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Date: Sun, 6 Mar 1994 21:53:35 -0800 (PST) In-Reply-To: <9403052212.AA22745@unixg.ubc.ca> Message-Id: <Pine.3.85.9403062135.A26885-0100000@netcom7> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: LightWave@bobsbox.rent.com Subject: Re: FOG and lights... Status: RO X-Status: On Sat, 5 Mar 1994, David Griffiths wrote: > > Light beams, in order to be seen, must be created. Use open ended tapered > > cylinders with a fractal noise pattern and transparency falloff to > > simulate light beams in fog. > > Any ideas on how to make the edge of the cone very soft and hazy? > I've used the above technique before and it works well, however the > edge of the cone is far too distinct. I need it to be really soft > instead of a hard dividing line between a light section of the fractal > noise and the surrounding darkness. > Sorry, forgot to mention that... make sure that you use Transparent Edges for your objects. Also, using a transparency map that dithers out to solid white at the edges will help. JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 6 Mar 94 10:24:36 EST Message-Id: <9403061524.AA04vet@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: prof.LW anim videos Status: RO X-Status: >Where can I buy any Lightwave professional animations (that is, any of >the famous animations done with Lightwave)? I am interested in >getting copies of Nutopia's "Theology", and their new videos (other Todd Rundgren has a video collection called 'The Desktop Collection' which contains Thelogy and Property as well as a few others. The others would probally be easily obtained by calling the respective companies and asking for a reel. -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 6 Mar 94 10:31:11 EST Message-Id: <9403061531.AA04vey@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: Lightwave@bobsbox.rent.com Subject: Grow FX? Status: RO X-Status: Just curious if anyone has come up with a good way of doing a grow effect to simulate writing or such -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 6 Mar 94 10:38:38 EST Message-Id: <9403061538.AA04vff@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: Lightwave@bobsbox.rent.com Subject: Grow Effect Status: RO X-Status: Sorry about that last message, crtl-a apparantly saves and exits on this software:). Anyways I've been tooling with an effect like cursive writing, where a path is definited and an object extrudes along the path a certain amount for each frame. About the only feasable idea I had was to make a short rexx script a do an object replace for each frame and.... I was hoping there might be an easier way that I've over-looked. Any ideas? -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 6 Mar 94 18:10:53 PST Message-Id: <9403061810.1.8075@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Snowflake/Snowdrift generators Status: RO X-Status: Hey, guys & gals! Has anybody written a LWM macro to generate snowflakes? I'm envisioning a fractal/pseudo fractal rod generator, that would then clone & rotate the six arms to generate the snowflace itself. Should be EASY for an accomplished programmer, which I am not. (hint, hint) I'm also looking for something that would generate convincing snow drifts and snow accumulations on trees, bushes, etc. Any suggestions? I mean, BESIDES "Write it yourself, doofus!" *********** Along the samish lines, has anybody "ported" the functionality of the old Videoscape "EGG" (Easy Geometry Generator) that Allen shipped with Videoscape? I believe it had nine functions: Make ring of distant mountains. Make sphere of stars (we got this one). Make rectangular fractal patch. (Everything else we got covered.) The fractal mountains and fractal patch were quite handy. I realize a very similar look is accomplished by jitter, ahh hell, it was just an idea....... *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! |Film and Video (206)283-3540 * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 1994 08:22:52 -0600 Message-Id: <199403071422.AA28898@bradley.bradley.edu> Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: Richard Plotkin <rich@bradley.bradley.edu> To: toaster@bobsbox.rent.com Subject: Board Failure Status: RO X-Status: We bought an Amiga 2000 with a toaster board in July '91. We are a public television station and use the equipment for editing. It is generally in use 5 days a week / 10 hours a day. The first two and a half years went by with the toaster performing beautifully. We purchased every upgrade that Newtek came out with. In the last 4 months we've had three toaster board failures. We have a service contract that calls for 24 hours on-site service. When the board fails it has the following symptoms: It first looks like very noisy video coming out of both the program and preview ports on the computer. It then progresses to unstable video (wavy lines and picture breakup). Finally, when we try to boot up the computer it says "toaster not responding." This seems to happen every 4 to 5 weeks. We'll get a replacement board from the service company, put it in, and the thing will work beautifully (for a while). Does anyone know of a problem with the boards that causes failure after 200 or so hours of use? Could it be the power supply on our 2000 that is causing the boards to fail? I'm not real happy with the service company because it seems as thought they're treating the symptoms and not the illness. Any ideas??? -- Rich Plotkin WMEC/WQEC/WSEC Television (aka CONVOCOM) rich@bradley.bradley.edu ------------------------ --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 1994 00:58:20 -0800 Message-Id: <199403070858.AAA17101@mail.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: ds@netcom.com (David Schachter) To: LightWave@bobsbox.rent.com Subject: Re: LW3.0/3.1 problems Status: RO X-Status: I eventually had to send my harddisk to Newtek, where they (very quickly) installed the Toaster 3.0 software for the Amiga 3000 and the 3.1 update and sent it back. They were even kind enough to pay for express shipping both ways! Pretty good customer service, I'd say, even though it was a bit of a bother dismembering the machine. -- David Schachter --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 94 07:19:33 EST Message-Id: <9403071219.AA01s74@ocnet.cscns.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kbethke@ocnet.cscns.com (Scott Bethke) To: LightWave@bobsbox.rent.com Subject: Re: FOG and lights... Status: RO X-Status: In Email on Sat, 5 Mar 94 14:12:17 PST, cns.cscns.com!unixg.ubc.ca!dgriff wrote >> Light beams, in order to be seen, must be created. Use open ended tapered > >> cylinders with a fractal noise pattern and transparency falloff to >> simulate light beams in fog. > >Any ideas on how to make the edge of the cone very soft and hazy? >I've used the above technique before and it works well, however the >edge of the cone is far too distinct. I need it to be really soft >instead of a hard dividing line between a light section of the fractal >noise and the surrounding darkness. Sure David, simply use a GRADIENT image from BLACK to WHITE (Use Toaster paint to create this image) and use it as a Transparancy MAP on your CONE. The BLACK end will be completely transparent, with a soft fade into the cone. -Kenneth Scott Bethke -- K. Scott Bethke Fido:1:261/2800 SysAdmin: The Intersection BBS kbethke@ocnet.cscns.com, sysop>1:261/2800 3D Support Board (410)-742-5452 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 07 Mar 94 11:52:37 EST Message-Id: <9403071152.aa16690@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Appropriate fees Status: RO X-Status: > I did was a 30 second commericial with 7 seconds of actual > video (pre-recorded video), one 3 second still morph and the rest > was animated. I did this for the idioticly low price of $1,000. Amazing. I was once contacted and asked if I could put together a series of character animations for a company that was introducing a new line of clothing. We talked awhile about what they were looking for, motion complexity, style of imagery, etc. When it came to price, they said they were prepared to pay up to $1200 for 30 seconds. I laughed aloud and then politely explained that my competitors in the area would not touch this job for under $20,000 to $30,000. I told them I would do a spectacular job for far less than they would get going to the big boys in Boston, but they would have to bring their budget up by at least a factor of 10. They never did produce the animations. There are a lot of people out just shopping for freebies. Don't give in to this. It only hurts you and the market, and does nothing for building you a useful clientel. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 1994 08:57:58 -0800 (PST) In-Reply-To: <9403052212.AA22745@unixg.ubc.ca> from "David Griffiths" at Mar 5, 94 02:12:17 pm X-Content-Length: 982 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kevin@mav.com (Kevin Bagley) To: LightWave@bobsbox.rent.com Subject: Re: FOG and lights... Status: RO X-Status: > > > Light beams, in order to be seen, must be created. Use open ended tapered > > cylinders with a fractal noise pattern and transparency falloff to > > simulate light beams in fog. > > Any ideas on how to make the edge of the cone very soft and hazy? > I've used the above technique before and it works well, however the > edge of the cone is far too distinct. I need it to be really soft > instead of a hard dividing line between a light section of the fractal > noise and the surrounding darkness. > > David Griffiths // Internet: dgriff@unixg.ubc.ca My results have been equally disappointing. If someone has had success with this and would be willing to post some actual numbers, I would definitely appreciate it. Thanks _____ Kevin Bagley kevin@mav.com 206-743-6659 NSS 32881 )___) _ _ _ Quote for the day: "I Hate Computers!" _/___) (_(__(_)_/_)_ Disclaimer: I don't think, therefore I am not. ______________/ (I think!) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 1994 12:03:09 -0400 (AST) In-Reply-To: <9403060348.AA00dxn@stereo.uucp> Message-Id: <Pine.3.89.9403071037.B24682-0100000@jupiter> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Appropriate fees Status: RO X-Status: On Sat, 5 Mar 1994 stereo!jones@plains.nodak.edu wrote: > On Mar 4, David (David Watters) wrote: > > > > Geeez, my first quote is for 10 minutes of an elevator crash simulation > > > complete with live footage of occupants in a computer-rendered cabin careening > > > down its shaft and of course the failure of the mechanical parts responsible > > > for the crash. > > > > > > I quoted $3000 CDN. > > Is the above mentioned figure suppose to be 10 sec or is it actually > 10 minutes? 10 seconds I can see. As far as insanely low prices > go, North Dakota needs to educate their general business public as > to what is a decent price for 3D animation and such... The first > project I did was a 30 second commericial with 7 seconds of actual > video (pre-recorded video), one 3 second still morph and the rest > was animated. I did this for the idioticly low price of $1,000. > (Ya I know this was way to low, but it seems almost impossible to > get this market to support much more.) I've been through this, and I know how it feels. We have been in business for 4 years, and just now have gotten to the point where people are willing to pay what we consider to be our "target" rate: $60/man-hour. It took an award-winning commercial to do it for us, plus a lot of satisfied customers over the 4 years. The market in the states is worse...too many people trying to break in at a loss-leading price. Without a large piece of investment capital behind them, most new animation businesses fail...because they don't get their prices up to a profitable level before they run themselves into the ground. The best bet for a small company is to make a kick-ass demo tape IMMEDIATELY and raise your prices fast....like with every job. If you can't get a great demo together, forget it...you aren't ready to do business. Do yourself a favor and treat animation as a hobby until that demo is ready to record. Hit the market priced aggressively, but not TOO low...charge about $20/man-hour, no lower. If people won't pay you that, your approach is wrong,or you are in the wrong business. Try to get small industrial jobs with small video companies first, so that you get some experience in a non-critical fashion (if you f*ck up, it's necessarily the end of your company). Make a better demo, with actual paying work in it. Go to a bigger video production company, and try to get into commercials. Raise your price with every job completed....just a little. Charge by man-hours worked, working backwards from an estimate to give the client an INITIAL price that is for the whole job, trying to avoid price/second on any contract (all the modeling may have to be done whether they want 30 secs or 3 secs...you can spend 90% of your time doing only 10% of the work, especially the groundwork). Make sure that your contract (NEVER do things on an oral-contract basis) specifies all work that is to be done, and states what rate will be charged for "changes" and other non-specified extra work. Make the client sign-off on all changes, and charge for them, UNLESS they were your fault. Be especially careful of jobs involving many potential "bosses"...make SURE everyone who wants a change made signs for it. When the client sees the bill, heads may roll....make sure one of them isn't yours. Government and large corporate clients can be bad for this. Get an experienced contractual lawyer to give you a good contract form...you may get a good one from a decent video production company. Remember, you will not stay in business long if you can't charge enough to do good work, and don't make enough profits to pay yourself and your workers AND meet the bank payments. Equipment must be figured into the equation, and must be paid for within a realistic business "life-span" of said equipment...in our business, 2-3 years for most gear. Any decent-sized job must pay-off over the course of the job, because as a small business you don't have good cash flow or a big credit-line with the bank. Typically, people charge 1/3 up front, 1/3 at the halfway mark, and 1/3 on delivery. This is very negotiable.....really depends on circumstances. If you have major difficulties at first, try looking for a niche market to fill. You still charge the same "man-hour" rate for industrial work as for broadcast (excepting the built-in equipment factor, which may be less), but the work is cheaper to the client because of less man-hours spent on production, and generally a lot less hours of rendering time. Oh, yeah, rendering time...charge a lesser rate/hour for overnight rendering (your call, we charge $30/hr, depending on # of machines used) but full rate for day-time rendering (despite the multi-tasking "potential": we can't do any serious work on a rendering machine without slowing it down, and clients don't pay for you to slow down the rendering). With things like the Screamer around the corner, look to join or form co-ops with others to access fast rendering ability, or buy one outright. You will need it to compete, 'cause others will be buying them and the cost/power ratio will mean they could charge less for more work done in a shorter period of time, AND make it look better (ie. trace everything with all reflections etc). Very tough to compete with. Ah, enough, enough. Good luck to all....wish someone had told me all this 4 years ago ;) -Darren Reid --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 9 Mar 94 9:19:12 CST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: steven@hkg.hkg.ingr.com To: lightwave@bobsbox.rent.com (LightWave Mailing List) Subject: VTU Subscriptions Status: RO X-Status: Obviously someone from VTU reads the mailing lists, because on the day I sent a message here complaining about how I had not received my Back Order of magazines for 1993, the very next day they were sent to me :) !?! So just to test my theory..... Where the Hell are my 1994 issues of VTU !?! it is already March! and I`m still waiting for my January issue ! There is myself and another Toaster user in Hong Kong who yave yet to receive our magazines for 1994. Whats going on? I figure that the March issue should be out by now in the USA? ============================================================================== Steve Davis Email : steven@hkg.hkg.ingr.com Senior Software Engineer Phone : (852) 5931646 (Direct) Intergraph Graphics Systems (852) 5931600 Hong Kong Fax : (852) 8020781 ============================================================================== --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 8 Mar 94 15:15:11 CST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: steven@hkg.hkg.ingr.com To: lightwave@bobsbox.rent.com (LightWave Mailing List) Subject: Mail Bounces. Status: RO X-Status: So whats happened with all these Mail bounces then? I miss them now, all I seem to get instead is what appears to be genuine messages talking about a program called LightWave. Whats happening !?!? I did not join this Mail List to read about some 3D program, I joined because I enjoyed reading 'bouncy bouncy' messages, and all these UNSUBSCRIBE messages. And lots of other useless messages. :) Poor Bob, I sympathize, your doing a great Job, and you dealing with people who are not gratefull for the service your providing, heck! they are not the ones that have dedicated an Amiga for use in the List. And the other lists like 3D Studio, sheesh, do most of these people have any Idea?!? All I seem to read in the 3D Studio list (ie PC User) is that they really don`t have any Idea whats going on, how could they? they use PeeCee`s for 3D Animation :-) - Steve --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 7 Mar 94 17:50:21 PST In-Reply-To: <9403062056.AA00dzs@stereo.uucp>; from "jones@plains.nodak.edu" at Mar 6, 94 2:56 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: David Griffiths <dgriff@unixg.ubc.ca> To: LightWave@bobsbox.rent.com Subject: Lightwave and Gigamem? Status: RO X-Status: Anyone have Lightwave working with Gigamem? I can't get it to use the virtual memory when rendering a frame... Dave --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 09 Mar 94 10:37:36 BS3 In-Reply-To: Message of Thu, 03 Mar 1994 23:02:32 -0500 (EST) from <ggarramuno@ bix.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Adriano <MRXIM@brufba.bitnet> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: prof.LW anim videos Status: RO X-Status: >Where can I buy any Lightwave professional animations (that is, any of >the famous animations done with Lightwave)? I am interested in >getting copies of Nutopia's "Theology", and their new videos (other >than Property), Jennifer McNew's animations (UFOs in Unsolved Mysteries, >openning for 20th Annual American Music Awards, Discover Magazine >episode of the Big Bang, etc), Amblin's "SeaQuest" animations, Foundation >Images' "Babylon V", "Robo Jr.", and any other animations that have been >done with Lightwave on a professional level (whatever that is). > I know NewTek has copies of all these animations and that they are >allowed to use them in their demo reels, but can/do they sell them? >I am interested in getting these animations for entertaining and >learning purposes only, and even a simple VHS copy would do. I want a copy of that tape too. Here in Bahia/Brasil , peopledont know LightWave and i want to sell the image of LightWave,becouse i work with it. That tape would be very useful. Adriano Carvalho (Television Bahia LTDa) My Email MRXIM@TIETA.UFBA.BR --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 11 Mar 1994 00:27:57 -0800 (PST) In-Reply-To: <9403061538.AA04vff@sycom.mi.org> Message-Id: <Pine.3.85.9403110056.A9391-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: Lightwave@bobsbox.rent.com Subject: Re: Grow Effect Status: RO X-Status: On Sun, 6 Mar 1994, Doug Brooks wrote: > Sorry about that last message, crtl-a apparantly saves and exits on this > software:). Anyways I've been tooling with an effect like cursive writing, > where a path is definited and an object extrudes along the path a certain > amount for each frame. About the only feasable idea I had was to make a short > rexx script a do an object replace for each frame and.... I was hoping there > might be an easier way that I've over-looked. Any ideas? If you start out with a long-many segmented cylinder, you can bend it into your final text shape (assuming it's not TOO difficult) and save the bent object out as a morph target. In Layout, set up a 100% morph between the first and second object and apply a moving clip map to the straight cylinder to make it reveal over time. Since the straight cylinder is morphed into the bent, the clip map will move along the morphed object and will make it appear as if the text is being written. JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 11 Mar 1994 00:27:57 -0800 (PST) In-Reply-To: <9403061538.AA04vff@sycom.mi.org> Message-Id: <Pine.3.85.9403110056.A9391-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: Lightwave@bobsbox.rent.com Subject: Re: Grow Effect Status: RO X-Status: On Sun, 6 Mar 1994, Doug Brooks wrote: > Sorry about that last message, crtl-a apparantly saves and exits on this > software:). Anyways I've been tooling with an effect like cursive writing, > where a path is definited and an object extrudes along the path a certain > amount for each frame. About the only feasable idea I had was to make a short > rexx script a do an object replace for each frame and.... I was hoping there > might be an easier way that I've over-looked. Any ideas? If you start out with a long-many segmented cylinder, you can bend it into your final text shape (assuming it's not TOO difficult) and save the bent object out as a morph target. In Layout, set up a 100% morph between the first and second object and apply a moving clip map to the straight cylinder to make it reveal over time. Since the straight cylinder is morphed into the bent, the clip map will move along the morphed object and will make it appear as if the text is being written. JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 10 Mar 1994 15:54:36 -0800 (PST) X-Content-Length: 454 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kdthomas@netcom.com (Kim Thomas) To: LightWave@bobsbox.rent.com Subject: NAB Status: RO X-Status: I've been informend that New Tek will be holding a press conference at Caeser's Palace on March 20th at 2pm. This will be where (hopefully) we find out about all the new toys they're going to have at NAB. Speaking of NAB, is anyone else going? Is there any sort of gathering of Lightwave people? I'll be there all four days, and would be interested in meeting and talking to other readers of this list. Dave Thomas Moving Pixels Glendale, CA --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 12 Mar 1994 23:55:50 -0800 (PST) X-Content-Length: 2218 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kdthomas@netcom.com (Kim Thomas) To: LightWave@bobsbox.rent.com Subject: Forge! Status: RO X-Status: I went to teh LA Toaster Users' Group meeting today, and was treated to a demo of a new program called Forge. This program is an outgrowth of the Essence package for Imagine. It's a stand alone program that generates single images or a series of images based on algorythmic textures. The interface looks like a materials editor that we've all seen in other programs, with either a sphere or a flat plane showing the changes to the texture in more or less real time (its not instantanious, but its pretty darn fast). Each texture has a variety of parameters that can be edited and animated over time. The program looked very easy to use, and the output was extremely impressive. The guy showing the program had a variety of animations he had created with the program, including a really interesting one using a cyclone texture. He also had a variety of animations that he had created in Imagine with the Essence textures that also looked pretty good. He had created a pretty wide variety of surfaces with the textures, including some excellent looking fire. The best news was that the program is supposed to be shipping! According to the guy doing the demo, each set of textures (there are two) sell for $80, and the Forge program sells for around $30-40 (he also mentioned that he believes that Forge came free if you ordered either set of textures). He also kept making the comment that Forge would be part of Lightwave 4.0, which would allow you to use the textures in Lightwave, instead of having to generate the images and using them as maps. Anyway, if you're looking for a way to add some really interesting new looks to you Lightwave work, I'd suggest checking this program out. Even if it's part of 4.0, there's still a lot of work you could get done with it now. Plus, since it generates images, Lightwave isn't the only program you can use it with (for the few occasions you might acctually shut down LW :). If you're interested, give Apex a call at 415-322-0057. Disclaimer: I have no connection with Apex. Also, I'm just repeating the information from the meeting, so if anything turns out to be wrong, don't yell at me. Dave Thomas Moving Pixels Glendale, CA --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 10 Mar 94 11:10 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bjorke@pixar.com (Kevin Bjorke) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Grow Effect Status: RO X-Status: You could build the writing as lots of little objects and turn them on sequentially. However, this approach does mean that it's difficult to adjust the timing. -------------------------------------------------------------------------- Kevin Bjorke | $B%S%g!<%k%-!!!!%1%t%#%s(B Animation Scientist | $B2J3X<T$N%"%K%a!<%7%g%s(B Pixar Hi Tech Toons | $B%T!!$B $B!!%/!!!!%5!!$B $B!!!<(B --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 10 Mar 1994 18:35:57 +0100 (MET) X-Content-Length: 8127 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: rullier@platon.emi.u-bordeaux.fr To: lightwave@bobsbox.rent.com (mailing list) Subject: Lightwave outside NTSC country Status: RO X-Status: well, well, well. I just read what happend on the mailing list since I post the state of Lightwave in France. I can say I don't make friends with this post... First I want to remember you I have only do a report about the piracy of Lightwave in France. My personnal opinion is different... Second, some persons doesn't understand well what happen in France. "Chuck L. Wardin" write : >THIS IS INSANE! The fact that a product doesn't meet all of your expectations >does NOT justify stealing it. Imagine your argument applied to cars.... >Well honda makes a pretty fine car, I really would LIKE to buy one, but the >radio is not up to par, so until they fix that, I'm just going to steal >hondas. I love to compare LW to a sport car. But I prefer compare it to a TRUCK. A truck is made for working, like LW. About trucks, here is a lovely fairy tale, wich, I hope, help you to understand my position... The SQUARE WEELS and THE ROUND WEELS a lovely tale about dilevering. Once upon a time, the world was made of only two contry. The first, does not know what is a WEEL. So the roads are made of steps and the trucks have square weels to be able to roll on them. The Second country know the weel. There trucks have round weels and the roads are flat. The two country live in peace, but a truck from one can't be used in the other, and vice-versa. As all the trucks have the same capacity, no one have the idea of taking a truck outside his country. But one day, someone, called Newtek, living in the Square Weel Country, made a BIG BIG truck, carrying twice the amount of goodies the biggest truck of the Round Weel Country. They call it LW, for Large Weight. Unfortunatly for him, our hereo, the Knight PAL, live in the Round Weel Country. So what does it make ???? ( suspens...) He go to his local Newtek Dealer and ask "have you a round weel version of LW ?". The answer was "NO!". As everybody in the round weel country have the same small truck. PAL doesn't mind. But one day, someone, called Warm Fuzzy etcetera, living in the Square Weel Country, made round weel for LW. They call it LR, for Large Round. Unfortunatly for him, our hereo, the Knight PAL, live in the Round Weel Country. So what does it make ???? ( re-suspens...) He go to his local Newtek Dealer and ask "have you a round weel version of LW ?". The answer was "NO!". So he ask "have you the round weel version called LR ?". The answer was "NO!". So he ask "do you want to sell me the Square weel version of LW ?". The answer was "NO!". So he ask "Do you want to sell me any version of LW ?". The answer was "NO!, we DON'T WANT to sell you LW". So our Knight PAL call Newtek, directly in the Square Weel Country, and he ask "Can I buy a LW by mail order ?". The answer was "NO!". So he ask "Do you plan to sell, in the future, a round weel version of LW ?". The answer was "NO!". But when I walk in the streets, PAL can see more and more LW with round weels. Where can all this people find those round weel ?... Desperatly, he call an humble vendor in the Square Weel Country and ask "Do you want to sell me LW+LR ?". The answer was "Ok, but I can't garantee you anything: no software update, no repear, and, if your LW doesn't work, I can do nothing. You will NOT have any support. Just give me your money and return to your country !". PAL was near suicide. he ask, for the last time, his local Newtek dealer and say "I WANT TO BUY LW !!!!!". The answer was "NO!". Then a big storm come. As the rain begin to fall, a strange thing happen. A spirit appear... and ask to PAL " Do you know WHERE all the people have got their LW ??? ". PAL answers "NO!". Then the spirit say " Ask them and you will know !". Then he disappear and the Storm stop. PAL was nervous, but don't hesitate, he stop the first large Truck he encounter and ask to the driver "Where, on health do you find those Round Weels ???? ". And the driver said " I just pirate them. Do you want some Round Weel too ? I have some in my truck..." I guess you know the response of PAL... Well, after this little story, I hope you understand us. We CAN'T buy LW! The only thing we can do is Pirate it. I hate piracy, and I buy every software I use. I even paid the shareware... >If the product doesn't meet your requirements, don't buy it , don't steal it, >and don't use it. No product meet my requirements. I have personnal requirements and the industry does not care of my needs. So I buy the product that meet the most parts of my requirements. Actually, LW is that product, and I can't buy because Newtek does want to make a stand alone version and sell it overseas. I am going every week at Lourdes for burning a cierge and prying for a PAL version of LightWave, or for a software meeting my requirements. Helas, no miracle arrive... Steven Davis wrote: >If $2000 is too much for just Lightwave, play with your other toys. Tommy Kuei-che Hwang write: > Okay fine, have Newtek release the Lightwave at $3000.00 >while charging the complete toaster package at $2500.00. So, >what do you do then? If I have no choice, I'll buy it (Calygary PAL was first release at $3500). But I'm sure we are only few to buy it. If LW was $1500, I think we are more than twice to buy it ;-). Mark Thompson wrote : >.... Whether it comes with a >Toaster is irrelevant. I have three Toasters. Except for rare occasions, I >don't use them for anything but LightWave. I don't use the video output either. God bless you. Do you want to sell me one ??? Or just the license for LW?? >Yet everyone is using it and some are profitting from it. Wake up and listen >.... >to steal it?!! Thats ridiculous! When you find a pirated version of LightWave, it come with LightRave. So people does not find any reason to buy it. If we can buy LW, I think that people buy LightRave too. Or If LR can afford a real plus (like making LW in PAL, coming with a full documentation, etc..). Hey Mark, I use a masscomp at work. Pretty good machine, except the bugged blanker... Michael.Bender (Duke of Canterbury) wrote: >Because NewTek owns the product and can do what they want to with it. >If they choose not to develop a PAL version, ........ >you are a CRIMINAL. And I don't like to be forced to be one because Newtek does what they want. Newtek does NOT want me to buy a Toaster, so I can't refuse to pirate them. >The US government has some of the finest technology in the world - why >don't you go to a US military base4 and tell them that since they will >not sell you an F-16 fighter, that you feel justified in STEALING it? As far as I know, I can buy a F16 if I have enough money... I have not steal LW to anybody, I have just make a copy of some disks... >I believe that you have some of the finest video and audio equiptment >you? I don't like if you stole me. But if you can make a copy of my video equipement and can't buy the same, I agree. >better yet, instead of STELING NewTek's products, why don't you move to >an NTSC country? I totally agree with you ! If anyone here know someone searching a computer artist working with IMAGINE, LIGHTWAVE, REAL 3D, 3D Studio or any Amiga programs, CALL ME ! I'll come immediatly.... (tel: -intl- 33 - 56.86.55.20) ------------------------------ >YOU ARE A THIEF AND A CRIMINAL >mike I always like to be complimented ... Someone wrote : >I read somewhere that LightWave has been / or in the process of being ported >to Windows NT? Waooo ! Newtek say " it is impossible to make an amiga stand alone version LightWave ". But it is seems not so impossible on PC. Fortunatly I have a 486, and I want to be one of the first to buy it !!! I don't have many access to the Mailing list, I read it only twice a month, or less. So I am sorry to write such a long letter. If write my last post, that's only because I find it is a shame to have to pirate a software for using it. Buying is more easy and reliable. thanks to rullier for the access to Internet. Francois GASTALDO Unfortunatly on the bad side of Atlantic --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 14 Mar 1994 10:16:56 -0800 (PST) Message-Id: <Pine.3.05.9403141056.A1001-b100000@olympus.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Grayland/Welch Prod <mwelch@olympus.net> To: LightWave@bobsbox.rent.com Subject: Par Questions Status: RO X-Status: Greetings; I've been lurking for some time, but this is my first post to this group. I just installed a Par board w/version 1.81 software, and a Micropolis 2217, 1.5 gig drive, in my A4000. I'm delighted with the quality of the output, and would like to maximize it. Does anyone have suggestions as to the optimum block limit with this drive? Or is this a trial and error, it depends on the animation scenario? Second question. I'm doing an animation for a client that requires movement intermixed with long static shots of the scene elements. Rather than loop a frame for 8 or 10 seconds it makes sense to use an AREXX script to pause the Par at the appropriate points in the animation. Fine in theory. Now I've felt about AREXX rather like I feel about plumbing, that is; I don't want to know, because if I do, I'll be called on to do it all the time. But as in real life, sometimes there's no one else around to reach for the hairball in the drain. Using the sample scripts in the Par documentation I've been able to get the Par to begin playing and pause at the appropriate frame, but I've been unable to program an "x" second delay before pause off. The examples have a "call delay 100" line in the script, but using it in my scripts leads to an unknown function message. Any tips? Thanks, Mark Welch Grayland/Welch Productions 310 Lincoln Port Townsend, WA 98368 (206) 385-1189 mwelch@pt.olympus.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 5 Mar 94 14:12:17 PST In-Reply-To: <Pine.3.85.9403022244.A27478-0100000@netcom7>; from "Seaquest Attn. M.Houbrick" at Mar 2, 94 10:03 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') To: LightWave@bobsbox.rent.com Subject: Re: FOG and lights... Status: RO X-Status: > Light beams, in order to be seen, must be created. Use open ended tapered > cylinders with a fractal noise pattern and transparency falloff to > simulate light beams in fog. Any ideas on how to make the edge of the cone very soft and hazy? I've used the above technique before and it works well, however the edge of the cone is far too distinct. I need it to be really soft instead of a hard dividing line between a light section of the fractal noise and the surrounding darkness. -- David Griffiths // Internet: dgriff@unixg.ubc.ca ____________ _ // Fidonet: David Griffiths @ 1:153/765.0 or 1:153/910.0 A!=YW&D/P&TB| \X/ Broadcast TV @ British Columbia Institute of Technology --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 15 Mar 94 07:46:41 PST Message-Id: <9403151546.AA05111@zimmer.CSUFresno.EDU> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bill_mills@csufresno.edu (Bill Mills) To: LightWave@bobsbox.rent.com Subject: Re: NAB Status: RO X-Status: The invitation that I recieved said that the 'unveiling' would be at 5, not 2 pm (maybe the press get a look first ?!?), in rooms 2 and 3 of the Caeser's Palace Coluseum. If it is the rumored non-linear edit system, I'd apreciate someone getting answers to the following key questions and posting them here: How many Megs/minute is it's storage time? What are the sytem requirements to run it? Will it have the ability to convert from its storage format to MPEG1, or at least to a series of stills and an 8SVX sound track? Thanks... -Bill Bill_Mills@CSUFresno.edu --------------------------------------------------------------------- (=====) Corinthian Media Services Video | | | (209)277-8150 Multimedia | | | 2562 N. Dewey Ave. Touch Screen Info Centers | | | Fresno, CA 93722 Production/Consultation | | | (=====) This is a guest account, CMS is not affiliated with CSUF --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 16 Mar 1994 22:11:58 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: af741@cleveland.freenet.edu (John E. Gray) To: LightWave@bobsbox.rent.com Subject: Re: NAB Status: RO X-Status: I've been informend that New Tek will be holding a press conference at Caeser's Palace on March 20th at 2pm. This will be where (hopefully) we find out about all the new toys they're going to have at NAB. This is correct. However, one must be press to attend! They're also having a dealer meeting at 3:30, and then a "come one, come all" meeting at 5 pm. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 16 Mar 1994 20:34:33 -0400 (EDT) Message-Id: <01HA1WV3Z0BM937BGH@CENTER.COLGATE.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: RJOHNSON@center.colgate.edu To: toaster@bobsbox.rent.com Subject: Toaster and Future Link Edit Controller Status: RO X-Status: Recently, we purchased a toaster 4000 (in an Amiga 2000 box) to use as an AB Roll edit system. We have connected it to the Future Link 3300 edit controller, and are using 3 Sony EV-S3000 Hi-8 decks. I am having some problem with the matched frame edits, and was wondering if anyone else has found a solution to this problem. I am finding a fairly large jump when I try to do a matched frame edit, and it is obviously causing some problems. Future Video says that even though the decks are not timecoded, there should only be a jump of 8 frames max. Well, we are getting jumps in the .5-1 second range, and I can't seem to find the problem. I am sure it is a setup problem somewhere, or a tweak to the decks, but I have no idea where to look. Any help would be appreciated! Also - I realize that this is a bit out of the groups domain, but has anyone used SMPTE timecoding on Hi-8 decks? If so, how well does it work? Thanks, Robert Johnson GM, Colgate University TV rjohnson@colgate.edu --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 16 Mar 94 18:50:53 -0700 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Tim Tate <ttate@opal.idbsu.edu> To: lightwave@bobsbox.rent.com Subject: Dynamic Motion Module Status: RO X-Status: We just got our copy of the Dynamic Motion Module yesterday, and I thought I'd share an opinion or two. A: It's really, really, REALLY slow. B: I've tried all three tutorials that came with it, following them to the T, and none of them did what they were supposed to. One of the tutorials even mentioned an object that didn't COME on the disk. And that was the one that came closest to working. C: It's slow. REALLY SLOW. When they say "stretch your legs for a bit while this one renders," they mean, "go home for the night." The bowling ball example (I'm rendering it right now) I started at 4:30 in the afternoon, and it's now 6:30 and the progress indicator shows only one-third done. D: The installation routine didn't work the first time. When it asked for the serial number, I tried it three different ways, getting a "Serial Number is incorrect" message each time. Then it booted me out of the installation routine. I tried again, and it worked the first time with the EXACT same serial number I tried on try #3 of the first installation attempt (did this sentence make sense?). E: It's copy protected. I realize there's a problem with software piracy in the Amiga market, but not being able to have a backup copy irks me, especially since our toaster system is at an education institution, where a well-meaning student has the magical ability to initialize a hard drive instead of a floppy. Being required to call Positron publishing for a new disk every time something goes wrong is not practical. Especially considering the time it took to get the original. I realize this is just after a couple days of use that I'm complaining, but I'm going to continue to try and get this to work. I really want it to. I certainly need the features. If anyone has the same problems and has suggestions or help, I'd appreciate it. Tim Tate --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 16 Mar 1994 14:20:44 -0500 (EST) Message-Id: <Pine.3.89.9403161323.A22123-0100000@christa.unh.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Stuart L Williams <slw@christa.unh.edu> To: lightwave <Lightwave@bobsbox.rent.com> Subject: USGS Dataset Conversion Status: RO X-Status: Hi there, Is anyone aware of a program or utility that will convert USGS elevation data sets into Lightwave objects? I am working with some scientists here at the University of New Hampshire who want to use Lightwave animations of Landsat data mapped over coresponding elevation data to teach kids about acid rain and acid fog effects both here and around the world. Currently thes scientists use Sun workstations to view their data, but the purpose of using Lightwave is to create a more visually exciting image (as well as video compatible) than workstations will make. I would like the kids to feel like they were flying around the mountains, looking at the land with all of the diferent frequencies of light that the satellites capture. Lightwave will allow us to animate fog and clouds moving up the slopes of the mountains, compress time, etc. Sounds like I could use a Screamer for some near real-time rendering. Anyone have one I could use? :) Anyway, to start things off, I need to be able to create real mountain shapes, and match them to scale with the satellite imagery. If anyone out there has any hints, just let'em rip. Thanks in advance, Stuart Williams Producer/Director University of New Hampshire --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 94 9:04:23 CST In-Reply-To: <Pine.3.05.9403141056.A1001-b100000@olympus.net>; from "Grayland/Welch Prod" at Mar 14, 94 10:16 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: Par Questions Status: RO X-Status: | Second question. I'm doing an animation for a client that requires |movement intermixed with long static shots of the scene elements. Rather |than loop a frame for 8 or 10 seconds it makes sense to use an AREXX |script to pause the Par at the appropriate points in the animation. Fine |in theory. yep. Good idea. <Amusing parallels between Arexx and plumbing deleted> | Using the sample scripts in the Par documentation I've been able to |get the Par to begin playing and pause at the appropriate frame, but I've |been unable to program an "x" second delay before pause off. The |examples have a "call delay 100" line in the script, but using it in my |scripts leads to an unknown function message. Any tips? No. I haven't used Arexx with my PAR at all yet. But this functionality is something I could use in a project I am working on now. Thanks for the idea. Please bounce your solutions to me. If I discover any, I'll let you know. Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 15 Mar 1994 14:53:32 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Yee Tom <g1tomyee@cdf.toronto.edu> To: LightWave@bobsbox.rent.com Subject: VertiSketch info? Status: RO X-Status: The March 1994 issue of Video Toaster User magazine has an ad on page 61 for a product called VertiSketch, a "3D Digitizing System for the Video Toaster". The photograph in the ad shows a digitizing pen that looks like is used by you to read in points from a 3D object into the computer. Does anyone have any further information or a review of this peripheral? Word is that Impulse will be supporting 3D digitizing in their next release of Imagine and I'm debating whether it would be worth the wait. Thanks for any info! _________________________________________________________________________ | TOM YEE | Internet addresses: @@@ @@ @@@@ | |----------------------------| @@@ @@ @@ | | V I S U A L * E D G E | g1tomyee@cdf.toronto.edu @@@ @@ | | S O F T W A R E | tomyee@io.org @@@ @@@@@@@ | ------------------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 1994 10:17:36 -0500 Message-Id: <9403171517.AA08765@hades.alias.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bmacgowan@alias.com (Brian MacGowan) To: LightWave@bobsbox.rent.com Subject: Label Mapping Status: RO X-Status: I have been racking my brains for a number of hours over the past couple of nights trying to figure out how to apply a label map. Here's my problem: Let's say I have a bottle which is partially transparent and has a green tint to it. I want to place on that bottle a label that would in real life be silk-screened. The label is not square and parts of the bottle can be seen through the negative space of the interior of the label. This would be fairly simple to do in Alias by creating the colour artwork and a B&W version of the artwork to be used as a transparency map. However it appears that Lightwave does not allow multiple surface attributes, so I can not use the transparency map to knock out the unwanted parts of the label artwork without punching a hole into the object. So the big question is, how can I do this? I do not want to create any extra geometry and I want to keep away from having to make the background colour of the artwork the same as the colour of the object. Regards BJ MacGowan Hotline Team Coordinator Alias Assist Alias Research Inc. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 15 Mar 1994 15:53:00 -0500 (EST) Message-Id: <01HA08ENHYB69EEHJD@utkvx.utk.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Benjamin Allen Womack <WOMACK@utkvx.utcc.utk.edu> To: LightWave@bobsbox.rent.com Subject: FileConverters Status: RO X-Status: I used ftp to get some 3Dstudio and DXF files from avalon.chinalake.navy.mil site. Some of the 3Dstudio files were in .prj format. Does anyone know if there is a way to translate these files or .dxf files that contain blocks to a format that Lightwave or Pixel3D can read. I would prefer a shareware or free program. Also, does anybody know if there is any way to translate a .nff file to a .lwob file. Thanks Womack@utkvx.utk.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 15 Mar 94 17:32:24 PST Message-Id: <9403151732.1.6239@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: RCarris@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: NAB Status: RO X-Status: kdthomas@netcom.com (Kim Thomas) wrote: >I've been informend that New Tek will be holding a press conference at >Caeser's Palace on March 20th at 2pm. This will be where (hopefully) we >find out about all the new toys they're going to have at NAB. >Speaking of NAB, is anyone else going? Is there any sort of gathering of >Lightwave people? I'll be there all four days, and would be interested >in meeting and talking to other readers of this list. >Dave Thomas >Moving Pixels >Glendale, CA I will also be attending NAB from March 20th to 24th. I would like to see a gathering too. Does anyone know if NT will be having a party this year or just the press conference? Later, Randy Carris --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 94 09:04:58 EST Message-Id: <9403171404.AA056pq@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: Grow Effect Status: RO X-Status: > >If you start out with a long-many segmented cylinder, you can bend it >into your final text shape (assuming it's not TOO difficult) and save the >bent object out as a morph target. In Layout, set up a 100% morph between >the first and second object and apply a moving clip map to the straight >cylinder to make it reveal over time. Since the straight cylinder is >morphed into the bent, the clip map will move along the morphed object >and will make it appear as if the text is being written. Actually I came up with a way that worked great... Same idea only with bones.... I Started with an objects, placed the bones in their rest positions and then scaled them to 0 0 0... I like this a little better than the morph targets because you have control on each bone... for example bone 1 at frame 0 is scaled 0 0 0 at frame four it's 1 1 1, bone 2 at frame 4 is 0 0 0 at frame 8 1 1 1, etc.... By throwing a spline tension of 1 on each key of the bones a really (!!!) smooth grow results.... What's more is with this method you can morph to a differnt object or surface. The piece I'm working on is sort of like the abyss water creature and the object needed to morph while growing... came out nice. Anyways thank for the help. -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 07:53:18 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Usgs dataset conversio Status: RO X-Status: > Is anyone aware of a program or utility that will convert USGS > elevation > data sets into Lightwave objects? I am working with some scientists > here > at the University of New Hampshire who want to use Lightwave > animations > of Landsat data mapped over coresponding elevation data to teach > kids > about acid rain and acid fog effects both here and around the world. > I played around with the Grand Canyon once... used Interchange Plus to take the USGS DEM files and converted it into Lightwave format. Beware that the file generated is huge, though, I had to go back into Vistapro and crop the DEM to make a smaller object file. You may also want to generate an extra copy of the landscape object with fewer points (less resolution) to use as a stand-in while doing layout. Alan Chan Graphics/Animation Design Vision Video Systems --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 1994 19:18:39 -0800 In-Reply-To: RJOHNSON@center.colgate.edu "Toaster and Future Link Edit Controller" (Mar 16, 8:34pm) References: <01HA1WV3Z0BM937BGH@CENTER.COLGATE.EDU> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: "Emmanuel Valencia" <valencia@strato.mfg.sgi.com> To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') Subject: Re: Toaster and Future Link Edit Controller Status: RO X-Status: On Mar 16, 8:34pm, RJOHNSON@center.colgate.edu wrote: > Subject: Toaster and Future Link Edit Controller > Recently, we purchased a toaster 4000 (in an Amiga 2000 box) to > use as an AB Roll edit system. We have connected it to the > Future Link 3300 edit controller, and are using 3 Sony EV-S3000 > Hi-8 decks. I am having some problem with the matched frame edits, and > was wondering if anyone else has found a solution to this problem. > I am finding a fairly large jump when I try to do a matched frame edit, > and it is obviously causing some problems. Future Video says that > even though the decks are not timecoded, there should only be > a jump of 8 frames max. Well, we are getting jumps in the .5-1 > second range, and I can't seem to find the problem. I am sure it is > a setup problem somewhere, or a tweak to the decks, but I have no idea > where to look. Any help would be appreciated! > > Also - I realize that this is a bit out of the groups domain, but has > anyone used SMPTE timecoding on Hi-8 decks? If so, how well does it > work? > > Thanks, > Robert Johnson > GM, Colgate University TV > rjohnson@colgate.edu > --- The Video Toaster Mailing List --- > Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS > Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > >-- End of excerpt from RJOHNSON@center.colgate.edu I have an Amilink CIP system with VT4000, Panasonic AG-1960, AG-1970, and Sony CVD-1000. I had a similar problem at one time and I experimented on this by recording the sources with the time code displayed. I realized that using a non-time coded VCR like AG-1970/1960, is not accurate even if you pause the machines to record the next event. It is much even worst if you stop the record machine and rewind vs. rewind/search. In your case, it may just be calibration of the Future Link 3300. I'm sure it has a calibration for advance/delay trigger. You may have to experiment the trigger time on each VCR and displaying the time codes helps a lot. Also, there might be a delay in your time base corrector, check your manual. Do you have a stable "Black and Stripe" layed on the tape of your recording VCR or are you doing assemble editing? That's my .02 cents Manny --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 17 Mar 94 20:09:45 CST Priority: normal Message-Id: <27210237E18@scs.unt.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Ron " <HUEBNER@scs.unt.edu> To: lightwave@bobsbox.rent.com Subject: NAB Status: RO X-Status: O.K. I've gotten a few responses from people who are going to N.A.B. and want to meet. Here's the deal. We meet at the NEWTEK booth on the 22nd at 4pm. I'll try to be there every day at 4pm for those of you who are coming later. Remember, try to bring a demo tape and we'll see if we can hijack some decks to compare notes. Hope to see ya there. ==================================================================* * Ron Huebner Internet:HUEBNER@SCS.UNT.EDU* * Center for Instructional Services * * University of North Texas, Denton, Texas * * LOUD PIPES save Lives! * ==================================================================* --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 17 Mar 94 20:24:34 CST Priority: normal Message-Id: <2724F745A65@scs.unt.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Ron " <HUEBNER@scs.unt.edu> To: LightWave@bobsbox.rent.com Subject: Re: NAB Status: RO X-Status: > Date: Thu, 10 Mar 1994 15:54:36 -0800 (PST) > Reply-to: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') > From: kdthomas@netcom.com (Kim Thomas) > To: LightWave@bobsbox.rent.com > Subject: NAB > I've been informend that New Tek will be holding a press conference at > Caeser's Palace on March 20th at 2pm. This will be where (hopefully) we > find out about all the new toys they're going to have at NAB. > > Speaking of NAB, is anyone else going? Is there any sort of gathering of > Lightwave people? I'll be there all four days, and would be interested > in meeting and talking to other readers of this list. > > Dave Thomas > Moving Pixels > Glendale, CA > >Yes, Dave, we're all coming. Seriously, we're trying to meet at 4pm on the 22nd and probably every day thereafter. Hope to see ya there. > - - - The LightWave 3D Mailing List - - - > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > ==================================================================* * Ron Huebner Internet:HUEBNER@SCS.UNT.EDU* * Center for Instructional Services * * University of North Texas, Denton, Texas * * LOUD PIPES save Lives! * ==================================================================* --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 05:10:16 +0100 (MET) In-Reply-To: <Pine.3.05.9403141056.A1001-b100000@olympus.net> Message-Id: <Pine.3.89.9403180509.B19027-0100000@rudolf> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Roger Andersson <roger@lysator.liu.se> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Par Questions Status: RO X-Status: > Using the sample scripts in the Par documentation I've been able to > get the Par to begin playing and pause at the appropriate frame, but > I've been unable to program an "x" second delay before pause off. The > examples have a "call delay 100" line in the script, but using it in my > scripts leads to an unknown function message. Any tips? Yup; use "call delay(100)" instead. As you're trying to use an ARexx function, the argument(s) should be enclosed in parathesis(sp?). Roger "My eyes on the wheel w Andersson And my hands on the road" <O 013-260526 __/p'I __ roger@lysator.liu.se -Cat Rapes Dog { _`---'_ } 2:203/602.48 2:204/404.20 'o` 'o` --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 1994 22:29:31 -0800 (PST) In-Reply-To: <199403071751.KAA19529@fcom.cc.utah.edu> Message-Id: <Pine.3.85.9403172230.A16272-0100000@netcom5> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: lightwave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: On Mon, 7 Mar 1994 Reid.Baty@finearts.utah.edu wrote: > I have the first three issues of Lightwave PRO... the last one I received > was January... now being March was there a February issue that I missed? > We were a bit behind schedule and you should be recieing Issue 4 any day now. We will be caught up pretty quickly and you should recieve 5 in the not to distant future... John Gross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 17 Mar 1994 22:29:31 -0800 (PST) In-Reply-To: <199403071751.KAA19529@fcom.cc.utah.edu> Message-Id: <Pine.3.85.9403172230.A16272-0100000@netcom5> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: lightwave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: On Mon, 7 Mar 1994 Reid.Baty@finearts.utah.edu wrote: > I have the first three issues of Lightwave PRO... the last one I received > was January... now being March was there a February issue that I missed? > We were a bit behind schedule and you should be recieing Issue 4 any day now. We will be caught up pretty quickly and you should recieve 5 in the not to distant future... John Gross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 00:09:40 -0800 Message-Id: <199403180809.AAA00327@netcom10.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Lost in Space! Status: RO X-Status: I just upgraded my Toaster software to 3.1 (who said it isn't Amiga 2000 compatible?). Lightwave has made a quantum leap in features and ease-of- use! I've been taking a class using Alias on an SGI Personal Iris. It is frustrating to waste many hours trying to do something (unsuccessfully) that could be done easily in LightWave in a matter of minutes! Now on to my LightWave question... I did the Saturn tutorial (from the System 3.1 update) and then turned it into a "flyby" where the camera starts at a distance and flys up to the planet and goes in between the atmosphere and the innermost ring, then loops around the planet and off into space again. I added the starfield object which made it look quite realistic (not that I've actually been that close to Saturn!). I decided to load the spaceship object and make it the target for the camera. Then I could just animate the spaceship and have the camera follow the action. Two problems came up for which I currently have no solution: 1. The camera was positioned at a distance from Saturn where I started my approach in the "without spaceship" flyby. When I loaded the spaceship it was, of course, positioned at the origin. The problem is that I could find no way to get the spaceship out to where the camera is located. It was very difficult, but I was able to move the spaceship to somewhere near the camera. The closest I could get it was still distant: the spaceship still looked like a dot. I tried to move it closer, but the increments of movement were so large that it would just jump right past the camera, even before it was larger than a dot. Any suggestions? 2. Since I couldn't get the camera close to the spaceship with large- scale objects in my scene (planet, starfield), I decided to try the targetting of camera to spaceship independent of the planet and starfield. The camera did follow the spaceship, but only by rotating. It did not move to follow it, so all I got was a spaceship zooming off into space. Is there a way to stay some set distance from the object being tracked? Only a few more weeks until Stranahan's 4-day Toaster Training class in San Francisco! Can't wait! -Brian --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 08:23:21 -0700 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: MATTMO@wordperfect.com To: LightWave@bobsbox.rent.com Subject: USGS Dataset Conversion -Reply Status: RO X-Status: Hi Stuart I may be telling you what you already know but . . . There is a program call VistaPro from Virtual Reality Labs. This program can take IFFs or DEMs or USGS data and make a terrain map. You can also save the out in those formats. Pixel Pro from Axiom will convert the DEMs to LightWave objects. I have tried this a couple of times but the problem that I have run into is that typically the DEMs contain too much data and it is very hard to get an acceptable landscape (I'm probably just not smart enough to figure it out.) Any way, I would contact these companies and ask them what their products can do for you. Axiom - 612-894-0596 VRL - Sorry, I don't have a number handy I hope this helps a little. Good luck Matt --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 06:54:16 +0600 Message-Id: <9403181254.AA27136@siesta.cs.wustl.edu> X-Content-Length: 1115 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jsp@cs.wustl.edu (Jonathan S. Pollack) To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: Stuart, You wrote in the message to the Lightwave mailing list: > Anyway, to start things off, I need to be able to create real mountain > shapes, and match them to scale with the satellite imagery. If anyone out > there has any hints, just let'em rip. Well, I have a method that I know works. If you can get the image data converted to IFF, you can load that into the Images menu, and use that. That's step one. Step two involves going into modeler, and making a flat plane with the dimensions of the image data, so that if you have a 640x480 image, z should go from -2400m to 2400m, and x should go from -3200m to 3200m or something that is to scale. You should set this plane up so it is subdivided 640 times in the x dir and 480 in the z dir. Name the surface "Land." Save the object, and load said object back into Lightwave. Then use a displacement map (under Objects, I believe, as my Toaster is elsewhere now) and set it to planar, the image that you want, and if it has auto sizing, use it. This should give you the exact landscape that you have in the photos. Good luck. Jonathan Pollack --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 10:19:54 EST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: This space intentionally left blank <mike@eco.twg.com> To: lightwave@bobsbox.rent.com Cc: mike@vishnu.eco.twg.com Subject: RE: USGS Dataset Conversion Status: RO X-Status: Stuart Williams writes: > Is anyone aware of a program or utility that will convert USGS elevation > data sets into Lightwave objects? I am working with some scientists here > at the University of New Hampshire who want to use Lightwave animations > of Landsat data mapped over coresponding elevation data to teach kids > about acid rain and acid fog effects both here and around the world. There was a fly-around animation of the L.A. area done using satelite data. I don't remember who did it, but it was showing at the NASA Goddard Space Flight Center visitors center (Greenbelt, Maryland...a little northeast of Washington, D.C.) a couple of years ago. They may be able to give you a lead on who created the film. I believe it was called "L.A. - The Movie". > the kids to feel like they were flying around the mountains, looking at > the land with all of the diferent frequencies of light that the > satellites capture. Landsat 4 and 5 each pick up several non-human-detectable frequencies (infrared and ultraviolet), so any coloring will be false-color. There are three detectors that are in the human range, so you could use those to get a more photo-like image. Landsat 5 (I think...) has a detector that is sensitive to the whole human range (called "Pan data", short for "pan-chromatic"), and produces black and white type images (brightness data only). Each Landsat pixel covers an area of up to 1000', so resolution can be poor if you are trying to show a smallish area. If you need better resolution, or if you want to make 3D pictures using two exposures from different angles and computing the terrain heights, you should check out the French SPOT satelite. It has a lower orbit, and can be pointed to the side to scan things that are not directly below its path (Landsat is only direct lookdown). Using two scans from different angles lets you get terrain height and from that you can draw 3D maps from whatever angle you want. There are problems when the angle is large and the terrain has steep changes (like canyons), but over all it works pretty well. I've seen pseudo 3D (perspective renderings) as well as red/blue stereograms done using this technique. I used to work for a company that did this sort of work on Landsat and SPOT data. They aren't cheap, but the work is pretty good. The company is Hughes-STX, located in Lanham, Maryland (east of D.C.). You might want to call them and ask about technique, data availability, and processing prices. They should be able to give you some leads even if the price is out of your range. BTW - using data from the archives is *much* cheaper than ordering new data. A Landsat image made to order is about $7000 (not including fancy processing. The basic price includes radiometric correction (for sensor differences), but that's about it. Geometric correction (to correct for the curvature of the Earth), satelite position error correction, terrain height corrections (the image is flat, the planet isn't, and some applications need corrected data), etc. are all extra and not cheap. If you use archive data (collected for someone else in the past) the prices are half as much or less (sometimes only a few hundred if you are a school). Since you aren't doing crop analysis or anything else where the exact date of the image is critical, the archive sets should work fine. > Anyway, to start things off, I need to be able to create real mountain > shapes, and match them to scale with the satellite imagery. If anyone out > there has any hints, just let'em rip. A Landsat image is usually about 40 miles wide. That's a pretty large scale. Will Lightwave handle stuff with that sort of scale? hmmm...stupid question. If it will do planets there must be a way to do a mountain! ;^) You might need to use some sort of fractal bumpiness if you want to render a small part of the mountain. The 40 mile scale and 1000' pixels might make rendering a 1 mile section of an image kind of...well...geometrical. Good luck, and have fun! -- Mike "still looking for a way to make animation pay for itself" Bartman -- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 09:45:47 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jason B Koszarsky <kozarsky@cse.psu.edu> To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: VistaPro3.0 can read USGS DEMs and save them in turbosilver(imagine) format. Then something like pixel3d can convert imagine to lightwave for you. Jason K. Cybernetic Expressions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 10:33:00 PST Message-Id: <2D89F37D@ms70.nuwes.sea06.navy.mil> Encoding: 11 TEXT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> To: LightWave Mailing List <LightWave@bobsbox.rent.com> Subject: Lightwave Digitizer? Status: RO X-Status: Hey, I saw an ad in this month's Video Toaster User magazine for a 3D object digitizer. Anybody know anything about this like how much it costs, what is the interface, any experience using it, etc? I will probably call the company and ask but it would be interesting to hear if anybody has any experience with it. It would still be a lot of work, since it looks like what they did with the Terminator 2 T-1000. That is, a grid was placed over the actor and each intersecting point was entered into the digitizer. The ad for this thing appears to not require a grid but I don't see how else you would keep track of where you are. Sure would be nice for making highly detailed, highly accurate models though. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 09:17:57 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: peterson@zko.dec.com To: slw@christa.unh.ed Cc: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: I'm not certain of my answer here. Please take these as research leads and not absolute facts. Pixel 3D Professional will convert VistaPro DEMs to LW objects. I think VistaPro can also read ASCII USGS DEMs, but I suspect the size is limited. Once VistaPro reads it it can be saved in VistaPro format and PixPro'd. There are other related programs too (Scenery Animator comes to mind) I'm sure other can fill you in on. You can also write an ARexx script to feed Modeller the data. USGS files are plain ASCII and should be easy to read with ARexx. But I think the main problem is not conversion (that's SMOP,a SImple Matter Of Programming). The main problem is the USGS data set sizes. I ftp'd some USGS data (BOSTON_E and BOSTON_W) and found the files were huge - 8MB each. This is far larger than VistaPro can handle and I bet would create a bit too many polys for you. Apparently the VistaPro folks (Virtual Reality Labs) can sell you a program to read and chunk out the raw ASCII USGS data. SMOP applies: I bet you (or a UNH student) could write one pretty easily. \bob --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 16:54:57 -0800 Message-Id: <199403190054.QAA01357@netcom9.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: ds@netcom.com (David Schachter) To: LightWave@bobsbox.rent.com Subject: Re: Label Mapping Status: RO X-Status: Why is Alias using a Toaster? Did I miss a merger or something? -- David Schachter --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 15:19:40 MST In-Reply-To: <Pine.3.89.9403161323.A22123-0100000@christa.unh.edu>; from "Stuart L Williams" at Mar 16, 94 2:20 pm Mailer: Elm [revision: 66.25] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Tim Tate <ttate@opal.idbsu.edu> To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: USGS Dataset Conversion Status: RO X-Status: > > > Hi there, > > Is anyone aware of a program or utility that will convert USGS elevation > data sets into Lightwave objects? I am working with some scientists here > at the University of New Hampshire who want to use Lightwave animations > of Landsat data mapped over coresponding elevation data to teach kids > about acid rain and acid fog effects both here and around the world. > > Currently thes scientists use Sun workstations to view their data, but the > purpose of using Lightwave is to create a more visually exciting image > (as well as video compatible) than workstations will make. I would like > the kids to feel like they were flying around the mountains, looking at > the land with all of the diferent frequencies of light that the > satellites capture. Lightwave will allow us to animate fog and clouds > moving up the slopes of the mountains, compress time, etc. Sounds like I > could use a Screamer for some near real-time rendering. Anyone have one I > could use? :) > > Anyway, to start things off, I need to be able to create real mountain > shapes, and match them to scale with the satellite imagery. If anyone out > there has any hints, just let'em rip. > > Thanks in advance, > > Stuart Williams > Producer/Director > University of New Hampshire > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > I could use this info as well. I may be soon doing some mountain animations to help train forest fire fighters. As it stands, my current plan was to scan a contour map, fillin the contour lines with different shades of grey, and use PixelPro to convert that to Lightwave. Haven't tried it yet, but it should work. One advantage to this of course, is that those official DEM files are HUGE, and have way more detail than I actually need. Plus, not having a direct connection to internet, Kermit takes an awful long time to send an 8Meg DEM file. So if you find anything, let me know. Tim Tate --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 19:18:15 PST Message-Id: <9403181918.1.22924@cup.portal.com> Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: RayTrace@cup.portal.com To: toaster@bobsbox.rent.com Subject: RoboCop and Toasters! Status: RO X-Status: Did anyone notice NewTek in the credits or the new RoboCop series?! Well, they were there! Does anyone know what they use them for? I know one thing was when RoboCop's display was damaged they used the "transporter" effect. I guess they also use it for the titles on those newsclips and commercials they do in the show. What about for the 3D animation? Well, I guess we have one more show to add to the list of Toaster users! --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 21:06:31 -0600 (CST) In-Reply-To: <Pine.3.05.9403141056.A1001-b100000@olympus.net> Message-Id: <Pine.3.03.9403182126.A19170-b100000@tyrell.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Luke (Pat) Montgomery" <compvid@tyrell.net> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: LightWave@bobsbox.rent.com Subject: Re: Par Questions Status: RO X-Status: On Mon, 14 Mar 1994, Grayland/Welch Prod wrote: > > Greetings; > > I've been lurking for some time, but this is my first post to this > group. I just installed a Par board w/version 1.81 software, and a > Micropolis 2217, 1.5 gig drive, in my A4000. I'm delighted with > the quality of the output, and would like to maximize it. Does anyone have > suggestions as to the optimum block limit with this drive? Or is this a > trial and error, it depends on the animation scenario? [ZAP!] > Mark Welch > > Grayland/Welch Productions > 310 Lincoln > Port Townsend, WA 98368 > (206) 385-1189 > mwelch@pt.olympus.net > You might try the DPS BBS at 416-754-8368... If you find a good answer on the block limit for the Micropolis 2200 series drives (I have a 2210) PLEASE pass it on.. At least you got the "latest and greatest" version with 1.81 Regards, Luke (Pat) Montgomery "REAL" E-mail: compvid@tyrell.net CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ----------------------------------------------------------------------------- There's no place like home... There's no place like home... There's no place --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 17:56:17 -0500 (EST) In-Reply-To: <199403011246.EAA21311@jobe.shell.portal.com> from "Allen D Hastings" at Mar 1, 94 04:46:42 am X-Content-Length: 808 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: cismsrx@gsusgi2.gsu.edu (M. Scott Reichardt) To: LightWave@bobsbox.rent.com Subject: Re: LW 3.1 Features Status: RO X-Status: Allen... I'm writing you to find out what the requirements for becoming a beta tester for Lightwave are. I work in a lab where we use Wavefront, Renderman, 3dstudio for a variety of projects. Mostly it is for graphics research. I would be glad tto send you some samples with details about the projects. My dilemma is that I'm a HUGE Amiga fan and Lightwave is great but nobody really knows what it's about in the lab except me. I have done many animations with Lightwave but feel to generate interest here at GA State and to also provide this service to you users would have to get involved in a beta test type of situation. Please let me know what you think.... Scott Reichardt Georgia State University Math and ComputerScience 404-651-2245 cismsrx@gsusgi2.gsu.edu matsmrx@gsusgi2.gsu.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 02:09:54 +0200 Message-Id: <9403190009.AA00604@libra.math.tau.ac.il> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: hermelin@math.tau.ac.il To: lightwave@bobsbox.rent.com Subject: Writing (OR: grow) Status: RO X-Status: Doug Brooks asked : Just curious if anyone has come up with a good way of doing a grow effect to simulate writing. Well, apart from the obviuos 'use Imagine...' suggestion (Imagine has a GROW effect that does exactly what you want), there are some ways to approach this problem: 1. You said it, make a path (motion), extrude n objects along it to variuos lenghts, then change their positions so they seem as one growing object. This is the best-looking method, IMHO. The objects are real 3D. 2. If you're writing on a paper, make a 2D sequence of frames that show the writing occurs, and map it as a displacement map on a multi-polygon plane. This will make the 'written' parts be raised (or dented) from the paper's face. (I think now is a good time to remind everyone that english is my second language, and some mistakes are an-avoidebel :) 3. Create the whole text as a 3d, extruded (along a path or to make depth) object, then use the aforementioned 2D sequence as a clip mapping on the object, and make the 'pen' or whatever follow the writing. Note that from certain angles, you will see the inside of the object, so be carefull. also note that while for clip mapping you need a 1-bitplane sequence, the displacement mapping thing needs some shades of grey to work properly. And another idea: use clip mapping to reveal only the written parts of a multi-polygon plane, and displacement mapping on the same object to make the text 3D. Ah, I've always wanted to say that: Just my couple of israeli agorot :-D 2:403/100.33@fidonet.org (Nir Hermoni) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 07:52:51 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Label mapping Status: RO X-Status: > This would be fairly simple to do in Alias by creating the colour > artwork and a > B&W version of the artwork to be used as a transparency map. However > it appears > that Lightwave does not allow multiple surface attributes, so I can > not use the > transparency map to knock out the unwanted parts of the label > artwork without > punching a hole into the object. Clip Mapping does exactly what you're looking for. You'll find the Clip Map settings on the Objects menu. Remember when using clip maps, however, that there seems to be a quirk where your clip maps may not render properly if AntiAliasing and Pixel Blending is active (on the clip map itself only), so turn those options off. Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu (405) 447-0021 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 23:55:50 CST Message-Id: <9403190555.AA00ed5@stereo.uucp> In-Reply-To: <01HA08ENHYB69EEHJD@utkvx.utk.edu> (from Benjamin Allen Womack <plains!utkvx.utcc.utk.edu!WOMACK>) (at Tue, 15 Mar 1994 15:53:00 -0500 (EST)) Organization: Organization? Who's Organized!?! No-Return-View-To: jones@stereo.uucp (Scott A Jones) Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: stereo!jones@plains.nodak.edu To: LightWave@bobsbox.rent.com Subject: Re: FileConverters Status: RO X-Status: On Mar 15, Benjamin (Benjamin Allen Womack) wrote: > > I used ftp to get some 3Dstudio and DXF files from > avalon.chinalake.navy.mil site. Some of the 3Dstudio files were in .prj > format. Does anyone know if there is a way to translate these files or > .dxf files that contain blocks to a format that Lightwave or Pixel3D can There is a conversion utility built into LW that will convert your .dxf files. Simply attempt to load the obj and LW will give you a requester asking what format the obj is to be converted from. (I do beleive there is one for 3Dstudio too..) Scott A Jones _____________________________________ ____________________________________ | ____ | | | / \ | I Tried MS-DOS once.... | | \____ ____ ___ __ ___ __ | But I didn't Inhale! | | \ / /__ /__> /__ / \ |------------------------------------| | \____/ / /___ / \ /___ \__/ | !uunet!plains!stereo!jones | | | jones%stereo@plains.nodak.edu | |_____________________________________|____________________________________| --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 94 23:50:13 CST Message-Id: <9403190550.AA00ed0@stereo.uucp> In-Reply-To: <Pine.3.89.9403161323.A22123-0100000@christa.unh.edu> (from Stuart L Williams <plains!christa.unh.edu!slw>) (at Wed, 16 Mar 1994 14:20:44 -0500 (EST)) Organization: Organization? Who's Organized!?! No-Return-View-To: jones@stereo.uucp (Scott A Jones) Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: stereo!jones@plains.nodak.edu To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: On Mar 16, Stuart (Stuart L Williams) wrote: >=20 > Hi there, >=20 > Is anyone aware of a program or utility that will convert USGS elevatio= n=20 > data sets into Lightwave objects? I am working with some scientists her= e=20 > at the University of New Hampshire who want to use Lightwave animations= =20 > of Landsat data mapped over coresponding elevation data to teach kids=20= > about acid rain and acid fog effects both here and around the world. I do believe the program you are looking for is Vista Pro 3 by Virtual Reality Labs. The package comes with a utility to convert USGS digital elevation maps to Vista Maps. Vista pro can output it's map files as=20 LW objects. (I beleive it will convert directly to LW objs). You may be interested in using the Vista Pro program to render your pictures too. =20 I have obtained better results rendering 24bit images in Vista Pro then bringing them into LW as backgrounds, rather than exporting the obj files and doing all of the rendering in LW. Try it, I think you'll like it.. ;) Scott A Jones =20_____________________________________ ________________________________= ____ | ____ | = =20 | | / \ | I Tried MS-DOS once.... = =20 | | \____ ____ ___ __ ___ __ | But I didn't Inhale! = =20 | | \ / /__ /__> /__ / \ |----------------------------------= --| | \____/ / /___ / \ /___ \__/ | !uunet!plains!stereo!jones = =20 | | | jones%stereo@plains.nodak.edu = =20 | |_____________________________________|__________________________________= __| --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 1994 08:05:19 -0800 Message-Id: <199403191605.IAA28408@netcom9.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Newtek customer support Status: RO X-Status: Despite all the negative things I've heard about Newtek (never getting through on the phone, no response from them, etc.) I continue to be impressed by their customer support. I recently purchased the 3.0 upgrade (with 3.1 included) for my 2000 toaster board (thanks Newtek for putting the software-only upgrade back on the market!). The irritating thing was the long laborious job of loading all those disks. It wasn't bad until I got to disk 19 which had an error. I called Newtek tech support and got through immediately. They promised to send me a replacement disk by overnight air. I received the disk promptly but was disappointed again when I got to disk 26: You guessed it! Another media error. I called again and got a replacement for that one. I finished the 3.0 installation and the 3.1 update without another problem. Then Newtek called me to ask if I had received the 3.1 update. *That* is what I call customer service. Now if they would just start distributing their software on CD rom! By the way, for those of you who have not upgraded from 2.0: the software-only upgrade IS available again and is *more than worth the price* ($645 including tax and "next day air" shipping from Creative Computers). This upgrade represents a quantup leap in performance, features, and ease-of-use! As they say, "JUST DO IT!". Brian Dady --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 11:13:58 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: 030/040 rendering Status: RO X-Status: Several questions I've always wanted to ask.. 1) This is probably a RTFM question, but which way does the sampling threshold work (for Antialiasing?) If the threshold is higher, does that mean there will be less antialiasing, and therefore more defined and jaggy lines, or is it the other way around? I have the general concept down, I just never bothered to mess with it before and always left it at 8.. 2) This is probably a Q for Allen Hastings.. when you say that Lightwave is optmized for the 040, does that mean that the RGB output from both processors, regardless of processing time, is slightly different, or will it always be identical? For instance, rendering the same frame of the same scene file, will any given pixel have the same values whether it is rendered on an 030 or 040? For that matter, how about the code that goes into whatever the Screamer becomes (which I assume is ported)..? (I assume that the output is identical, because there must be at least someone with a render farm of at least one 030 and at least one 040, and we haven't heard of any cases where the output differs after being put to tape..) Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu (405) 447-0021 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 13:45:38 PST In-Reply-To: <199403180809.AAA00327@netcom10.netcom.com>; from "Brian Dady" at Mar 18, 94 12:09 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: Lost in Space! Status: RO X-Status: Brian Dady writes: > > It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? Grid size. Decrease it. [ and ] on the keyboard change the grid size. That will allow finer positioning. Also, write down the camera's XYZ position and use Numeric Input on the spaceship to macth the values. That will get it _real_ close to the camera! > The camera did follow the spaceship, but only by rotating. > It did not move to follow it, so all I got was a spaceship zooming off > into space. Is there a way to stay some set distance from the object > being tracked? Sure, make the spaceship the parent of the camera. Then offset the camera by the amount wanted. (And set a key for the camera there.) -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 17:27:36 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Lost in space! Status: RO X-Status: > started > my approach in the "without spaceship" flyby. When I loaded the > > spaceship it was, of course, positioned at the origin. The > problem > is that I could find no way to get the spaceship out to where > the > camera is located. It was very difficult, but I was able to > move the > spaceship to somewhere near the camera. The closest I could get > it > was still distant: the spaceship still looked like a dot. I > tried > to move it closer, but the increments of movement were so large > that > it would just jump right past the camera, even before it was > larger > than a dot. Any suggestions? Two ways.. 1) Save the motion file of the camera and load it into the object. Then delete all keys on the camera, parent the camera to the object, and move the camera a slight offset distance away, key this at frame 0. Then the camera will follow the spaceship object, which will have the same motion path that your camera once had.. 2) If you want to do it manually, you can increase the movement increments with the grid scale size function (keys '[' and ']' on your keyboard) Using this in conjunction with your zoom in/out buttons < and > will give you the control you need.. Happy rendering! Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu (405) 447-0021 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 09:00:19 EST Message-Id: <9403191400.AA058n5@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: VertiSketch info? Status: RO X-Status: >for a product called VertiSketch, a "3D Digitizing System for the Video >Toaster". The photograph in the ad shows a digitizing pen that looks like >is used by you to read in points from a 3D object into the computer. >Does anyone have any further information or a review of this peripheral? >Word is that Impulse will be supporting 3D digitizing in their next release >of Imagine and I'm debating whether it would be worth the wait. Actually the vertisketch is really a Science Accessories gp-12es or gp-12xl with a driver for LW modeler. It's very cool but not as easy as first appears. In talking with the folks there, I found the object in the ad was created in about 8 hours... the basic steps were as follows: first, get decent sized object, line the main contours with artist tape, use the prob to digitize the contour, make splines from the resulting points, patch away. -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 17:46:32 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: pamela@ee.pdx.edu To: lightwave@bobsbox.rent.com Subject: Lightwave PRO mag Status: RO X-Status: I never heard of this new magazine Lightwave PRO. HOW can I subscribe? Are any of you planning to attend the NewTek show in Las Vegas, Nevada in May? I am going to try to be there. Maybe we can get together and chat. I don't know anybody attending and I hate sitting alone and not having anyone to talk to. Pamela Jayawardena pamela@ee.pdx.edu Portland State University Portland, Oregon --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 1994 18:24:45 -0800 Message-Id: <199403200224.SAA02989@netcom8.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: shf@netcom.com (Stuart Ferguson) To: LightWave@bobsbox.rent.com Subject: Re: Lost in Space! Status: RO X-Status: Try saving the camera motion out and reloading it for a NULL object. Then parent the camera and the spaceprobe to the NULL. Use the grid size change keys ('[' and ']') to get a grid small enough to let you position your spaceship in a nice position relative to the camera. Now the spaceship and the camera will follow the original camera path in lockstep. To get variation, create a motion for the camera and/or probe relative to the NULL. - Stuart --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 17:45:15 PST Message-Id: <9403191745.1.5439@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: John Gross writes: >> >We were a bit behind schedule and you should be recieing Issue 4 any day >now. We will be caught up pretty quickly and you should recieve 5 in the >not to distant future... > >John Gross Hey John, I called to enquire about issue #2, the woman that answered the phone told me that my subscription arrived too late for #2, and that I'd started at #3. She also told me that backorders were available, at the same price as the usual subscription. If I wanted a backorder I could order it. It was early, I hadn't had my coffee yet, so I said "OK" and hung up (like an idiot). Well, OK, but her attitude grated a little. A more creative solution that would have saved me the long distance phone call I now have to make (yeah, my fault too) would have been to simply send me issue #2 and adjust my subscription accordingly. Anyway, a little more flexibility in the front office might be A Good Thing..... *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** Creative starving since 1986! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 08:55:06 EST Message-Id: <9403191355.AA058mw@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: B>Is anyone aware of a program or utility that will convert USGS elevation >data sets into Lightwave objects? I am working with some scientists here >at the University of New Hampshire who want to use Lightwave animations >of Landsat data mapped over coresponding elevation data to teach kids >about acid rain and acid fog effects both here and around the world. >(as well as video compatible) than workstations will make. I would like >the kids to feel like they were flying around the mountains, looking at >the land with all of the diferent frequencies of light that the >satellites capture. Lightwave will allow us to animate fog and clouds >moving up the slopes of the mountains, compress time, etc. Sounds like I Well, I'm doing an anim right now using a 11 meg ASCII USGS in lightwave... Still working out the bugs (I also have to map a photo onto the terrain). The method I used was to obtain a USGS ASCII file, there are several types of BInary DEMs that are not compatable so stick with ascii. Then take the data into Vista Pro... this part should be pretty painless. Now export the data as an Turbo Silver object... I suggest poly level 2 or 4... depending on the size of the data, you may have to go even smaller. I'm dealing with 32 x 32 kilometers resulting in 120,000 polygons. At this point you can also export a color map of the terrain to put on the object. Now you can use interchange to bring the object/objects into lightwave. Vista produces a series of square patches composing the object... I first went to Imagine to merge points and join the various pieces. Then interchange was brought up to do the final version for lightwave. Because the object is extremely large, be sure that the interchange setting for LW are single sided polys only or you'll probally bomb out the system. Remeber LW has a max polygons per object around 40,000 so keep the data in several large groups. Once the object is converted... name all the pieces with the same surface name. Then take the iff color map the vista created and throw it on the object... this is a good starting point for getting the photo to match (helps to visualize where it going to line up and such). An alternative method (if you do not have access to Imagine and interchange) is to still use Vista but use the altitude to IFF export option. This creates a lores iff of altitude tha can be used as a displacement map on a lightwave object. Hope that helps.... if you come up with a better way please let me know as well... I've got about 2 weeks to finish the piece I'm doing. -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 17:44:53 PST Message-Id: <9403191744.2.5439@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Lost in Space! Status: RO X-Status: Brian Dady has questions: >Now on to my LightWave question... > >1. The camera was positioned at a distance from Saturn where I started > my approach in the "without spaceship" flyby. When I loaded the > spaceship it was, of course, positioned at the origin. The problem > is that I could find no way to get the spaceship out to where the > camera is located. It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? Yes! Sometimes the handy-dandy user interface makes us forget it is all numbers. Use the NUMERIC option on your object movement to move your spaceship to the EXACT placement of your camera. Piece o' cake. > >2. Since I couldn't get the camera close to the spaceship with large- > scale objects in my scene (planet, starfield), I decided to try the > targetting of camera to spaceship independent of the planet and > starfield. The camera did follow the spaceship, but only by rotating. > It did not move to follow it, so all I got was a spaceship zooming off > into space. Is there a way to stay some set distance from the object > being tracked? Only indirectly. You can parent the camera to the spaceship. The spaceship will become the camera's origin. Note that when you do it at its current setting, it will jump far away from the spaceship. Simply reset the location to zero. *************** >I just upgraded my Toaster software to 3.1 (who said it isn't Amiga 2000 >compatible?). Lightwave has made a quantum leap in features and ease-of- >use! I've been taking a class using Alias on an SGI Personal Iris. It is >frustrating to waste many hours trying to do something (unsuccessfully) >that could be done easily in LightWave in a matter of minutes! > Really! and the demos make it looks so powerful! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 94 23:11:42 -0500 Message-Id: <9403200411.AA00964@leo.nmc.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: af186@leo.nmc.edu To: LightWave@bobsbox.rent.com Subject: Re: Lost in Space! Status: RO X-Status: > >I just upgraded my Toaster software to 3.1 (who said it isn't Amiga 2000 >compatible?). Lightwave has made a quantum leap in features and ease-of- >use! I've been taking a class using Alias on an SGI Personal Iris. It is >frustrating to waste many hours trying to do something (unsuccessfully) >that could be done easily in LightWave in a matter of minutes! > >Now on to my LightWave question... > >I did the Saturn tutorial (from the System 3.1 update) and then turned it >into a "flyby" where the camera starts at a distance and flys up to the >planet and goes in between the atmosphere and the innermost ring, then >loops around the planet and off into space again. I added the starfield >object which made it look quite realistic (not that I've actually been >that close to Saturn!). I decided to load the spaceship object and make >it the target for the camera. Then I could just animate the spaceship >and have the camera follow the action. Two problems came up for which I >currently have no solution: > >1. The camera was positioned at a distance from Saturn where I started > my approach in the "without spaceship" flyby. When I loaded the > spaceship it was, of course, positioned at the origin. The problem > is that I could find no way to get the spaceship out to where the > camera is located. It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? Try using the "Numeric Input" button.. first, on the Camera, and write down the values. Then, switch to the Ship, and type the same values. The spaceship will be at the same place as the camera. -- ================================= Mike Dark/Striker Grand Rapids af186@leo.nmc.edu Michigan ================================= --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 1994 20:40:56 -0700 (MST) In-Reply-To: <199403180809.AAA00327@netcom10.netcom.com> Message-Id: <Pine.3.87.9403192056.A2803-0100000@bigdog.engr.arizona.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Eric Case <eric@bigdog.engr.arizona.edu> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Lost in Space! Status: RO X-Status: On Fri, 18 Mar 1994, Brian Dady wrote: > I just upgraded my Toaster software to 3.1 (who said it isn't Amiga 2000 > compatible?). Lightwave has made a quantum leap in features and ease-of- > use! I've been taking a class using Alias on an SGI Personal Iris. It is > frustrating to waste many hours trying to do something (unsuccessfully) > that could be done easily in LightWave in a matter of minutes! > > Now on to my LightWave question... > > I did the Saturn tutorial (from the System 3.1 update) and then turned it > into a "flyby" where the camera starts at a distance and flys up to the > planet and goes in between the atmosphere and the innermost ring, then > loops around the planet and off into space again. I added the starfield > object which made it look quite realistic (not that I've actually been > that close to Saturn!). I decided to load the spaceship object and make > it the target for the camera. Then I could just animate the spaceship > and have the camera follow the action. Two problems came up for which I > currently have no solution: > > 1. The camera was positioned at a distance from Saturn where I started > my approach in the "without spaceship" flyby. When I loaded the > spaceship it was, of course, positioned at the origin. The problem > is that I could find no way to get the spaceship out to where the > camera is located. It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? Look in the Options Menu and change the "Grid Square Size" to a samller number, in layout things move at a fraction of the grid square (is it 1/10 or 1/100 I forget :) > > 2. Since I couldn't get the camera close to the spaceship with large- > scale objects in my scene (planet, starfield), I decided to try the > targetting of camera to spaceship independent of the planet and > starfield. The camera did follow the spaceship, but only by rotating. > It did not move to follow it, so all I got was a spaceship zooming off > into space. Is there a way to stay some set distance from the object > being tracked? Use a "Null object" and parent the camera and object to the null object. At this point you can move the object(s), the camera, and/or the group (the null object). You can use this with a light to get that "light on camera" look, etc. > > > Only a few more weeks until Stranahan's 4-day Toaster Training class > in San Francisco! Can't wait! > > -Brian > > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu VideoServices net manager University of Arizona Tucson, AZ 85721 (602) 621-9447 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 94 12:17:37 PST Message-Id: <9403201217.3.1048@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: Jonathan Pollack writes: (re: DEM to LWOB) >Well, I have a method that I know works. If you can get the image data >converted to IFF, you can load that into the Images menu, etc. Well, Jonathon, that's just begging the question. HOW do you get the altitude data converted to 8bit grey scale? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 94 12:03 GMT0 Message-Id: <memo.704274@cix.compulink.co.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: zorlac@cix.compulink.co.uk To: lightwave@bobsbox.rent.com Cc: zorlac@cix.compulink.co.uk Subject: Re: Lost in Space Status: RO X-Status: Brian Dady asked:- >1. The camera was positioned at a distance from Saturn where I started > my approach in the "without spaceship" flyby. When I loaded the > spaceship it was, of course, positioned at the origin. The problem > is that I could find no way to get the spaceship out to where the > camera is located. It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? in lightwave, go to to option menu and size the 'Grid Square Size ' right down as this (AFAIK) is the size of each jump for any objects or the camera >2. Since I couldn't get the camera close to the spaceship with large- > scale objects in my scene (planet, starfield), I decided to try the > targetting of camera to spaceship independent of the planet and > starfield. The camera did follow the spaceship, but only by rotating. > It did not move to follow it, so all I got was a spaceship zooming off > into space. Is there a way to stay some set distance from the object > being tracked? make the object the parent of the camera and then just move the camera to the position you wich to view the object from and set a key frame for the camera. it will now stay that distance from the object thoughout the whole sequence unless you make new keyframes to tell it otherwise (don't forget to move the camnera to 0,0,0 after making it the child of the object or it will be sooooo far away from the object that you won't see it... then just move it to the correct position to view the object) >Only a few more weeks until Stranahan's 4-day Toaster Training class >in San Francisco! Can't wait! could they do a european toaster training course sometime? its just too damn far for us over here :( steve --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 20:15:46 -0500 (EST) Message-Id: <01HA7HIZCJO290OR1H@WELLESLEY.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: TBRANHAM@wellesley.edu To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion -Reply Status: RO X-Status: The latest version of Vistapro also will save to a DXF file (3.1 on the PC, check for the amiga version).......Still waiting for my upgrade :) tom --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 20:18:58 -0500 (EST) Message-Id: <01HA7HKW2I6090OR1H@WELLESLEY.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: TBRANHAM@wellesley.edu To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion -Reply Status: RO X-Status: Sorry, almost forgot, VRLI's number is 1-800-829-VRLI (the order line probably, the bbs number was (about 5 6 months ago) 1-805-781-2257 Have not been on lately, so caveat emptor :) tom --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 22:31:14 -0600 (CST) Message-Id: <01HA7M0L1I7M9ULOFG@utxvms.cc.utexas.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: MJIANG@orange.cc.utexas.edu To: LightWave@bobsbox.rent.com Subject: Re: Lightwave Digitizer? Status: RO X-Status: A good friend of mine was beta testing the vertisketch software. He used a Poluhemus(sp?) magnetic digitizer. I helped him and also did a little digitizing myself. It's really not nearly as hard as you would think. You don't have to grid off the object to a high level of detail; you just draw a spline cage around your object. Then you digitize each set of points for each spline, one at a time. After you've gotten all the splines off of the model, you connect the intersections in modeler and then patch the splines. It works very, very well. We digitized a model raptor that he had assembled and it took us about three nights to do everything to arrive at the final raptor model in the computer and it looks really good. He sent the rendering to VTU; it might be in their portfolio section. If you subscribe to Lightwave Pro, my friend wrote a review for that newsletter and it should be out in a couple of months. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 94 21:18:49 PST Message-Id: <9403202118.2.23392@cup.portal.com> Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: Harv@cup.portal.com To: lightwave@bobsbox.rent.com, toaster@bobsbox.rent.com Subject: NewTek shows "Flyer" at NAB Status: RO X-Status: (Cross-posted to the Portal System's Amiga Zone, the Video Toaster and LightWave mailing lists, comp.sys.amiga.graphics and comp.sys.amiga.misc on Usenet). ------ I attended NewTek's NAB Press reception in a large balloom at Ceaser's Palace in Las Vegas, NV this afternoon. What follows (after my comments) is one of the press releases (probably the most significant one) from the press kit I received there. (Time permitting I'll type in and post the others as well) Some of the people I noticed in attendance at this standing-room-only reception were: Brad (brother of Dana) Carvey (Toaster pioneer/hardware nice guy), Jeff Porter (Commodore Engineering), Lou Wallace & Linda LaFlamme (Desktop Video World magazine), Jim Plant (Video Toaster User), Don Hicks (Amazing Computing), Scott Thede (Axiom Software), Mitch Lopes, Tony Gomez, Ben Fuller, Arnie Cachelin, and quite a few other long-time Amiga developers, boosters, authors, dealers, and high priests. :) and, of course reporters and editors from just about every computer/video/graphics magazine you'd care to name. Toaster Guru Lee Stranahan was spotted running around in and out of the area behind the big projection screen in his trademark baggy shorts. The same presentation was given three times - first for the press, then for dealers, and thirdly for the general NAB attendee audience. Ceaser's palace has very opulent meeting/ballrooms. I can only imagine what it must cost to rent one for an afternoon, plus catering for over 1000 people. Tim Jenison, NewTek's head honcho, handled most of the duties at the microphone, describing the new products which were illustrated on a huge projection screen by a technician at the controls of a nearby Toaster system. A video was shown first, which was a parody of NewTek's typical promo tape - the dulcent tones of Ken Nordine describing how the Toaster is the most siginificant invention in the history of the universe, etc., and teasing the audience with "you'll have to wait till tomorrow to find out what this is blah blah etc." Then the voice of Penn (& Teller) Jillette took over for some humorous "that was all baloney" relief and introduced the new product: the Video Toaster Flyer, a tapeless "non-linear" editing system which integrates into and becomes part of a Toaster/Amiga. Press release follows. Any typing errors are mine. All superlatives are NewTek's :) FOR IMMEDIATE RELEASE contact: Jud Alford, NewTek Inc. (913) 228-8000 NEWTEK STUNS NAB WITH THE INTRODUCTION OF THE VIDEO TOASTER FLYER TAPELESS EDITING SYSTEM Las Vegas, March 20, 1994 - NewTek, Inc., the pioneers of the desktop video industry, announce the Video Toaster Flyer, the first D2 quality tapeless editing system. With the Flyer priced at $3995, NewTek once again shatters the price/performance standards for broadcast quality video production just as they did with the release of the Video Toaster in 1990. "When we originally conceived the idea for the Video Toaster it was to provide all the tools necessary to create broadcast quality television at a price almost anyone could afford." said Tim Jenison, NewTek President. "With the introduction of the Video Toaster Flyer we have made the tools even more accessible, reducing the cost of production by an order of magnitude." The Video Toaster Flyer is the result of more than seven years of intense research and development. The Video Toaster Flyer offers D2 quality video and CD quality audio editing in a tapeless, non- linear environment. The Video Toaster Flyer tapeless editor allows the user to dial in the video quality, up to lossless D2 quality. All video data is stored on computer hard drives that allow the user to access particular segments instantaneously without having to shuttle from one point to another as in traditional tape editing. The system employs an easy to use, drag and drop storyboard interface. The breakthrough technology in the Video Toaster Flyer is NewTek's revolutionary new VTASC compression algorithm. VTASC sets a new standard for hard disk based video compresson by combining D2, broadcast quality video with unprecedented compression ratios. NewTek is currently in discussion with a number of vendors looking to license VTASC and Video Toaster Flyer technology. The Video Toaster Flyer continues NewTek's tradition of providing easy to use, broadcast quality video production tools, at unbelivevably low prices.. The complete Video Toaster Flyer system provides the ability to incorporate all of the tools from the Video Toaster; digital video effects, paint graphics, titles and animations directly into productions edited from one simple interface. For Toaster LightWave 3D users, the tapeless editor will allow the blending of moving video easily and seamlessly into animated video prouctions. NewTek will be demonstrating the Video Toaster Flyer at the National Association of Broadcasters Convention, March 21-24 in Booth #11050. ### Jenison explained that the system using the Flyer should be equipped with two _large_ hard drives (at least 1Gigabyte each was his minimum recommendation). He also explained that no video tape was used in his presentation to the audience (described above) as everything was being played directly off hard disk by the Toaster/Flyer system. Among other claims, he touted their VTASC compression scheme as "better than JPEG or MPEG". By the way, 1 Gig of disk space is enough to hold about six minutes of combined video/audio using the Flyer. The Flyer interface, as shown, looks quite nice. It uses little thumbnail miniatures (similar to Toaster "croutons") which can be dragged and dropped in any order, with transitions dropped between them - basically it's as simple as mousing a little picture from one part of the Flyer's screen (storage) into another part (storyboard) - looked like something the complete video editing novice/idiot could handle. No confusing intersecting timelines or long strings of numbers to muck with. Each video or still clip's crouton also has a detail menu which can be called up to tweak different parameters, such as the start/end time of a clip if using the whole clip is not desired. Now, mind you, I've never done any video editing but this thing makes it look absolutely painless. An appx 3 minute "video clip" of LightWave scenes was shown towards the end of the presentation and it was totally impressive. To a driving rock soundtrack synced perfectly with the cuts, we viewed short samples of dozens of mainstream professional productions (Babylon 5, seaQuest, the Shasta commercial, Todd Rundgren music videos, tons of stuff from The Post Group, etc. etc.) all of which were created in LightWave. The Video Toaster Flyer, according to Jenison, should be in mass production in July '94, and be on dealers' shelves by the Fall. Lastly, for the "advocates" out there, I did not hear the word "Amiga" uttered once during the presentation. Harv harv@cup.portal.com --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 10:45:31 -0500 (EST) In-Reply-To: <9403181537.AA10963@eco.twg.com> from "This space intentionally left blank" at Mar 18, 94 10:19:54 am X-Content-Length: 1920 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Brian Reynolds <reynolds@panix.com> To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: Mike wrote: > Stuart Williams writes: > > > Is anyone aware of a program or utility that will convert USGS elevation > > data sets into Lightwave objects? I am working with some scientists here > > at the University of New Hampshire who want to use Lightwave animations > > of Landsat data mapped over coresponding elevation data to teach kids > > about acid rain and acid fog effects both here and around the world. > > There was a fly-around animation of the L.A. area done using > satelite data. I don't remember who did it, but it was showing at > the NASA Goddard Space Flight Center visitors center (Greenbelt, > Maryland...a little northeast of Washington, D.C.) a couple of years > ago. They may be able to give you a lead on who created the film. > I believe it was called "L.A. - The Movie". There are at least three "X -The Movie" videos. As I recall they were done by JPL. "L.A. - The Movie" was the first. "Mars - The Movie" flew around Olympus Mons and the huge canyons on Mars. "Earth - The Movie" flew around the earth examining cloud cover data reported from weather satellites for a single day. Each of the movies used a combination of altitude data as terrain, with image data mapped onto it. The urban part of the LA area was not height mapped, it appeared as a mottled gray plain. If you're interested in seeing these animations, they are available on some of the computer animation collection videos. You can probably get them from the Planetary Society, or Direct Cinema (the distributor of the Pixar videos, see the comp.graphics FAQ). If you are interested in the heightfield data, some of it (Mars and Venus) is available from NASA on CD-ROM for very low prices (see the sci.space FAQ). -- Brian Reynolds | "Life is like a sewer, what you get out of it reynolds@panix.com | depends on what you put into it." NAR# 54438 - IPMS# 30162 | -- Tom Lehrer --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 1994 10:15:35 -0500 Message-Id: <9403211515.AA02339@hades.alias.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bmacgowan@alias.com (Brian MacGowan) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Label Mapping Status: RO X-Status: I did not say that I was using the Toaster at Alias, it is my own personal system. I went with the Toaster for 2 reasons, first at the time that I bought it the price of an SGI system was out of my price range and second, if I did use Alias, anything that I created using Alias would be the property of Alias Research therefore I would not be able to sell it as my own. Regards BJ MacGowan Hotline Team Coordinator Alias Assist Alias Research Inc. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 10:24:19 EST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: This space intentionally left blank <mike@eco.twg.com> To: lightwave@bobsbox.rent.com Cc: mike@vishnu.eco.twg.com Subject: RE: Usgs dataset conversio Status: RO X-Status: > > Is anyone aware of a program or utility that will convert USGS > > elevation > > data sets into Lightwave objects? I am working with some scientists > > here > > at the University of New Hampshire who want to use Lightwave > > animations > > of Landsat data mapped over coresponding elevation data to teach > > kids > > about acid rain and acid fog effects both here and around the world. > > > > I played around with the Grand Canyon once... used Interchange Plus to take the > USGS DEM files and converted it into Lightwave format. Beware that the file > generated is huge, though, I had to go back into Vistapro and crop the DEM to > make a smaller object file. You may also want to generate an extra copy of the > landscape object with fewer points (less resolution) to use as a stand-in while > doing layout. Yes, and Landsat image files are even bigger! A three-band (red, green and blue for example) image runs almost 700 megabytes (that's three 2400 foot 9-track 6250 bpi tapes...). Depending on what you are doing you might want to use only a portion of the image or average a bunch of pixels together to reduce the size (and resolution, unfortunately) of the image, or reduce the color resolution from 24 bits to 8, or a combination of all of these ideas. At Hughes-STX we used VAX 11/785 and 11/750 machines with FPUs and up to 32 megs of memory each, and a number of 600 and 900 meg drives (RA-82, RA-90 and Fujitsu Eagle and Super Eagles) to process Landsat and SPOT data. It still took a number of hours to process each image (not counting manual steps such as selecting ground reference points for position error correction). 11/785s are obsolete, but they are still faster than the average desktop. It's a mountain of data, but it makes very pretty (and useful) pictures if you have the processing power, display resolution and storage needed to play with it. -- Mike "Working with net software these days..." Bartman -- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 17:00:09 -800 (PST) Sender: Bryan Whitaker <bwhitake@crash.cts.com> Message-Id: <Pine.3.87.9403201608.A14652-0100000@crash.cts.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Bryan Whitaker <bwhitake@crash.cts.com> To: Lightwave@bobsbox.rent.com Subject: A different PAR question... Status: RO X-Status: Hello fellow P.A.R. owners... I just recently purchased the P.A.R. and I have saved a couple of my animations on it and played them back without trouble, I am really impressed with it as a whole, and I think the documentation and quality of the product is well done... BUT there are small "artifacts" which sort of look like "ghosting" on a television set.They show up mostly on light objects against a dark background... I have read about the block size and Q-factor and it seems to be sort of a trial and error type of thing... BUT I was wondering if anybody else has noticed these little "artifacts" and do I need to play around with the Q and the block limit?...I have tried using a few different block limit sizes but I have not noticed anything. If anybody has had any experience with this please let me know.... (any information would be helpful) Thanks in advance, Bryan Whitaker SPECIAL DESIGNS bwhitake@crash.cts.com_____________________________________________________ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 11:52:12 PST Original-To: unix:LightWave@bobsbox.rent.com Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: CGOULD@us.oracle.com To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: > The main problem is the USGS data set sizes. I ftp'd some USGS data (BOSTON_E and BOSTON_W) and found the files were huge - 8MB each. This is far larger than VistaPro can handle and I bet would create a bit too many polys for you. Apparently the VistaPro folks (Virtual Reality Labs) can sell you a program to read and chunk out the raw ASCII USGS data. I haven't tried those particular data sets, but I did convert a 1-3MB file of Honolulu using VistaPro fine- V3 of VP will read those USGS ASCII files in directly now, you _don't_ need the separate ugs2dem program (which forced you to clip to "Regular" landscape size anyways.) If you had oodles of memory (and you do, if using LW, right?) you should prob. be able to convert it as a "Huge" size landscape. I'm not sure if the absolute number of pixels in that size USGS dataset exeeds the # of pixels in VP's Huge landscape, though (I don't have that much RAM in my 3000 to test it :-) ) Thanks, Colin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Colin Gould Oracle Corporation Voice (415) 506-6474 Technical Staff- 500 Oracle Parkway Fax (415) 506-7221 Ora*Tst Box 659405 Office 4OP#516A Development Services Redwood Shores, CA 94065 cgould@us.oracle.com ================================== ... My other computer is an Amiga ... The Computer for the Creative Mind "Time is such an excruciating medium in which to live." -D.S. Farrar --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 10:55 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: bjorke@pixar.com (Kevin Bjorke) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Label mapping Status: RO X-Status: Answer: COMPOSITE. Render the object twice, once with the label "floating in space," once with the basic bottle glass. Composite A over B. If the label wraps around to the back, a fancier scheme will be needed but it will still work. -------------------------------------------------------------------------- Kevin Bjorke | $B%S%g!<%k%-!!!!%1%t%#%s(B Animation Scientist | $B2J3X<T$N%"%K%a!<%7%g%s(B Pixar Hi Tech Toons | $B%T!!$B $B!!%/!!!!%5!!$B $B!!!<(B --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 1994 13:49:06 -0800 Message-Id: <199403212149.NAA15180@mail.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: shf@netcom.com (Stuart Ferguson) To: LightWave@bobsbox.rent.com Subject: Re: 030/040 rendering Status: RO X-Status: Re: What does 040 optimization mean? The output is always *IDENTICAL* for LightWave running on any processor. The code is written in such a way that it will run on '20, '30 and '40 processors, but on the '40 it will run as fast as it ever could. It therefore runs slightly slower than it could on the '30 so it can run as fast as possible on the '40. - Stuart Ferguson --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 14:21:12 PST Message-Id: <9403211421.1.6593@cup.portal.com> Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: Harv@cup.portal.com To: toaster@bobsbox.rent.com, lightwave@bobsbox.rent.com Subject: NewTek ScreamerNet P/R Status: RO X-Status: Here's another of NewTek's NAB/Vegas press releases. By the way, today the exhibit halls opened and at the Video Toaster User magazine booth they were handing out a 16 page glossy mini magazine called "VTU Special Report" which goes into mucho detail about NT's NAB showing, the Flyer, and an interview with Jenison in which he discusses the departure of Paul Montgomery and the others who left just a few weeks ago, so this little issue is very current - I suppose (tho I'm not sure) that VTU Subscribers will be getting a copy of this in the mail - I don't know how non subbers will get it unless it shows up at Toaster/Amiga dealers or you call VTU and ask for a copy (they're at 1-800-322-2843). (By the way - you don't have to read between the lines to realize that the Screamer, as a hardware product, is now no more... after its splashy introduction at SIGGRAPH just last August. Things change fast in this biz!) --------------- NewTek Press Release NEWTEK, INC ANNOUNCES SCREAMERNET RENDERING SOFTWARE FOR LIGHTWAVE 3D PROFESSIONALS Las Vegas, March 20, 1994 - NewTek, Inc., the company that brought professional video and animation production to the masses with the Video Toaster introduces ScreamerNet for LightWave 3D users. ScreamerNet is the evolution of the Screamer rendering hardware announced last August. "As we pursued development of the Screamer hardware it became evident that high speed processors were quickly becoming commodity items," said NewTek President Tim Jenison. "Rather than NewTek trying to keep up with the hardware wars we decided to release software that will allow LightWave users to select the rendering machine of their choice." ScreamerNet is a rendering software package that allows LightWave 3D users to take advantage of the rendering power offered by workstations from a variety of vendors. The software is Windows NT compatible and will support hardware that utilizes Intel, MIPS, and DEC Alpha processor chips. ScreamerNet's suggested retail price is $1995 and will support up to eight machines. LightWave 3D has become the animation package of choice for most of the cutting edge action shows in Hollywood," stated Jenison. "Television programs such as seaQuest DSV, Star Trek: The Next Generation, Babylon 5 and RoboCop are using the Video Toaster and LightWave 3D to push the envelope of visual effects. With the introduction of ScreamerNet they will have access to the rendering power they need to completely redefine the standards for effects in television and film production." "As the makers of revolutionary products like Video Toaster and the new Video Toaster Flyer, NewTek means high technology at an unbelievably low price point," said NewTek's Marketing Director Donetta Colboch. "While ScreamerNet represents a dramatic breakthrough in 3D rendering price/performance, it's designed and priced for the professional animation facility." NewTek will be showcasing the ScreamerNet software at the National Association of Broadcasters Convention, March 21-24 in Booth #11050. ### (typed in by...) Harv harv@cup.portal.com --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 1994 09:02:18 -0500 (EST) Message-Id: <01HA889H3T9K001110@ACS.EKU.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: AISTERWI@eku.acs.eku.edu To: LightWave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: Sorry for this basic question but I am just getting into the Amiga World with the Video Toaster and Lightwave 3D. I was offered a great deal on an AMIGA 3000 and a toaster. What am I going to miss in the 3000? I know the 4000 has the AGA chips but what will that do for me? Thanks Earl --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 17:24:58 EST Message-Id: <9403211724.aa17813@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Lost in Space! Status: RO X-Status: > I couldn't get the camera close to the spaceship with large- > scale objects in my scene (planet, starfield) The problem is, when you load in very large objects into LightWave, it set the grid size to an appropriately large number, thereby greatly increasing the smallest unit of x,y,z placement for setting up your keys. Simply go into the Options window and change the grid size units back down to something more useable (perhaps 1 - 10 meters). I believe loading the starfield jacks up the grid size to around 10000 meters. This should fix all your camera placement problems. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 17:17:03 EST Message-Id: <9403211717.aa17777@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Label Mapping Status: RO X-Status: > Let's say I have a bottle which is partially transparent and has a green tint > to it. I want to place on that bottle a label that would in real life be > silk-screened. The label is not square and parts of the bottle can be seen > through the negative space of the interior of the label. There are 4 choices: 1) Single bottle object and no label geometry. The textures used are a composite of both the bottle and the label requirements. 2) Bottle object with a patch of polygons dedicated to the label. This has the same texturing requirements as above, but allows more flexibility on other parts of the bottle. 3) Bottle object and separate form fitting square label object (possibly using detail polygons). Separate texture maps with additional clip map to define the irregular label shape. 4) Bottle object and irregularly shaped, form fitting label object (possibly using detail polygons). Separate texture maps with no clip map needed. The reason for using #4 rather than #3 is it places the burden of resolution on the geometry rather than on a binary clip map. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 1994 11:13:23 -0600 (CST) Message-Id: <Pine.3.03.9403221123.A26162-a100000@tyrell.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: "Luke (Pat) Montgomery" <compvid@tyrell.net> To: lightwave <lightwave@bobsbox.rent.com>, toaster@bobsbox.rent.com Subject: PAR & Panasonic decks? Status: RO X-Status: Hi! We have a DPS PAR + a Micropolis 2210A IDE + TBV IV for our 2000HD + GVP '040 accellerated Toaster running 3.1... It has occurred to us that we DO need some conventional tape media to string togetter the "chunks" of animation from the PAR... Currently we're looking a the Panasonic AG1970 SVHS editor. It looks like a reasonable mix 'tween price and performance (we'll rent a deck when we need to put put Betacam SP, etc.). The dealer recommened the Panasonic AGA95 controller. Are we wasting money? Or should we just get somebody's vtr controller set up for the Amiga.... Thanks for your opinions! P.S. the PAR is great! Regards, Luke (Pat) Montgomery "REAL" E-mail: compvid@tyrell.net CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ----------------------------------------------------------------------------- There's no place like home... There's no place like home... There's no place --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 17:38:54 EST Message-Id: <9403211738.aa17877@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: 030/040 rendering Status: RO X-Status: > 1) This is probably a RTFM question Aren't they all :-) > but which way does the sampling threshold work (for Antialiasing?) The threshold defines how much of a difference must exist between neighboring pixel values before LW will flag that pixel as an edge. If flagged as an edge, 4, 8, or 16 additional rendering passes (corresponding to low, medium, and high) will be made for that pixel. Otherwise, it will be rendered with a single pass. So the lower the number, the more likely that a greater percentage of the image will be antialiased. The higher the number, the less likely. > I just never bothered to mess with it before and always left it at 8. Higher numbers (16 to 20) can yield nearly identical results (depending on the image content) with significantly faster render times. > 2) This is probably a Q for Allen Hastings.. when you say that Lightwave is > optmized for the 040, does that mean that the RGB output from both processors > regardless of processing time, is slightly different, or will it always be > identical? To the best of my knowledge, completely identical output is produced. 68040 optimization only affects rendering speed, not output. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 94 10:25:00 PST Message-Id: <2D8F37A6@ms70.nuwes.sea06.navy.mil> Encoding: 32 TEXT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil> To: LightWave Mailing List <LightWave@bobsbox.rent.com> Subject: RE: VertiSketch info? Status: RO X-Status: The Vertitech demo disk is up on the aminet. Digitized LW models are included. The digitized hand is totally awesome! Readme file explains some things but doesn't give prices. ---------- From: LightWave-error To: LightWave Subject: VertiSketch info? Date: Tuesday, March 15, 1994 2:53PM The March 1994 issue of Video Toaster User magazine has an ad on page 61 for a product called VertiSketch, a "3D Digitizing System for the Video Toaster". The photograph in the ad shows a digitizing pen that looks like is used by you to read in points from a 3D object into the computer. Does anyone have any further information or a review of this peripheral? Word is that Impulse will be supporting 3D digitizing in their next release of Imagine and I'm debating whether it would be worth the wait. Thanks for any info! _________________________________________________________________________ | TOM YEE | Internet addresses: @@@ @@ @@@@ | |----------------------------| @@@ @@ @@ | | V I S U A L * E D G E | g1tomyee@cdf.toronto.edu @@@ @@ | | S O F T W A R E | tomyee@io.org @@@ @@@@@@@ | ------------------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 19 Mar 1994 16:45:38 -0500 In-Reply-To: <199403180809.AAA00327@netcom10.netcom.com>; from "Brian Dady" at Mar 18, 94 12:09 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: Lost in Space! Brian Dady writes: > > It was very difficult, but I was able to move the > spaceship to somewhere near the camera. The closest I could get it > was still distant: the spaceship still looked like a dot. I tried > to move it closer, but the increments of movement were so large that > it would just jump right past the camera, even before it was larger > than a dot. Any suggestions? Grid size. Decrease it. [ and ] on the keyboard change the grid size. That will allow finer positioning. Also, write down the camera's XYZ position and use Numeric Input on the spaceship to macth the values. That will get it _real_ close to the camera! > The camera did follow the spaceship, but only by rotating. > It did not move to follow it, so all I got was a spaceship zooming off > into space. Is there a way to stay some set distance from the object > being tracked? Sure, make the spaceship the parent of the camera. Then offset the camera by the amount wanted. (And set a key for the camera there.) -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 23:07:24 PST In-Reply-To: <9403191113.A4814wk@oubbs.telecom.uoknor.edu>; from "alan.chan@oubbs.telecom.uoknor.edu" at Mar 19, 94 11:13 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: 030/040 rendering Status: RO X-Status: alan.chan@oubbs.telecom.uoknor.edu writes: > > 1) This is probably a RTFM question, but which way does the sampling threshold > work (for Antialiasing?) If the threshold is higher, does that mean there will > be less antialiasing, and therefore more defined and jaggy lines, or is it the > other way around? I have the general concept down, I just never bothered to > mess with it before and always left it at 8.. Adaptive Sampling is a bit of magic to reduce rendering times. The way I understand it, it looks at the next pixel to be rendered (somehow...) and if the difference is less than the value you specify, it doesn't really "render" that pixel, but rather just smoothes the current pixel into it. So the higher the value, the fewer the pixels that are rendered (depending on the complexity / high-frequency info content). Higher values will decrease rendering times, in general. Try it. I almost always use 16, and I can't tell the difference in the image (if it's rendered at 8). But it does speed rendering quite a bit. For some renders, you can probably go up to 24. For very complex images, or for hi-res print work, you should turn Adaptive Sampling off to get the best images. -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 94 16:14:47 EST Message-Id: <9403221614.aa01254@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: USGS Dataset Conversion Status: RO X-Status: Doug Brooks writes: > Remeber LW has a max polygons per object around 40,000 Not as far as I know. I think you are running out of memory. I am nearly certain that I have single objects that are well over 60K polys. There is also a setting for max polygons which I believe trades memory for keyframes. Check it out. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 1994 11:24:00 -0500 Organization: CRS Online (Toronto, Ontario) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: CRSO.LightWave@canrem.com To: lightwave@bobsbox.rent.com Subject: USGS Data...Where??? Status: RO X-Status: Greetings Renderland! With all this talk of USGS data, where can one get those ASCII files with photos to map? FTP? I've seen flybys of the Mars landscape on TV, and think it would be cool to do something simular. I have Vista pro and Interchange, so I should be able to convert these files for rendering... -Dave david.wyand@canrem.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 1994 17:56:07 -0600 (CST) Message-Id: <940322175607.2040985a@ssl.msfc.nasa.gov> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: CRONISE@ssl.msfc.nasa.gov To: LightWave@bobsbox.rent.com Cc: CRONISE@ssl.msfc.nasa.gov Subject: Info Status: RO X-Status: I need some help on a water animation I am doing. I started with the article by Grant Boucher in LightwavePro (Issue 1/Oct 93) and did some slight modifications. For my application the fractal bump displacement map is the right look for the water. Now the problem. After tweaking various surfaces in the scene to get the rendering time down, I have managed to "freeze my waves." They just sit still for the entire animation. I have gone back through and started from scratch twice, but I still don't get the nice fractal waves that I had the first time-only static fractal bumps... Anyone out there have a suggestion of what I might try to get my waves moving again??? The second question involves something breaking through the surface. I have used bones to hold part of the water in place and create a center bulge of water as a logo starts to break the surface. Any suggestions how I might get the surface around the water to have that more realistic "breaking wave" look? Thanks in advance for the help... Ray Cronise Cronise@ssl.msfc.nasa.gov Space Science Laboratory Biophysics Branch (205) 544-5493 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 1994 20:49:49 -0600 (CST) Sender: "Luke (Pat) Montgomery" <compvid@tyrell.net> Message-Id: <Pine.3.03.9403222041.A1585-c100000@tyrell.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: "Luke (Pat) Montgomery" <compvid@tyrell.net> To: lightwave <lightwave@bobsbox.rent.com>, toaster@bobsbox.rent.com Cc: Allen D Hastings <adh@shell.portal.com>, "Seaquest Attn. M.Houbrick" <jgross@netcom.com> Subject: ScreamerNet: LIGHTWAVE UNBUNDLED???!!!!!!!!! Status: RO X-Status: NEWTEK, INC ANNOUNCES SCREAMERNET RENDERING SOFTWARE FOR LIGHTWAVE 3D PROFESSIONALS Las Vegas, March 20, 1994 - NewTek, Inc., the company that brought professional video and animation production to the masses with the Video Toaster introduces ScreamerNet for LightWave 3D users. ScreamerNet is the evolution of the Screamer rendering hardware announced last August. "As we pursued development of the Screamer hardware it became evident that high speed processors were quickly becoming commodity items," said NewTek President Tim Jenison. "Rather than NewTek trying to keep up with the hardware wars we decided to release software that will allow LightWave users to select the rendering machine of their choice." ScreamerNet is a rendering software package that allows LightWave 3D users to take advantage of the rendering power offered by workstations from a variety of vendors. The software is Windows NT compatible and will support hardware that utilizes Intel, MIPS, and DEC Alpha processor chips. ScreamerNet's suggested retail price is $1995 and will support up to eight machines. LightWave 3D has become the animation package of choice for most of the cutting edge action shows in Hollywood," stated Jenison. "Television programs such as seaQuest DSV, Star Trek: The Next Generation, Babylon 5 and RoboCop are using the Video Toaster and LightWave 3D to push the envelope of visual effects. With the introduction of ScreamerNet they will have access to the rendering power they need to completely redefine the standards for effects in television and film production." "As the makers of revolutionary products like Video Toaster and the new Video Toaster Flyer, NewTek means high technology at an unbelievably low price point," said NewTek's Marketing Director Donetta Colboch. "While ScreamerNet represents a dramatic breakthrough in 3D rendering price/performance, it's designed and priced for the professional animation facility." What say, Alan & John??? Can it be???? Regards, Luke Montgomery compvid@tyrell.net --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 1994 15:53:21 -0800 Message-Id: <9403211553.aa06704@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Tim Salazar <grover@cyber.net> To: Lightwave@bobsbox.rent.com Subject: IGS -> LW converter Status: RO X-Status: Uggg, I've got this client stuck on using his IGS file for modelling in LightWave. He says "It's all there." It sure is all 27 megs on tape. Anyone gotten by this one? John Foust? Me thinks I'll have a problem just loading the file to my Amiga. Thanks for the feedback in advance, Tim Salazar grover@cyber.net BTW They want this done ASAP. Their product is all cylinders and tubes in PVC. Why are we wasting 2 days on just getting a file converted?? It looks like I could model it with EXTREME detail in 2 days. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 1994 22:05:27 +0600 Message-Id: <9403230405.AA18562@siesta.cs.wustl.edu> X-Content-Length: 629 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jsp@cs.wustl.edu (Jonathan S. Pollack) To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: Jeric@cup.portal.com writes: > Well, Jonathon, that's just begging the question. HOW do you > get the altitude data converted to 8bit grey scale? Forgive me, but I did not know what format the USGS data was in. I was just trying to offer some assistance based upon the work that I have done with LW3D, as I thought that the original poster wanted to know anything about the process when he said, "If anyone out there has any hints, just let'em rip." I guess I'll be more careful next time I post to the list when I am trying to help someone out. Jonathan Pollack --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 23 Mar 94 15:10:29 CST In-Reply-To: <Pine.3.87.9403201608.A14652-0100000@crash.cts.com>; from "Bryan Whitaker" at Mar 20, 94 8:00 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: A different PAR question... Status: RO X-Status: |Hello fellow P.A.R. owners... | I just recently purchased the P.A.R. and I have saved a couple of |my animations on it and played them back without trouble, I am really |impressed with it as a whole, and I think the documentation and quality |of the product is well done... |BUT there are small "artifacts" which sort of look like "ghosting" on a |television set.They show up mostly on light objects against a dark background... I have not noticed anything. Are the artifacts constant or transient? Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 23 Mar 94 13:00:56 EST Message-Id: <940323180056_76004.1763_DHI69-2@CompuServe.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: John Foust - Syndesis Corporation <76004.1763@compuserve.com> To: <LightWave@bobsbox.rent.com> Subject: Re: Landscape conversion Status: RO X-Status: To: >internet: LightWave@bobsbox.rent.com As explained in the InterChange manual, the biggest problem with DEMs is the sheer number of triangles. You do need triangles because the four corners of each grid may be at different levels. Do the math: 258 x 258 corner samples means 257^2 squares, times two for triangles, or 66,564 points and 133,129 triangles. LightWave has a limit of about 65,000 polygons per object. Pixel Pro has several problems with loading Vista Pro binary DEM files. For one, it doesn't handle anything but the default 258 x 258 grids. InterChange Plus does handle all sizes of Vista binary DEMs. If you try to break up these landscapes into several sub-objects by using Vista Pro to save the landscape in Turbo Silver format, which breaks the landscape into nine equal parts. This means you don't get smooth shading across the borders because the polygons are in separate objects. I've seen some reports that other 3D programs (3D Studio) can make nearly smooth transitions between adjacent objects in flat landscape situations by simply overlapping the edges very slightly. Maybe this works in LW, too. What this problem really needs is a "decimation" routine. Recent Siggraph papers describe this technique for removing excess adjacent and nearly coplanar polygons from topological-surface-like objects like landscapes and scanned models. It can remove up to 70 percent of the excess faces in an average landscape without losing essential detail. Someday, I'd like to add decimation to InterChange. We also plan to load the USGS format directly in a future version. (Vista binary DEMs are not the same as USGS DEMs.) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 23 Mar 94 15:10:10 EST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: rfcoates@aol.com To: lightwave@bobsbox.rent.com Subject: Re: Label Mapping Status: RO X-Status: Unfortunately, the only way I know to get the effect you want in LW 3.1 is to make a seperate set of polygons for the label and affix it as a detail to the bottle. Then you can use either clip mapping or transparancy mapping in addition to the surface map to create the effect you described. In LW 4.0 who knows? (Maybe we all will soon, now that NAB is upon us) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 20 Mar 1994 23:31:14 -0500 Message-Id: <01HA7M0L1I7M9ULOFG@utxvms.cc.utexas.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: MJIANG@orange.cc.utexas.edu To: LightWave@bobsbox.rent.com Subject: Re: Lightwave Digitizer? A good friend of mine was beta testing the vertisketch software. He used a Poluhemus(sp?) magnetic digitizer. I helped him and also did a little digitizing myself. It's really not nearly as hard as you would think. You don't have to grid off the object to a high level of detail; you just draw a spline cage around your object. Then you digitize each set of points for each spline, one at a time. After you've gotten all the splines off of the model, you connect the intersections in modeler and then patch the splines. It works very, very well. We digitized a model raptor that he had assembled and it took us about three nights to do everything to arrive at the final raptor model in the computer and it looks really good. He sent the rendering to VTU; it might be in their portfolio section. If you subscribe to Lightwave Pro, my friend wrote a review for that newsletter and it should be out in a couple of months. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 23 Mar 94 20:05 GMT0 Message-Id: <memo.728915@cix.compulink.co.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: zorlac@cix.compulink.co.uk To: LightWave@bobsbox.rent.com Cc: zorlac@cix.compulink.co.uk Subject: Scene name? Status: RO X-Status: hi all, is there a way to find out the name of the current scene being rendered from ARexx (or any other way) so that a third party product name find out the name of it? the status file is OK but it only has frame/segment/pass information in it... :( steve --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 24 Mar 1994 01:33:55 GMT In-Reply-To: bwhitake@crash.cts.com Sun, 20 Mar 1994 17:00:09 -800 (PST) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: <mbc@po.cwru.edu> To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: A different PAR question... Status: RO X-Status: > If anybody has had any experience with this please let me know.... > (any information would be helpful) The PAR has a hard time where there are sharp differences between edge color...like light and dark. A good example is a simple wireframe animation. You will probably see the artifacting as a kind of blurry or blobby marks at locations where the edges are drawn. I would recommend trying to take one of those images that you see the artifacting on and to try saving it as a still frame with the highest quality level (23 i think). Then look at that image. If the problem is not there, then yes...it's just artifacting. Otherwise, you probably have a bad unit. Making still frames on the highest level pretty much gives perfect quality. If it is a quality problem...i am not sure what you could do other than adjusting it to load more disk space (I forget if you have ot raise or lower that block limit). Anyhow, if you do that...you won't be able to have as much anim....though the quality will improve. Good luck! Mike Comet mbc@po.CWRU.Edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 23 Mar 94 16:59:31 -0800 Message-Id: <9403240059.AA04755@ella.colossal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: swain@ella.colossal.com (Mark Swain) To: LightWave@bobsbox.rent.com Subject: NewTek NAB - Video Toaster Flyer Status: RO X-Status: Ok, here is the news from NAB....... NewTek announced the Video Toaster Flyer, the first D2 quality non-linear editing system. The VTF allows the user to select the video quality up to lossless D2 quality. All video is stored on hard drives that have full random access ability. The system uses an easy to use (some what standard non-linear I think) storyboard interface. Flyer also allows up to 8 tracks of CD quality sound, and works with all the tools included in the Video Toaster. The price is $3,995 - without drives. I have not seen the device in action yet, but if it works even a little like the press release claims, then it's well worith the price of admision. The Random access to any frame is an important step forward, and D2 quality is good (D1 no), but still great for most off-line editing. Lightwave animators now have D2 quality real-time play back wity CD sound at not much more than the other Digital Disc Recorders out (The Par and others). I for one have heard of this product about 2 or 3 years ago, and every excited about the release. Mark Swain Computer Animation Director (Colossal) Pictures swain@colossal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 22 Mar 94 14:35:07 PDT Message-Id: <9403222135.AA0126j@outb.wimsey.bc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) To: lightwave@bobsbox.rent.com Subject: re :Lost in Space! Status: RO X-Status: regarding your saturn/spaceship flyby: try loading a null object, and loading your camera's motion as the null object's motion. Then parent the spaceship to the null, and move it a comfortable distance away. You can probably get more realistic motion by making the null 'align to path' with a look-ahead of say 5 frames. Alternately, you can get even more realistic motion by saving the camera's motion as the spaceship's motion (this way the ship is pivoting on its own axis), then clearing the camera's motion and parenting it to the spaceship. Then just do some manual tweaking so the camera doesn't appear to be attached to the ship, and you're off. //.\\ Sylvan Korvus \\o// Black Widow Video and Animation //O\\ Productions Vancouver, B.C. \\ // Sylvan@outb.wimsey.bc.ca -- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 18 Mar 1994 09:17:57 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: peterson@zko.dec.com To: slw@christa.unh.ed Cc: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion I'm not certain of my answer here. Please take these as research leads and not absolute facts. Pixel 3D Professional will convert VistaPro DEMs to LW objects. I think VistaPro can also read ASCII USGS DEMs, but I suspect the size is limited. Once VistaPro reads it it can be saved in VistaPro format and PixPro'd. There are other related programs too (Scenery Animator comes to mind) I'm sure other can fill you in on. You can also write an ARexx script to feed Modeller the data. USGS files are plain ASCII and should be easy to read with ARexx. But I think the main problem is not conversion (that's SMOP,a SImple Matter Of Programming). The main problem is the USGS data set sizes. I ftp'd some USGS data (BOSTON_E and BOSTON_W) and found the files were huge - 8MB each. This is far larger than VistaPro can handle and I bet would create a bit too many polys for you. Apparently the VistaPro folks (Virtual Reality Labs) can sell you a program to read and chunk out the raw ASCII USGS data. SMOP applies: I bet you (or a UNH student) could write one pretty easily. \bob --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 23 Mar 94 10:19:47 PDT Message-Id: <9403231719.AA012ep@outb.wimsey.bc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) To: LightWave@bobsbox.rent.com Subject: mirrors-reflections Status: RO X-Status: I recently did a picture that had two mirrors facing each other, with the camera slightly off center between them. The idea was to get the looking into infinity type image (a friend of mine claims to have seen god while doing this in the bathroom one night)... anyways, I was only able to get eight recursive reflections. What do I have to change to increase this? //.\\ Sylvan Korvus \\o// Black Widow Video and Animation //O\\ Productions Vancouver, B.C. \\ // Sylvan@outb.wimsey.bc.ca -- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 24 Mar 1994 10:21:33 -0500 (EST) In-Reply-To: <9403170148.AA20677@rutgers.edu> Message-Id: <Pine.3.89.9403241058.A26300-0100000@char.vnet.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: exe00296 <exe00296@char.vnet.net> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Dynamic Motion Module Status: RO X-Status: My experience with the NEW Dynamic Motion Module is the same as yours, Tim. After waitng since Oct when I ordered this product, it is a great big disappointment. Tutorials don't work, manual is so-so, user interface is flawed (say, why is the company LOGO one sixth fo the screen space?), ridiculously SLOW, and several messages left with NO replys. I think I will return this product and get my CASH back for an IPAS on my 3DS. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 24 Mar 94 15:24:47 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: peterson@zko.dec.com To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: USGS Dataset Conversion Status: RO X-Status: And the best way to browse the USGS stuff is via the World Wide Web URL http://info.er.usgs.gov/. You need Mosaic or LYNX for this. Since this is the LightWave group, I'll answer those questions via private email only. \bob --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 24 Mar 94 16:59:38 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Furniture Status: RO X-Status: Anybody know of a good place to ftp furniture objects? I'm looking specifically for antique furniture objects, for a simulation of a famous murder case that happened at the close of the last century.. I looked in avalon.chinalake and got some of the dxf furniture pieces out of there but I'm still looking for more.. Anyone know any good sites around? Thanx! Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu (405) 447-0021 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 12:34:20 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jason B Koszarsky <kozarsky@cse.psu.edu> To: LightWave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: AGA will let you create LightWave anims in HAM8 format and output them in realtime to a VCR. Otherwise you need a single frame recorder and must dump stuff one frame at a time from the framebuffer. Right now I couldn't afford all the additional hardware to make toaster life nice & cozzy. So I use HAM8 for my anims and dump them to tape via the genlock. AGA also lets you use certain toaster fx/wipes that aren't available on non-AGA machines. What would I do in your position? I'd probably take the deal and upgrade later when I had more cash. Jason K. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 12:30:29 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jason B Koszarsky <kozarsky@cse.psu.edu> To: LightWave@bobsbox.rent.com Subject: Re: 030/040 rendering Status: RO X-Status: >Re: What does 040 optimization mean? >The output is always *IDENTICAL* for LightWave running on any The output should be indentical for any program not just LW. >The code is written in such a way that it will run on >'20, '30 and '40 processors, Assuming you are programming in C, it doesn't matter which processor you are working with. It could be RISC, Intel, whatever. You can optimize your routines for best performance but this is different from optimization for individual processors. >but on the '40 it will run as fast asit ever could. It therefore >runs slightly slower than it could on the '30 so it can run as >possible on the '40. The code you write becomes optimized for a certain processor when you compile it. Compiling takes your efficient C code and converts it to machine language. Your compiler does the optimization for whatever processor. If code has been optimized for an 040, it will not necessary run on an 030 or lower. The 040 has new instructions & such that an 030 wouldn't understand. The program should have to be intelligent so that it knows what it is running on and use the code optimized for that specific processor. If you are coding in assembly language though you can write optimized code for a specific processor. Higher level languages, like C, are nice for porting code to other platforms because they are not processor specific and assembly language is specific. Jason K. Cybernetic Expressions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 10:26:40 MST Message-Id: <0097BF51.E8EFE0C0.21720@msu.oscs.montana.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: A/V G-FORCE <ggw0386@trex.oscs.montana.edu> To: LightWave@bobsbox.rent.com Subject: New questions - TAKE 2! Status: RO X-Status: Ok, since my postings either went unnoticed or were lost in transit, I will re-post all of it. Hopefully someone has some answers to a few questions I have not seen on this mailer. Question #1: We have a Fastlane Z3 SCSI-2 board with 256 megs of expansion SIMM slots. Currently, I play back animations from RAM, with the approximately 5 second limit off of the Toaster. Right now, this is the most cost-effective way to get our work out to tape. We would like to add another 64 or more megs of ram to the Fastlane card to up the animation playback to a total of 25 seconds. But here is whre the question lies: the Fastlane card uses multiplexed SIMMS, and it is not 32-bit ram. For instance, to get 16 megs, we have to add four 4x8 SIMMS. Because the memory is multiplexed and not true 32-bit ram, will the animations still play back at 30fps? By the way, the ram would be a speed of 60ns. Question #2: Aside from ram for playback, we don't know if it is cost-effective to purchase a single frame S-VHS deck, like the Sanyo one. Can anyone tell us how it holds up under use? From past work for the Discovery Channel, single framing animations takes too long and the heads are constantly being replaced. Can the Sanyo take it? Question #3: From a article a while ago there was talk of retargetting the Toaster, or at least Lightwave and Modeller to a Picasso II board from non-interlaced work area. When our 1960 died, we purchased a Picasso II board and another monitor in hopes that Mr. Hastings claims were true. So far, we have not gotten Lightwave to work properly on the Picasso II board. For instance, the pointer hits about then or so pixels hugher than where the arrow points. The screen is constantly being lavered with "graphic residue". Modeller does not work at all. The screen is missing all its buttons and the rest is extremely garbled. Has anyone sucessfully retargetted Lightwave to any RTG board? Question #4: Does anyone know any information about a new version of toasterPaint? We do our work on Photoshop, and it is a pain. The amiga is better and faster as graphics, but no one has made an easy to use all in one paint, image processing, ect. for the Amiga like Photoshop. We had Imagemaster R/t, but the menuing system is terrible and more time was consumed navigating the damn program than actual work time. What about Image F/X. I have never seen that one. Well, here are a few questions to hopefully spur some interesting topics. Thank you in advance for any help provided. Graham B. Wilson Silicon Daydream Productions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 24 Mar 94 15:20:25 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: peterson@zko.dec.com To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: USGS Dataset Conversion Status: RO X-Status: DEM ftp sites, I haven't checked these refs out: spectrum.xerox.com glis.cr.usgs.gov (telnet.. login as guest) resdgs1.er.usgs.gov (lots of DEM files in /DEM) I'm sure the Web must list pointers as well, but these I happen to have noted already. \b --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 12:13:18 -0800 (PST) In-Reply-To: <01HA889H3T9K001110@ACS.EKU.EDU> from "AISTERWI@eku.acs.eku.edu" at Mar 21, 94 09:02:18 am X-Content-Length: 1583 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: djmccoy@netcom.com (Daniel J. McCoy) To: LightWave@bobsbox.rent.com Subject: Re: Lightwave PRO Status: RO X-Status: > Sorry for this basic question but I am just getting into > the Amiga World with the Video Toaster and Lightwave 3D. > I was offered a great deal on an AMIGA 3000 and a toaster. > What am I going to miss in the 3000? I know the 4000 has > the AGA chips but what will that do for me? Depending on the version of the Toaster installed in the 3000, it'll depend on what YOU want to do with the Toaster. The 3000 lacks the AA chipset as you stated. Basically, with the T4000 installed in a 3000, you will not get any of the new multi-color Switcher transitions nor will you get the animation previews in LightWave. These require the AA chipset. If all you'll be doing is LightWave, then the lack of AA chipset doesn't hurt you unless you want the animation preview. I use DCTV for that while others I know are quickly snatching up DPS PAR boards (drool!). System wise, the 3000 has a faster memory structure than a 4000 but you'd need to get an 040 board for the 3000 since the 4000 has one built in. GVP's new 40MHz 040 board can take care of that as soon as it's out in addition to some other board called Warp from a company who escapes me at this time. If you plan on doing a lot of Switcher work, it might be worth it to go the 4000/T4000 route. If you plan on doing LightWave work, you could get away with the 3000 based system. Good luck, Dan -- Daniel J. McCoy // Internet : djmccoy@netcom.com or Daniel_J_McCoy@cup.portal.com \X/ Portal : Daniel J McCoy BIX: dmccoy Amiga --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 25 Mar 1993 09:00:05 -0700 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: MATTMO@wordperfect.com To: LightWave@bobsbox.rent.com Subject: Re: Lightwave PRO -Reply Status: RO X-Status: Earl wrote: "Sorry for this basic question but I am just getting into the Amiga World with the Video Toaster and Lightwave 3D. I was offered a great deal on an AMIGA 3000 and a toaster. What am I going to miss in the 3000? I know the 4000 has the AGA chips but what will that do for me? Thanks Earl" Well, what CPU does the A3000 have? If it has a 68030, it will be significantly slower than an A4000 040. Try to get the full 16Megs of fast RAM. I've heard that the DRAM are becoming scarce and expensive. With regard to the the AGA features, you'll really only miss two things. The Toaster DVEs will not be as good and you won't be able to get the anim playback through the Toaster. However, I would still recommend that you get a 24bit card (Picasso II, etc.) for use with ADPro, ImageMaster, etc. if you get the A3000. Good luck Matt --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 94 12:44 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Ivan I <ESRLPDI@mvs.oac.ucla.edu> To: LightWave List <lightwave@bobsbox.rent.com> Subject: (COPY) Re: New Product: Low-Cost 3D Digitizing Tool (Press Relea Status: RO X-Status: Hola - I yanked this off of c.g.animation, I believe. When I spoke to them, they said no Amiga driver was currently available; in order for them to produce one, they said they'd need to be contacted by an Amiga developer,as they had no personal experience and were already supporting several other platforms. They did not at all sound averse to the idea & if anyone has someone who might be interested in such work, you might want to pass this along. - Ivan In article <Cn8BMp.18D@StarConn.com>, immerse@StarConn.com (Immersion Human Interface Corporation) writes: > >----------------------------------------------------------------- > PRESS RELEASE - IMMERSION CORP. ANNOUNCES NEW PRODUCT - > THE IMMERSION PERSONAL DIGITIZER >----------------------------------------------------------------- > >HIGH RESOLUTION, 3-D DIGITIZING (AND TRACKING) SYSTEM > >Immersion Corp introduces the Immersion Personal Digitizer - a tool which >allows engineers, artists, scientists, and designers to digitize 3D objects >quickly and easily. The Personal Digitizer provides enough >accuracy and resolution for professionals, but is inexpensive enough for >hobbyists. > >Typical applications include CAD, virtual reality, graphic design, 3D >animation, architecture, and medical imaging. > >Features: > >- pen-sized stylus is easy to manipulate > >- 6 degree of freedom system reports both POSITION and ORIENTATION of stylus > >- System can be used as high resolution digitizer or 3D Mouse > >- Includes Foot Pedal for Hands Free Data Entry > >- Self Calibrating system is easy to use: just turn it on and Digitize > >- Attractive Desktop unit is at home in the OFFICE or the LAB > >- Objects being digitized can rest on the large base provided, eliminating > the need for complicated calibration procedures. > >- Noise Free: digital sensors provide noise free data > >- Accuracy: 0.035" (0.89 mm) > >- Resolution: 3600 points per square inch > >- Interface: Standard RS232 (serial), speeds up to 115.2kbps > >- Sampling Rate: can sample up to 1000 Hz > >- Priced at $1,595 complete. > > >If you would like more information beyond what is listed in this >PRESS RELEASE, you can contact Immersion CORP directly. Respond via e-mail to >immersion@starconn.com or call (415) 960-6882. If you would like physical >mail to be sent to you, please include your mailing address and a complete >set of brochures and pricing and availability information will be sent to >you promptly. > > >Thank you. > >Immersion Corp. > immersion@starconn.com P.O. Box 8669 > (415) 960-6882 Palo Alto, CA 94309-8669 > (415) 960-6977 (FAX) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 94 15:08:24 PST Message-Id: <9403252308.AA01774@ced.berkeley.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kevink@ced.berkeley.edu (Kevin Kodama) To: lightwave@bobsbox.rent.com Subject: State of the art... Status: RO X-Status: hi, I recently served as a juror for a CG class at ucb's arch. dept. where i teach- the students had work done in 3D Studio running on 486's and Alias running on SGI's. I had seen previous versions of both these programs about six months ago, an d was not overly impressed with either the interfaces or the output, esp. in comparison to Lightwave... However, the latest versions of both programs can do pretty incredible stuff- i was impressed with the speed and quality of 3D studio-MUCH improved in the new 3.0 version, with nice fog effects, soft shadows, etc...and VERY fast, i'm talking 2-5 min. an image with fog, shadows, etc...of a decent model of a building interior. Alias has also picked up its speed-its quality of rendering has always been superb- but the flexible lighting and modeling has also improved a lot from what i could tell...for example, making a visible spotlight/lightbeam is trivial-just select the light and add a shader-you can also assign color maps as shaders to lights... The rendering is still raycasting or raytracing-one student had an incredible subway model, with softshadows, tons of lights, and a 2 week rendering time :-) The department is also gearing up on Softimage. Anyways, although not exactly Lightwave specific, i thought some of you might want to know the current state of rendering beyond the amiga :-) check it out if you can... Again, the biggest surprise was the VERY quick rendering speed of 3D studio, even on a lowly 25mhz (?) 486, i'd love to see it running on Pentium.... kevin kevink@ced.berkeley.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 26 Mar 1994 02:28:55 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jason B Koszarsky <kozarsky@cse.psu.edu> To: LightWave@bobsbox.rent.com Subject: Re: USGS Data...Where??? Status: RO X-Status: Let me know if you find any non-earth USGS data sets. I haven't had any luck and doing mars & other planets would be cool. Jason K. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 17:05:57 CST Priority: normal Message-Id: <7B90940396@scs.unt.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: "Ron " <HUEBNER@scs.unt.edu> To: LightWave@bobsbox.rent.com Subject: Re: NAB Convention Status: RO X-Status: I just got back from NAB. Newtek had a non-linear editor called the Flyer. It's buggy and they constently mentioned that it was beta software. It's not nearly as sophisticated as the other non-linears at the show, though they claim D-2 quality. What I saw was not D-2 quality. It was good but not better than anyone else's. They had ScreamerNet, the software that was to be used with the Screamer-- except they aren't going to make the Screamer. The software works with a 3rd party box called the Raptor. The Raptor has 2 RISC processors and retails for $13,900. Again I wasn't impressed. The ScreamerNet software is $2000. So you could set up a render farm that would be as fast or faster for the same money. They're excuse for the Screamer screw up was that they decided not to be in the hardware business, so I guess that makes the Toaster a dongle. I've got 3 toasters and what impressed me was a product called the Alladen. Does what the toaster does and much, much more. Like real time true 32 bit DVE, multiple M/E, 1 ns C.G., incredible paint program, 3D modeling and rendering(I don't think it's as good as lightwave), all for $9999.00. You do need a 486- 30 or better to run it. Also, Newtek showed upgraded ToasterPaint that seems pretty good but will only run on a 4000. No support for 2000's planned at all. Well, I gotta go. ==================================================================* * Ron Huebner Internet:HUEBNER@SCS.UNT.EDU* * Center for Instructional Services * * University of North Texas, Denton, Texas * * LOUD PIPES save Lives! * ==================================================================* --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 1994 20:53:39 -0800 (PST) In-Reply-To: <9403211421.1.6593@cup.portal.com> Message-Id: <Pine.3.88.9403252005.A14573-0100000@CSOS.ORST.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Karl Frederick <frederik@csos.orst.edu> To: lightwave@bobsbox.rent.com Subject: Re: NewTek Flyer P/R Status: RO X-Status: Did anyone else catch the Thursday CNN Shobiz Today? They had a package on NAB. They chose to show two features of NAB: The progress on HDTV and ... (drumroll) NonLinear Video editing. Although not specifically mentioned, there were three angles showing NewTek's booth. The Flyer was the only NonLinear product shown. The NewTek presenter said "...just look at the quality." While watching the show, I was doing some maintance of a consumer VCR --- and --- just happened to roll tape just before NAB package. I pulled two framestores off of VHS tape. First shot is the Scene composing layout. Onscreen we have the bottom half taken up with Toaster Croutons. The top half, of the screen, is for your storyboard layout. Here I saw three icons of the different cuts. The visual feel of the screen is like VT3.0. The second is a XCU of the Cut, Fade In menu with lots of sliders. I have these framestores down to 256 color images, and can email them, if you like. Please note: that the images are screen shots and are blurry -- icons are noticeable. Anybody find a 10Gig drive laying around :) -Karl ========================================== Karl Frederick N 7 T W P /// ------ __o -- __o Antares Videomedia Ltd. /// -----__`\[,_ --__`\[,_ __ Email: frederik@csos.orst.edu \\\/// ----- (*)/ (*) (*)/ (*) ____// ================================\XX/==========================// Time Price Quality ... pick any two --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 94 18:18:50 PST In-Reply-To: <2D8F37A6@ms70.nuwes.sea06.navy.mil>; from "Stethem Ted 5721" at Mar 22, 94 10:25 am Mailer: Elm [revision: 70.85] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: David Blevins <dblevins@raven.csrv.uidaho.edu> To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: RE: VertiSketch info? Status: RO X-Status: > The Vertitech demo disk is up on the aminet. Digitized LW models are > included. The digitized hand is totally awesome! Readme file explains some > things but doesn't give prices. The hand is mine. I held my hand very still for 15 minutes at a time while my brother Bryan digitized the various contours. It took most of a day to digitize the contours (the original contains my whole forearm and elbow). Bryan then spent another day building the spline patches and doing general cleanup. It may seem like a long time for just one model, but we were going for detail. One advantage of a wand digitizer like VertiSketch it that it allows you to control and focus the level of detail according to your requirements. We didn't post the prices because things on the Net tend to have very long lives. We wanted to post the information to the lightwave list, but didn't know how such blatant commercialism would be reacted to. We have two VertiSketch models. The S10 (same as an SAC GP12-ES) will digitize a volume 3.25 feet on a side. It sells for $3995. The model S20 (GP12-XL) will digitize a volume 8 feet on a side and sells fo $6760. The software, which also works with the Polhemus IsoTrack II and FastTrack digitizers, sells for $995 if you purchase the hardware directly from the manufacturer. We expect to have support for the Faro Metrecom within the next few months. I would be glad to answer any specific questions you may have about the hardware or software. Bryan is the modeler and can answer any of the modeling related questions. If you know of any other 3D digitizer hardware we should be supporting, please let me know. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 25 Mar 94 17:14:39 PST Message-Id: <9403260114.AA01zf4@nesbbx.rain.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: The_Doctor@nesbbx.rain.com (Michel J. Brown) To: LightWave@bobsbox.rent.com Subject: Re: Lightwave and Gigamem? Status: RO X-Status: In <9403080150.AA29432@unixg.ubc.ca>, David Griffiths <dgriff@unixg.ubc.ca> writes: > Anyone have Lightwave working with Gigamem? I can't get it to use the > virtual memory when rendering a frame... > > Dave > Well, I use GigaMem with Imagine 2.0, and it works real well. Which version of GigaMem are you using? Remember that GigaMem won't work with some versions of Enforcer (v37.25 and below), but GigaMem V3.0 will work with Enforcer v37.25 and above. Also, try assigning your output to RAM:, and your RAM: to the GigaMem file/partition you set up in GigaMem prefs. Make sure to give GigaMem at least a 1MB buffer, and a 100kB cache, for best performance. Good luck, and happy rendering! Virtually yours, Michel --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 26 Mar 94 11:27 CST Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: rcadwell@ndsuext.nodak.edu (Randy Cadwell) To: toaster@bobsbox.rent.com Subject: Networking Amigas Status: RO X-Status: Hi all. I was wondering if anyone has attempted networking 2000s or 4000s together to use for more storage space. We have the Toaster 4000 and a couple of Amiga 2000s that we'd like to use in networking with the 4000. Any ideas how this can be done? Randy Cadwell NDSU Extension Communications Video Production Assistant 418 IACC Building Fargo, ND 58105 rcadwell@ndsuext.nodak.edu Voice(701)237-7953 Fax(701)237-7897 --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 26 Mar 94 09:28:05 EST Message-Id: <9403261428.AA05gjy@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: USGS Dataset Conversion Status: RO X-Status: >> Remeber LW has a max polygons per object around 40,000 >Not as far as I know. I think you are running out of memory. I am nearly >certain that I have single objects that are well over 60K polys. There >is also a setting for max polygons which I believe trades memory for >keyframes. Check it out. I think I started having my problems around 44,000... on both a 10 meg machine and a 16 megger.... Just flipped through the manual, checked the LW-config file and can not seem to find any mention of a max poly setting. I was almost positive that LW did not use long words to store it's info but I could be wrong... If you can tell me where to find the MAx setting, I'd appreciate it greatly. Also, we're still running 3.0 on our main rendering machine... waiting for a megachip replacement for it and 3.1 won't run until that comes in.... maybe it was changed in the 3.1 along with the max objects? Thanks for the info -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 26 Mar 94 09:47:13 EST Message-Id: <9403261447.AA05gl3@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: db119s7449@sycom.mi.org (Doug Brooks) To: LightWave@bobsbox.rent.com Subject: Re: Info Status: RO X-Status: >displacement map is the right look for the water. Now the problem. After >tweaking various surfaces in the scene to get the rendering time down, I >have managed to "freeze my waves." They just sit still for the entire >animation. I have gone back through and started from scratch twice, but You'll want to apply this formula to get them moving again... Wavelength ---------- = Wave Speed # of frame to loop Your waves are probally moving too slow and this should get them moving again. >The second question involves something breaking through the surface. I >have used bones to hold part of the water in place and create a center >bulge of water as a logo starts to break the surface. Any suggestions >how I might get the surface around the water to have that more realistic >"breaking wave" look? That's a tough one... I'd probally take the original object.... I'm assuming that it's a flat plane with a bunch of polys... and set up a bulge where the objects breakthough.... set up a morph between the plane and the bulge object ( you'll want the bulge happening as the object breaks through) and morph back after it's clear.... then apply the displacement map to both objects. Particles would also be a nice touch.... the new carefree ad shows a pretty good example of a easy particle splash and this could be emmulated with sparks... -- .... .... ........ Doug Brooks (810) 380-3047 ........ .......... db119s7449@sycom.mi.org ........... ...... ANIMAGIC tel: 810.442.9860 ....... ... fax: 810.442.9870 .. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 26 Mar 1994 21:29:18 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: aa794@cleveland.freenet.edu (Pete Nofel) To: LightWave@bobsbox.rent.com Subject: Re: PAR & Panasonic decks? Status: RO X-Status: >It has occurred to us that we DO need some conventional tape media to >string togetter the "chunks" of animation from the PAR... > >Currently we're looking a the Panasonic AG1970 SVHS editor. It looks like >a reasonable mix 'tween price and performance (we'll rent a deck when we >need to put put Betacam SP, etc.). > >The dealer recommened the Panasonic AGA95 controller. Are we >wasting money? Or should we just get somebody's vtr controller set up >for the Amiga.... > >Thanks for your opinions! > >P.S. the PAR is great! > >Regards, >Luke (Pat) Montgomery Luke, I hate to be one of those net rats that respond with "I don't have XYZ, but here's what I think anyway," but I have to pitch in my $0.02. I've been suffering under two AG-1960s for the past couple of years and unless the AG-1970s are an order of magnitude better [and I doubt they are], save your money or get a loan for a better machine. I've found that quality drops drastically with each generation on the 1960. So much so that picture noise is quite noticeable just one generation down. The 1960s make nice off-line edit decks, but as original recording decks they are less than good and I'd bet the 1970s aren't better. We've get much better images on our old Sony 5800 U-matic. I think we have an AG-A95 edit controller, but we use it so infrequently that I'm not exactly sure of the model number -- that's how cumbersome it is. The model we have is only accurate to +/- three frames, so your cuts can be off as many as six frames. You have to toggle between control of the edit and source decks, a real bummer. We only use it when we can't get a second pair of hands to manually push the deck buttons. Save your money and get the AG-7750 S-VHS deck. It's more expensive, but why invest in a PAR and a Gb drive and then output to a cheesy deck? You might also look into 3/4" equipment. The cost is about on par with the high-end S-VHS decks, but we've been very pleased with how well the image quality holds up with each generation. To all of you happy 1960/1970 users: This is just my opinion. If you love your decks and think they are the best things around, then you are blessed with better machines than I have. Pete --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 27 Mar 1994 06:23:36 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: aa794@cleveland.freenet.edu (Pete Nofel) To: lightwave@bobsbox.rent.com Subject: Exaggerated Landscapes Status: RO X-Status: Just to add some background to the discussion about USGS landscapes and the NASA "movies:" the Jet Propulsion Laboratory has been pumping out a number of fly-arounds of surveyed terrains. They have movies of L.A., Mars, Earth, Venus, and several of the moons of either Jupiter or Saturn or both [I've forgotten whether Mimas is a Jovian or Saturnian moon]. They also exaggerate the differences between the high and low points in the landscapes of the other planets and of the entire Earth as well. I seem to remember that Mars had a 10:1 exaggeration. Pete --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 27 Mar 1994 09:45:20 -0800 (PST) In-Reply-To: <9403211553.aa06704@cyber.cyber.net> from "Tim Salazar" at Mar 21, 94 03:53:21 pm X-Content-Length: 1799 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kodama@netcom.com (Kelly Kodama) To: LightWave@bobsbox.rent.com Subject: Re: IGS -> LW converter Status: RO X-Status: > I've got this client stuck on using his IGS file for modelling in LightWave. > He says "It's all there." It sure is all 27 megs on tape. > > Anyone gotten by this one? John Foust? > > Me thinks I'll have a problem just loading the file to my Amiga. > > Thanks for the feedback in advance, > > Tim Salazar grover@cyber.net > > > BTW They want this done ASAP. Their product is all cylinders and tubes in > PVC. Why are we wasting 2 days on just getting a file converted?? > It looks like I could model it with EXTREME detail in 2 days. > Hi Tim. I have never found an IGES translator for the Amiga. I use formZ on the Macintosh, which does a pretty nice job of importing IGES files, and then outputting DXF files for Lightwave to import. There are also a lot of IBM-PC programs which can import IGES and export DXF (CAD programs like Cadkey, Autocad, Microstation, and a lot of pure translation programs). However, IGES is a very squirrely format. Many vendors do not support all of the IGES entities, so you will invariably lose some information. Also, large files like yours are impossible to work with. What program did he produce the IGES file from? Could he produce a DXF file instead (which Lightwave can read completely)? Could he also break up the file into separate parts instead of having one huge (27MB) file? If he is really stubborn, borrow someone's PC with one of the above mentioned CAD programs (and lots of memory), using the IGES file for reference, and recreate it in Lightwave yourself like you said. He'll never know the difference. ------------------------------------------------------------------------ Kelly R. Kodama Zoe Design Associates kodama@netcom.com 246 First St. Suite 405 (415) 896-1438 San Francisco, CA 94105 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 27 Mar 94 14:11:05 PST Message-Id: <9403271411.1.22836@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: JeffH@cup.portal.com To: lightwave@bobsbox.rent.com Subject: ScreamerNet Hardware?? Status: RO X-Status: Hi All, Now that the NewTek Screamer is a software only package. My question is. Can the Indy run WindowsNT? If not, what would be your dream system? I'm not to fond of the Raptor solution myself.. 15 grand gets you a box with 2 cpu's, 2 HD's, and 128 megs of ram running WindowsNT. No keyboard, display card, ect, ect. I think you still need to buy ScreamerNet on top of the Raptor pricing. I would think that better solutions can be configured. Been looking at some old Byte and Computer Shopper Mags. This should really excite quite a few LW animators. It has for me!! ============================================================================== ====================== Portal: JEFFH ======================= | | Genie : JEFFH | Ride'in The Wave | --* JR ANIMATIONS *-- CI$ : 73317,3535 --* *-- | | To Rest | One Frame At A Time | ====================== of World: Jeff Hammond ======================= ============================================================================== Who da thunk it. Having fun & making $$. Is this the American Dream or What!!! ============================================================================== --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 27 Mar 1994 15:39:30 -0800 Message-Id: <9403271539.aa00904@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Tim Salazar <grover@cyber.net> To: LightWave@bobsbox.rent.com, Mark@westford.ccur.com Subject: Shadow map doesnt work Status: RO X-Status: I just got some problems with a shadow map. I am getting what are dark (black) polygons in the shadow. I have a car running through a tunnel, 2 objs the car and the ground. I turned everything else off but shadows and get the black individual polys randomly spaced in the grey shadow. I tried ray trace and it came out ok. Any help? Thanks, Tim grover@cyber.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 27 Mar 94 16:55:53 PST Message-Id: <9403271655.1.24897@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: David_-_Duberman@cup.portal.com To: LightWave@bobsbox.rent.com Subject: hierarchical problem Status: RO X-Status: Having a weird problem with LW 3.1. Am trying to convert a human hierarchical model, can set up all parent/child relationships with no problem. _But_ when I try to scroll thru the list in the Scene requester it crashes the machine every time. When I get near the bottom of the list it stops scrolling, can still drag the slider but no response, then 1 or 2 mins. later the guru pays a call. There are 74 objects. Any ideas? - David Duberman --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 21 Mar 94 13:52:25 EST Apparently-To: lightwave@bobsbox.rent.com Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: doyle@hotlne.enet.dec.com To: lightwave@bobsbox.rent.com Cc: doyle@hotlne.enet.dec.com Subject: Vertisketch info Status: RO X-Status: I found a demo disk on Aminet under /biz/demo/vs_demo.lha, here's the readme. Also the price for the s10 model $3995 s20 model $6760 Ed -------------------------------------------------------------------------------- Blevins Enterprises, Inc. is proud to announce! VertiSketch! 3D digitizing system for the Video Toaster Fast! Create virtual models directly from physical objects many times faster than would otherwise be possible. Natural! Create complex "organic" models that are practically impossible to build with traditional modeling tools. Motion! Use sampled data to create motion paths to animate objects in LightWave 3D. Three Dimensional! Digitize objects in 3-dimensions. Break free of the limitations of everyday 2-dimensional rodents. Familiar! Use all the tools and features of NewTek's LightWave Modeler 3.0. VertiSketch is incorporated transparently into the modeler environment. Control! Create only the vertices and polygons you want. Other types of digitizers create thousands of polygons that are unnecessary and require time consuming polygon reduction methods to trim the model to a manageable size. Selection! Choose between two models according to your range and price needs. Break away from primitive, geometric three-dimensional models. The VertiSketch digitizer allows you to create natural looking objects that will enhance the realism of your productions. Organic objects such as hands, arms, feet, bones, plants, trees, etc... can now be reproduced quickly and accurately by simply sampling points from the subjects you want digitized. Special modeling programs are a thing of the past with VertiSketch, as it works directly with LightWave Modeler, no detail or data loss due to "importing" and "exporting" between programs and object formats. The VertiSketch software has been designed so that even a novice computer user can install, configure and use the VertiSketch digitizer. An easy to use program is provided to guide the user through the installation and setup procedure. Nearly all functions and configurations can be changed directly from inside LightWave Modeler. A reference manual explains the use of each function and configuration option, and includes a section of instructive tutorials and modeling tips to help the operator get up to speed in the new world of true 3D modeling. Powerful point editing functions are also included in the VertiSketch package to allow you to control the placement of sampled data, and edit existing points and polygons. Our "fit to" function will fit all selected points to any line or plane you specify. Organic models will merge seamlessly with geometric models. Other commands such as the "align to" function allows you to fit together small parts of a larger model that may be too big to digitize in a single session. VERTISKETCH S10 AND S20: Using the latest in sonic digitizer technology, it is now possible to model almost any object you wish. Metal, plastic, shiny, dull, big or small objects, it makes no difference. Not so with other types of digitizers that cost thousands more. You may choose between two VertiSketch models. The S10 is intended for those with modest range needs. For those who require a longer range, we offer the model S20. With nearly two and a half times the range of the S10, the S20 provides a cost-effective solution for your digitizing needs. Performance Specifications: Model S10 Accuracy: +/-.05 inches Maximum range: 39 inches Model S20: Accuracy: +/-.05 inches Maximum range: 96 inches Physical Specifications: S10 & S20 Control Unit: Dimensions 17.3 x 3 x 13.5 inches Weight: 12 lbs. (approx.) S10 Triangular Detector Array: Dimensions 20 inches each side Weight: 13 lbs. (approx.) S20 Triangular Detector Array: Dimensions 35 inches each side Weight: 17 lbs. (approx.) System Requirements: New Tek Video Toaster 3.0 Amiga 2000,3000, or 4000 computer AmigaDOS 2.04 or higher To Order, Call: Blevins Enterprises, Inc. 121 Sweet Ave. Moscow, ID 83843 Phone: (208) 882-0148 FAX: (208) 882-7748 Video Toaster, LightWave 3D, and LightWave Modeler are registered trademarks of New Tek, Incorporated. Amiga, and AmigaDOS are registered trademarks of Commodore-Amiga, Incorporated. VertiSketch uses Isotrak. and Fastrak. digitizing hardware manufactured by Polhemus, Inc. as well as GP-12 ES and GP-12 XL digitizing hardware manufactured by Science Accessories Corp. Date: Mon, 28 Mar 94 14:49:38 CST In-Reply-To: <9403231719.AA012ep@outb.wimsey.bc.ca>; from "Sylvan Korvus" at Mar 23, 94 10:19 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: steven@hkg.hkg.ingr.com To: LightWave@bobsbox.rent.com Subject: Re: mirrors-reflections Status: RO X-Status: > I recently did a picture that had two mirrors facing each other, with the > camera slightly off center between them. The idea was to get the looking into > infinity type image (a friend of mine claims to have seen god while doing ==================================================== > this in the bathroom one night)... anyways, I was only able to get eight =============================== > recursive reflections. What do I have to change to increase this? Wow! he keeps his Toaster in the Bathroom? And GOD has been playing with LightWave? To create Mirror techniques? CooL! Well thats another famous user we can add to our list! ;-) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 13:04:00 -0600 Message-Id: <9403281904.AA02192@matisse.ppco.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jackie@matisse.ppco.com To: lightwave@bobsbox.rent.com Subject: Re Lightwave PRO Status: RO X-Status: Earl asked: > I was offered a great deal on an AMIGA 3000 and a toaster. > What am I going to miss in the 3000? Don't worry about what you're missing. If you have a PAR or single framing VTR, then the missing AGA animation capability is no big deal. Our '040 equipped 2000 is faster, more expandable, and more reliable than the A4000. The T4000 in an A4000 does give you a few more switcher effects, but to be honest, we haven't missed them in our studio. Put your money into an '040 and memory for your A3000 and you won't miss what little the A4000 would give you. Besides, as cheap as 24 bit boards are, if you really feel the need, you can go beyond AGA easily enough. Point is, older Amigas are so expandable, you needn't feel new machine envy. :-) Jackie Pope Phillips Petroleum Company 570 Plaza Office Building Bartlesville, OK 74004 (918)-661-9557 email: jackie@ppco.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 28 Mar 94 18:04:40 EST Message-Id: <940328230439_76004.1763_DHI67-2@CompuServe.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: John Foust - Syndesis Corporation <76004.1763@compuserve.com> To: <lightwave@bobsbox.rent.com> Subject: Re: Newtek customer suppo Status: RO X-Status: To: >internet: lightwave@bobsbox.rent.com Writes CRSO.LightWave@canrem.com, "Anonymous" > Newtek must use the world's cheapest diskettes. They seem to have bad > ones right and left. Coupled with their refusal to use some standard It's far more common for disk errors to arise from an out-of- alignmment disk drive. You can't prevent that. > after 3 additional weeks. He was impressed too. I wasn't. That kind > of service isn't up to snuff, and it happens too often with Newtek. > With their sales and money, they could do a whole lot better. But until Complaints about service? From an anonymous Internet poster who has praised LightRave in the past? Gee, we want it both ways, huh? You want Newtek's paying customers to fund service for a pirate tool? --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 1994 09:39:34 CST Priority: normal Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: brian@student-relations.memst.edu To: LightWave@bobsbox.rent.com Subject: Re: mirrors-reflections Status: RO X-Status: > Date: Wed, 23 Mar 94 10:19:47 PDT > Reply-to: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') > From: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) > To: LightWave@bobsbox.rent.com > Subject: mirrors-reflections > I recently did a picture that had two mirrors facing each other, >with the > camera slightly off center between them. The idea was to get the >looking into > infinity type image (a friend of mine claims to have seen god while >doing > this in the bathroom one night)... anyways, I was only able to get >eight > recursive reflections. What do I have to change to increase this? > I hope you know you are testing the accuracy of lightwave when you do this. In other words there is a limit and you might have found it. One thing you could do is a bit map to simulate more reflections. Brian@student-relations.memst.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 14:49:00 MST In-Reply-To: <Pine.3.89.9403241058.A26300-0100000@char.vnet.net>; from "exe00296" at Mar 24, 94 10:21 am Mailer: Elm [revision: 66.25] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Tim Tate <ttate@opal.idbsu.edu> To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Dynamic Motion Module Status: RO X-Status: Yeah, at least your troubles, being identical to mine, lead me to believe that the problem isn't with my copy. It's with the program itself. I guess I'll send it back, too. Too bad I don't have 3DS so I could get an IPAS module, too. Although our university bookstore does have the educational version for just $395. I'd buy it if they'd let me upgrade. They won't. Tim --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 23:29:25 PST Message-Id: <9403282329.1.28335@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: Graham B. Wilson writes: >Question #2: Aside from ram for playback, we don't know if it is cost-effectiv e >to purchase a single frame S-VHS deck, like the Sanyo one. Buy a PAR instead: $2300 including drive. More flexible, more reliable, GREAT software. > >Question #3: From a article a while ago there was talk of retargetting the >Toaster, or at least Lightwave and Modeller to a Picasso II board from >non-interlaced work area. When our 1960 died, we purchased a Picasso II board >and another monitor in hopes that Mr. Hastings claims were true. So far, we >have not gotten Lightwave to work properly on the Picasso II board. For >instance, the pointer hits about then or so pixels hugher than where the >arrow points. The screen is constantly being lavered with "graphic residue". >Modeller does not work at all. The screen is missing all its buttons and the >rest is extremely garbled. Has anyone sucessfully retargetted Lightwave to any >RTG board? When using LW with the Picasso, open CHANGESCREEN and set the Lightwave & Modeler screens to DEFAULT. Your Picasso will now ignore those screens. You don't get any benefit, but at least it works. > >Question #4: Does anyone know any information about a new version of >toasterPaint? Don't hold your breath. Spring for TVPaint, it is quite nice. Note that TVP will NOT multitask with the Toaster--they both use the 2nd joystick port and fight each other. TVP is nice, but not great. > >Graham B. Wilson >Silicon Daydream Productions *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 23:24:26 PST In-Reply-To: <0097BF51.E8EFE0C0.21720@msu.oscs.montana.edu>; from "A/V G-FORCE" at Mar 25, 94 10:26 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: A/V G-FORCE writes: > > Question #1: We have a Fastlane Z3 SCSI-2 board with 256 megs [...] > slots. Currently, I play back animations from RAM, with the approximately 5 > second limit off of the Toaster. Right now, this is the most > cost-effective way to get our work out to tape. > > Question #2: Aside from ram for playback, we don't know if it is > cost-effective to purchase a single frame S-VHS deck, like the Sanyo one. Instead of spending a LOT of money for tons of RAM, or for a single-frame deck (I couldn't recommend S-VHS for S.F.C. anyway), you might look at the PAR board. You'd end up spending about the same amount of money either way (give or take a few hundred), but the PAR will give you MINUTES (many) of real-time playback. The quality is much better than HAM and when it's done rendering, it DONE, ready to be recorded to tape in a few seconds. > Question #3: [...] Lightwave and Modeller to a Picasso II board from > non-interlaced work area. It's being done, but with custom versions of LW & Modeller. I don't think the released versions are capable of it. Hopefully (hint hint) they will release the PicassoII versions for everybody to enjoy when they get them done (hint hint hint). ;) -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 94 16:57:15 CST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: steven@hkg.hkg.ingr.com To: lightwave@bobsbox.rent.com (LightWave Mailing List) Subject: GVP040/40mhz for 4000EC30 Status: RO X-Status: I`ve not heard much about this card for a while. Is it available yet? Does anyone know if it comes with RAM ? and what is the expected price from Mail-Order companies? --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 1994 00:50:22 -0800 (PST) In-Reply-To: <0097BF51.E8EFE0C0.21720@msu.oscs.montana.edu> from "A/V G-FORCE" at Mar 25, 94 10:26:40 am X-Content-Length: 2863 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kdthomas@netcom.com (Kim Thomas) To: LightWave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: > > Ok, since my postings either went unnoticed or were lost in transit, I will > re-post all of it. Hopefully someone has some answers to a few questions I have > not seen on this mailer. OK, I'll try to help. (Question 1, regarding memory and animation playback from the Toaster is something that I can't answer, as I've never used this particular feature of the toaster.) > Question #2: Aside from ram for playback, we don't know if it is cost-effective > to purchase a single frame S-VHS deck, like the Sanyo one. Can anyone tell us > how it holds up under use? From past work for the Discovery Channel, single > framing animations takes too long and the heads are constantly being replaced. > Can the Sanyo take it? I would advise against purchasing a single frame capable deck, and instead would recommend something like the PAR. Since it's real time output from a hard disk, you'll save wear and tear on any video deck, plus you'll spend a significantly smaller amount of time outputting you animations. > > Question #3: From a article a while ago there was talk of retargetting the > Toaster, or at least Lightwave and Modeller to a Picasso II board from > non-interlaced work area. When our 1960 died, we purchased a Picasso II board > and another monitor in hopes that Mr. Hastings claims were true. So far, we > have not gotten Lightwave to work properly on the Picasso II board. For > instance, the pointer hits about then or so pixels hugher than where the > arrow points. The screen is constantly being lavered with "graphic residue". > Modeller does not work at all. The screen is missing all its buttons and the > rest is extremely garbled. Has anyone sucessfully retargetted Lightwave to any > RTG board? > As far as I know, the current version of LW will not support any external display. This feature is supposedly in the next version. > Question #4: Does anyone know any information about a new version of > toasterPaint? We do our work on Photoshop, and it is a pain. The amiga is > better and faster as graphics, but no one has made an easy to use all in one > paint, image processing, ect. for the Amiga like Photoshop. We had Imagemaster > R/t, but the menuing system is terrible and more time was consumed navigating > the damn program than actual work time. What about Image F/X. I have never seen > that one. > There is a new version of TP coming. It was demoed at NAB, and was a significant improvement (although, in my opinion, upgrading TP to be similar to Dpaint2 would be a significant improvement). Of the Amiga image processing programs available, I would recommend Image F/X over the others. > Well, here are a few questions to hopefully spur some interesting topics. > Thank you in advance for any help provided. > > > Graham B. Wilson > Silicon Daydream Productions Hope this was helpful. DT --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 1994 15:02:43 Priority: normal Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: rcadwell@ndsuext.nodak.edu To: toaster@bobsbox.rent.com Subject: Networking Amigas Status: RO X-Status: Hi all, Has anyone out there ever linked Amigas to the toaster for extra storage space? We have a couple of 2000's and was wondering if there was anyway to hook them up to our Toaster 4000 as an external hard Drive. What do ya think? Randy Cadwell NDSU Extension Communications Fargo,ND rcadwell@ndsuext.nodak.edu (701)237-7953 . --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 1994 15:04:46 Priority: normal Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: rcadwell@ndsuext.nodak.edu To: lightwave@bobsbox.rent.com Subject: Networking Amigas Status: RO X-Status: We have an extra 2000 around and was wondering if anyone has any ideas for networking it as an external hard drive for our Toaster 4000. Is this possible, and if so,...how. Thanks. Randy Cadwell NDSU Extension Communications Fargo,ND rcadwell@ndsuext.nodak.edu (701)237-7953 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 18:06:44 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Re: newtek customer su Status: RO X-Status: > Of course, many of Newtek's customers are so snowed that they offer > up statements like the recent "I was impressed with the service I > got..." after HE had to call THEM to get his 3.1 upgrade and then > got it > after 3 additional weeks. He was impressed too. I wasn't. That > kind > of service isn't up to snuff, and it happens too often with Newtek. > With their sales and money, they could do a whole lot better. But > until > we ask them to, why should they? If their customers continue to be > pleased at getting an order 3 weeks after the customer is forced to > call, the service will never get any better. > Along with Rick Koster and several other people in the Fido echoes, I must say I perhaps feel like a lucky fool.. All my dealings with Newtek have been very prompt and professional. I received my 3.1 three weeks after I requested it, exactly when they said they'd be getting it out to me. The longest I've had to wait on the phone for customer service or tech support is 3 minutes, and (this is my clincher) I called and requested an additional copy of the Font Guide since mine was getting all tattered from use, and they had a copy to me in several days. Sorry to hear all you guys who had problems, though, I do symphatise.. Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 14:58:29 CST In-Reply-To: <0097BF51.E8EFE0C0.21720@msu.oscs.montana.edu>; from "A/V G-FORCE" at Mar 25, 94 10:26 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: |Question #4: Does anyone know any information about a new version of |toasterPaint? We do our work on Photoshop, and it is a pain. The amiga is |better and faster as graphics, but no one has made an easy to use all in one |paint, image processing, ect. for the Amiga like Photoshop. We had Imagemaster |R/t, but the menuing system is terrible and more time was consumed navigating |the damn program than actual work time. What about Image F/X. I have never seen |that one. I know that ADPRO 2.5 has a button to allow editing on Opalvision. According to the documentation, it allow the user to call up Opalvision to work on an image currently loaded into ADPro. AFter the image is saved it gives the option to return to the ADPro environment. I do not have Opalvision so I can't verify its ease of use. I understand that it is the king of Amiga Paint programs. I certainly can speak for ADPro. It is an excellant image processing program. Maybe a combo like this would solve your problems. As far as Toaster Paint... I don't know. My understanding is that it works in HAM8 mode. It depends on the degree of control that you need. Dale --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 18:08:55 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Usgs data...where??? Status: RO X-Status: > With all this talk of USGS data, where can one get those ASCII files > with photos to map? FTP? Try anonymous FTP from jplinfo.jpl.nasa.gov There is a multitude of stuf in the /images directory. The file index.img contains a text description of all these images. Alan Chan Graphics/Animation Design Vision Video Systems alan.chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 14:47:42 -0600 (CST) Message-Id: <01HAMJ72HGJ6004MCG@UWSTOUT.EDU> Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: ED JAKOBER <JAKOBERE@uwstout.edu> To: LightWave@bobsbox.rent.com Subject: Toaster in a 3000 (was Lightwave PRO) Status: RO X-Status: >Earl asked: >> I was offered a great deal on an AMIGA 3000 and a toaster. >> What am I going to miss in the 3000? > >Don't worry about what you're missing. If you have a PAR or single >framing VTR, then the missing A , but to be honest, we haven't missed them in our studio. > >Put your money into an '040 and memory for your A3000 and you won't miss >what little the A4000 would give you. Besides, as cheap as 24 bit boards >are, if you really feel the need, you can go beyond AGA easily enough. >Point is, older Amigas are so expandable, you needn't feel new machine >envy. :-) > I have a Toaster in my 3000 and the one thing you should concern yourself with is the power supply. With the Toaster and one additional HD (a Quantum 240) I was at the edge. If I needed to reboot cold.. sometimes the 3000 would not start.... DEAD!. I had to turn it off, and leave it off for several minutes before it would restart. It was scary the first couple of times. So if you're considering a PAR and graphics boards (ala Retina) and additional HD's (and an accelerator). Consider calling Micro R.&D. 1-800-527-8797. They have a fix that involves sending your 3000 power supply tothem.. they beef it up and send it back in one day. Regards, Ed JAKOBERE@UWSTOUT.EDU --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 2 Apr 1994 09:33:51 -0800 (PST) Message-Id: <Pine.3.85.9404020951.A27558-0100000@netcom12> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "A.X. Lias" <anrwlias@netcom.com> To: LightWave@bobsbox.rent.com Subject: Places to Advertise Status: RO X-Status: Me and several associates have recently started a small rendering business. I would like advice on what type of magazines are best to advertise in. Andrew Lias | anrwlias@netcom.com *-------------------*-------------------------------*----------------------* "Authority has every reason to fear the skeptic, for authority can rarely survive in the face of doubt." -- Robert Lindner --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line On Mon, 28 Mar 1994 brian@student-relations.memst.edu wrote: > > Date: Wed, 23 Mar 94 10:19:47 PDT > > Reply-to: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') > > From: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) > > To: LightWave@bobsbox.rent.com > > Subject: mirrors-reflections > > > I recently did a picture that had two mirrors facing each other, > >with the > > camera slightly off center between them. The idea was to get the > >looking into > > infinity type image (a friend of mine claims to have seen god while > >doing > > this in the bathroom one night)... anyways, I was only able to get > >eight > > recursive reflections. What do I have to change to increase this? > > > I hope you know you are testing the accuracy of lightwave when you > do this. In other words there is a limit and you might have found it. One > thing you could do is a bit map to simulate more reflections. > > Brian@student-relations.memst.edu > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > /////////////////////// I am not as familiar with LW a Imagine... in Imagine you can set the number of reflections. If youset the camera a bit off direct axis and have its line of sight other than perpendicular you will get a limited number of reflections anyway as the line of sight of the camera inches acrooss and off the mirrors. Put the camera dead center looking straight down axis. In this configuration you will see the number of reflections your LW is set to. If you did not have a limit on reflections, the set up I just described would be an infinit loop. JK --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 1 Apr 1994 13:30:29 -0500 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jason B Koszarsky <kozarsky@cse.psu.edu> To: ecorbin@indiana.edu, kozarsky@cse.psu.edu Cc: drrogers@camelot.b24a.ingr.com, imagine@email.sp.paramax.com, lightwave@bobsbox.rent.com Subject: Re: C= woes Status: RO X-Status: >do most of you go to your modeller with a rough idea and work it out as >you go, or do you like to design your models on paper first? I will usually work it out on paper. I make several design sketches until I get a clear idea of what it is I want to build. For animations I will also storyboard my ideas. This is especially helpful when working with a group. If I don't know what I'm trying to build then I will usually waster a lot of time modelling. Jason K. Cybernetic Expressions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 03 Apr 1994 01:56:39 EST Message-Id: <0097C61D.2755B066.10960@CVAX.IPFW.INDIANA.EDU> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: RenderMan <gill@cvax.ipfw.indiana.edu> To: lightwave@bobsbox.rent.com Subject: Extrude Along A Path Status: RO X-Status: I've scoured the LW manual, gone thru LW PRO, Maybe I'm missing something. Is there a way to extrude an object along a path? Imagine had that great feature, and I cant belive LW dosn't support it. So if anyone has ANY ideas, PLEASE! post them. Or if you can point out where in the manual I can find it, let me know. Maybe i'm looking too hard. Andrew ================================================================================ | Andrew Gill Amiga Guru | | Gill@cvax.ipfw.indiana.edu LightWave Fanatic | | General Nuisence | | "Information IS Power" Liberator of Computing Resources | | "STOP THE CLIPPER CHIP" Fledgling UNIX demi-god | | "Use PGP as if your life depends on it" | | "IT DOES" | | "A dose of Douse a day will keep the KKK away!" NOT!! | | "Long Live Russ Reklaw!" | ================================================================================ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 94 8:59:53 CST In-Reply-To: <Pine.3.03.9403230031.B10965-d100000@Joyce-Perkins.tenet.edu>; from "Geary N. Hughes" at Mar 23, 94 12:43 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: NAB? NAB? NAB? Status: RO X-Status: | |NEWTEK STUNS NAB WITH THE INTRODUCTION OF THE VIDEO TOASTER FLYER TAPELESS |EDITING SYSTEM | |The breakthrough technology in the Video Toaster Flyer is NewTek's |revolutionary new VTASC compression algorithm. VTASC sets a new standard |for hard disk based video compression by combining D2, broadcast quality |video with unprecedented compression ratios. NewTek is currently in |discussion with a number of vendors looking to license VTASC and Video |Toaster Flyer technology. Does anyone know if DPS has any plans to expand the PAR board and software so that it can work non-linearly? It sure would be nice to save a number of animation sequences and then provide transistions between them. I haven't asked them yet. If I get a moment, I'll call and ask. Does anyone know now what their plans are? Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 94 17:43:51 PST Message-Id: <9403281743.1.14172@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Kermit@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: >Question #4: Does anyone know any information about a new >version of toasterPaint? We do our work on Photoshop, and it >is a pain. The amiga is better and faster as graphics, but no >one has made an easy to use all in one paint, image >processing, ect. for the Amiga like Photoshop. We had >Imagemaster R/t, but the menuing system is terrible and more >time was consumed navigating the damn program than actual work >time. What about Image F/X. I have never seen that one. ImageFX is exactly what you are asking after. In fact, you can combine all of it's features with an addon package from Byrd's Eye Software to have it paint directly on the Toaster's composite output! Our upcoming release 2 of ImageFX will add more painting features, more effects and image processing as well. Kermit Woodall Nova Design, Inc. Kermit@cup.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 1994 15:54:59 -0800 (PST) In-Reply-To: <9403240059.AA04755@ella.colossal.com> Message-Id: <Pine.3.87.9403281559.C6790-0100000@agora.rain.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Ray Collett <collett@agora.rain.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: NewTek NAB - Video Toaster Flyer Status: RO X-Status: On Wed, 23 Mar 1994, Mark Swain wrote: > > Ok, here is the news from NAB....... > [stuff deleted] > I have not seen the device in action yet, but if it works even a little > like the press release claims, then it's well worith the price of admision. > The Random access to any frame is an important step forward, and D2 quality > is good (D1 no), but still great for most off-line editing. Lightwave > animators now have D2 quality real-time play back wity CD sound at not > much more than the other Digital Disc Recorders out (The Par and others). > I for one have heard of this product about 2 or 3 years ago, and every > excited about the release. > > > > > > Mark Swain > Computer Animation Director > (Colossal) Pictures > swain@colossal.com > > Is this a Zorro card, IBM card, or a whole new box? r--\ _____ ********************************************** | | ___---- \ * Ray Collett --- collett@agora.rain.com * | \__-- | ********************************************** | * | *Partner - PSI Animations - (1-503)-624-8185* / // / *17924 SW Pilkington Rd Lake Oswego OR 97035* | // \ *Professional 3D Titling & Animations AB roll* | \\ // | *Video Editing - frame grabbing - Rotoscoping* / \X/ | ********************************************** | | * Rendering my life away.... :^) * \______________________| ********************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 28 Mar 1994 17:47:42 -0800 Message-Id: <199403290147.RAA14785@mail.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: shf@netcom.com (Stuart Ferguson) To: LightWave@bobsbox.rent.com Subject: Re: 030/040 rendering Status: RO X-Status: Re: Letting the compiler do all the optimization. Unfortunately it's not quite that simple. For example, the different processors have different cache sizes, so different amounts of loop unrolling can yeild vastly different performance on the different processors. Optimization of this kind is normally done at the source level since C does not have an abstract enough form to allow the compiler to do it. Obviously there are compiler optimizations which are used, but there are still several factor determining overall performance which are tuned for the 040. - Stuart --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 94 9:50:49 PST In-Reply-To: <9403252044.AA19603@rutgers.edu>; from "Ivan I" at Mar 25, 94 12:44 (noon) Mailer: Elm [revision: 70.85] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: David Blevins <dblevins@raven.csrv.uidaho.edu> To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: (COPY) Re: New Product: Low-Cost 3D Digitizing Tool (Press Relea Status: RO X-Status: > Hola - > I yanked this off of c.g.animation, I believe. When I spoke to them, they > said no Amiga driver was currently available; in order for them to produce > one, they said they'd need to be contacted by an Amiga developer,as they had > no personal experience and were already supporting several other platforms. > They did not at all sound averse to the idea & if anyone has someone who might > be interested in such work, you might want to pass this along. > > - Ivan We have just arranged to get a development unit so we can add support for the Immersion digitizers to our VertiSketch software. If all goes well, we should have a beta port ready in less than a month. I would be interested in hearing from anyone who has (or is buying) the hardware who would like to become a beta tester. -- David Blevins dblevins@uidaho.edu Blevins Enterprises, Inc. (208) 882-0148 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 94 10:47:15 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: WaveLink (?) Status: RO X-Status: Is anybody using WaveLink? (Multi-CPU interface for LightWave from Axiom). I've read the ads in VTU, but would like to hear from someone using it. Is it valuable? Would it be worth it for only 2 Toasters? What is the "modified ParNet cable" - and could I run one about 200 feet(!)? Hmmm, for that matter, since it's a "Parnet" cable, can you even use more than two Toasters? From my experience with Parnet, you can only connect two, since each only has one parallel port.... Do you have to copy all the objects/bitmaps/scene files to each CPU, or just the scene files, or what? -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 1994 12:15:40 -0600 (CST) Message-Id: <940329121540.220017a9@ssl.msfc.nasa.gov> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: CRONISE@ssl.msfc.nasa.gov To: LightWave@bobsbox.rent.com Cc: CRONISE@ssl.msfc.nasa.gov Subject: PAR and antialiasing... Status: RO X-Status: Since there has been a lot of talk on the PAR recently, I thought I might add an interesting "mistake" that seems to improve rendering speed and performance. I usually use the save framestore option for rendering and save to DDR: (the PAR). I'm not sure why I originally chose saving framestores over RGBs, it just was how I've always done it. I was rendering an image yesterday with water, image maps and several lights. It was taking about 50 mins/frame with reflections and refractions on, and around 20 with them off. I was using the standard Med res and adaptive sampling set at 25. I had some trouble with a edge of an object getting jagged after the image had saved to the PAR. The edge was fine as rendered to the framestore. The interesting discovery was when I tried Hi res rendering with *no* anti- aliasing. The rendering time went down to 8 mins (from 20) and the edges looked *much* better. Apparently, because I used the save framestore option, the image scale was proper when played back on the PAR (i.e. aspect ration and screen size). It has really improved the look of the image and save rendering time. I have some tests running now with reflections and refractions on, but I'll have to wait until later to no how the rendering time came out. I would be interested in having a couple of you with a PAR test-render a few frames from scenes you have and let me know if this generally applies to the Lightwave/PAR or just to my particular scene.... Thanks... Ray Cronise Biophysics Branch Space Science Laboratory Cronise@ssl.msfc.nasa.gov (205) 544-5493 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 09:13:10 -0500 (EST) Message-Id: <01HAM7EOG5GI0006S2@ACS.EKU.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: AISTERWI@eku.acs.eku.edu To: LightWave@bobsbox.rent.com Subject: Re: Re Lightwave PRO Status: RO X-Status: Thanks for the answers. I've got the Toaster installed in my A3000T now and it is "partially" working. I have it connected to an SVGA monitor and part of the switcher screen on the left is not proper. To really get this machine working (just really for Lightwave) I am told I need an RGB monitor (more memory since I only have 1M chip 4M Fast) and a preview monitor. Being new to the Amiga world (I used to like PCs <GRIN>) where are good places to get : RGB monitor (which kind?) memory preview monitor Anything else I need to run Lightwave? Thanks. Earl --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 23:12:54 -0800 (PST) In-Reply-To: <9403271539.aa00904@cyber.cyber.net> Message-Id: <Pine.3.85.9403312354.A29423-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Shadow map doesnt work Status: RO X-Status: On Sun, 27 Mar 1994, Tim Salazar wrote: > I just got some problems with a shadow map. I am getting what are dark (black) > polygons in the shadow. I have a car running through a tunnel, 2 objs the car > and the ground. I turned everything else off but shadows and get the black > individual polys randomly spaced in the grey shadow. > > I tried ray trace and it came out ok. Any help? If the polygons are somwhat perpindicular to the light source, you could have problems with the shadow map. Also check for any unmerged points, ununified polygons. doubled polygons or single point or two point polygons in your shadowed object. JohnGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 01 Apr 1994 10:41:39 CST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Michael A Wilson <mawilson@iastate.edu> To: lightwave@bobsbox.rent.com Subject: Problem with OLD Lightwave Status: RO X-Status: The Media Production Unit here at Iowa State University has an early release of the Toaster. It's so old that the manual doesn't even have any pictures in it; just blank spaces where the images would go and a brief description of what they should be. We bought our Toaster several years ago and use it on a daily basis as a switcher and CG in an edit room that is dedicated basically to a single project. (I also use it as my switcher when I direct a live, week-long seminar in Electrical Enginering every year.) Because it is more than adequate for those jobs, we've never upgraded it. However, Lightwave (or more specifically Modeler) has recently developed a strange problem. Modeler refuses to load any object. The system puts up a "Software Failure" alert and when I reboot, It gives me a Guru Meditation of 0000003, which I interpret as a 68000 address error. Trying to load any object whether from the Phonebook or created by us causes the crash. Lightwave, however, works normally and can load and render objects without a problem. We can even go into Modeler, create an object (all in one sitting, of course), save it off, and render it in Lightwave. The problem only occurs with Modeler loads. I've tried re-installing the Lightwave and Modeler software, as well as the entire Toaster software without any luck. I've run memory tests and tried to catch the error with SnoopDos, but that didn't help either. Calling NewTek's Tech Support line didn't help because the software is so old, that they didn't really know what to do. I've pretty much run out of ideas. About the only thing I can think of is a corrupt library someplace, but I don't know which one(s) it might be. Anybody able to help me out with this? We are running on an A2000 with 8 Megs of fast RAM and 1 Meg of Chip, under 1.3 of the OS (can't upgrade that because this version of the Toaster won't work with it). The "about" box in Lightwave and Modeler says that they are version .93. I'd appreciate any help anyone can give me on this. Mike Wilson (mawilson@iastate.edu) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 14 Apr 94 01:02:02 EDT Message-Id: <9404140502.AA00md7@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: lightwave@bobsbox.rent.com Subject: Sparks review anyone ? Status: RO X-Status: Does anyone have sparks (I assume many of you do) ? If so, could you please tell the tale (first impressions, current opinion, likes, dislikes, etc...) ? Thanks. Alex. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 23:18:49 -0800 (PST) In-Reply-To: <199403282049.AA04261@hkg.hkg.ingr.com> Message-Id: <Pine.3.85.9403312349.A29423-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: mirrors-reflections Status: RO X-Status: > And GOD has been playing with LightWave? To create Mirror techniques? CooL! > Actually, Allen Hastings is GOD. JG --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 23:16:12 -0800 (PST) In-Reply-To: <9403271655.1.24897@cup.portal.com> Message-Id: <Pine.3.85.9403312312.A29423-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: hierarchical problem Status: RO X-Status: On Sun, 27 Mar 1994 David_-_Duberman@cup.portal.com wrote: > Having a weird problem with LW 3.1. Am trying to convert a human > hierarchical model, can set up all parent/child relationships with > no problem. _But_ when I try to scroll thru the list in the Scene > requester it crashes the machine every time. When I get near the > bottom of the list it stops scrolling, can still drag the slider > but no response, then 1 or 2 mins. later the guru pays a call. > There are 74 objects. Any ideas? > > - David Duberman Hi David, Does your scene have any Null objects in it that were originally loaded from disk? If so, get rid of them and replace them with the new style nulls from Load Null Object. I've had some problems with this, and am not sure if it has something to do with this, but I think I may be on the right track... JG --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 01 Apr 1994 18:52:43 -0500 (EST) Message-Id: <9404011852.memo.64769@BIX.com> Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jburgos@bix.com To: lightwave@bobsbox.rent.com Subject: Picasso II Status: RO X-Status: Last time I talked to Allen Hastings I should say EMAILED with him, the Picasso compatability will be released on 4.0 hopefully this summer. He presently use's his Picasso so I know it works he just could not get it out on 3.1. Also ScreamerNet would proberly run on a Pentium machine running WindowsNT. At the price's those machine's run for $13,000 price of Raptor you could make a render farm add an IBM version of the PAR board to render to. You also get (I'm guessing) 4 machines w/24 meg ram 340meg HD, SVGA graphics, a monitor on each and some very good software for $2000 X 4 = $8,000. Add $2000 for SceamNet software and $300 for 10base network. Not to mention access and true compatibility with the DOS world. I do not know speed rates but I do know the Pentium system is faster than a 040 system. Also if you bought 4 040 Amiga's you would spend more just on the fact of adding a Toaster to each machine (I am against LightRave). and you would not add the compatability advantage. Another solution is a power P.C. using a RISC chip just like a Raptor. This is where my knowledge ends and some else may know the answers. Jose Burgos BURGOS CGI Freelance Animator --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 3 Apr 1994 21:26:57 -0700 (PDT) In-Reply-To: <01HAMJ72HGJ6004MCG@UWSTOUT.EDU> from "ED JAKOBER" at Mar 31, 94 02:47:42 pm X-Content-Length: 927 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: djmccoy@netcom.com (Daniel J. McCoy) To: LightWave@bobsbox.rent.com Subject: Re: Toaster in a 3000 (was Lightwave PRO) Status: RO X-Status: On the subject of the 3000 power supply. Two years ago, I had my 3000 power supply PCB replaced with a 200W version. The work at the time was done by a consultant I found on CompuServe. About that same time, Micro R&D had ads about a 200W PCB replacement that I believe this same fellow got his supplies from. At any rate, if you have a 3000 and are having power supply problems, you can call Micro R&D and get a 200W replacement. I've had no problems with it even when the T2000 I had went nuclear on me (nothing like coming home to a smoke filled room!). The machine is almost fully populated slot wise and suffer from no problems powering back up when the system is warm. Give it a shot. Dan -- Daniel J. McCoy // Internet : djmccoy@netcom.com or Daniel_J_McCoy@cup.portal.com \X/ Portal : Daniel J McCoy BIX: dmccoy Amiga --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 3 Apr 94 18:19:09 PDT Message-Id: <9404031819.1.7768@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Animation flags Status: RO X-Status: OPEN LETTER TO ALLEN H.: Hi Allen: Whoa! The NewTek Exodus, the Screamer Revision, the Flyer-- life sure is interesting lately. Something I've suggested before: Motion paths for textures. I just found yet another situation where it would be handy. I'm animating a flag, and of course the problem is getting it to ripple convincingly. Problems include: a) Getting the anchor points to stay connected to the flagpole b) Achieving a non-repetitive ripple pattern c) Adjusting the ripple across the flag: i.e. the free end should ripple more than the fastened end. FOR a) I bent the flag a little, so the fastened end is convex. Unfortunately I didn't actually stick the corners INTO the flagpole, so they do come out "free" when the displacement ripple moves to its extreme. This is just kinda my problem. FOR b) I connected EVERYTHING to a null-point, set the flag displacement map to "World Coordinates" and move the whole animation through the displacement map in a crude loop. As long as I do not exceed nor approach the wavespeed of the displacement map when moving in the same direction as the waves (which causes the ripples to move "backwards") this gives a good uneven look to the rippling action. FOR c) I'm stumped. But I have two suggestions that would make it trivial: 2) Negative wave speed/Inward-moving ripples If LIGHTWAVE implemented inward-moving ripples (I tried, but it didn't work) I would place the wave source at the free end of the flag, and use a fall-off to secure the fastened end. (As is, my wave source is at the fastened end.) OR: 3) Negative fall-off If there were a feature called "NEGATIVE FALL-OFF", I could use outward moving ripples that would increase in amplitude as they move away from the source. (Again, I tried, but it wouldn't "take".) Design-wise, using a negative fall-off, the user could set two parameters: amplitude at texture center (default=zero) negative fall-off/unit (20% = full value in 5 units) This, for instance, would allow the user to make a disk with a rippled edge and a flat center. Another useful parameter would be a radius at which the texture center is constant. Then the user would have more control, and the falloff wouldn't HAVE to be gradated along the entire radius of the object. Obviously, this has modeling implications in addition to texturing uses. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 3 Apr 94 23:03:12 PDT Message-Id: <9404040603.AA25258@freenet.victoria.bc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: ua197@freenet.victoria.bc.ca To: lightwave@bobsbox.rent.com Cc: imagine@email.sp.paramax.com Subject: Re: MPEG as Animation Compressor Status: RO X-Status: > >Hey guys, and guyas, > > Get hold of that mpeg viewer, mp.103. It has an option for >saving out all the frames of an anim as 24bit iff's, which then of cource >can be recombined in a more agreeable (fast) Amiga format. > A 90k file called DragonSongMPG, when saved out as individual >frames, was nearly nine megs big! That's compression! > Now if there were just an en-coder that is as friendly . . . >I'll admit I'm spoiled. I expect gui's for everything. > rz ** -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 3 Apr 1994 21:46:23 -0500 (EDT) X-Content-Length: 852 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: matsmrx@gsusgi2.gsu.edu (Scott M. Reichardt) To: Lightwave@bobsbox.rent.com Subject: Networking4000/2000 Status: RO X-Status: I don't kknow who posted the message about networking an Amiga 2000 to a 4000 to use it as an external HD but there is a simple solution. Use PARNET which allows you to connect two computers through a special cable ..This should be easy to find......-- ************************************************************************* * Scott Reichardt * Video Producer * * Georgia State University * 3d Computer Graphics Animator * * Math & Comp. Science Dept. * Special FX Designer * * Atlanta Ga 30303 * * * (404)651-1039/636-1524 * SGI/Amiga/MAC * * matsmrx@gsusgi2.gsu.edu * * ************************************************************************* --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 3 Apr 94 23:19:35 PDT Message-Id: <9404040619.AA27539@freenet.victoria.bc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: ua197@freenet.victoria.bc.ca To: lightwave@bobsbox.rent.com Cc: imagine@email.sp.paramax.com Subject: Re: MPEG as Animation Compressor Status: RO X-Status: > >Hey guys, and guyas, > > Get hold of that mpeg viewer, mp.103. It has an option for >saving out all the frames of an anim as 24bit iff's, which then of cource >can be recombined in a more agreeable (fast) Amiga format. > A 90k file called DragonSongMPG, when saved out as individual >frames, was nearly nine megs big! That's compression! > Now if there were just an en-coder that is as friendly . . . >I'll admit I'm spoiled. I expect gui's for everything. > > > This is what I can remember from the Amiga Users of Calgary's Mpeg tutorial. I've completed the process several times now and have added what I know. I'd give credit to the author of the original piece but the archive I was sent didn't include his name. You're gonna need 24toPPM, ppm2yuv, a native image sequencer/processor and the pd. mpeg utility. 1. Aquire the frames in whatever format you can. Your numerical extentions are probably going to be the .00001 etc... type but we'll deal with that soon ;-). Don't do all the processing on your only copy. Make a backup of the frames. 2. Scale all the frames to 352x240 (NTSC) through ADPro and FRED or some other conversion program. While scaling you can convert the numerical extentions to: filename.1 filename.00001 filename.2 filename.00002 filename.10 <==good bad==> filename.00010 filename.146 filename.00146 filename.1236 filename.01236 I did this in FRED's .iff saver. Just select "???.framenumber" as the "replace filename with" option and select 0 as the increment. 3. Convert all the images to .ppm format with 24toPPM and a: List >ram:script LFORMAT="24toppm %f%n %f%n.ppm" Execute ram:script This leaves you with a bunch of files you can delete (everything without a .ppm). I used DOPUS's little "s" button to select the .ppm files and right-clicked on the "all" button to toggle the selection. 4. Same as above except you use ppm2yuv. Note the "m" instead of the "n" in the following. This is to get rid of the .ppm extention. List >ram:script1 LFORMAT="ppm2yuv %f%m %f%n" Execute ram:script1 You'll find you're overflowing with little .y, .u and .v files everywhere. Delete the .ppm files. 5. To create an MPEG <finally!>: MPEG -a 1 -b 750 <filename.> -s <mpegname.mpeg> Note that the 750 represents the # of frames and the filename gets the "." after it as mpeg just looks for numbers. To create a 160x128 MPEG: MPEG -a 1 -b 750 -h 160 -v 128 <filename.> -s <mpegname.mpeg> This might seem to be some really nasty process but once you've been through it a couple of times it's really simple. I'd LOVE an encoder that worked with .iff files but........ Please direct any questions regarding this post to the Imagine or Lightwave mailing lists (or one of the usenet groups) as I don't want to anwser the same question twice ;-). -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 30 Mar 94 11:09:54 PST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: Carl English <carle@microsoft.com> To: LightWave@bobsbox.rent.com, LightWave@bobsbox.rent.com Subject: RE: Raptor/Screamer Status: RO X-Status: There seems to be some confusion about Lightwave/ScreamerNT/Raptor. I talked to both the Newtek folks and the Raptor folks at length at NAB, so here's a rundown of everything new that I saw: ScreamerNT: Newtek came to their senses just in time and realized they could not possibly win in the commodity machine market. They are going to ride the coming wave of fast, cheap, SMP NT boxes with a variety of CPUs. ScreamerNT is simply the Lightwave renderer (only - no modeler or scenes) ported to run on NT. It is native MIPS code, and they said that they will bring out native versions for other CPUs as well. What does this mean to you? It means you can pay (if memory serves correctly) $1995 for an 8-station version for ScreamerNT. I don't remember if that's 8 CPUs or 8 physical boxes with an indeterminate number of CPUs each. If it's the latter and you had enough money, you could conceivably end up with 16x8 = 128 CPUs rendering your lightwave animations. Which would be pretty cool. If it's the former, it would still be pretty cool. Personally, I think they should just charge the same price and let you do anything you want. Raptor: The Raptor is "just" a SMP MIPS box. ScreamerNT will run on ANY MIPS NT machine. I imagine that what may make the Raptor attractive are relative price, availability, and the fact that they seem to have some kind of relationship with Newtek, so we may see a ready-to-run bundle. I believe they also said that they were geared to move to any CPU, so they will be able to take advantage of whatever price/performance gains happen as a result of the coming CPU wars. However, NEC is coming out with a NT MIPS box, as are a number of other vendors, so we all should benefit from price/performance competition. I watched a lightwave scene that took something like 40 minutes on an A4000 render in just over 2 minutes on the Raptor. They said the software wasn't optimized yet, and was still pumping data through the Amiga during the render, which it won't in the release version. If you are doing lots of production, a Raptor would pay for itself really quickly. I believe that you will be able to set up your NT machine either as a real, functioning desktop workstation, or as a "black box" hooked up to the Amiga. Flyer: An additional $3995 card that goes in your Toaster system. Requires several GB of fast SCSI-2 HD. The card has 3 SCSI-2 ports, so they claimed you can chain a total of 21 drives of indeterminate size. The software lets you digitize and catalog video clips. I think they said they could do 8 tracks of audio, but I didn't see any specific audio mixing interface. Everything is CD audio and D2 video. They claim that their new VTASC compression scheme gets you 6 minutes of LOSSLESS D2 video+stereo audio on ~3-4 GB of storage. You can crank up the compression until it goes lossy. They claim they degrade much more naturally than MPEG, so when you crank up the compression you end up with S-VHS/8mm quality and on down from there (where MPEG gives you strange chunky bits and artifacts). So, for a lot of applications you may be able to get significantly more video on your storage media by giving up image quality. The interface was dead-simple. They have a "bin" where you can show clips, CG pages, framestores, chroma effects, and transitions. You can pick which you want to see. Everything takes the shape of the usual croutons, with little previews in them. You drag them up to the output area in the order you want them to appear. You can open up a requester for anything to determine the duration it will be shown, the timing of the transition effect, parameters for chroma or whatever. Hit play and the Flyer/Toaster render out the entire sequence IN REAL TIME. This is what was cool. No waiting for effects to render, because the Toaster does them in real time. The final output is from the Toaster. I think that what makes this system somewhat unique (for the price) is that you could use it in a live situation to create sequences on the fly. The interface that I saw was pretty simple, and will probably not hold up for long in a real production environment unless they add some real timeline and video editing features. I just don't see people being willing to tweak numbers in some requester to set punch in/out points in clips. This would get tedious real fast. They are still working on the software and met all comments like this with a stock "everything you could want will be in there." They had a pretty impressive demo reel that was running in realtime off storage through the Flyer/Toaster. It was impressive because I thought it was a videotape they were playing for a few minutes before I realized what was really happening. Everything still needs TB-corrected inputs, although once you have digitized a clip with the Flyer, you can feed it to the Toaster with no further correction. They said the Flyer will be available in the fall. Charlie --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 4 Apr 1994 05:27:53 -0700 Message-Id: <199404041227.FAA19374@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: mirrors-reflections Status: RO X-Status: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) writes: > >I recently did a picture that had two mirrors facing each other, with the >camera slightly off center between them. The idea was to get the looking into >infinity type image (a friend of mine claims to have seen god while doing >this in the bathroom one night)... anyways, I was only able to get eight >recursive reflections. What do I have to change to increase this? LightWave 3.1 limits the maximum recursion depth for each pixel to 16 rays, so you would expect to see up to eight images of one mirror in the other. The maximum depth will probably be made adjustable in future versions. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 29 Mar 1994 15:59:53 -0800 (PST) In-Reply-To: <7B90940396@scs.unt.edu> from "Ron" at Mar 25, 94 05:05:57 pm X-Content-Length: 1671 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: kdthomas@netcom.com (Kim Thomas) To: LightWave@bobsbox.rent.com Subject: Re: NAB Convention Status: RO X-Status: I too was impressed with the Aladdin from Pinnicle, though there included 3D software (a cutdown version of Topas) is no challenge to Lightwave. I also found it amusing for NewTek to consistantly be touting "D2" when the ouput from the Flyer is the same old composite that we've all come to know from the Toaster. The Flyer is an interesting idea, though the version at NAB was obviously extremely preliminary. I was dissapointed to not hear ANY news of a new version of Lightwave (I was told to expect something in September, but wanted to hear more, like all of the amazing new features its supposed to have). I did spend some time watching all of the 3D software demos at the show, and I thought the most impressive was SoftImage. The inverse kinematics with the muscle deformations was very easy to setup and created some amazing movements/motions. I was also impressed with Caligari Truespace and Animation Master (formally known as Playmation, I program I've had a love/hate relationship with since the beginning). Animation Master will not show up on the Amiga, but Caligari Truespace is supposed to. AM does have inverse kinematics, but no muscle deformation (at least they didn't show it). Caligari Truespace has lattice deformations, which is a pretty impressive modelling/animation tool that I'd love to see in Lightwave. Overall, the show wasn't as interesting as last year, with a lot less small developers present. And it was fun running into different developers of software/hardware that I've written about in AnigaWorld and Desktop Video World (fortunetly I didn't run into anyone that I had said anything bad about ;). DT --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 30 Mar 94 13:22 BST-1 Message-Id: <memo.772682@cix.compulink.co.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: zorlac@cix.compulink.co.uk To: LightWave@bobsbox.rent.com Cc: zorlac@cix.compulink.co.uk Subject: Max Polygons (was USGS dataset conversions) Status: RO X-Status: On Mar 26th 1994, Doug Brooks wrote: >>> Remeber LW has a max polygons per object around 40,000 > >>Not as far as I know. I think you are running out of memory. I am nearly >>certain that I have single objects that are well over 60K polys. There >>is also a setting for max polygons which I believe trades memory for >>keyframes. Check it out. The maximum number of polygons on one object in lightwave is 65535. The object file format allows one unsigned word for the number so you can have 0xFFFF polygons (65535). If you go above this number, strange things start happening. For example, go to the modeller and make a flat plane with 181 sections in the X and Z directions (make it out of triangles) and you will have 65522 polygons. export it to the Layout and it will appear properly. If you make the same plane but with 182 sections in both directions you will end up with a plane containing 66248 polygons which appears fine in the modeler but when you export it to the layout, the bounding box will be the correct size BUT it will only show the first 712 polygons because the polygon count has wrapped over the 'magic' 65535 number.... this problem kept me occupied for a while, i can tell you.... :( steve ---------------------------------------------------------------------------- zorlac@cix.compulink.co.uk | Steve Loughran, | A4000/040@25Mhz 2Mb CHIP 16Mb FAST, Apprentice Lightwave Freak, | 2.1Gb SCSI Drive, Video Toaster 4000, Millennium Interacive Ltd, | Lightwave, Imagine, Essence, Vista, Cambridge, | AdPro.. anything &'ve missed? England. | | ---------------------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 30 Mar 94 10:02:15 MST In-Reply-To: In reply to your message of SAT 26 MAR 1994 10:27:00 MST Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: "Patrick T. Rutledge III" <IHP4@utep.bitnet> To: <Toaster@bobsbox.rent.com> Subject: Re: Networking Amigas Status: RO X-Status: Try Pnet or Dnet.. they use the parallel or serial ports. Pnet is much faster.. and all you need is a special cable that you can make for a few bucks.. and the software is freeware. --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 30 Mar 94 11:07:39 EST Message-Id: <940330160738_555063.0_FHI69-1@CompuServe.COM> Reply-To: Toaster@bobsbox.rent.com (Mailinglist 'Toaster') From: "Chris Devine, SLM." <cdevine@rgbcorp.mhs.compuserve.com> To: <toaster@bobsbox.rent.com> Subject: Re: Networking Amigas Status: RO X-Status: > Hi all. I was wondering if anyone has attempted networking 2000s or 4000s > together to use for more storage space. We have the Toaster 4000 and a > couple of Amiga 2000s that we'd like to use in networking with the 4000. > Any ideas how this can be done? > > > Randy Cadwell > NDSU Extension Communications > Video Production Assistant > 418 IACC Building > Fargo, ND 58105 > rcadwell@ndsuext.nodak.edu > Voice(701)237-7953 Fax(701)237-7897 > At RGB we are having good luck using Envoy and TCP/IP on a Novell net. We can use Envoy for Amiga<->Amiga, and TCP/IP (ftp, rlogin etc.) for other systems. If you use Novell and have repeaters, stay away from Oxxi's Amiga Client Software, as we could never get it to work and Oxxi was too busy to get it to fix it. Email me if you have any questions. Thanks, Not your average "Sick Little Monkey", Chris Devine RGB Computer & Video, Inc. cdevine@rgbcorp.mhs.compuserve.com --- The Video Toaster Mailing List --- Articles to: Toaster@bobsbox.rent.com | The NEW Graphics BBS Requests to: Toaster-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: Toaster-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 94 08:32:26 PDT Message-Id: <9404051532.AA25454@zimmer.CSUFresno.EDU> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bill_mills@csufresno.edu (Bill Mills) To: LightWave@bobsbox.rent.com Subject: Re: Re Lightwave PRO Status: RO X-Status: >Thanks for the answers. I've got the Toaster installed in >my A3000T now and it is "partially" working. I have it >connected to an SVGA monitor and part of the switcher screen >on the left is not proper. To really get this machine working >(just really for Lightwave) I am told I need an RGB monitor >(more memory since I only have 1M chip 4M Fast) and a >preview monitor. >Being new to the Amiga world (I used to like PCs <GRIN>) where >are good places to get : > >RGB monitor (which kind?) >memory >preview monitor > >Anything else I need to run Lightwave? > >Thanks. >Earl Surprise, you already have an RGB monitor! SVGA monitors are RGB separated. Using the De-interlaced output on the 3000 (the VGA style video plug as opposed to the 23 pin video plug) you should have no problems monitor wise. Depeding on the sync rated your SVGA monitor can handle, it may not be able to handle 15KHz -non-interlaced Amiga programs, but off the top of my head, I can't think of one serious (non-game) program, other than Emplant which forces itself into a non-interlaced mode. What do you mean by the Switcher display is 'Not Proper'? As for RAM, you'll want 'all that you can afford' for lightwave. The static cilumn ZIPs that the 3000 uses are becoming quite scarce. If you can's locate any, you might look into a Zorro-III (Not Zorro-II, Zorro-III cards are 32 bits wide, for the A3000 and A4000, Zorro-II are for the A2000 and are only 16 bits wide, the bottleneck could slow yyour system way down) memory expansion cards which can accept SIMMs which are readily available. As for the preview monitor, any color NTSC composite monitor will work there. You may use the same type you are using for your program monitor. My first serious Toaster based production was on a 3000T with a VGA monitor. I thought I was living the high life, looking at a toaster screen that didn't flicker! Not to menation that that documentary wowed the folks at my local PBS station. The wanted to know when the University had upgrated to 'that high-end digital equipment'. They were floored when I told them I did it at home with Hi8 and a Toaster :-) Good Luck... -Bill Mills Bill_Mills@CSUFresno.edu --------------------------------------------------------------------- (=====) Corinthian Media Services Video | | | (209)277-8150 Multimedia | | | 2562 N. Dewey Ave. Touch Screen Info Centers | | | Fresno, CA 93722 Production/Consultation | | | (=====) This is a guest account, CMS is not affiliated with CSUF --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 1 Apr 94 8:20:12 CST Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: imagine@email.sp.paramax.com (Imagine Mailing List), lightwave@bobsbox.rent.com (Lightwave Mailing List) Subject: Plans to PAR? Status: RO X-Status: I sent a message to Dave White at DPS, but haven't gotten a reply as yet. With all the talk of non-linear systems coming out for the Amiga (Flyer, DB32), are there any plans for the PAR board/software to be redesigned to work non-linearly? It sure would be nice to be able to produce realtime transistions between various scenes. Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A4 drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 1994 01:51:01 -0400 (EDT) In-Reply-To: <9403291847.AA21078@sfsuvax1.sfsu.edu> Message-Id: <Pine.3.89.9404060148.A18925-0100000@explorer> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: KABOOM-rest to be entered later <kaboom@clark.net> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: WaveLink (?) Status: RO X-Status: On Tue, 29 Mar 1994, Jeff Walkup wrote: > > Is anybody using WaveLink? (Multi-CPU interface for LightWave from > Axiom). I've read the ads in VTU, but would like to hear from someone > using it. Is it valuable? Would it be worth it for only 2 Toasters? > What is the "modified ParNet cable" - and could I run one about 200 > feet(!)? > > Hmmm, for that matter, since it's a "Parnet" cable, can you even use > more than two Toasters? From my experience with Parnet, you can only > connect two, since each only has one parallel port.... > > Do you have to copy all the objects/bitmaps/scene files to each CPU, or > just the scene files, or what? > > -- > Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > Get an aditional parallel port for each unit in chain --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 30 Mar 94 21:54 BST-1 Message-Id: <memo.776321@cix.compulink.co.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') From: dbarnard@cix.compulink.co.uk To: lightwave@bobsbox.rent.com Cc: dbarnard@cix.compulink.co.uk Subject: Re(2): PAR & Panasonic decks? Status: RO X-Status: Pete Nofel <aa794@cleveland.freenet.edu> said: > I've been suffering under two AG-1960s for the past couple of years and > unless the AG-1970s are an order of magnitude better [and I doubt they > are], save your money or get a loan for a better machine. I've found that > quality drops drastically with each generation on the 1960. So much so tha > picture noise is quite noticeable just one generation down. This is a problem with SVHS in general, chroma bandwidth is no better than ordinary VHS... <yuck> > Save your money and get the AG-7750 S-VHS deck. It's more expensive, bu > why invest in a PAR and a Gb drive and then output to a cheesy deck? > You might also look into 3/4" equipment. The cost is about on par with > the high-end S-VHS decks, but we've been very pleased with how well the > image quality holds up with each generation. I'd strongly recommend using at least U-Matic SP if you want to do professsional work, quality is considerably superior to S-VHS, especially when the picture has strong colours. Even better, why not look at the new Sony UVW series BetacamSP machines ? The top of the range model costs about the same as the 7750 (in the UK at least) and will record from your PAR without loss of quality. >--- Dave ---< --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 05 Apr 1994 10:57:17 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Extrude Along A Path Status: RO X-Status: > > >I've scoured the LW manual, gone thru LW PRO, Maybe I'm missing >something. Is there a way to extrude an object along a path? Imagine >had that great feature, and I cant belive LW dosn't support it. I believe what you're looking for is in one of the MACRO options. Check there! ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 1994 13:33:49 -0400 Message-Id: <199404051733.AA22370@europa.eng.gtefsd.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: apalmer@europa.eng.gtefsd.com (Arthur M. Palmer) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: WaveLink (?) Status: RO X-Status: >Is anybody using WaveLink? (Multi-CPU interface for LightWave from >Axiom). I've read the ads in VTU, but would like to hear from someone >using it. Is it valuable? Would it be worth it for only 2 Toasters? >What is the "modified ParNet cable" - and could I run one about 200 >feet(!)? I purachased WaveLink this past Saturday, and spent a fun-filled Sunday afternoon raging at Axiom and the injustices of life. At present, I can't tell you if it might be valuable, because it doesn't work! Parnet seemed to work fine, but WaveLink kept telling me LightWave wasn't started. After several re-boots, Toaster and LightWave restarts, WaveLink and Parnet restarts (get the idea?) I finally stopped and sent a scathing FAX to Axiom. I'm still angry, as my follow-up calls go to an answering machine, with no return call from Axiom. _IF_ WaveLink would work, it might be worth the investment. I thought so, at least before buying it. I'm not quite so sure at present. The startup sequence is very rigid. You have to start the Toaster, then Parnet, then WaveLink. Somewhere in there, start LightWave. I don't believe the cable (which is only ten to twelve feet) is modified. The documentation says Parnet has been "improved". Also, its very doubtful you could run the parallel cable 200 feet. Your error rate would kill Parnet. Redmond Cable was listed as having 12 and 25 foot cables for under $30.00. > >Hmmm, for that matter, since it's a "Parnet" cable, can you even use >more than two Toasters No >Do you have to copy all the objects/bitmaps/scene files to each CPU, or >just the scene files, or what? Everything has to be available on both the server and client. Axiom provides a "SceneMover" program which works as effectively as WaveLink. It chokes trying to transfer an Image named (None), which was not in my scene file. Right now, I'm very frustrated with Axiom and their apparent cavalier attitude. Perhaps my opinion will change if they actually do something. ================================================================ | Paul Palmer (aka Arthur M. Palmer) GTE Government Systems | | apalmer@europa.eng.gtefsd.com Federal Systems Divison | | (703) 818-4487 (301) 977-4103) Chantilly, VA 22021 | ================================================================ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 94 21:33:51 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Hierarchical problem Status: RO X-Status: > Having a weird problem with LW 3.1. Am trying to convert a human > hierarchical model, can set up all parent/child relationships with > no problem. _But_ when I try to scroll thru the list in the Scene > requester it crashes the machine every time. When I get near the > bottom of the list it stops scrolling, can still drag the slider > but no response, then 1 or 2 mins. later the guru pays a call. > There are 74 objects. Any ideas? Care to send it up so we can try it out? I wouldn't mind loading it into mine to see if it'll crash too. Was this a converted object, and how was it converted? TIO does some funky things sometimes, as does every conversion program, I guess. You might just attach the file to a message to me if you like, send it to me at the address on the tag. Alan Chan Graphics/Animation Design Vision Video Systems Alan.Chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 17:52:27 -0500 (EST) In-Reply-To: <9403290724.AA09644@sfsuvax1.sfsu.edu> from "Jeff Walkup" at Mar 28, 94 11:24:26 pm X-Content-Length: 1335 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tommy Kuei-che Hwang <thwang@ecn.purdue.edu> To: LightWave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: > Instead of spending a LOT of money for tons of RAM, or for a > single-frame deck (I couldn't recommend S-VHS for S.F.C. anyway), you > might look at the PAR board. You'd end up spending about the same > amount of money either way (give or take a few hundred), but the PAR > will give you MINUTES (many) of real-time playback. The quality is much > better than HAM and when it's done rendering, it DONE, ready to be > recorded to tape in a few seconds. If time is no concern, how about that "Flier" product by NewTek? I have neve seen it, but I think it is suppose to be very good too. > It's being done, but with custom versions of LW & Modeller. I don't > think the released versions are capable of it. Hopefully (hint hint) > they will release the PicassoII versions for everybody to enjoy when > they get them done (hint hint hint). Skip that, I just want to be able to run LW as I turn on my Computer and have the choice of selecting monitor type! Everytime I run LW, I need to click on the Video Toaster icon and then reboot and then click on the Video Toaster icon again and wait about 4 minutes for switcher to start up. That is not to mention the precious RAM that I looses just by starting the switcher! I do not like (nor want the hassel of) to get LightRave, but I am getting steamed as is. -TKH '94 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 31 Mar 1994 13:59:02 -0800 (PST) In-Reply-To: <199403281543.AA10467@ariel> from "student-relations.memst.edu!brian" at Mar 28, 94 09:39:34 am X-Content-Length: 1969 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: kevin@mav.com (Kevin Bagley) To: LightWave@bobsbox.rent.com Subject: Re: mirrors-reflections Status: RO X-Status: > > > Date: Wed, 23 Mar 94 10:19:47 PDT > > Reply-to: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') > > From: sylvan@outb.wimsey.bc.ca (Sylvan Korvus) > > To: LightWave@bobsbox.rent.com > > Subject: mirrors-reflections > > > I recently did a picture that had two mirrors facing each other, > >with the > > camera slightly off center between them. The idea was to get the > >looking into > > infinity type image (a friend of mine claims to have seen god while > >doing > > this in the bathroom one night)... anyways, I was only able to get > >eight > > recursive reflections. What do I have to change to increase this? > > > I hope you know you are testing the accuracy of lightwave when you > do this. In other words there is a limit and you might have found it. One > thing you could do is a bit map to simulate more reflections. > Brian@student-relations.memst.edu I am surprized that the number of reflections / refractions is not settable in lightwave. This is a useful feature in Rayshade, since you can greatly speed test renderings by setting this value to 1. Also, when rendering highly refractive objects with many surfaces i.e. complex refractions, lightwave seems to break down. I tried creating a diamond and rendering it from a fairly close up viewpoint. Besides taking forever (something like 12 hours) to render, the result was not true to life. Rather than real refractions, the result was mottled. These are minor complaints. Overall I am very pleased with Lightwave. P.S. I am disapointed to see us 2000 owners being abandoned with the ToasterPaint upgrades. I've owned my system for a little over a year and already it is being bypassed. _____ Kevin Bagley kevin@mav.com 206-743-6659 NSS 32881 )___) _ _ _ Quote for the day: "I Hate Computers!" _/___) (_(__(_)_/_)_ Disclaimer: I don't think, therefore I am not. ______________/ (I think!) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 4 Apr 94 11:18:49 PDT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Carl English <carle@microsoft.com> To: LightWave@bobsbox.rent.com, LightWave@bobsbox.rent.com Subject: Re: NAB? NAB? NAB? Status: RO X-Status: I talked to the guy at the DPS booth at NAB, and this is what he said when I aked him the same question: Uhhh, no plans right now. He said they still wanted to concentrate on being a great single frame animation recorder. There was a bit of a subtext. I think they are finding that the IDE interface is keeping them from adding the kind of storage they really need to have a credible NLE solution. Most of the really big, fast drives out there are SCSI, and I don't think (I could be wrong) that you can chain multiple drives on an IDE system. The Flyer has 3 SCSI-2 ports, so you can chain up to 21 big ol' drives... plus, it has 2 video outputs, so you can drive DVE units, like the Toaster, with dual video input signals. Charlie Does anyone know if DPS has any plans to expand the PAR board and software so that it can work non-linearly? It sure would be nice to save a number of animation sequences and then provide transistions between them. I haven't asked them yet. If I get a moment, I'll call and ask. Does anyone know now what their plans are? Dale --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 4 Apr 94 23:08:27 PDT In-Reply-To: <9404011641.AA12479@vincent2.iastate.edu>; from "Michael A Wilson" at Apr 1, 94 10:41 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: Problem with OLD Lightwave Status: RO X-Status: Michael A Wilson writes: > We are running on an A2000 with 8 Megs of fast RAM and 1 Meg of Chip, > under 1.3 of the OS (can't upgrade that because this version of the Toaster > won't work with it). The "about" box in Lightwave and Modeler says that > they are version .93. You should be able to get at least LightWave version 1.05 - not quite sure about Modeller but would guess you could get 1.0. We had the same problem here at San Francisco State U. and while NewTek didn't send a new manual, they did send a disk with a newer LightWave.fp and Modeller.fp. For free... that was years ago. Well, it's still running like that to this day: A2500/030 8M fast, 1M chip, OS 1.3, Toaster 1.0. They use it daily for CG and Paint. Ask NewTek tech if someone there can find a disk with those old versions (1.05 & 1.0) lying around. LightWave 1.05 at least adds Bounding Box previews, which will be much(!) faster. -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 4 Apr 94 23:09:04 PDT Message-Id: <9404042309.1.8575@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: PAR and antialiasing... Status: RO X-Status: Ray Cronise writes: >I would be interested in having a couple of you with a PAR test-render a >few frames from scenes you have and let me know if this generally applies >to the Lightwave/PAR or just to my particular scene.... I had a 5:30 render drop to 2+ mins, but no AA, no motion blur. <wah!> GREAT tip though! >Thanks... Thank YOU! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 4 Apr 94 23:09:20 PDT Message-Id: <9404042309.2.8575@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: NewTek NAB - Video Toaster Flyer Status: RO X-Status: >On Wed, 23 Mar 1994, Mark Swain wrote: > >> is good (D1 no), but still great for most off-line editing. Lightwave >> animators now have D2 quality real-time play back wity CD sound at not >> much more than the other Digital Disc Recorders out (The Par and others). ^^^^^^^^^^ This is sillly. PAR= $1600+HD =approx $2400 Flyer= $3995 w/o disks Maybe if you're working for Collossal Pictures this is not much, but once you get the drives for the Flyer it looks a lot more like TWICE as much. The good reason to get the flyer is painless, one-stop animation AND SOUND. If you're not doing sound, forget it. ^^^^^^^^^^ >> swain@colossal.com *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 94 09:20:20 EDT Apparently-To: lightwave@bobsbox.rent.com Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Balance is the Ki <combar_curt@dneast.enet.dec.com> To: lightwave@bobsbox.rent.com Subject: Re: Re Lightwave PRO Status: RO X-Status: Earl writes: >Being new to the Amiga world (I used to like PCs <GRIN>) where >are good places to get : > >RGB monitor (which kind?) >memory >preview monitor Earl, I have an Idek 5017 17 inch RGB monitor which is well-suited for the Amiga (Creative Computers sells them for the Amiga) but I do not currently have an Amiga! Want to buy it? I need a PC monitor. Mint Condition - $850 If anyone is interested, send me mail: combar_curt@dneast.dec.com Curt Combar The Binary Group --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 1994 09:19:35 -0700 Message-Id: <199404051619.JAA16976@mail.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: shf@netcom.com (Stuart Ferguson) To: LightWave@bobsbox.rent.com Subject: Re: Problem with OLD Lightwave Status: RO X-Status: Modeler 0.93 !? You're using obsolete software, you know. I would upgrade if I were you. My guess would be "iffparse.library" has gotten trashed. This came in the Toaster installation, since it was not a standard part of the OS at the time. However, it might not be getting reinstalled when you run the install script a second time since it may check for it's existence before copying it again. You can also replace this file with one from any system 2.0 or greater Workbench. Other libraries used by Modeler are the following (although this is for version 3.0 -- I can't tell you about 0.93 (!)): layers, intuition, graphics iffparse, mathffp, mathtrans The console device is also used, but not for loading objects. Hope this helps - Stuart --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 05 Apr 94 12:22:59 EDT Message-Id: <9404051223.aa04772@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > Does anyone have sparks (I assume many of you do) ? > If so, could you please tell the tale (first impressions, current opinion, > likes, dislikes, etc...) ? I have it. Just did a review on it for LightWave Pro. Nice program, quite powerful. Using the program is a little non-intuitive at first and the interface is not extremely helpful. But once you get the basics down, its pretty easy. It capable of all sorts of cool effects like flocks, bursts, trails, disintegrations, fountains, swirls, rain, snow, etc... %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 05 Apr 94 12:34:14 EDT Message-Id: <9404051234.aa04845@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Problem with OLD Lightwave Status: RO X-Status: > Modeler refuses to load any object. The > system puts up a "Software Failure" alert and when I reboot, It gives > me a Guru Meditation of 0000003, which I interpret as a 68000 > address error. I have seen this happen when the iffparse.library is replaced with something other than the one shiped with the Toaster. But since you said you reinstalled the software, I'm not sure what the problem is. > The "about" box in Lightwave and Modeler says that they are version .93. I didn't think 0.93 shipped with anything but beta units. Release should have been 1.0 which was followed up shortly with 1.05 for bug fixes and a couple enhancements. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 05 Apr 1993 10:20:06 -0600 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Matt Mower <MATTMO@wordperfect.com> To: LightWave@bobsbox.rent.com Subject: PAR and antialiasing... -Reply Status: RO X-Status: Hi Ray, I thought your information was very interesting. I went home and tried rendering one frame from an animation that I was doing just the day before. Here are my results: Rendering frame 190 from a 270 frame animation. Medium res, low antialiasing, adaptive set to16, no refraction Saving as RGB. Should there be a difference in RGB vs. Framestore? Render time 22 minutes Rendering frame 190 High res, no antialiasing, no refraction Saving as RGB Render time 33 minutes. I have been saving to Work: instead of the Par drive and then I convert the frames to the Par drive as a complete set. I didn't know if this would make a difference. Matt --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line On Mon, 28 Mar 1994 rcadwell@ndsuext.nodak.edu wrote: > > We have an extra 2000 around and was wondering if anyone has any > ideas for networking it as an external hard drive for our Toaster > 4000. Is this possible, and if so,...how. Thanks. > > > Randy Cadwell > NDSU Extension Communications > Fargo,ND > rcadwell@ndsuext.nodak.edu > (701)237-7953 > . > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Requests to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > Administrivia: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > To gta some use form the A2000, you can get LIGHTRAVE to assist in rendering There is also a parallel hookup by AXIOM (cant REM prog nam) that will network the two systems (less than $170 retail). There is also Matt Dillon's SerNet and ParNet onaout every BBS which will link the two. It allows you to use all the hardware from either end. You wont get AGA display on the A200 though. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 94 11:23:00 BST Message-Id: <9404061023.AA01343@behemoth.anat.ucl.ac.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: charles@anatomy.ucl.ac.uk (Charles King) To: LightWave@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > > Does anyone have sparks (I assume many of you do) ? > > If so, could you please tell the tale (first impressions, current opinion, > likes, dislikes, etc...) ? > > Thanks. > Alex. Well, I've been using a SparcStation Classic and an IPC for 18 months and, to be honest, their only advantage is that they run Unix and are easy to network. If you wan to run graphics, forget Sun, at least for the moment. Sun is bringing out a decent graphics board, but it's still expensive. When considering the amount of good development tools available on the Mac and Amiga platforms, and the dearth of them on Suns, you'd be a fool to switch. If you *need* speed and Unix (remeber that Unix absorbs a large part of your system's resources), buy an SGI. If you don't need Unix, but need fast rendering, look at the PowerPC, or the various renderfarm network systems/boards available. Charles King --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 1994 18:36:37 -0400 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: af741@cleveland.freenet.edu (John E. Gray) To: LightWave@bobsbox.rent.com Subject: Re: Problem with OLD Lightwave Status: RO X-Status: Trying to load any object whether from the Phonebook or created by us causes the crash. Lightwave, however, works normally and can load and render objects without a problem. We can even go into Modeler, create an object (all in one sitting, of course), save it off, and render it in LightwaThe problem only occurs with Modeler loads. If memory serves me right, this was a problem with an earlier version of the IFF.LIBRARY. You don't by chance have a DCTV also, do you? I remember that the DCTV install disk replaced the IFF.LIBRARY with an older version that crashed modeller loads. Try replacing this library from your original OS disks. I hope this helps. John Gray --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 5 Apr 94 22:26:15 PDT Message-Id: <9404052226.1.9419@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Raptor/Screamer Status: RO X-Status: Andrew Tanguay writes: .......... >up to MIPS and DEC Alpha based machines. The Raptor will really cruise, but a >more sensible configuration would be a pile of DX2's. ^^^^^^^^^ Please expound on this statement, I'd really like to know why. >Andy Tanguay >at1639s7992@sycom.mi.org Screamernet is all well and good, but you'd think they would have also given us something to netware Amigas together too. <sigh> *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 94 12:58:16 -0500 Message-Id: <9404061758.AA12939@matisse.ppco.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jackie@matisse.ppco.com To: LightWave@bobsbox.rent.com Cc: jackie@matisse.ppco.com Subject: A3000 Status: RO X-Status: Earl asked about RGB and preview monitors and memory. If you are just interested in this for LW, your cheapest, best solution is one 1084S monitor. For LW, you don't need a preview monitor. Run a cable from Toaster program out to the 1084S's composite in. In RGB mode the 1084S will show the LW interface. Pushing a button to put the 1084S in to composite mode displays the rendered picture. If you plan on using the switcher, then a good alternative for a preview monitor would be an RF converter and a cheap TV (B&W or color). Or, you could get a second 1084S monitor. (Refurbished ones are under $200) As for the 1 MB chip memory, I believe all 3000's were shipped with the 2-meg Agnus. To get 2 MB of chip RAM, you need to move 1 MB of your fast RAM to another location on the mother board. You will still want to add as much fast RAM as you can afford. As for where to purchase your Amiga products, if you don't have a dealer near you (WHO DOES??), you will need to mail order. Buy an issue of the Amiga World magazine as most of the major mail order outfits advertise in it. Jackie Pope Phillips Petroleum Company 570 Plaza Office Building Bartlesville, OK 74004 (918)-661-9557 email: jackie@ppco.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 06 Apr 94 12:37:45 EDT Message-Id: <940406163744_76004.1763_DHI88-1@CompuServe.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: John Foust - Syndesis Corporation <76004.1763@compuserve.com> To: <lightwave@bobsbox.rent.com> Subject: Cross-platform LW Status: RO X-Status: To: >internet: lightwave@bobsbox.rent.com With recent NAB discussion of LightWave, Raptors and ScreamerNet, I'd thought I'd add my two cents... Corrections freely accepted. The Raptor box shown at NAB was about the size of four to six clone PC tower cases glued together. We're talking medium-sized 'fridge, bigger than that little 'fridge you had in your dorm room, as wide as a rack-mount and as high as your belt. The Raptor box contains two motherboards, one for each R4400. In the current configuration, there is no multi-processor board, no shared memory: the processors each run their own copy of MIPS WinNT. I believe they use EISA slots. They are connected by Ethernet, they each have their own TCP/IP address. (WinNT includes TCP/IP.) Each uses a 200 meg drive for WinNT and swapping, not NTFS but FAT. They talk to the Amiga via CBM's AS225 TCP/IP software. I suppose they could use AmiTCP someday, too. Today's pre-release ScreamerNet (as shown at NAB, or used at seaQuest, etc.) has hard-coded TCP/IP machine names for the Amiga and Screamer board(s), meaning it's not easily added to a system that's already using TCP/IP. Render requests are placed in a directory on the Amiga, directory listings are gathered via 'ftp', files are grabbed via 'rcp'. Although this mechanism may not be optimal, file transfer (in seconds) does not add up to a significant chunk when balanced against render times (in minutes.) Obviously, a portable, GUI-less LightWave render engine exists. It's the code that's compiled for WinNT MIPS for ScreamerNet. The ScreamerNet press release claims they're going to release it for Intel and Alpha WinNT, too, but I don't know of anyone who's seen those versions. For roughly $15,000, you get a roughly 15 times rendering speed increase with the Raptor. I did not have a poor opinion of the Raptor before the show, but my opinion of it grew at NAB. I think it will make sense for some render houses. I spent some time with the DeskStation guys at NAB. They seem like a very reputable and savvy company. They're not chip zealots, they just want to provide top horsepower in reasonable configurations at good prices. They're OEMs who wrote their own BIOS and designed a motherboard for the MIPS chips. The Raptor is one of many market opportunities they have, it's not their sole product. NewTek's original Screamer pricing was not based on DeskStation's price quotes. I think DeskStation's pricing includes the two licenses of WinNT, but it does not include ScreamerNet, which NewTek listed at $1995, and it wasn't clear if that included CBM's AS225 TCP/IP either, which sells for about $150. And you'll probably want a VGA monitor for it, too, and a switchbox to share the video, keyboard and mouse. On the other hand, some people would be happy with less than 15 times improvement. I see people buying extra Toasters, WaveLink and heaven forbid LightRave in order to get LightWave rendering on spare machines at the *same* speed or more likely *slower* speeds than they're getting on their primary LightWave box. I've sometimes thought that it would make sense for NewTek to make a 32-bit DOS version of the LW render engine. This would run on any 386-or-better PC, avoid the cost of WinNT both in software and sixteen wasted megs of memory consumption. I'm guessing a 486/66 would bring at least a 2 to 3 times improvement in render speed, maybe more because compiler code generation is better over there. With a PC network, you could add horsepower incrementally, you benefit from its economy of scale and rapid improvement, and there's a known commodity market for selling the boxes when you're done. The 32-bit DOS version could rely on the system of TCP/IP or shared filesystems for file exchange, under Novell or LAN Manager. Or they could even design a portable Ethernet scheme that could be used independent of TCP/IP or whatever, using NetBIOS and SANA. On the other hand, NewTek and customers would be faced with greater tech support hassles, fighting PC clones, DOS conflicts and memory managers. Not to mention piracy. For that matter, the portable LW render engine could be running on SGIs, Power PC, Macs, Linux, whatever. There are companies who put R4000-class chips on boards for the PC. And the Raptor already runs the MIPs version of the POV raytracer. Very quickly, I hear. And LightWave doesn't do a lot of fancy GUI, so a pure PC version might not be far off. Portable render engines bring other problems, too. If 3D users become more dependent on third-party plug-ins like Essence, then they'll need to be ported to the other environments, too. Autodesk announced an SGI version of their 3D Studio render engine at NAB. If you don't know, their standard PC 32-bit executable also functions as a GUI-less render engine when it doesn't find a dongle. (Hey, now there's an idea for NewTek.) It relies on any shared filesystem for net rendering. 3DS users are more heavily dependent on the third-party IPAS plug-ins, so they're going to face this porting problem, too. And rumor has them releasing 3D Studio for WinNT in the next release a year from now... and maybe they're looking at the Raptor, too. DeskStation claims they deliver more horsepower than comparable SGI hardware. Of course, they don't have a geometry engine, but these GUI-less renderers don't use it. WinNT brings other features. There's a nifty freeware NFS server for WinNT called "SOSS," or the Son of Sam Server. Combined with the NFS client software in CBM's TCP/IP, this lets you mount any PC drive as a volume on the Amiga side. (The reverse is not true, there's no way to mount the Amiga drives as PC drives, unless you find some NFS client software for the PC and you can live with the quirks of the Amiga NFS server software.) This includes any drive visible because of LAN Manager, meaning any shared drives on any other system under WinNT, Windows for Workgroups, or even under DOS with the NET.EXE provided with Windows for Workgroups. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 94 20:13:58 +0300 Message-Id: <9404061713.AA01974@libra.math.tau.ac.il> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: hermelin@math.tau.ac.il To: lightwave@bobsbox.rent.com Subject: Flyer + Status: RO X-Status: Hey Guys! I read Harv's msgs with the NewTek press releases (Thanx!), and I'm very pleased with it generally :). Some questions bother me: 1. As a long time Toaster acquaintance, and a life time Isarel resident, the question arises: Will the FLYER support PAL? Please, Newtek, think of the rest of the world! You've got USA, you've got Japan, now conquer Europe! Don't you need a second jet? A tenth Porsche? ( I feel better now :) 2. Is the FLYER a card that could be added to the existing Toaster systems? Is the $3995 a Toaster+Flyer price, or is it just the FLYER? And, lastly, a trivial fact: Check out your LW-config file for 3.1, and note the last line in it. And I quote: ScreamerCPUs 4 This LightWave works on the screamer! Wow. hermelin@math.tau.ac.il --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 1994 20:09:13 -0500 (CDT) X-Content-Length: 315 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: mstone@sashimi.wwa.com (michael l. stone) To: lightwave@bobsbox.rent.com Subject: ftp sites help Status: RO X-Status: can someone PLEASE give me a list of ftp sites that would have raytraced .jpg images done in lightwave or 3dstudio. also any known sites for dxf,iob,3ds mesh files would be GREATLY appreciated. its a jungle out here in the graphics medium... thanks so very much in advance!! mstone@sashimi.wwa.com mike stone --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 94 0:23:35 CDT In-Reply-To: <9403302036.AA15279@netmail2.microsoft.com>; from "Carl English" at Mar 30, 94 11:09 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: cascade@merle.acns.nwu.edu To: LightWave@bobsbox.rent.com Subject: RE: Raptor/Screamer Status: RO X-Status: > or scenes) ported to run on NT. It is native MIPS code, and they said > that they will bring out native versions for other CPUs as well. What > does this mean to you? It means you can pay (if memory serves > correctly) $1995 for an 8-station version for ScreamerNT. I don't > remember if that's 8 CPUs or 8 physical boxes with an indeterminate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > number of CPUs each. If it's the latter and you had enough money, you ^^^^^^^^^^^^^^^^^^^ > could conceivably end up with 16x8 = 128 CPUs rendering your lightwave > animations. Which would be pretty cool. If it's the former, it would > still be pretty cool. Personally, I think they should just charge the > same price and let you do anything you want. > > Charlie > If I understand correctly, doesn't the $1995 pricetag include only the software and licences to run on 8 CPU's? If it does indeed include hardware, sign me up for a truckload! Jeff Kott --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 1994 23:33:42 -0700 Message-Id: <199404070633.XAA11010@netcom9.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Toasterpaint upgrade Status: RO X-Status: Kevin Bagley said: > P.S. I am disapointed to see us 2000 owners being abandoned with the > ToasterPaint upgrades. I've owned my system for a little over a year > and already it is being bypassed. According to Lee Stranahan, who is in close contact with Newtek's Prez, the upcoming TPaint upgrade *will* work on the Amiga 2000. In addition, the Toaster Flyer will also work on the A2000, even with the old T2000 card. I am saving my pennies for the Flyer (that's a lot of pennies)! Lee also mentioned that the aforementioned software upgrade will not be available until after the Flyer ships (sometime in the fall). Now all I need to do is start making money from this expensive hobby! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 6 Apr 1994 21:47:27 -0700 (PDT) In-Reply-To: <0097C61D.2755B066.10960@CVAX.IPFW.INDIANA.EDU> Message-Id: <Pine.3.85.9404062127.A25925-0100000@netcom11> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Extrude Along A Path Status: RO X-Status: On Sun, 3 Apr 1994, RenderMan wrote: > > > I've scoured the LW manual, gone thru LW PRO, Maybe I'm missing > something. Is there a way to extrude an object along a path? Imagine > had that great feature, and I cant belive LW dosn't support it. > > So if anyone has ANY ideas, PLEASE! post them. Or if you can point out > where in the manual I can find it, let me know. Maybe i'm looking too > hard. If you are using LW 3.1, it's called Rail Extrude. Put a spline in a background layer, line up a flat poly at the beginning of the spline in the foreground layer and extrude away! JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 1994 8:48:46 -0400 (EDT) Message-Id: <940407084846.5eb3@ids.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Zach Williams <ZACHWS@ids.net> To: Lightwave@bobsbox.rent.com Subject: Super-logo Status: RO X-Status: Hello All, I was wondering if anyone has any suggestions on how to make a flying text logo that leaves a "stream" behind it. I'm trying for the same effect used in the opening credits for the Superman movies. I vaguely recall some article describing a technique (maybe in VTU) but can't seem to dig it up. I've fiddled with really long motion blurs but I lose the sharpness of the object. Any ideas? Zach Williams Precision Imagery --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 07 Apr 1994 09:15:52 -0400 (EDT) Message-Id: <01HAVZKQVOKM000MY9@ACS.EKU.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: AISTERWI@eku.acs.eku.edu To: LightWave@bobsbox.rent.com Subject: Anim Files Status: RO X-Status: Lightwave is great. Wish I'd have discovered the Amiga years ago. Haven't had the old PC on in weeks ;) When I create an animation with my Toaster 2000 board (A3000T) and Lightwave 3D it says that I can't play it back unless I've got a Toaster 4000. Is there a way to play it in the workbench with other software? Or must I create the RGB images and put them together somehow? Earl --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 07 Apr 1994 09:05:06 -0500 (CDT) Message-Id: <01HAVZ5MPHNM8WY0E7@ctrvax.Vanderbilt.Edu> Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: COTTERMJ@ctrvax.vanderbilt.edu To: LightWave@bobsbox.rent.com Subject: Lighting Status: RO X-Status: I would like to simulate a flash of light at the end of my animation. I have tried a number of ways but have had no luck. Basically, I am flying over a planet surface and into a "star". I have used different light types and played with the ambient light levels...nothing works. What am I missing. I'm using the toaster 4000,LW 3.1 on an A2000. Any suggestions? Michael Cotter Learning Technology Center Vanderbilt University cottermj@ctrvax.vanderbilt.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 94 07:45:50 CST Message-Id: <9404071345.AA00fhi@stereo.uucp> In-Reply-To: <m0poFJT-0000mpC@ndsuext.nodak.edu> (from plains!ndsuext.nodak.edu!rcadwell) (at Tue, 5 Apr 1994 14:01:51) Organization: Organization? Who's Organized!?! No-Return-View-To: jones@stereo.uucp (Scott A Jones) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: stereo!jones@plains.nodak.edu To: LightWave@bobsbox.rent.com Subject: Re: Networking Amigas -Reply Status: RO X-Status: On Apr 5, rcadwell (rcadwell) wrote: > > > The fastest, cheapest and easiest is to get on to Compuserve or Genie, etc. and look for a program called ParBench. This is the workbench installable version of ParNet. This will allow you to conn> ect your A2000 to any other Amiga via the serial po rt. It will allow you to mount the icons from the "netted" computers on either or both workbenches. comp" comp > > > > I have used it an been very happy with it. > > > > Good luck. > > > > Matt > > > > PS The documentation included with ParBench will explain how to build the custom cable that is needed. > > > > > I 'm not in Compuserve and doubt if my company will pay for a > membership. Anyway of getting this as a public domain program on a > disc? > > I can not understand why anyone would refer some to Compu-Serve or Genie when they are already connected to the internet.. You best bet is to FTP to wuarchive.wustl.edu The file you are looking for is more than likely in /systems/amiga/aminet/comm. If you cant find it there, try this rlogin archie.sura.net -l archie Once connected to the Archie server, enter "prog parnet" Archie will then search it's database for every occurrance of parnet and report back to you what it finds. It will tell you the ftp site that the files is on and the directory that it lives in... Hope that helps... Scott A Jones _____________________________________ ____________________________________ | ____ | | | / \ | I Tried MS-DOS once.... | | \____ ____ ___ __ ___ __ | But I didn't Inhale! | | \ / /__ /__> /__ / \ |------------------------------------| | \____/ / /___ / \ /___ \__/ | !uunet!plains!stereo!jones | | | jones%stereo@plains.nodak.edu | |_____________________________________|____________________________________| --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 1994 11:12:32 -0500 (CDT) Message-Id: <940407111233.20402c62@ssl.msfc.nasa.gov> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: CRONISE@ssl.msfc.nasa.gov To: LightWave@bobsbox.rent.com Cc: CRONISE@ssl.msfc.nasa.gov Subject: Re: WaveLink (?) Status: RO X-Status: :I purachased WaveLink this past Saturday, and spent a fun-filled Sunday :afternoon raging at Axiom and the injustices of life. At present, I can't :tell you if it might be valuable, because it doesn't work! Parnet seemed :to work fine, but WaveLink kept telling me LightWave wasn't started. After :several re-boots, Toaster and LightWave restarts, WaveLink and Parnet :restarts (get the idea?) I finally stopped and sent a scathing FAX to Axiom. :I'm still angry, as my follow-up calls go to an answering machine, with no :return call from Axiom. Sorry you has so much trouble Paul. I also got wavelink on Saturday and it installed fine on my machine (2000/040/16mb ram/2mb chip and a second 2000/030/8mb/ 2 mb chip). I start toaster/lightwave on both machines, actually lightrave on the second (sorry allen :) ), and then start Parnet. It boots and gives a small error due to the floppy drive (something like error 209...) and then it works fine. You can then start wavelink. >Do you have to copy all the objects/bitmaps/scene files to each CPU, or >just the scene files, or what? :Everything has to be available on both the server and client. Axiom provides :a "SceneMover" program which works as effectively as WaveLink. It chokes :trying to transfer an Image named (None), which was not in my scene file. This is not the case. You don't need the scene file, objects, or images on both machines. Wavelink asks you where to find the scene file on the host machine and then transfers it over to the client. It doesn't actually write the scene to disk, but loads it into lightwave. I only have a 120 Mb disk on my client machine and am rendering all of the images over parnet to the PAR. There is a bug in the version of ParNet distributed with Wavelink and Axiom is aware of it. It occurs when you have lots of images (or sequences) in a scene-unfortunately I did. For some reason the custom version chokes on large files. They advised me to install a regular version of ParNet. You should be able to find it on a bulletin board somewhere. After installing the regular version it worked flawlessly for the last 4-days. As for scenemover, it is a beta-program that they weren't even sure that they should release. You have to run it from the cli after doing a "stack 10000" command. The one problem is that it prefers to move all objects, etc.. to the scene file at the remote location. Axiom indicated that it would be fully released with documentation soon. Ray Cronise Cronise@ssl.msfc.nasa.gov Biophysic Branch Space Science Laboratory (205) 544-5493 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 1994 10:54:36 -0700 (PDT) Message-Id: <Pine.3.05.9404071036.A29450-b100000@olympus.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Grayland/Welch Prod <mwelch@olympus.net> To: LightWave@bobsbox.rent.com Subject: RE WaveLink Status: RO X-Status: Like Arthur Palmer I also spent the weekend messing with a new copy of Wavelink. The documentation is weak, but eventually I got it to run. In my case, since my main machine is a slow 4000 with a PAR, and my "old" machine is a hot rod 2000 w/040. It decreased my rendering time by more than 65% So in my case it was worth the modest price ( about $100 street ) I paid for Wavelink. To get it to run I first start the toaster on both machines and enter Lightwave. Return to the workbench on my server ( the 4000) using the Amiga-M command from within Lightwave, and start my PAR. Set up the project in PAR as usual. Return to the workbench from PAR, again using Amiga-M. Start the ParNet host on the server machine. Go to the workbench on the client machine, leaving Lightwave running, (Amiga-M) and start the ParNet client. You should get a message indicating that the server is connected. On the server I again enter Lightwave, and Since I'm using a PAR I assign the RGB files to the DDR: volume under the record menu. Return to the workbench (Amiga-M) on the server and start Wavelink server. Start Wavelink Client on the other machine. Load the appropriate scene on the Server interface. Make sure your options are correct ( sequential is checked for PAR ) and hit render. It's convoluted, with plenty of room for O.E. but it usually works. On the question of cable length I called Axiom and they said 25' was the practical limit. Longer and you get data errors. Good Luck. Mark Welch Grayland/Welch Productions 310 Lincoln St Port Townsend, WA 98368 (206) 385-1189 mwelch@pt.olympus.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 07 Apr 94 17:03:21 EDT Message-Id: <9404071703.aa01746@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Extrude Along A Path Status: RO X-Status: > >I've scoured the LW manual, gone thru LW PRO, Maybe I'm missing > >something. Is there a way to extrude an object along a path? Imagine > >had that great feature, and I cant belive LW dosn't support it. > I believe what you're looking for is in one of the MACRO options. Nope, just read up on rail extrude. Much nicer than Imagine's extrude to path. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 1994 20:44:25 -0500 (EDT) In-Reply-To: <199403292359.PAA14929@netcom8.netcom.com> from "Kim Thomas" at Mar 29, 94 03:59:53 pm X-Content-Length: 614 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: cismsrx@gsusgi2.gsu.edu (M. Scott Reichardt) To: LightWave@bobsbox.rent.com Subject: Caligari Status: RO X-Status: Hello Kim... Out of curiosity is this a female or a male. A male friend of mine is named Kim as well. Anyway I was wondering if the new version of Caligari has Raytracing incorporated into it. The old version was just an environment renderer and it was actually slowere than raytracing in Lightwave, The modeler is by far it's strength... Also you should check out a program called Real 3d which has very powerful modeling features which use B-spline messhes for very free-form smooth objects..... if you'd like to rrespond to me please do at the following account matsmrx@gsusgi2.gsu.edu Thanks --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 1994 22:43:20 -0400 Message-Id: <199404080243.AA69564@dirac.scri.fsu.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jason Sackett <sackett@dirac.scri.fsu.edu> To: LightWave@bobsbox.rent.com Subject: retina bbs, LW quest Status: RO X-Status: hello all, does anyone know the new macrosystems retina BBS number? about LW, has anyone had regular crashes on bringing up velocity curve? (using 3.1 on T2000) what could cause this? it occured repeatedly... reboot ... try ... crash ... reboot ... ad nausium. thanks, jason Date: Thu, 7 Apr 94 23:11:05 EDT Message-Id: <9404080311.AA00n7g@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: LightWave@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: No replies so far. I receieved Sparks yesterday and I have to say that it is the most confusing piece of software/manual combination I have ever seen. These guys wrote what seems to be a very powerful program but those docs suck eggs. Anyway, I am going through the tutorials, trying to make sense of whatever information is thrown the reader's way and will get back to you in a week re. my conclusions. Alex. : :Alex, if you could forward any reviews you get to me I would :appreciate it. Thanks. : :> Does anyone have sparks (I assume many of you do) ? :> :> If so, could you please tell the tale (first impressions, current opinion, :> likes, dislikes, etc...) ? :> :> Thanks. :> Alex. : :==================================================================* :* Ron Huebner Internet:HUEBNER@SCS.UNT.EDU* :* Center for Instructional Services * :* University of North Texas, Denton, Texas * :* LOUD PIPES save Lives! * :==================================================================* : --- The LightWave 3D Mailing List --- : Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS : Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 :List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 08 Apr 94 09:39:05 EDT Message-Id: <940408133904_76004.1763_DHI89-7@CompuServe.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: John Foust - Syndesis Corporation <76004.1763@compuserve.com> To: <lightwave@bobsbox.rent.com> Subject: Re: 3D ROM ??? Status: RO X-Status: To: >internet: lightwave@bobsbox.rent.com pringle@holly.cuug.ab.ca (Greg Pringle) writes: > I find it very annoying that some companies are profiting off other > people's hard work by charging such outrageous prices for PD material. You can buy public domain collection discs from many companies... sometimes they're just as simple as a snapshot of a hard disk from a BBS or an Internet site. No index, no manual, no organization, and you're lucky if you get a jewel box for the CD. Is that worth $50? In the case of the Syndesis 3D-ROM, we'll gladly send a free copy of the disc to anyone who has a model included in our collection. This offer is in place for our next disc that will be released this summer. If you would like a *free* copy of the next 3D-ROM, just contact me for a submission form so you can send us a 3D model of your own creation. If we use it in the next disc, we send you a free CD, no questions asked, no charge at all. For our first volume of the 3D-ROM, we rendered all the models, made thumbnails, made a cross-referenced manual, built descriptions of all the models. We estimate there's at least a man-year of effort in the project, not to mention additional capital expenses of production, marketing, tech support, etc. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 8:44:47 CDT In-Reply-To: <9404042309.2.8575@cup.portal.com>; from "Jeric@cup.portal.com" at Apr 4, 94 11:09 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: NewTek NAB - Video Toaster Flyer Status: RO X-Status: |>On Wed, 23 Mar 1994, Mark Swain wrote: |> |>> is good (D1 no), but still great for most off-line editing. Lightwave |>> animators now have D2 quality real-time play back wity CD sound at not |>> much more than the other Digital Disc Recorders out (The Par and others). | ^^^^^^^^^^ | | This is sillly. | | PAR= $1600+HD =approx $2400 | | Flyer= $3995 w/o disks | | | Maybe if you're working for Collossal Pictures this is not much, but once |you get the drives for the Flyer it looks a lot more like TWICE as much. | | The good reason to get the flyer is painless, one-stop animation | AND SOUND. If you're not doing sound, forget it. | ^^^^^^^^^^ I'd like to hear more about the sound part (pun not intended). Does it include a sampler, and sound editing tools on par with the Sunrise 516 card? Or is it designed just to play back, with some mixing and syncing tools, the sound and video together? Dale --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 00:30:38 PDT Message-Id: <9404080030.2.23002@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Modeler font problem Status: RO X-Status: A well known bug causes some problems w/Modeler on some specific fonts. Is there a cure for the FONT to get around that bug? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 09:40:43 PDT Message-Id: <9404081640.AA19325@yoyo.sybgate.sybase.com> X-Content-Length: 511 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexb@sybase.com (Alex Burmester) To: LightWave@bobsbox.rent.com Subject: PAR questions.... Status: RO X-Status: Since a few people on this list seem to have PAR's, I was wondering if any of you have written any arexx scripts using ADPro 2.5 to create wipes, effects, rotoscoping etc... I'm recieving a PAR today and these are things I plan on doing. If any of you PAR owners want to use it for more than a single frame recorder, send me email and perhaps we can share ideas and arexx/adpro knowledge. Of course since most of you have toasters as well, wipes on the PAR probably aren't an issue. Alex. alexb@sybase.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 08 Apr 94 12:23:00 BS3 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Adriano <MRXIM@brufba.bitnet> To: LW List <lightwave@bobsbox.rent.com> Subject: Scanline vs Raytrace Status: RO X-Status: Hi there , from the 3DS list: Jari Ketola writes: > ...because scanline is not really capable of creating photorealistic > images. 1. Scanline is perfeclty capable of generating photorealistic images when *properly* coupled with a raytracing. 2. Pure Raytracing is no more capable of creating photorealistic images (cf. radiosity, light scattering, caustics etc, etc ...) than scanline is. 3. The day 3ds becomes a pure raytracing and you will find out that you need 10 days to render any reasonably-sized scene, you might reconsider. - Mgix! ________________________________________________________________________________ Emmanuel Mogenet <mgix@krainte.jpn.thomson-di.fr> Wei-Chi & Trash Code Art Politically Incorrect since February 5,1975. Fast Bikes! <.^.> PGP Key on Request. MIME Groked. "You like it? Decompile it!" --oOO-V-OOo-- -------------------------------------------------------------------------------- --- The 3D Studio Mailing List --- Articles to: 3dstudio@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: 3dstudio-request@bobsbox.rent.com | +1 908/469-0049 List Problems: 3dstudio-admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Please Note: Allow 7 days for your unsubscribe request to be processed. And other person wrotes: From: Purple Tiger <grantb@autodesk.com> To: 3DStudio@bobsbox.rent.com Subject: Raytracing vs Scanline (was Re: 3DS R4 on WinNT?) ketola@tolsun.oulu.fi (Jari Ketola) writes: > Still about R4... Is it still going to be just a scanline or > are they going to make it a real raytracing software? It would > be very nice, because scanline is not really capable of creating > photorealistic images. This isn't a comment about the future feature set or even the future platforms for R4. I disagree that scanline renderers cannot create photorealistic renderings. I strongly disagree that ray traced renderers are better at creating photorealistic renderings. I have, in the ten years I've been looking at computer graphics, seen more scanline generated photorealistic images than ray traced. I have certainly seen more seconds of videorealistic scanline images than raytraced. Photorealism is a very nebulous term. To be truely real, one would have to model in great detail the physical scene from material characteristics, atmosphere, and the wave nature of light. Neither scanline or ray-tracing does this. Neither rendering algorythm, by itself, guarantees photorealism. Never the less, photorealistic images are created on a fairly frequent basis using both techniques. How do they do this? It's done like any other visual art form, with technique, patience and trial and error. Almost all of them require detailed modeling, complex texturing (bitmap and procedural), careful lighting control, and clever image processing. I contend that scanline renders are better at doing this than raytracers because they much, much faster which allows for more complex scenes and better texturing. The added speed allows for more trial and error refinements of a scene, giving the artist more tries at getting it right. Yes, there are optical effects a ray tracer can do that a scan line can't. But how important are they to the realism of a scene? > Jari Ketola Grant Blaha --- The 3D Studio Mailing List --- Articles to: 3dstudio@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: 3dstudio-request@bobsbox.rent.com | +1 908/469-0049 List Problems: 3dstudio-admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Please Note: Allow 7 days for your unsubscribe request to be processed. What do you think about it? Scanline reflections are good? Maybe LW will become even faster (LW 4 includes it?) Somebody could explain me if LW needs RayTrace becouse of the quality? Thank you very much (sorry my mistakes , English isn't my native language) Adriano de C. Santos (TV Bahia - Salvador - Bahia - Brasil) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 10:30:48 PDT In-Reply-To: <199403312252.RAA24436@cn.ecn.purdue.edu>; from "Tommy Kuei-che Hwang" at Mar 31, 94 5:52 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: Tommy Kuei-che Hwang writes: > > Skip that, I just want to be able to run LW as I turn on my Computer > and have the choice of selecting monitor type! Oh, you want RTG (Re-Targetable Graphics). Welcome to the club! Problem is, it will take a major re-write of AmigaDOS to accomplish that, there's not much any 3rd party can do about that. The best they can do is re-write their own s/w to support each and every graphics card out there. Right now, the PicassoII is the only one (AFAIK) that Allen H. is working on. These things take time and money to develop, and you'be got to be sure that you'll get some return on such an investment before you'll plunge into it. The Picasso seems to be the most widespread, at least in the US, right now. (Maybe the Retina is a close second?) > Everytime I run LW, I need to click on the Video Toaster icon and then > reboot and then click on the Video Toaster icon again and wait about 4 > minutes for switcher to start up. Why do you have to reboot and run it again? Why does it take 4 minutes? It takes about 20 seconds to get from WB to LightWave on the T4000, if you load the "GetSmall" project and save it as the default. Which, by the way, will save you lots of that RAM you mentioned. (If you only use LW, you can even erase all the Effects from disk, and save a lot of space there.) -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 00:31:10 PDT Message-Id: <9404080031.1.23002@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: WaveLink (?) Status: RO X-Status: Paul Palmer writes: > >I don't believe the cable (which is only ten to twelve feet) is modified. The >documentation says Parnet has been "improved". Also, its very doubtful you >could run the parallel cable 200 feet. Your error rate would kill Parnet. >Redmond Cable was listed as having 12 and 25 foot cables for under $30.00. Redmond Cable just today sold me a 25 foot PARNET cable. Total cost including sales tax = $39.xx. I'd like to take this opportunity to tell you guys that Redmond Cable is terrific! They've had every Amiga cable I've ever needed, and are quite knowledgable about the Amiga. My cable is a work of art. There was even an Amiga Whirled in the bathroom! The lady there said "The Amiga has been a very good thing for us." Support Your Cable Makers! Palmer) GTE Government Systems | *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 7 Apr 94 18:46:56 PST Message-Id: <9404080246.AA024ov@nesbbx.rain.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: The_Doctor@nesbbx.rain.com (Michel J. Brown) To: LightWave@bobsbox.rent.com Subject: Re: Networking Amigas Status: RO X-Status: In <m0plOja-0000mTC@ndsuext.nodak.edu>, rcadwell@ndsuext.nodak.edu writes: > > We have an extra 2000 around and was wondering if anyone has any > ideas for networking it as an external hard drive for our Toaster > 4000. Is this possible, and if so,...how. Thanks. > Try using ParNet. Its freely distributable, and the cable is a modified 25 wire serial cable plugged between two Amiga parallel ports. Transfer rates are around 50kbps and you can even remotely control the keyboard and mouse from your other Amiga using NetKeys. If you want, call Tenex, and they'll set you up with a turnkey setup for real cheap (like $30). Good luck, and keep those Amigas working! TTFN! Virtually yours, Michel --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 1994 02:54:45 -0700 Message-Id: <199404080954.CAA15039@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: mirrors-reflections Status: RO X-Status: kevin@mav.com (Kevin Bagley) writes: > >I am surprized that the number of reflections / refractions is not >settable in lightwave. This is a useful feature in Rayshade, since >you can greatly speed test renderings by setting this value to 1. I believe I mentioned in a recent posting to the list that this option is planned. >Also, when rendering highly refractive objects with many surfaces >i.e. complex refractions, lightwave seems to break down. I tried >creating a diamond and rendering it from a fairly close up viewpoint. >Besides taking forever (something like 12 hours) to render, the result >was not true to life. Rather than real refractions, the result was >mottled. It's possible that the object wasn't constructed properly for ray tracing. Each surface that a ray passes through changes the index of refraction, so to be perfectly accurate, the outward-facing polygons should have a surface with the refractive index of diamond, and each of these polygons should be paired with an inward-facing polygon whose surface has the refractive index of air (or whatever material the ray would then be entering). This is real easy to do in Modeler - just copy the diamond to another layer, flip the polygons by hitting the f key, change the surface name, and then paste this copy back onto the original (followed by a merge points if you want). With fully defined transitions, you should get accurate results (complete with total internal reflection where appropriate). A good example is the Kiki/shot glass image I made for the 2.0 release, which I checked against the reflection and refraction of the real shot glass that I modeled. - Allen Hastings --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 94 04:50:46 MST Message-Id: <9404091150.AA0037s@meta.burner.com> References: <9404052226.1.9419@cup.portal.com> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jkrutz@meta.burner.com (Jamie Krutz) To: LightWave@bobsbox.rent.com Subject: Re: Raptor/Screamer Status: RO X-Status: In article <9404052226.1.9419@cup.portal.com> Jeric@cup.portal.com writes: > > Screamernet is all well and good, but you'd think they would have > also given us something to netware Amigas together too. <sigh> > Indeed. Allen, care to comment? Since it will now be possible to run multiple non-Toaster machines for rendering, why can't some of them be Amigas? Or is NewTek going to leave that market to LightRave by default? Best, -Jamie PS. No, I don't have LightRave. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 94 22:08:59 PDT Message-Id: <9404082208.1.724@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Render speed Status: RO X-Status: Howdy, My "Last Zeus" deal died when the board arrived DOA. This machine is my 2nd Toaster/render station. Now I'm trying to decide between a 50 MHZ 030 or a 33 MHZ 040. Which would render faster w/LWave 3.1? Thanks! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! |Film and Video (206)283-3540 * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 1994 00:18:35 -0230 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Colin Stuckless <colins@cs.mun.ca> To: lightwave@bobsbox.rent.com Subject: PAR questions Status: RO X-Status: I've got some questions about the DPS PAR I'd like to get comments on, as I'm about to purchase one, even though I haven't had the opportunity to fully test one myself. First of all - the output. It's a composite RS-170A compliant signal, just like the Toaster, isn't it? Does it have S-Video or component output as well? Secondly - how does one go about keying PAR animations over another video source? Does the PAR have the ability to overlay it's signal, when playing back animations? Or does it require a chroma/luminace key? If it does require a chroma or luminace key, what are people using to get the best results? How can one design a Lightwave animation (to be played on the PAR) in such a way that you can easily key out the background (or any area for that matter)? Something that works as well as the Toaster 4000's ability to play back a med-res overlay anim from the switcher (when using it in an Amiga 4000) would be nice. We don't have an Amiga 4000, nor do we want one... I want the PAR to go in a 3000T, and still be able to overlay my animations onto another video source in a clean, professional manner. And on a budget, of course. :-) Third - What drive is the best to get? I'm looking for the one with the least amount of hassle, and the larger size is not a factor (unless the price difference is minimal). The 'smaller' ~525MB Segate would suffice as far as storage goes, I just want the drive that works the best with the PAR. Can I back up the files (images and animations) on the PAR to a standard scsi tape drive, hooked up to my 3000T's scsi port, using something like AmiBack? Lastly, are animation frames saved directly to the PAR, or need I save them to my scsi drive first, and then transfer them to the PAR later? I assume the PAR understands both the iff24 and Framestore formats. What about lower depth iffs? Can I copy 8 color iffs from DPaint to the PAR? What about using it with the OpalVision? Can I drop the PAR into an OpalVision equipped Amiga and use it to play back frames I've touched up in OpalPaint? How about using it with Imagine in a machine that doesn't have a 24bit card? That'll work too right? The PAR has it's own 24-bit output (ntsc, RS-170A, all that jazz) correct? Thanks in advance. ___________________________________ Colin Stuckless colins@cs.mun.ca Memorial Univeristy of Newfoundland --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 94 2:05:51 EST In-Reply-To: <9404061023.AA01343@behemoth.anat.ucl.ac.uk>; from "Charles King" at Apr 6, 94 11:23 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: quarters@expert.cc.purdue.edu (Jeff Hanna) To: LightWave@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > > Does anyone have sparks (I assume many of you do) ? > > Well, I've been using a SparcStation Classic and an IPC for 18 months and, > to be honest, their only advantage is that they run Unix and are easy to > network. If you wan to run graphics, forget Sun, at least for the moment. > Sun is bringing out a decent graphics board, but it's still expensive. > > When considering the amount of good development tools available on the Mac and > Amiga platforms, and the dearth of them on Suns, you'd be a fool to switch. > > If you *need* speed and Unix (remeber that Unix absorbs a large part of your > system's resources), buy an SGI. If you don't need Unix, but need fast rendering, > look at the PowerPC, or the various renderfarm network systems/boards available. > > Charles King > DOH! I really didn't just see this, did I? Please tell me you were being sarcastic, Charles. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 1994 07:25:46 -0700 Message-Id: <199404091425.HAA09157@netcom9.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: LWPro flag animation Status: RO X-Status: The flag animation in the premiere issue of LightWavePRO is really cool, especially using Fractal Bumps as the displacement texture. There is something I haven't been able to figure out. In order to use Ripples to displacement map a looping animation you use the formula: # frames = wavelength / wavespeed These parameters don't exist when using Fractal Bumps (which produce a more realistic wind motion). I've tried using the X & Y values for texture size and texture velocity in place of wavelength and wavespeed but I still get a jump frame when looping. Does anyone have a solution to this? ----------------------------------------------------------------------- | Brian Dady Video Magic bdady@netcom.com | ----------------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 08 Apr 1994 20:43:02 -0400 (EDT) Message-Id: <9404082043.memo.90828@BIX.com> Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jburgos@bix.com To: lightwave@bobsbox.rent.com Subject: Sreamer Status: RO X-Status: >Currently ScreamerNet consists of two things - a new version of >LightWave for the Amiga that can assign rendering jobs to other >machines, and a version of just the rendering part of LightWave >that is compiled for MIPS R4x00 CPUs. Since the rendering jobs >and data files are transmitted over Ethernet, the Amiga really >doesn't care what type of computer is at the other end, so other >versions of the rendering engine may be included that work on >Intel x86 and DEC Alpha CPUs. I don't think NewTek has decided >how to package these yet. >- Allen I've also tried to call Microsoft for questions on Window NT, but the lines were busy. When I called a software store they had Wimndows NT upg rade for $269 (upgrade from Win3.1). THe box had 12meg Ram min. req. then under thatit said for RISC systems 16meg and a CDROM drive. You interpit this the way you want. I will keep investigating. Jose Burgos "Looking for the better bang for the Screamer" --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 1994 04:42:22 -40962758 (MST) In-Reply-To: <9404051223.aa04772@hubbub.westford.ccur.com> from "Mark Thompson" at Apr 5, 94 12:22:59 pm X-Content-Length: 1554 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > I have it. Just did a review on it for LightWave Pro. Nice program, quite > powerful. Using the program is a little non-intuitive at first and the > interface is not extremely helpful. But once you get the basics down, its > pretty easy. It capable of all sorts of cool effects like flocks, bursts, > trails, disintegrations, fountains, swirls, rain, snow, etc... Well maybe you can help me out then. I'm having a very tough time getting the tutorials to look like anything worth looking at, hehe. I'm referring to the the 3rd Sparks Tutorial - the waving Wand with trails. I created the wand, and gave it a whirling path. I then added a null object, parented it to the wand, and moved it's pivot point towards the tip of the wand. I kept the pivot point a little bit behind the wand so the particles fell behind wand as it moved. Then I keyframed every frame for the null object to create the motion path, and saved it. Finally, I loaded in my 50 randomly generated paticles. Then I go to the Sparks screen and set everything up there. When I render, my particles seem to be spread out too much. How can I keep my particles closer together? Resizing my particles in modeler didn't seem to help too much. Also, what would be the ideal settings in Sparks for this tutorial. My real goal is to eventually be able to create a burning meteor flying leaving a trail of particles behind, but I figured I should get the tutorial to work first hehe. Any help would be greatly appreciated. Thanks, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 8 Apr 1994 19:49:35 -0700 In-Reply-To: Mark Thompson <mark@hubbub.westford.ccur.com> "Re: Sparks review anyone ?" (Apr 5, 12:22pm) Message-Id: <9404081949.aa04979@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Salazar <grover@cyber.net> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Sparks review anyone ? Status: RO X-Status: Mark, I have Sparks also but was dissappointed with the interface. One of my problems is the original object is visible during the whole anim. Even after the points (in fountain or explosion tut) stopped motion the original object was still there in its starting position. Also the motions seemed to stop early for the number of frames requested. A better explaination of how to save scenes and motions. (Like why does it ask for an object when you go to save a scene?) On the plus side, it is fast in figuring out the scene/motions. I got it and Dynamic motion module at the same time and it beats the pants off the DMM. I'm probably going to return the DMM. It just blows up all the time. One other comment about Sparks, it is distr by MacroSystems US :-(. I just haven't got any tech support from them. No fax returns, no real people on the phone and no returned calls. It was the same for the Retina card. Tim grover@cyber.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 1994 10:20:39 -0700 (PDT) In-Reply-To: <Pine.3.89.9404061034.A7414-0100000@calvin.linfield.edu> from "Fred Crowell" at Apr 6, 94 10:43:16 am X-Content-Length: 1475 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: stedman@netcom.com (Scrounger) To: LightWave@bobsbox.rent.com Subject: Re: Toaster 2.0 in A3000? Status: RO X-Status: > ============================================================================== > -- Fred Crowell -- fcrow@linfield.edu -- > ============================================================================== Wrote, recently... > Has anyone tried to install a toaster 2.0 card in an A3000? Our school > is looking into buying such a setup and I am supposed to set the thing > up. Am I going to be able to do it without an arc-welder? Yup. You will, however, need a sheetmetal cutter for a 3000, a hacksaw or nibbler works better on a 3000T. (Note - Most of the professional A3000's I've seen have *already* been hacked for the Toaster - Even if they're not using/own one currently... ;-) Provided again that it's a 2.0 Toaster. The 3.0 toaster has a neat little feature that makes all this cutting irrelevant - Just move the BNC connectors to the lower connector on the Toaster itself... FYI, and anyone else's, all the modification that's required is hacking up the case to clear the top BNC connector on the Toaster. Took me about five minutes on a desktop 3000, 10 on a Tower. A little misc. hardware is nice if feel a need to secure the top of the card to something, but I've never found that necessary. Some people do... ( Me = Ex-Toaster installer for Creative Computers, Lawndale... (Note 'EX'! If you've a beef with Creative (Who doesn't?) send it to them, not me... <grin>)) Misc. Rambling, Scrounger aka stedman@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 94 11:54:34 PDT In-Reply-To: <Pine.3.89.9404061034.A7414-0100000@calvin.linfield.edu>; from "Fred Crowell" at Apr 6, 94 10:43 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: Toaster 2.0 in A3000? Status: RO X-Status: > Has anyone tried to install a toaster 2.0 card in an A3000? Our school > is looking into buying such a setup and I am supposed to set the thing > up. Am I going to be able to do it without an arc-welder? Yes! A pair of tin-snips will do fine. Don't use a hacksaw - you'll splatter tiny bits of metal all over your motherboard (not good). You need to clip about a 3/4" U-shaped hole in the mounting-bracket area. The other solution it to modify the Toaster board. Detach the last BNC (I think it's Input# 1), move it down to the opposite end, reattach it, and run a small wire over from it's previous location. This way is cleaner, but I'd actually recommend snipping the A3000's case, it takes less skill... -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 94 01:19:42 GMT Message-Id: <9404100119.AA00436@tyrell.demon.co.uk> In-Reply-To: <940406163744_76004.1763_DHI88-1@CompuServe.COM> (from John Foust - Syndesis Corporation <76004.1763@compuserve.com>) (at 06 Apr 94 12:37:45 EDT) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jay@tyrell.demon.co.uk To: LightWave@bobsbox.rent.com Subject: Re: Cross-platform LW Status: RO X-Status: > WinNT brings other features. There's a nifty freeware NFS server for > WinNT called "SOSS," or the Son of Sam Server. Combined with the NFS Where can I find "SOSS"? Thanks, Jay@tyrell.demon.co.uk --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 1994 13:58:49 -0700 (PDT) X-Content-Length: 1675 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jamesk@netcom.com (James Knowlton) To: lightwave@bobsbox.rent.com Cc: jamesk@netcom.com (James Knowlton) Subject: ScreamerNet a solution? Status: RO X-Status: I need to render approx. 150,000 frames of animation for a project... I have been considering the purchase of a DEC Alpha Windows-NT box for running ScreamerNet on. I have recently read that DEC may be announcing (within the week) a machine with 4 250-320 MHz CPUs running WinNT. This seems like an ideal machine to provide the kind of performance i'm looking for (1000-1200 SpecFP, or about 100-120 times the speed of an average 040/25). My questions are: When will ScreamerNet be available for purchase (hopefully before August)? Will it be capable of rendering a single frame across multiple CPUs or machines? How much overhead is there in the Toaster->Screamer->Toaster rendering process? How much RAM should I expect to purchase for each CPU? (I was considering 64 each) Is Lightwave/Modeller tied up while the Screamer/NT is rendering a frame or animation? What kind of disk space will I need on the Screamer/NT side? Can multiple Amiga/Toasters work with one Screamer/NT machine queuing up frames as needed? Can the ScreamerNet software interpolate the queue so that if two jobs come in one doesn't have to wait until the other is finished to begin? Is there any limitations I should be aware of before considering a Toaster/Screamer setup for my project? The alternative is to go with SGI and thier Silicon Studio solution. The downside to that is the cost, about twice as much for equivalent hardware. The upside is that the hardware would be available in all phases of the production (modelling, scene setup AND rendering), and the hardware/ software is very mature. Can I expect ScreamerNet to be performing well by august? Thanks. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 94 00:30:21 EDT Message-Id: <9404100430.AA00nge@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: lightwave@bobsbox.rent.com Subject: Mark's lights... Status: RO X-Status: In reference to Mark Thompson's creature.jpg image, how do you obtain the bright floor and wall lights despite the presence of fog ? I started creating this scene, a uuencoded jpeg of which follows but, as you will see, my light panel (see the rectangular panel at centre right) is drowned by the fog which is incidentally set much higher than in your scene. Is that the problem ? Or am I doing something wrong ? Luminance was indeed set at its maximum of 100%. Thanks, Alex. PS: I hope it's not one of those "trade secrets" ;-) ... ------------------------- use uudecode ------------------------------ begin 777 meatPackers.jpg M_]C_X 02D9)1@ ! 0 0 ! #__@!)2&%N9&UA9&4@4V]F='=A<F4L($ENX M8RX@26UA9V4@06QC:&5M>2!V,RXQ+C$@4W5N($%P<B Q," P,#HR.#HT,R QX M.3DT"@K_VP"$ L'" D(!PL)"0D,"PL-$!L1$ \/$"$7&1,;)R(I*"8B)24KX M,#TT*RTZ+B4E-4DV.C]!145%*3-+44M#4#U#14(!"PP,$ X0'Q$1'T(L)2Q"X M0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"0D)"X M0D)"0O_ !$( / !> ,!(0 "$0$#$0'_Q &B !!0$! 0$! 0 X M 0(#! 4&!P@)"@L! ,! 0$! 0$! 0$ ! @,$!08'" D*"Q @$#X M P($ P4%! 0 %] 0(# 01!1(A,4$&$U%A!R)Q%#*!D:$((T*QP152T? DX M,V)R@@D*%A<8&1HE)B<H*2HT-38W.#DZ0T1%1D=(24I35%565UA96F-D969GX M:&EJ<W1U=G=X>7J#A(6&AXB)BI*3E)66EYB9FJ*CI*6FIZBIJK*SM+6VM[BYX MNL+#Q,7&Q\C)RM+3U-76U]C9VN'BX^3EYN?HZ>KQ\O/T]?;W^/GZ$0 " 0($X M! ,$!P4$! ! 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I > have tried a number of ways but have had no luck. Basically, I am flying > over a planet surface and into a "star". I have used different light > types and played with the ambient light levels...nothing works. What am > I missing. > I'm using the toaster 4000,LW 3.1 on an A2000. > Any suggestions? > > Michael Cotter > Learning Technology Center > Vanderbilt University > cottermj@ctrvax.vanderbilt.edu For something like this, I would probably just use either a point or a spot light with a lens flare (just the rays though, not necessarily lense refractions) and set the intensities extremely high. You can set the intensities into the 1000s, which will white out the whole screen. Set it accordingly. Other than that, I'm not too sure of what effect you want to achieve. Later, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 94 21:41:25 EST Message-Id: <9404100241.AA05tmp@sycom.mi.org> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: at1639s7992@sycom.mi.org (Andrew Tanguay) To: LightWave@bobsbox.rent.com Subject: Re: Raptor/Screamer Exp Status: RO X-Status: In Email on Tue, 5 Apr 94 22:26:15 PDT, Jeric@cup.portal.com wrote: >Andrew Tanguay writes: > >.......... >>up to MIPS and DEC Alpha based machines. The Raptor will really cruise, >but a >>more sensible configuration would be a pile of DX2's. > > Please expound on this statement, I'd really like to know why. > Well, if you have one Raptor with two MIPSs working their brains off and one of them dies or fries, the thing is completely out of comission for a while. And I don't Know about you but I can't afford to be doing NO rendering. With a small network, if for some reason you fry a DX2,DX4, or Pentium machine in a network of say 3 or 4, you only lose a 1/4 or 1/3 of your rendering capability. Plus, you can run down to the "corner store" to get replacement parts. You can't do that with a Raptor. We have found here recently that the Pentiums are getting WELL within reason. And get this, recently I heard that the 60Mhz Pentium will perform Floating Point calculations at 5 to SIX times the speed of a DX2/66. For most people, big deal, for rendering it IS a big deal. You can get a PCI60 Mhz, 16Mb,540M HD, for starting a 3K, that's pretty good bang for the buck up against the DX2 or DX4. Andy Tanguay at1639s7992@sycom.mi.org Animagic Farmington Hills MI -- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 02:38:36 -0700 (MST) Message-Id: <Pine.3.89.9404100221.A7592-0100000@id1.indirect.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: 3D Job Market Status: RO X-Status: Here's a question for all of you entrepreneurs in the 3D field. I've had the idea of starting a 3d graphics business for some time now, but I'm having a hard time getting started. I've got an Amiga 4000 with a Toaster 4000 and I'm currently looking at a PAR for output. I'm getting pretty experienced now and have a couple of high quality still frames. These were intended to be animations but at 11 hours per frame that's a bit unrealistic. How did most of you all get started? Did you make demo tapes first to hand out? Also what is the average pay for a job. I know it always depends on the complexity of the job, but what's a good guideline to go by? I'd really appreciate any help and suggestions as to what I should work on next. Thanks, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 9 Apr 94 09:24:30 EDT Message-Id: <9404091324.AA00nij@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: LightWave@bobsbox.rent.com Subject: Re: Networking Amigas -Reply Status: RO X-Status: :On Apr 5, rcadwell (rcadwell) wrote: : :You best bet is to FTP to wuarchive.wustl.edu :The file you are looking for is more than likely in :/systems/amiga/aminet/comm. : ftp merlin.etsu.edu cd aminet/comm/net get ParBENCH31.lha It sits there and awaits your commands (if not already done). Alex. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 08:37:03 -0700 (PDT) X-Content-Length: 1015 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gate@netcom.com (ViSiOnArY Gfx) To: LightWave@bobsbox.rent.com Subject: palette,screamer etc Q's Status: RO X-Status: Is there a way to have a custom palette for lw? The reason i ask is that im doing all the gfx for a new up coming PC game on my amiga and i always have to render out to 16mil then scale,convert etc to our game palette. It would be nice if I could chose a custom palette for lw to render to. Any ideas,suggestions commets? My .2 about the screamer net. There are several good machines to choose from. Im thinking about 2 machines first a power PC 604 or some HP workstation. Both are in the process of porting winNT over to there machines i think HP has a working copy but im not sure when and IF it will be released. Any1 have any ideas how to create a nuclear mushroom cloud explosion? For the intro to our game they want me to create such an effect. For those of you who have seen crash and burn intro for the 3d0 they want something like that. How were the explosions created in B5? BTW.. ne1 going to Siggraph 94? I am.. Steve Tietze VisioNary GFX Apogee Software.. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 94 09:19:13 MST Message-Id: <9404101619.AA00389@meta.burner.com> References: <01HAVZKQVOKM000MY9@ACS.EKU.EDU> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jkrutz@meta.burner.com (Jamie Krutz) To: LightWave@bobsbox.rent.com Subject: Re: Anim Files Status: RO X-Status: In article <01HAVZKQVOKM000MY9@ACS.EKU.EDU> AISTERWI@eku.acs.eku.edu writes: > When I create an animation with my Toaster 2000 board (A3000T) and > Lightwave 3D it says that I can't play it back unless I've got a > Toaster 4000. Is there a way to play it in the workbench with other > software? Or must I create the RGB images and put them together > somehow? You can't use NewTek's AGA animation previews since you don't have AGA. But there are a variety of ways to create preview Amiga HAM animations. I render the frames at low res, then use ImageFX to create the animation. You can speed it up by using MakeAnim7. Play it back with ViewTech (sp?). If you use left-amiga-m to get to the workbench from Lightwave, the animation will even go out of the Toaster's preview output and you can record it to tape to show clients (make sure the Amiga's RGB port is terminated by connecting a 1084 or putting resistors across the red, green and blue lines - I forget the value of resistors you need). The quality is adequate for previews. Along with a few final quality rendered stills it's good enough for getting a client's approval before final rendering. Hope that helps, -Jamie --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 12:45:08 -0700 (PDT) X-Content-Length: 300 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: adamchry@netcom.com (Adam Chrystie) To: lightwave@bobsbox.rent.com Subject: Animating noise Status: RO X-Status: Is there any way to animate fractal textures so that the patterns appear to swirl arround with energy?? I used to do this on Imagine with essence. Right now I try to use morph surfaces in lightwave and the results are far from good. Can anyone offer some advice?? Adam adamchry@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 94 09:12:08 MST Message-Id: <9404101612.AA00384@meta.burner.com> References: <199404070633.XAA11010@netcom9.netcom.com> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jkrutz@meta.burner.com (Jamie Krutz) To: LightWave@bobsbox.rent.com Subject: Re: Toasterpaint upgrade Status: RO X-Status: In article <199404070633.XAA11010@netcom9.netcom.com> bdady@netcom.netcom.com (Brian Dady) writes: > > Kevin Bagley said: > > > P.S. I am disapointed to see us 2000 owners being abandoned with the > > ToasterPaint upgrades. I've owned my system for a little over a year > > and already it is being bypassed. > > According to Lee Stranahan, who is in close contact with Newtek's Prez, > the upcoming TPaint upgrade *will* work on the Amiga 2000. In addition, > the Toaster Flyer will also work on the A2000, even with the old T2000 > card. I am saving my pennies for the Flyer (that's a lot of pennies)! > Lee also mentioned that the aforementioned software upgrade will not > be available until after the Flyer ships (sometime in the fall). > Another way to go, _available now_, is painting and image processing _directly on the Toaster's frame buffer display_ via ImageFX 1.5 and the ToasterFX add-on (from GVP and Bird's Eye Software, respectively). Just picked up ToasterFX last night, and it works. Loads and saves framestores (and a large variety of other image file formats). It gives me all the power of ImageFX with all the color resolution of the Toaster framebuffer. It's a powerful combination, especially if you don't have AGA and are out of slot space for another graphics card. It's _much_ better for producing video graphics than rendering approximations on ECS screens. I can see what I'm doing now! I first saw ToasterFX at NAB a year ago, and Kermit, one of the designers of ImageFX, just clued me in that it was finally shipping. The manual says it also works on A2000s (but it does require 2 megs of chip ram). Best, -Jamie --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 94 12:52:08 PDT In-Reply-To: <9404082043.memo.90828@BIX.com>; from "jburgos@bix.com" at Apr 8, 94 8:43 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) To: LightWave@bobsbox.rent.com Subject: Re: ScreamerNet Status: RO X-Status: A > >versions of the rendering engine may be included that work on > >Intel x86 and DEC Alpha CPUs. > > >- Allen Looking thru Microtimes I see 60Mhz Pentiums and 100Mhz 486's. Which of these would be faster for ScreamerNet? Is the 486 version available now, or will it be soon? And would the 486 version work on the Pentium, or do you need a "Pentium" version? [Also, can someone help me sort out the mess of different 486-types available, ie DX, DX2, DX4? Which is really faster, a DX/50 or DX4/75 or DX2/100?? Reply privately if you feel the need to.] -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 15:39:52 -0600 (CST) Message-Id: <01HB0JIBRB0YB6278Z@utxvms.cc.utexas.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: MJIANG@orange.cc.utexas.edu To: lightwave@bobsbox.rent.com Subject: Multiple Rail Extrude??? Status: RO X-Status: hey guys, I'v been trying to get Multiple rail extrude to work. and I'm having very litttle success with it. Ther manual dosn't really explain it very well. like how exactly the curves affect the final shape. Also, the Oriented and Scaling options don't really seem to do what they're suppose to. And when I put 1000 for the Strength, it actually made my monitor Flash and Click!! like when VGA monitors change modes. Except I have a 1084S!! I guess it could have been just my imagination. ;-) Anyways, it crashed the machine pretty hard. So if anyone knows how to use this command, Pleeeeeease let me know. MJ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 20:00:35 -0700 Message-Id: <199404110300.UAA16876@netcom9.netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Anim Files Status: RO X-Status: Earl (AISTERWI@eku.acs.eku.edu) said: >When I create an animation with my Toaster 2000 board (A3000T) and >Lightwave 3D it says that I can't play it back unless I've got a >Toaster 4000. Is there a way to play it in the workbench with other >software? Or must I create the RGB images and put them together >somehow? Get yourself a copy of the shareware program Rend24. It can be found on any of the Aminet FTP sites, on Fish disks, and just about any other public domain/shareware library. This program (written by Thomas Krehbiel) in its latest incarnation (revision 1.05) has a nice graphic user interface and a myriad of options you can play with. You must render in RGB format (doesn't work with Framestores), but if you are short on hard disk space, you can run Rend24 in the background where it will convert each file as it is rendered, and then delete it. You simply end up with the animation file if you do it that way. You can create HAM animations along with many other formats. Brian Dady >> Video Magic << bdady@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 22:16:43 -0700 (PDT) X-Content-Length: 355 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: adamchry@netcom.com (Adam Chrystie) To: LightWave@bobsbox.rent.com Subject: Animating Clouds Status: RO X-Status: I posted this message again because my first message seemed like it was lost in virtual space...so here goes again. Is there any way to animated fractal noise textures to make an effect that resembles time lapsed photography? I did something like this with Imagine and essance..So how do I do it on Lightwave 3.0??? Adam adamchry@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 02:49:00 -0400 Organization: CRS Online (Toronto, Ontario) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: CRSO.LightWave@canrem.com To: lightwave@bobsbox.rent.com Subject: Re: New questions - TAKE 2! Status: RO X-Status: >Problem is, it will take a major re-write of AmigaDOS to accomplish >that, there's not much any 3rd party can do about that. The best they >can do is re-write their own s/w to support each and every graphics >card out there. Right now, the PicassoII is the only one (AFAIK) that >Allen H. is working on. These things take time and money to develop, >and you'be got to be sure that you'll get some return on such an >investment before you'll plunge into it. The Picasso seems to be the >most widespread, at least in the US, right now. (Maybe the Retina is a >close second?) According to Allen, the graphics board support for LW is generic ie. you should be able to run it on any board including the Picasso II. He also mentioned that the latest test version of LW has the ability to show surface previews ala Electric Image, 3D Studio etc. You get to see a sample sphere rendered with the selected surface attributes. Very Cool! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 10:08:14 -0700 (PDT) In-Reply-To: <01HAVZ5MPHNM8WY0E7@ctrvax.Vanderbilt.Edu> Message-Id: <Pine.3.85.9404131014.A17971-0100000@netcom8> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Lighting Status: RO X-Status: On Thu, 7 Apr 1994 COTTERMJ@ctrvax.vanderbilt.edu wrote: > I would like to simulate a flash of light at the end of my animation. I Put a lens flare in the middle of the frame and ramp it up to a high intensity using an envelope when you want the flash to occur. JG --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 10:05:48 -0700 (PDT) In-Reply-To: <940407084846.5eb3@ids.net> Message-Id: <Pine.3.85.9404131047.A17971-0100000@netcom8> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Super-logo Status: RO X-Status: On Thu, 7 Apr 1994, Zach Williams wrote: > I was wondering if anyone has any suggestions on how to make a > flying text logo that leaves a "stream" behind it. I'm trying for the same > effect used in the opening credits for the Superman movies. I vaguely > recall some article describing a technique (maybe in VTU) but can't seem > to dig it up. I've fiddled with really long motion blurs but I lose the > sharpness of the object. Any ideas? Zach, Make the sides of the text a differennt surface and stretch the text out really far. make the sides transparent and perhaps luminous. You can stretch the logo during the course of the anim to create the trails. JG --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 10:18:05 -0700 (PDT) In-Reply-To: <199404091425.HAA09157@netcom9.netcom.com> Message-Id: <Pine.3.85.9404131004.A17971-0100000@netcom8> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: LWPro flag animation Status: RO X-Status: On Sat, 9 Apr 1994, Brian Dady wrote: > The flag animation in the premiere issue of LightWavePRO is really cool, > especially using Fractal Bumps as the displacement texture. There is > something I haven't been able to figure out. In order to use Ripples to > displacement map a looping animation you use the formula: > > # frames = wavelength / wavespeed > > These parameters don't exist when using Fractal Bumps (which produce a > more realistic wind motion). I've tried using the X & Y values for > texture size and texture velocity in place of wavelength and wavespeed > but I still get a jump frame when looping. > > Does anyone have a solution to this? The problem is you are trying to get a random event to repeat which won't happen. You would have to render all the frames you wish without trying to loop it or use another method such as a fractal image sequence that loops back on itself. JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 10:33:55 -0700 (PDT) In-Reply-To: <01HB0JIBRB0YB6278Z@utxvms.cc.utexas.edu> Message-Id: <Pine.3.85.9404131055.A17971-0100000@netcom8> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Multiple Rail Extrude??? Status: RO X-Status: > I'v been trying to get Multiple rail extrude to work. and I'm having > very litttle success with it. Ther manual dosn't really explain it very well. > like how exactly the curves affect the final shape. > Also, the Oriented and Scaling options don't really seem to do what > they're suppose to. And when I put 1000 for the Strength, it actually made my > monitor Flash and Click!! like when VGA monitors change modes. Except I have > a 1084S!! I guess it could have been just my imagination. ;-) Anyways, it > crashed the machine pretty hard. Make sure the start of your rails (in bkg layer) are lined up at the edges of the poly you wish to extrude. Oriented aligns tthe extrusion along the rails. Strength refers to how much influence the rails have on the extrusion, and you will only see results when Scaling is turned off. Scaling causes the extrusion to flare out or compress when the rails move farther apart or closer to each other. You'll usually get good results using Automatic segments (Curve division in the Object Options panel will determine the # of auto segments) JG --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 14:35:38 -0400 (EDT) Message-Id: <Pine.3.89.9404131454.A5595-0100000@christa.unh.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Stuart L Williams <slw@christa.unh.edu> To: lightwave <Lightwave@bobsbox.rent.com> Subject: Best Compositing Software? Status: RO X-Status: Lightwavers, It's a new month and time for a new question. This time I am coming to you, hat in hand, looking for the secret of the best image sequence composting software on the Amiga. I already use ADPro for all of my image translation, and I would like reccomendations for software products that use this engine. I have found three packages that fit this description so far, and I would like to know how well they stack up against one another. The products are: ADPro Tools v2, MultiFrame, and Multilayer. Also, are there other Amiga software packages that beat these offerings? I am looking for compositing power to rival COSA After Effects v2. It needs to be fast, accurate, and reliable. Thanks in advance. Many thanks to all of the people who responded to my last question about converting USGS data to lightwave objects. It seems that there is no clear solution as yet, and I am trying several of the options that were advanced over the course of the discussion. When I find the best one, I'll post a note with my thoughts. Remember: It's been a _really_ long winter, get out from behind your monitors and see the sun! :) ------------------------------------------------------------------------------ - Stuart Williams slw@christa.unh.edu - - Television Producer (603) 862-1698 - - University of New Hampshire fax (603) 862-2241 - ------------------------------------------------------------------------------ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 94 16:40:07 EDT Message-Id: <9404131640.aa15033@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com, robr@indirect.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > Well maybe you can help me out then. I'm having a very tough > time getting the tutorials to look like anything worth looking at They do have a few errors. > I created the wand, and gave it a whirling path. > When I render, my particles seem to be spread out too much. > How can I keep my particles closer together? It sounds like your initial velocity is set too. Drop it down a bit. This will change the effect from a sparkler that blasts out the particles to a wand that gently leaves a trail. You might want to enable path tweening as well. > Resizing my particles in modeler didn't seem to help too much. That would have no effect in this case. > Also, what would be the ideal settings in Sparks for this tutorial. Can't say, I did't write it. > My real goal is to eventually be able to create > a burning meteor flying leaving a trail of particles behind This is extremely easy to do, especially once you have the wand working. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 19:10:19 -40962758 (MST) In-Reply-To: <9404101952.AA16127@sfsuvax1.sfsu.edu> from "Jeff Walkup" at Apr 10, 94 12:52:08 pm X-Content-Length: 2009 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: ScreamerNet Status: RO X-Status: > Looking thru Microtimes I see 60Mhz Pentiums and 100Mhz 486's. Which of > these would be faster for ScreamerNet? Is the 486 version available > now, or will it be soon? And would the 486 version work on the Pentium, > or do you need a "Pentium" version? > > [Also, can someone help me sort out the mess of different 486-types > available, ie DX, DX2, DX4? Which is really faster, a DX/50 or DX4/75 > or DX2/100?? Reply privately if you feel the need to.] > -- > Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Sure, here's the 486 processors listed from slowest to fastest: DX/25, DX/33, DX2/50, DX/50, DX2/66, DX4/75, and the DX4/100. The DX4/100 is the fastest from the 486 line and it has a 50% performance increase over the DX2/66. I also believe it's 10% slower than the Pentium 60mhz, so for a 486 chip it's pretty nice. DX4/100 systems have just started popping up in magazines, and by the middle of June there should be numerous systems out. I'm planning on upgrading my DX/50 to a DX4/100 in a couple of months too, with future intentions of running NT and ScreamerNet. ScreamerNet is supposed to run on any NT system even though it's directly optimized for the MIPS chips, I'd be interested in hearing some speed reviews of it running on a 486 or Pentium system. I'm also really interested in seeing some resulsts of it running on a PowerPC too. If you're looking for a machine for just NT and ScreamerNet, I'd definately look at the PowerPC systems you'll get more processing power for your money, but if you want to run PC programs too, I'd probably look at either a DX4/100 or Pentium system, they still currently run DOS applications the fastest. Also if you're planning on doing any 3D work or video work on your PC system, go for a Vesa Local Bus or a PCI bus, this way you can get a Vesa or PCI Video Accelerator Card which will speed renderings and screen refreshes tremendously. Take it easy, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 10 Apr 1994 20:06:56 -0700 (PDT) In-Reply-To: <9404071345.AA00fhi@stereo.uucp> Message-Id: <Pine.3.88.9404102050.A8087-0100000@CSOS.ORST.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Karl Frederick <frederik@csos.orst.edu> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Networking Amigas -Reply Status: RO X-Status: >>> PS The documentation included with ParBench will explain how to >>> build the custom cable that is needed. > Your best bet is to FTP to wuarchive.wustl.edu Here's what is in the Aminet Archives: ParBENCH31.lha comm/net 123K 98+CBM Installer kit WB icon of ParNET parnet.complete.lha comm/net 673K 133+Complete parnet package for Amiga/PC/Sparc So, the complete directory would be: pub/aminet/comm/net -Karl Aminet listserv mechanic ========================================== Karl Frederick N 7 T W P /// ------ __o -- __o Antares Videomedia Ltd. /// -----__`\[,_ --__`\[,_ __ Email: frederik@csos.orst.edu \\\/// ----- (*)/ (*) (*)/ (*) ____// ================================\XX/==========================// Time Price Quality ... pick any two --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 08:54:02 -0600 Message-Id: <199404111454.AA01515@spodumene.usafa.af.mil> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Chuck L. Wardin" <cwardin@gemstones.usafa.af.mil> To: lightwave@bobsbox.rent.com Subject: RE: Render speed Status: RO X-Status: > Now I'm trying to decide between a 50 MHZ 030 or a 33 MHZ 040. > Which would render faster w/LWave 3.1? The 33 MHZ 040 would be the faster. -------------------------------------------------------------- Chuck Wardin | Oliver's Law of Location: cwardin@gems.usafa.af.mil | Wherever you go... (719) 472-3813 | There you are. -------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 11 Apr 1993 08:54:39 -0600 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Matt Mower <MATTMO@wordperfect.com> To: LightWave@bobsbox.rent.com Subject: Anim Files -Reply Status: RO X-Status: Earl "Lightwave 3D it says that I can't play it back unless I've got a Toaster 4000. Is there a way to play it in the workbench with other software? Or must I create the RGB images and put them together somehow?" There are several solutions ranging from about $50 to about $2500. It really depends on the quality that you need. If you have a 24 bit display card, there is a program called Magic Lantern which claims 30 fps playback and nearly 24 color. Never having seen it, I'm not sure what it can do on a regular A3000 display. Axiom software makes a program called AnimWorkshop that I have used. It does a pretty good job but on a non-AGA machine, you'll only get HAM playback. I don't think that HAM playback is good enough for even a good demo. Then there is the PAR. I have used it. As well as many others, I can say that you'll get quite good results from this product. It is about $2500 for the card and the harddrive. Once again, it all depends on the quality that you NEED. And the money you have! =8) Matt PS There are several PD anim playback programs. I have never used them so I better not comment on them. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 11 Apr 1993 09:27:35 -0600 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Matt Mower <MATTMO@wordperfect.com> To: LightWave@bobsbox.rent.com Subject: Lighting -Reply Status: RO X-Status: Michael, I think that you would be able to get the results that you're looking for by using a light envelope. Select a light from your scene In the Lights menu, you should be able to find a "e" for envelope by the intensity (sorry, I'm telling you all this from memory because I'm away from my Toaster). You can adjust this envelope to go from any value to any other over a period of time (frames). I hope this helps. Matt --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 07:36:34 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: PAR questions Status: RO X-Status: The REAL question is... Is the PAR essentially DEAD, now that the Toaster Flyer has appeared?? I've been saving up for a PAR for the last year and am ready to purchase one, and now I see this NLEditor appear at NAB! What does this mean for us? Save up some more? ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 11:32:39 EDT Message-Id: <9404111132.aa18902@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Tim Salazar <grover@cyber.net> Cc: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com>, mark@westford.ccur.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > I have Sparks also but was dissappointed with the interface. The interface does leave a bit to be desired. It is not intuitive. But it is relatively simple to operate once you understand it. > problems is the original object is visible during the whole anim. There are two modes to operating Sparks. When using it to dynamically drive LW via ARexx, the source objects should only be particle clouds, and the number of particles specified should equal the number of particles. The other method is to use "compiled" mode where Sparks will create a LW scene file. This mode allows you to replace the particles with any objects you like. It sounds like you are using Sparks in the first mode of operation with an object other than a particle cloud. > Also the motions seemed to stop early for the number of frames requested. If the Velocity Threshold is set too high, particle motion may stop prematurely as they bounce on the ground plane. The Lifespan setting can also kill a particle prematurely. Finally, if you exhaust all your particles and there is no recycling enabled, you can certainly finish before your frame target. > A better explaination of how to save scenes and motions. (Like why does it > ask for an object when you go to save a scene?) Sparks uses a cloud of particles as a source object when directly driving LW. But when you save a scene, it needs to replace every particle with a specific object instance to be specified in the scene file. If you just want particles, load and select a single LW particle object. But it could use any object or collection of objects. So from the pull down menus, select your objects before setting "Save Scene". > On the plus side, it is fast in figuring out the scene/motions. I got it and > Dynamic motion module at the same time and it beats the pants off the DMM. It is quite fast, and doesn't starting slowing down till you really crank up the particle counts into the thousands. But keep in mind that the calculations required for DMM are FAR more complex than anything Sparks has to worry about. > probably going to return the DMM. It just blows up all the time. I was sporadically beta testing DMM and the last version I saw was not ready for release. I've been meaning to take a look at the latest rev (have to give them a call now that they are back from NAB) and see how it runs through my tests. But even the interface was running very quirky on my last version. As I said though, the math for dynamics far exceeds that needed for particle systems. > One other comment about Sparks, it is distr by MacroSystems US :-(. I think MacroSystems US is seriously understaffed. I had the ordeal of my life just trying to get a copy of Sparks for review. I ended up dealing directly with the programmer to get things to happen in time for the article deadline. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 07:50:06 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Transputer! from U.S. Cybernetics. Status: RO X-Status: Just wanted to let the Lightwave/Toaster community know of a crusade our user group (LA VideoToaster UG) is on to gather petitions and support for porting Lightwave, etc. to this Transputer board. From what was announced at our April meeting on Saturday, for under $5K you can have the power of a SCREAMER in a small external box! Not only that, it is expandable with up to 10 transputer boards...each capable of upping rendering capability 500% ! Software is the problem. Right now, only VistaPro has ported their code to work on this engine. Just think if we could convince the new owners :-) of C= to port the Ami's operating system to this board! <<shudder>> ANYWAY: Please write, call, or e-mail NewTek to consider the U.S. Cybernetics' Transputer architecture as the Screamer that sort of "fell through". ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 09:27:18 -0700 In-Reply-To: Mark Thompson <mark@hubbub.westford.ccur.com> "Re: Sparks review anyone ?" (Apr 11, 11:32am) Message-Id: <9404110927.aa26865@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Salazar <grover@cyber.net> To: Mark Thompson <mark@hubbub.westford.ccur.com>, Tim Salazar <grover@cyber.net> Cc: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com>, mark@westford.ccur.com Subject: Re: Sparks review anyone ? Status: RO X-Status: Mark, I was using Sparks to write scene files. Hmm, the problem I had might be that I declared the object again to replace itself. I'll try it again. Are the individual points of the point cloud put into motion? I guess from my above I replaced each point with the object itself. When I selected save scene I got a requestor asking for the object, I put in the cloud object. Thereby getting a whole bunch of objects moving instead of points. Tim grover@cyber.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 09:38 PDT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bjorke@pixar.com (Kevin Bjorke) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Super-logo Status: RO X-Status: Zach Williams <ZACHWS@ids.net> writes: = = I was wondering if anyone has any suggestions on how to make a = flying text logo that leaves a "stream" behind it. I'm trying for the same = effect used in the opening credits for the Superman movies. The original effect used is called "slit scan" and has many uses. I recommend you find Malkiewicz's CINEMATOGRAPHY or some of the older issues of CineFX for a description of the technique. It is also described in the book "Special Effect Cinematography" (can't remember the author's name just now). One important isssue if you wish to accurately reproduce Superman-styled titles: the original logo was FLAT BACKLIT ARTWORK, not a 3D object. -------------------------------------------------------------------------- Kevin Bjorke | $B%S%g!<%k%-!!!!%1%t%#%s(B Animation Scientist | $B2J3X<T$N%"%K%a!<%7%g%s(B Pixar Hi Tech Toons | $B%T!!$B $B!!%/!!!!%5!!$B $B!!!<(B --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 13:32:27 EDT Message-Id: <9404111732.AA05622@enterprise.cranel.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: David Watters <watters@cranel.com> To: LightWave@bobsbox.rent.com Subject: Re: Render speed Status: RO X-Status: > Now I'm trying to decide between a 50 MHZ 030 or a 33 MHZ 040. > Which would render faster w/LWave 3.1? Without question, get the '040. I would say that will FP software, an '040 is just about 4x faster than an '030 at the same clockrate. I would guess that a 50Mhz '030 is just under 2x slower than a 25Mhz `040 (with a proper memory subsystem). Add to that the faster clockrate (33Mhz) and the fact that Lightwave 3.0/3.1 is '040 optimised, and you should get a big difference between the '040 and '030 in the '040's favor. I would _guess_ 4 to 1. Anyone have some cold hard facts? Maybe render times with the standard included scenes? _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- -- <3> David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering [D] "Porsche. The very name is, to many, the last word in sports cars. Any (O) car blessed with these magic seven letters is sure to be the very best. Period!" Car and Driver, January 1993 | Infinet - CMH's Internet gateway! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 12:42:01 EDT In-Reply-To: <9404051223.aa04772@hubbub.westford.ccur.com>; from "Mark Thompson" at Apr 5, 94 12:22 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: capitol!davies@uunet.uu.net (Paul Davies) To: LightWave@bobsbox.rent.com Cc: LightWave@bobsbox.rent.com, mark@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: Our company purchased SPARKS to use with Lightwave and I have mixed feelings about it. I definetly feel that it is a step in the right direction for particle animation. However there are a few features which I think should be added or enhanced. 1. The interface could be more intuitive with a better reference to how and where particle elements will move in a scene. 2. Particle collisions based on objects in the scene instead of the fixed flat surface currently defined in the SPARKS program. Imagine making a waterfall simply by building the cliff and jutting rocks and setting particles loose at the top. 3. Automatic texture placement for replacement particles. For instance if the user wishes to simulate an object exploding into hundreds of fragments he/she could use the surface point macros for particle placement as usual and have texture offsets automaticly defined along with the positioning of the fragments along the original object surface. 4. Better control of bone motion applied to particle replacement objects. I did a smoke simulation in which I replaced each SPARK particle with a deformed sphere which had one semi-transparent surface with trans- parent edges. I used bones to size each 'smoke ball' from 0 to 1 meter as it drifted skyward, (I had to use bones because there are no scaling controls within the SPARKS object replacement menu). I set the setting to 3 particles per frames and set the fade values so each particle would only appear as it travel along it's SPARK defined path. Once the Light- wave scene was generated I had to edit each smoke ball's bone motion, all 150 of them, in order to get it to coincide with the the smoke ball's lifespan. There are other issues to be addressed but I've already spent far to much time on this letter, I must get back to work. If anyone has any related comments or questions I'd like to here them. Paul Davies CapDisc Interactive --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 09:37:54 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Lighting Status: RO X-Status: How about a lens flare VERY close and in front of the camera? >I would like to simulate a flash of light at the end of my animation. I >have tried a number of ways but have had no luck. Basically, I am flying >over a planet surface and into a "star". I have used different light >types and played with the ambient light levels...nothing works. What am >I missing. >I'm using the toaster 4000,LW 3.1 on an A2000. >Any suggestions? > >Michael Cotter >Learning Technology Center >Vanderbilt University >cottermj@ctrvax.vanderbilt.edu > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 >List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > > ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 09:39:25 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Super-logo Status: RO X-Status: Yup, I heard of someone doing just that by morphing the text. Imagine (no pun intended) that! >Hello All, > I was wondering if anyone has any suggestions on how to make a >flying text logo that leaves a "stream" behind it. I'm trying for the same >effect used in the opening credits for the Superman movies. I vaguely >recall some article describing a technique (maybe in VTU) but can't seem >to dig it up. I've fiddled with really long motion blurs but I lose the >sharpness of the object. Any ideas? >Zach Williams >Precision Imagery > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 >List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > > ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 13:56:01 EDT Message-Id: <9404111756.AA05628@enterprise.cranel.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: David Watters <watters@cranel.com> To: LightWave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: > > First of all - the output. It's a composite RS-170A compliant signal, > just like the Toaster, isn't it? Does it have S-Video or component > output as well? It can do S-Video and component (software selectable between MII and Betacam levels). > Secondly - how does one go about keying PAR animations over another video > source? Does the PAR have the ability to overlay it's signal, when playing > back animations? No it can't (as far as I know). I have always used the Toaster to do this. > How can one design a Lightwave animation (to be played on the > PAR) in such a way that you can easily key out the background (or any > area for that matter)? With the Toaster as a luminance key'er. You will have to use either all black or all white. I would suggest using white (255 255 255) anywhere you want to key. Set the background to this color, or any surface. If you want to key on a rendered surface, be sure to set lumination for that surface to 100% so that the entire surface will be white (255 255 255) regardless of where the light is. > Third - What drive is the best to get? I'm looking for the one with the > least amount of hassle, and the larger size is not a factor (unless the > price difference is minimal). The 'smaller' ~525MB Segate would suffice > as far as storage goes, I just want the drive that works the best with the > PAR. I only have experience with the Seagates (3600A/3655A). DPS has been working very closely with Seagate, and there is a specific firmware version of the 3655A (the 3600A has been discontinued) that the 2.0 software will be able to get unheard of sustained transfer rates with. Contact DPS about this, as I haven't kept up on when 2.0 is coming, and what the firmware revision is. (For all I know, 2.0 may have already come out <Blush - if so>) > Can I back up the files (images and animations) on the PAR to a standard > scsi tape drive, hooked up to my 3000T's scsi port, using something like > AmiBack? I believe so. The only reason for a bit of doubt is I can't remember if I have done it _directly_. I have copied PAR animations to hard disk and then tar'ed/AmiBacked to tape, I have copied to Magneto Optical and then tar'ed/AmiBacked to tape, but I can't recall if I went directly to tape. > Lastly, are animation frames saved directly to the PAR, or need I save them > to my scsi drive first, and then transfer them to the PAR later? You can do it either way. You can have Lightwave save directly to the PAR's volume and it automatically gets converted and stored on the PAR disk, or you can have Lightwave save to your hard disk and then batch convert them all, or use Arexx to do both at the same time. I have always rendered to optical and then batch converted everything, which allows me to retain the 24bit IFFs in their original loss-less form. > I assume the > PAR understands both the iff24 and Framestore formats. Yes, but it is better to use IFF24s. Framestores take into account the lower level of the NTSC signal, the PAR does this itself (and I have heard better) when converting the IFF24s. I believe this also makes IFF24s convert faster. > What about lower depth iffs? Originally no, though you could convert IFF8s to IFF24s with a package similar to ADpro. I heard this was being added (It may already be there). > Can I drop the PAR into an OpalVision equipped Amiga and use it to play back > frames I've touched up in OpalPaint? Of course. > How about > using it with Imagine in a machine that doesn't have a 24bit card? > That'll work too right? Of course. > The PAR has it's own 24-bit output (ntsc, RS-170A, all that > jazz) correct? The PAR outputs (as you noted) a NTSC (RS-170A) signal in a few different forms. It does not, however, output 24bit RGB. I may be picky here and the output of the PAR is incredible, but it's still NTSC and thus suffers from NTSC's unavoidable problems. ANY corrections are welcomed. _ ___ David ~ |_|,--' |@,__ Watters ~ ( )-_______-()`- --- <3> David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering [D] "Porsche. The very name is, to many, the last word in sports cars. Any (O) car blessed with these magic seven letters is sure to be the very best. Period!" Car and Driver, January 1993 | Infinet - CMH's Internet gateway! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 1994 18:01:32 -0700 (PDT) X-Content-Length: 551 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: mrscary@netcom.com (Chris Hurley) To: LightWave@bobsbox.rent.com Subject: Distributed Rendering Status: RO X-Status: I'm currently developing a distributed rendering package for Lightwave. If you are interested in such a beast, please drop me a note with any comments or hopes you may have. Current Plans Include: Support for any network which can provide a shared directory. (includes Parnet, Envoy, Enlan, etc...) Up to 32,768 machines splitting scene building chores. Capability to build lists of entire scenes. No need to move Scenes to all machines on network. Statistical Information Let me know what you all think. Chris Hurley mrscary@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 01:46:55 -0700 Message-Id: <199404120846.BAA28865@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Raptor/Screamer Status: RO X-Status: Jamie Krutz writes: > >Allen, care to comment? Since it will now be possible to run >multiple non-Toaster machines for rendering, why can't >some of them be Amigas? The details of what machines will be supported by ScreamerNet are still being worked out, so I can't comment yet. I agree that a better multiple-Amiga solution would be nice. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 23:44:52 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Re: mirrors-reflection Status: RO X-Status: > of refraction, so to be perfectly accurate, the outward-facing > polygons should have a surface with the refractive index of diamond, > and each of these polygons should be paired with an inward-facing > polygon whose surface has the refractive index of air (or whatever > material the ray would then be entering). This is real easy to do Thanx! It's power tips like these that make this mailing list worth all the money in the world! AC --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 15:19:13 -0400 (EDT) In-Reply-To: <9404101952.AA16127@sfsuvax1.sfsu.edu> Message-Id: <Pine.3.88.9404121522.A25680-0100000@iglou> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Michael Meshew <michael@iglou.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: ScreamerNet Status: RO X-Status: Jeff, my understanding was that the MIPS versin of ScreamerNet is the one that will be ready to ship on May 15th. Concerning your questions regarding the Pentium chips vs. 486, I thought the NewTek press release mentioned that Intel processors would be supported. This would include Pentium as well as 486. There is a company that advertises in Computer Shopper that has a workstation with a MIPS R4400 clocked at 135 mhz(100 mhz processor) with 8 megs of ram(expandable to 256), 500 meg hard drive, SCSI 2 Controller, Ethernet built in for $3,500.00. Sounds good to me, but if anyone has any other relevant info, please share it! The MIPS machine also had Windows NT included. Thanks, Michael Meshew --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 13:21:09 -0700 In-Reply-To: Jamie Krutz <jkrutz@meta.burner.com> "Re: Toasterpaint upgrade" (Apr 10, 9:12am) Message-Id: <9404121321.aa02138@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Salazar <grover@cyber.net> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Toasterpaint upgrade Status: RO X-Status: Jamie, How is ImageFX's response in the toaster buffer? Is it anywhere real time? Is it 24bit on the screen? Or is more like the orig TPaint and you have to render for the results. Thanks, Tim grover@cyber.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 12:53:43 -0600 Message-Id: <199404121853.AA01726@spodumene.usafa.af.mil> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Chuck L. Wardin" <cwardin@gemstones.usafa.af.mil> To: LightWave@bobsbox.rent.com Subject: Re: ScreamerNet Status: RO X-Status: > Looking thru Microtimes I see 60Mhz Pentiums and 100Mhz 486's. Which of > these would be faster for ScreamerNet? The Pentiums would be faster... Pentiums perform floating point opeations much faster than 486's. And ScreamerNet will uses lots of floating point. > And would the 486 version work on the Pentium,or do you need > a "Pentium" version? a 486 version would work on a Pentium. A Pentium version would not likely run on a 486. > [Also, can someone help me sort out the mess of different 486-types > available, ie DX, DX2, DX4? Which is really faster, a DX/50 or DX4/75 > or DX2/100?? Reply privately if you feel the need to.] DX - 1 to 1 clocking DX2 - 2 to 1 clocking (chip runs twice as fast as external clock) DX4 - 3 to 1 clocking (chip runs three times as fast as external clock) Which is fastest DX/50 or DX4/75? ... it depends. If the code is well behaved and doesn't cause a lot of cache misses then the DX4/75 would be faster. In cases where the program caused the chip to do lots of external operations (memory fetches, i/o etc.) then the DX/50 would be the faster. -------------------------------------------------------------- Chuck Wardin | Oliver's Law of Location: cwardin@gems.usafa.af.mil | Wherever you go... (719) 472-3813 | There you are. -------------------------------------------------------------- --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 94 15:37:21 EDT Apparently-To: lightwave@bobsbox.rent.com Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Balance is the Ki <combar_curt@dneast.enet.dec.com> To: lightwave@bobsbox.rent.com Subject: Re: ScreamerNet Status: RO X-Status: Jeff Walkup writes: >[Also, can someone help me sort out the mess of different 486-types >available, ie DX, DX2, DX4? Which is really faster, a DX/50 or DX4/75 >or DX2/100?? Reply privately if you feel the need to.] The DX2 and DX4 processors double and quadruple, respectively, the clock speed INTERNAL to the CPU. So, in other words, the bus speed stays the same. SX chips have no math coprocessor built in, whereas DX chips do. A DX chip sitting on a 33MHz bus would be called a DX33, a DX2 chip on a 33MHz bus would be a DX2-66, DX4 on 33MHz would be a DX4-132 (though I don't think there is such a beast). So, I'd say if you are doing some CPU-intensive work (such as rendering scenes), the DX4 would be your best bet. I'm not sure how the new DX4 chips compare to Pentium, though... Curt Combar combar_curt@dneast.dec.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 94 17:04:09 EDT Message-Id: <9404121704.aa02431@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Mark's lights... Status: RO X-Status: Alexandre Rousseau writes: > In reference to Mark Thompson's creature.jpg image, how do > you obtain the bright floor and wall lights despite the presence of > fog ? my light panel is drowned by the fog What did you set the color values to for you light panels? The key is to keep the intesity contrast between the panels and the surroundings high. So your panels should have a color something like 255,250,245 while the values for the sourrounding surfaces should be well below 100 (or at least have low diffuse values). The high contrast will give more of a glow appearance. But no matter how much intensity contrast you setup, fog will eventually overpower the effect (which I am sure is a contributing factor in your image). Also note that in my creature.jpg image, while the floor lamps are simply luminous, the ceiling lamps also have lens flare added. > PS: I hope it's not one of those "trade secrets" ;-) ... Now that you know, I'll have to kill you. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 18:53:01 -0400 (EDT) In-Reply-To: <9404101952.AA16127@sfsuvax1.sfsu.edu> Message-Id: <Pine.3.88.9404121803.A3655-0100000@iglou> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Michael Meshew <michael@iglou.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: ScreamerNet Status: RO X-Status: There is a company called Vortex that sells MIPS workstations. Their number is 1-800-586-5860. Ask for Steve at extension #2002. He is extremely knowledgable about the MIPS processors. Their prices seem reasonable too. He mentioned that there is a R4600 processor that was shown at CEBIT last month that runs at 150/250 mhz. that should be available in a couple of months. It uses independant timing like the Power PC chip to further speed operations. The other thing was that NEC sell their variation of the R4400 that uses specialized ram to relieve bottleneck that increses speed by 20 percent. If anyone has any relevant info, please pass it along. I'm an Amiga /Toaster user trying to learn about workstations in time for ScreamerNet. Speaking of which, if ScreamerNet comes with its own version of Lightwave, will it be obsolete when Lightwave 4.0 is released with the rest of the Toaster 4.0 package. How will ScreamerNet upgrades be handled? Inquiring minds . . . . Thank You, Michael Meshew --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 14:13:22 -0700 Message-Id: <9404121413.aa03243@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Salazar <grover@cyber.net> To: LightWave@bobsbox.rent.com Subject: RE: PAR Questions Status: RO X-Status: >From: Colin Stuckless <colins@cs.mun.ca> >Subject: PAR questions >I've got some questions about the DPS PAR I'd like to get comments on, >as I'm about to purchase one, even though I haven't had the opportunity >to fully test one myself. >First of all - the output. It's a composite RS-170A compliant signal, >just like the Toaster, isn't it? Yes. >Does it have S-Video or component output as well? Yes, S-Video, it has Componet-analog video settings in the software and outputs on the back of the board but i haven't used it to really know. >Secondly - how does one go about keying PAR animations over another video >source? I don't know about this Toaster switcher effects stuff, would be interested though... >Third - What drive is the best to get? I'm looking for the one with the >least amount of hassle, and the larger size is not a factor (unless the >price difference is minimal). The 'smaller' ~525MB Segate would suffice >as far as storage goes, I just want the drive that works the best with the >PAR. Truthfully, you want the Micropolis drives, they accept more info (larger blocks)per image, therfore have better pix quality and they hold up better than the SeaGate. Even though many are using the Seagate 3600a no problems. >Can I back up the files (images and animations) on the PAR to a standard scsi tape drive, hooked up to my 3000T's scsi port, using something like AmiBack? Yep, use Amiback all the time. Make sure that when you reimport that you turn Anim ON and filter OFF. >Lastly, are animation frames saved directly to the PAR, or need I save them >to my scsi drive first, and then transfer them to the PAR later? Yes it works both ways. (caveats see answer below) >I assume the PAR understands both the iff24 and Framestore formats. What about lower depth iffs? Can I copy 8 color iffs from DPaint to the PAR? Yes, it knows iff24 and FS only! The PAR's output is overscan screen only. If you put a low res pix in to the PAR (in iff24) you would get a small, say 320x200, anim centered in the screen. To bring it up to full size, I use FRED (ADPro 2..3) and scale to the framestore size and save as a FS. (Don't forget to scale to 752x480!) >What about >using it with the OpalVision? Can I drop the PAR into an OpalVision equipped >Amiga and use it to play back frames I've touched up in OpalPaint? Dunno about OV specifically, but if it is 24bit then no problem. >How about >using it with Imagine in a machine that doesn't have a 24bit card? As long as saving as 24 bit iff ok. I do it all the time. >The PAR has it's own 24-bit output (ntsc, RS-170A, all that >jazz) correct? Yes >Colin Stuckless colins@cs.mun.ca Yer welcome, Tim grover@cyber.net --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 00:41:25 -0700 Message-Id: <199404130741.AAA27156@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Animating Clouds Status: RO X-Status: Adam Chrystie writes: > > Is there any way to animated fractal noise textures to make an >effect that resembles time lapsed photography? I did something like this >with Imagine and essance..So how do I do it on Lightwave 3.0??? Sure, just enter a nonzero texture velocity for the axis perpendicular to your surface. For example, to make a fractal cloud layer evolve over time, make the Y texture velocity nonzero. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 02:11:59 -0700 Message-Id: <199404130911.CAA07011@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: ScreamerNet a solution? Status: RO X-Status: James Knowlton writes: > > I need to render approx. 150,000 frames of animation for a project... Wow, that's feature film length! (1 hour and 44 minutes at 24 fps) > When will ScreamerNet be available for purchase (hopefully before August)? I'm estimating six weeks (subject to change of course). > Will it be capable of rendering a single frame across multiple CPUs or > machines? Yes, although the multiple frames/multiple CPUs mode is more efficient. > How much overhead is there in the Toaster->Screamer->Toaster rendering > process? It varies. There is more overhead if you're using image sequences as texture maps or backgrounds. > How much RAM should I expect to purchase for each CPU? (I was considering > 64 each) 64 is good. 32 megs has worked out fine on my MIPS PC, but I know Amblin uses 64 on each of their CPUs due to their huge scenes. > Is Lightwave/Modeller tied up while the Screamer/NT is rendering a frame > or animation? I can't talk about that at the moment. > What kind of disk space will I need on the Screamer/NT side? Nothing out of the ordinary. The temporary files can be flushed between scenes if needed. > Can multiple Amiga/Toasters work with one Screamer/NT machine queuing up > frames as needed? Can the ScreamerNet software interpolate the queue so > that if two jobs come in one doesn't have to wait until the other is > finished to begin? Currently you can use multiple Screamer CPUs (up to eight) with each Toaster system, but not multiple Toasters per Screamer CPU. However, you can have multiple Amigas networked together (as in a traditional pre-Screamer render farm), each with one or more Screamer CPUs attached. > Is there any limitations I should be aware of before considering a > Toaster/Screamer setup for my project? Can't think of anything. The ScreamerNet software is currently being used to render scenes used in Babylon 5, seaQuest DSV, Star Trek TNG, and the new RoboCop series, so you could ask those guys... > Can I expect ScreamerNet to be performing well by august? See previous answer! - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 02:39:29 -0700 Message-Id: <199404120939.CAA00869@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Animation flags Status: RO X-Status: I think the real answer is to implement some displacement mapping functions specifically for blowing and rippling things. The ones in the current version are nothing more than bump mapping functions "tricked" into displacing things. I could put Steve Worley to work doing some awesome dedicated displacement functions as plug-ins... - Allen --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 02:10:39 -0700 Message-Id: <199404120910.CAA26938@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Extrude Along A Path Status: RO X-Status: > > >I've scoured the LW manual, gone thru LW PRO, Maybe I'm missing > > >something. Is there a way to extrude an object along a path? Imagine > > >had that great feature, and I cant belive LW dosn't support it. > > > I believe what you're looking for is in one of the MACRO options. > > Nope, just read up on rail extrude. Much nicer than Imagine's extrude > to path. Besides being able to extrude along a spline rail, Modeler also allows you to extrude along any LightWave motion path (complete with the rotation, twisting, and scaling effects defined by the motion). In addition, there's a multiple-rail extrude feature, which can even morph your cross section as it's being extruded. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 03:41:05 -0500 (EST) In-Reply-To: <Pine.3.89.9404100221.A7592-0100000@id1.indirect.com> from "* * * * *" at Apr 10, 94 02:38:36 am X-Content-Length: 1314 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tommy Kuei-che Hwang <thwang@ecn.purdue.edu> To: LightWave@bobsbox.rent.com Subject: Re: 3D Job Market Status: RO X-Status: > Here's a question for all of you entrepreneurs in the 3D field. > I've had the idea of starting a 3d graphics business for some time now, but > I'm having a hard time getting started. I've got an Amiga 4000 with a > Toaster 4000 and I'm currently looking at a PAR for output. I'm getting > pretty experienced now and have a couple of high quality still frames. > These were intended to be animations but at 11 hours per frame that's a > bit unrealistic. > How did most of you all get started? Did you make demo tapes first > to hand out? Also what is the average pay for a job. I know it always > depends on the complexity of the job, but what's a good guideline to go by? > I'd really appreciate any help and suggestions as to what I should work > on next. > Well, for one, you most definitely need a faster processor or anything to speedup rendering. I personally found 5hr. final rendering takes too long on simple pictures (the KOR_Cola pictures available at venice site). The Flier MAY be better than PAR as it offers instaneous page-flips. Because I am not a "3-D" artist, just use the toaster, I can not really say much about how much an artist should pay (I pais well over $7000 by now -lost count). I use the toaster for internal coporate and education uses. -TKH '94 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 02:02:16 -0700 Message-Id: <199404120902.CAA17101@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: LWPro flag animation Status: RO X-Status: Brian Dady writes: > >The flag animation in the premiere issue of LightWavePRO is really cool, >especially using Fractal Bumps as the displacement texture. There is >something I haven't been able to figure out. In order to use Ripples to >displacement map a looping animation you use the formula: > > # frames = wavelength / wavespeed > >These parameters don't exist when using Fractal Bumps (which produce a >more realistic wind motion). I've tried using the X & Y values for >texture size and texture velocity in place of wavelength and wavespeed >but I still get a jump frame when looping. The fractal noise function is specifically designed not to tile (so that you won't see repeating patterns in your clouds or terrain), so you won't be able to get a looping displacement animation from it. You might try just moving a tiling noise-like image through your flag as a displacement map (using planar mapping along the axis perpendicular to the flag surface). Give it a texture velocity on the axis parallel to the flag, and you can use the formula you gave to determine when it will loop (substitute texture size for wavelength and texture velocity for wave speed). The Fractal Reflections image should even work for the displacement, since it's seamless. But if you use it, just use a horizontal strip from the middle (maybe the middle one-third), since the noise in the top and bottom of that image is distorted to avoid "gathering" at the poles when it's used as a spherical reflection map (its main purpose). - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 1994 09:40:28 -0500 (CDT) In-Reply-To: (null) Message-Id: <Pine.3.05.9404130925.A7874-b100000@gold.tc.umn.edu> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Ami J Nelson <nels0067@gold.tc.umn.edu> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Anim Files Status: RO X-Status: I wrote an AREXX script for ADPRO 2.5 which takes rendered Framestores from Lightwave, scales them down to HAM 384x240, then saves them to an anim file. It works GREAT for preview purposes, and if I had more space, I could use higher res, but as it is, a 180 frame animation is around 2megs after all this is done. On Thu, 7 Apr 1994 AISTERWI@eku.acs.eku.edu wrote: > Lightwave is great. Wish I'd have discovered the Amiga years ago. > Haven't had the old PC on in weeks ;) > > When I create an animation with my Toaster 2000 board (A3000T) and > Lightwave 3D it says that I can't play it back unless I've got a > Toaster 4000. Is there a way to play it in the workbench with other > software? Or must I create the RGB images and put them together > somehow? > > Earl > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 13 Apr 94 13:31:00 UTC Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: d.blair5@genie.geis.com To: lightwave@bobsbox.rent.com Subject: Re: Intel Status: RO X-Status: Jeff Walkup writes, >...60Mhz Pentiums and 100Mhz 486's. Which of these would be faster for >ScreamerNet? Is the 486 version available now, or will it be soon? And >would the 486 version work on the Pentium, or do you need a "Pentium" >version? While being a Toaster user, I also purchase a lot of PC machines. If you are buying for the Screamernet I would strongly recommend getting the fastest Pentiums available. They really are cheap ($3,000 with decent video capabilities) and are dropping in price rapidly. I just purchased 5 loaded machines at about $5,500 each (P60/32MB in 16MBSIMMS/17" 1280x1024/ATI PCI MACH Video/Intel motherboard/Network/SCSI .5Gig). The big monitors and high- end video bumped up the price. Important issues I discovered include the Pentiums are significantly faster at rendering than 486DX66's (small tests show at least twice the speed, probably more on bigger animations), I could not use the SIMMS from my 486 machines. In other words, if you buy a 486DXxxx you may save a few hundred dollars now, but you may not be able to recover all parts and pieces in the future. I also have heard announcements of the 90 and 100 Mhz Pentiums, which will drive all prices down. I would also recommend buying something with a mostly Intel motherboard. Some ?rumors? I have heard show weaker performance and incompatabilities with other motherboards. Software compiled for Intel chips should work on any Intel platform. I have been using Intel platforms on SCO UNIX for years and never had different compiles for different Intel chips... they just run faster. >[Also, can someone help me sort out the mess of different 486-types >available... Any answer today would be wrong tomorrow. There is a tremendous churn in Intels chip making pot. Again, for rendering I would look at a Pentium because of the better math abilities built into the chip. If you do get several machines, I would also look at beefing one of them up with high-end graphics and a decent monitor. Often published computer artist Mike Miller (Head-Spin studio) is in my building and he uses 3DStudio on high res (1280x1024) graphics screens and it makes working on the standard toaster screen (2000) sickening. Hope this helps, Dennis Blair D.BLAIR5@Genie.geis.com Surf Ohio, you won't get as wet. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 1994 02:24:26 -0700 Message-Id: <199404120924.CAA13857@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Lighting Status: RO X-Status: Michael Cotter writes: > >I would like to simulate a flash of light at the end of my animation. I >have tried a number of ways but have had no luck. Basically, I am flying >over a planet surface and into a "star". I have used different light >types and played with the ambient light levels...nothing works. What am >I missing. If your star has a lens flare, just envelope the flare intensity to something like 1000% at the end of your animation - that should do it! Another possibility is what I used back when I did the Earth animations for the Revolution tape - load an all-white image as the foreground image, and envelope the foreground dissolve amount from 100% to 0% at the end of the scene (this is a great trick for precisely rendering all kinds of fades or dissolves by the way). - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 11 Apr 94 21:47:10 EDT Message-Id: <9404120147.AA00nxx@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: lightwave@bobsbox.rent.com Subject: PAR and sound synching Status: RO X-Status: I am considering the purchase of a PAR and a Studio 16 card. When playing back my animation, is there a way for me to do a slow frame-by-frame playback and to tag frame x for sound synching ? Or am I simply out of it and I should brush up on SMPTE and its consequences. I think I almost answered that one :-) . Alex. ---------------use uudecode---------------- begin 777 sparks.setup M4U!!4DM31&%T849I;&4*,2XU"C,P"C$*,3(P"C$X-0HS-PHQ.#4*,C@*,S *X M.2XX"C4*, HT"C *,"XQ"E12544*-3 *,0I&04Q310I44E5%"D9!3%-%"D9!X M3%-%"E12544*-0H*1D%,4T4*1D%,4T4*. I&04Q310I&04Q310I&04Q310HPX K+C *"D9!3%-%"D9!3%-%"FYO;F4*"@H*"@H*,3 P"@H*"@H*"@I&04Q310HPX X end --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 14 Apr 1994 10:42:04 -0400 (EDT) Message-Id: <940414104204.82b9@ids.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Zach Williams <ZACHWS@ids.net> To: lightwave@bobsbox.rent.com Subject: Framestore to PAR? Status: RO X-Status: Hello all, I recently rendered an animation out as framestores and gave to a friend (on DAT) to dump to his PAR board so I could see it in it's full Technicolor glory. He called me back and said the quality was horrible. I looked at and he was right. The animation has a brush-mapped earth and in the animation there were large color bands between shades of blue (as if the picture had been converted to 16 color without any dither - the quality wasn't quite that bad, but that's the idea). He says he's imported framestores before without this loss of quality. He thinks it something to do with NTSC having less color than say 24-bit images, but I find that hard to believe. Could it be a PAR problem? Would I be better off rendering to 24-bit? Is my bright young animation career doomed? Any help will be greatly appreciated. Zach Williams Precision Imagery (hopefully) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 14 Apr 1994 08:34:49 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gamez@elm.jpl.nasa.gov (Enrique Gamez) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: VIRTUAL RENDER FARM !!! Status: RO X-Status: Sorry, this is not a new product. But, as I was answering another post I got this idea that I'm throwing out to the Lightwave community FREE of charge. This was my reply to the question "Rendering takes too long!" If I were you :-) I'd go to a user group meeting and ask for rendering help. In our Toaster club, I'm sure I could find 3-5 people who have IDLE systems which would help you out. Besides, they would also be privy to seeing an actual animation being created right in front of their eyes. You should farm out the work to these guys/gals (pay them if you have to! Then, they'll want to help you in the future.) If you can't afford your own render farm in your closet, create a VIRTUAL RENDER FARM among several friends! That's it! ===> Ciao! Enrique Gamez ===> gamez@sec-521.jpl.nasa.gov --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 12 Apr 94 08:27:55 -0500 Message-Id: <9404121327.AA02285@matisse.ppco.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jackie@matisse.ppco.com To: LightWave@bobsbox.rent.com Subject: Render speed Status: RO X-Status: Jeric@cup.portal.com asked: > Now I'm trying to decide between a 50 MHz 030 or a 33 MHz 040. > Which would render faster with LW 3.1? Having had both, I can tell you the 33 MHz 040 wins the race if using LW 3.0 or above. If using LW 2.0, the 50 MHz 030 is better. Jackie Pope Phillips Petroleum Company 570 Plaza Office Building Bartlesville, OK 74004 (918)-661-9557 email: jackie@ppco.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 19 Apr 94 16:24:49 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Re: screamernet a sol Status: RO X-Status: > Can't think of anything. The ScreamerNet software is currently > being > used to render scenes used in Babylon 5, seaQuest DSV, Star Trek > TNG, > and the new RoboCop series, so you could ask those guys... Erm... ST:TNG? Could anyone enlighten me on which parts of TNG were LW stuff? Are we talking about the current (final, darn!) TV series or the upcoming feature? Alan Chan Graphics/Animation Design Vision Video Systems Alan.Chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 19 Apr 1994 14:47:52 -40962758 (MST) In-Reply-To: <9404110927.aa26865@cyber.cyber.net> from "Tim Salazar" at Apr 11, 94 09:27:18 am X-Content-Length: 1063 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: Sparks review anyone ? Status: RO X-Status: > Mark, > > I was using Sparks to write scene files. Hmm, the problem I had might be > that I declared the object again to replace itself. I'll try it again. > > Are the individual points of the point cloud put into motion? I guess from > my above I replaced each point with the object itself. When I selected > save scene I got a requestor asking for the object, I put in the cloud > object. Thereby getting a whole bunch of objects moving instead of points. > > Tim grover@cyber.net Yes each particle in you particle cloud object are put into motion. The replace feature is used to replace each particle with your designated object. So if you wanted each particle to become it's own object, you'd replace it with an object of one particle. Just make a point in the modeler, make it a polygon, and then save it as an object; use this object for replace. If you wanted each particle to become a small ball, create one sphear in modeler and use it for the replace object. Pretty simple once ya figure it out. -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 1994 00:42:32 -0700 Message-Id: <199404200742.AAA19987@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: ScreamerNet Status: RO X-Status: > Speaking of which, if ScreamerNet comes with its own version of > Lightwave, will it be obsolete when Lightwave 4.0 is released with the > rest of the Toaster 4.0 package. How will ScreamerNet upgrades be handled? I don't know what the details will be, but I'd expect upgraded versions of the ScreamerNet render modules to be available whenever a major upgrade for Toaster LightWave is released. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 94 10:25:33 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Polygon reductions Status: RO X-Status: Has anyone got any sort of a program or a macro that does polygon reductions on Lightwave objects, perchance? For the past few weeks I've been thinking about tinkering around to write a macro that could go through an entire object, determine the flatness limit of adjacent polygons, and if within parameters, make them into one polygon. I'd like to use this for things like terrain models, which are created using the "polygon mesh" method, which is great but when it's all over there are of course some adjacent polygons that are flat, and I'd like to eliminate these points and polys if possible, therefore keeping the object as compact as possible. Thanx! Alan Chan Graphics/Animation Design Vision Video Systems Alan.Chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 14 Apr 94 09:35:29 PST Message-Id: <9404141735.AA028wo@nesbbx.rain.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: The_Doctor@nesbbx.rain.com (Michel J. Brown) To: LightWave@bobsbox.rent.com Cc: LightWave@bobsbox.rent.com Subject: Re: A3000 ??? Status: RO X-Status: In <Pine.3.89.9404080917.A15388-0100000@calvin.linfield.edu>, Fred Crowell <fcrow@calvin.linfield.edu> writes: > > I was wondering what is involved in getting a Toaster 2.0 card into an > A3000? No one responded to my last message so please someone write back > if you get this one. > Well, with a shoehorn, some welding rod, and a little foam rubber you *can* do it. This is an old story, but it still comes up every now and again. A friend of mine had this nice little A3000/25 he wanted to put a Toaster into. OK, he figures, I have a video slot, and the Toaster fits there, right? Well, on A2000's, maybe -- but for this to work on an A3000 he had to do *major* surgery. First, he had to cut a *huge* hole in the back of his case. Second, he had to bend his backplane so he could put some insulation over the pins on the back of the Toaster so they wouldn't short out against chassis ground. And lastly, he needed to have *two* monitors (not for the switcher, as he was only using the modeler -- lightwave), one for flicker free display, the other for lightwave. Then he found out about the tiny power supply, and that it really can't support more than a few cards, and all the drives (2 hard, 2 floppy), were just too much, so time for a BigFoot 3000 (another $150). Then the fun began! As the Toaster doesn't multitask, and takes over the computer, framestores have to be saved to the buffers, then to disk. He would then use another product to convert the Toaster framestores to 24 bit IFFs so he could use his FireCracker card to `touch up' the resulting render. For stills, this would have sufficed, but with animations, forget it! He ended up getting an A4000 with Toaster 4000, and that cured a lot of his problems. The VT still doesn't multitask, but it will now save to other formats, although you can only preview in framestore. Alas, while the VT is a terrific tool, it needs a *lot* of support h/w and s/w to get it user friendly. That is, you'll need hardware for the switcher side of things, and software for the modeler. Nothings perfect, and the Toaster certainly has its weaknesses in many areas, but IMHO, for the money, you just can't get a better deal on any other platform at any price! Hope this doesn't discourage you from trying to go for the gold, good luck! Virtually yours, Michel --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 15 Apr 94 12:34:43 EDT Message-Id: <940415163442_76004.1763_DHI49-2@CompuServe.COM> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: John Foust - Syndesis Corporation <76004.1763@compuserve.com> To: LightWave <lightwave@bobsbox.rent.com> Subject: Free CDROM order blank Status: RO X-Status: To: LightWave Announcing a spectacular demonstration of a new 3D translation technology called InterChange... The "Syndesis 3D-ROM" is a CDROM collection of more than 500 freely distributable 3D models, all present in AutoCAD DXF, 3D Studio, Wavefront .obj, Video Toaster LightWave and Impulse's Imagine PC/Amiga formats. It's also got more than 400 tileable, wrappable texture maps. It includes a fully indexed, cross-referenced catalog of the objects. The disc includes demonstration models from companies such as Viewpoint Animation Engineering. 28 Viewpoint demo models are present. More demo objects were contributed by Noumenon Labs, VRS Media, Mira Imaging and other commercial modeling companies. The 3D-ROM is a demonstration of the translation abilities of InterChange, Syndesis's system for converting between 3D file formats. InterChange translates between AutoCAD DXF, 3D Studio, Digital Arts, Wavefront, Swivel, Sculpt, VideoScape, LightWave, Imagine, CAD-3D, PAGErender and Vista DEM formats. Soon to come is support for StereoLithography, Macromedia 3DGF, Super 3D, Alias StyleGuide, Topas, Softimage, Inventor and Vertigo formats. All material and hierarchy information is preserved as best as possible. This ISO-9660 disc is fully accessible from MS-DOS, Macintosh, Amiga and Unix workstations. (The 3D-ROM does not include InterChange itself. InterChange translated each model to the five different formats on the disc.) If you'd like to find out about this CDROM, we'd be glad to add you to our mailing list. Syndesis Corporation P.O. Box 65 235 South Main Street Jefferson, WI 53549 (414) 674-5200 (414) 674-6363 FAX Compuserve 76004,1763, support forum at 'GO AMIGAV'. Internet 76004.1763@compuserve.com ---------------------------------------------------------------------- Common Questions about the Syndesis 3D-ROM Q: Are there any restrictions on these models? A: Yes and no. The vast majority have no royalty or usage restrictions. We want you to be able to use them however you like! We have permission to redistribute the demo models from commercial modeling companies, but if you want to redistribute these, you'll need to get permission on your own. Q: Are the models hierarchical and animate-able? A: Some are, some aren't. Many of them are hierarchical, in the formats that support it. The DXF versions have sub-objects separated on layers, and surfaces are distinct pen numbers, which is perfect for programs like Topas. LightWave versions are present both as single models and as full LightWave scenes with separate sub-objects. Q: Do the models use splines and patches? A: No. They are all made of polygons. Some are all triangles, others are polygons, depending on the file format. Q: Are the models high-resolution? A: Some are, some aren't. They range from just a few hundred polygons to some with more than 50,000 polygons. Q: Do they include texture maps? A: A few do, but most contain only colored polygons. (DXF files do not contain true color information.) Q: Can I get a catalog of the models? A: Yes, send us your postal address and we'll send you a catalog. Or look online for our 3DROMI.ZIP file for thumbnail gray-scale renderings of all the models, although the actual models are in color. Q: I see duplicates in the thumbnail renderings, for example, NCC-1701. A: You can't tell from the thumbnail renderings, but these are different resolution versions of the same model. (They vary in the number of polygons, but not the basic shape.) ---------------------------------------------------------------------- Would you like a free Syndesis 3D-ROM? We're looking for contributions for the next edition of the 3D-ROM. We're sending this letter to everyone who asked to submit models for the next disc. Why did we make the first Syndesis 3D-ROM? Syndesis is not in the business of making objects. Foremost, the 3D-ROM is our way of demonstrating our 3D translation software, InterChange. Second, it promotes the efforts of other 3D-related companies. For example, the first edition of the 3D-ROM included demo objects from modeling companies such as Viewpoint DataLabs, Noumenon Labs, VRS Media and Imagination Works. We have a friendly back-scratching relationship with these companies. We give them the tools they need to deliver high-quality 3D data to you in the format you want. We often share the same customers, too. Artists who buy models often need file translators, and people who translate files often need models. Finally, the Syndesis 3D-ROM helps our customers, too. There are a lot of useful but non-commercial models that wouldn't see the light of day without a high-capacity medium like the 3D-ROM. We help you in other ways, too. You can use the 3D-ROM to demonstrate your skills as a 3D modeler. The 3D-ROM is a great way for you to promote your business. And best of all, we can help you earn a free copy of the next edition of the 3D-ROM. What should you send? We want 3D models in any 3D format. We require original 3D models that you created yourself. Send 3D objects, related texture map images and descriptive text files. Please don't send any animations for the disc. We hope that you will send as many objects as you can. We will choose the best models for the disc. We reserve the right to choose which files and objects will appear on the final 3D-ROM disc. For each model, we require a simple rendering of the object that we can use in the catalog. It should be on a pure white background unless you're providing an entire scene. Include a short text file on disk that describes the models. You can also include text files or images that describe what you do. You are free to promote yourself in any way. Be as commercial as you want. You, too, can use the 3D-ROM to find new customers. We'll do our best to include these files if we publish your models. How should you send them? We can accept models on various media. We can read data in PC, Mac and Amiga format, on floppies, Syquest 44 cartridges, Exabyte 8200/8500 8mm 'tar' tapes, and Macintosh Soft Backup II 8mm tapes. Media will be returned upon request. Is there a deadline? Yes. We need your files before April 29, 1994. Don't wait. (If you find this file after 4/29/94, please call us to see if we're continuing this offer for future editions of the disc.) What happens next? After completing this submission form, return it to Syndesis with your models and renderings. We'll consider adding your models for the next edition of the Syndesis 3D-ROM. If we include any of your models on a future 3D-ROM, you'll get a free copy of that edition of the 3D-ROM. If you have any questions, call us at (414) 674-5200. Syndesis Corporation P.O. Box 65 235 South Main Street Jefferson, WI 53549 (414) 674-5200 (414) 674-6363 FAX -------------- print your own copy of the agreement below -------- Syndesis 3D-ROM Artist Agreement I, _____________________, known here as 'Artist,' certify that the 3D models and images listed below are my own creation, and that I have all rights to redistribute these files: Filename Description __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ __________ __________________________________________________ (To describe additional files, please attach additional pages to this agreement.) "Artist" agrees that these models have been sent to Syndesis Corporation ("Publisher") for the sole purpose of consideration for their inclusion in a future edition of the Syndesis 3D-ROM. "Artist" agrees that Syndesis Corporation is granted the non-exclusive right to redistribute these works in the original as well as any translated forms, in any electronic and print distribution, in forms such as, but not limited to, floppy disk, CDROM, promotional archives and special 3D object collections. Syndesis does not claim any other rights or copyright on "Artist's" contributed works. If Syndesis Corporation accepts any of the above described models for inclusion in any future editions of the Syndesis 3D-ROM collection, "Artist" is entitled to sole compensation in the form of a single copy of the CDROM edition of any Syndesis 3D-ROM that includes "Artist's" models. In this case, Syndesis Corporation will give full credit to "Artist" as the creator of this data when it is distributed in any form. Syndesis Corporation is under no obligation to include any model on any edition of the 3D-ROM. If Syndesis Corporation does not choose to include these models in a future edition of the Syndesis 3D-ROM, Syndesis Corporation has no right to redistribute these models. Artist Signature ____________________________ Date: ___________ Please print: Name ____________________________________________ Company ____________________________________________ Address ____________________________________________ City, State, Zip ____________________________________________ ____________________________________________ Phone and FAX ____________________________________________ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 16 Apr 94 11:16:15 EDT X-Content-Length: 330 Mime-Version: 1.0 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: william carlylre dukes <William.Dukes@lambada.oit.unc.edu> To: lightwave@bobsbox.rent.com Subject: TrueType Fonts in LW? Status: RO X-Status: I've got a project in which I would like to use a couple of TrueType fonts from Windows. Specifically they are the Star Trek:NG ones from Bitstream. Can these be used by LW3.1? They have extensions of ".fot" and ".ttf". Can TypeSmith do this conversion? All suggestions are appreciated. Regards, Bill Dukes Kinetic Designs --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 16 Apr 94 11:20 BST-1 Message-Id: <memo.894919@cix.compulink.co.uk> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: zorlac@cix.compulink.co.uk To: LightWave@bobsbox.rent.com Cc: zorlac@cix.compulink.co.uk Subject: Re(2): Sparks review anyone ? Status: RO X-Status: In-Reply-To: <9404131640.aa15033@hubbub.westford.ccur.com> >> Well maybe you can help me out then. I'm having a very tough >> time getting the tutorials to look like anything worth looking at > >They do have a few errors. we are waiting for our copy so we phoned them last week to see where it had got to. Apparntly they are rewritting the manual because there are "one or two errors" in it.... when i get it, i'll let you know what its like but as i've never seen the original manual, i wont be able to say if its any better than the last one... steve --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 94 10:12:39 PDT Message-Id: <9404201712.AA09272@zimmer.CSUFresno.EDU> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bill_mills@csufresno.edu (Bill Mills) To: lightwave@bobsbox.rent.com Subject: Jim Drew's '060 announcement Status: RO X-Status: I haven't seen this mentioned here yet, so here goes. Jim Drew, of Utilities Unlimited (manufacturer of the Emplant Mac Emulator for the Amiga) has announced in comp.sys.Amiga.emulations that he is developing a 68060 board for the A4000. Not only that, but he expects the initial price to be under $1500 (for one '060) and the board will accomodate up to 4 68060s. It was a very brief announcement, and he said nothing about support for parallel processing (only that the board would eventually accomodate 4 CPUs). Of course Mr. Drew is known for making exaggerated claims (especially regarding delivery times (he expects fall delivery), and has quite a hideous reputation in this regard. For example I know of no-one who bought one of the original Emplant packages that could get it to work. To his defense, I must state that all Emplant upgrades have been free of charge, and the current version runs exceptionally well (On My A4000 it runs slightly faster than a Quadra 900, while multitasking with AmigaDOS applications). If it reaches the performance claims he has been making, this may be yet another inexpensive way to get all that rendering done. Be seeing you... -Bill Mills Bill_Mills@CSUFresno.edu --------------------------------------------------------------------- (=====) Corinthian Media Services Video | | | (209)277-8150 Multimedia | | | 2562 N. Dewey Ave. Touch Screen Info Centers | | | Fresno, CA 93722 Production/Consultation | | | (=====) This is a guest account, CMS is not affiliated with CSUF --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 1994 19:11:02 -0500 (CDT) In-Reply-To: <199404132352.QAA20991@jobe.shell.portal.com> Message-Id: <Pine.3.03.9404201900.A14005-b100000@tyrell.net> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Luke (Pat) Montgomery" <compvid@tyrell.net> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: LightWave@bobsbox.rent.com Subject: Re: PAR and antialiasing... Status: RO X-Status: On Wed, 13 Apr 1994, Allen D Hastings wrote: [stuff zapped] > medium-res tests as well as the high-res ones. Also note that medium > res with low antialiasing will give better quality in many cases (in > all cases if adaptive sampling is turned off). To check this, turn off > the solid color background so that you're rendering just the default sky > and ground. Then bank the camera by just one degree and render. The > horizon line in high-res, no antialiasing will show only one intermediate > shade among the "jaggies". With medium-res, low antialiasing, you'll see > several shades, and less noticeable "stairsteps". If this is hard to [stuff zapped] > > - Allen So, umm, did I read this right that you'll get better quality with adaptive sampling turned off? What will that do to rendering times?? REgards, Luke (Pat) Montgomery "REAL" E-mail: compvid@tyrell.net CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ----------------------------------------------------------------------------- There's no place like home... There's no place like home... There's no place --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 1994 15:26:07 -0800 (PDT) X-Content-Length: 592 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: John Paul Flowers <johnf@scd.hp.com> To: LightWave@bobsbox.rent.com Subject: 3d Object site Status: RO X-Status: Sorry to answer my own question but, The FTP site with many Lightwave 3D compatible objects is: avalon.chinalake.navy.mil -- **************************************************************************** * John P. Flowers _\|/_______________________ * * johnf@scd.hp.com /|\ We can tell how * * HP Santa Clara Division far gone you are! * * Precision Motion Control R&D * **************************************************************************** --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 1994 12:07:33 -0700 Message-Id: <9404201907.AA11213@crow.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bblevins@uidaho.edu (Bryan Blevins) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Anim Files Status: RO X-Status: >> I wrote an AREXX script for ADPRO 2.5 which takes rendered Framestores >> from Lightwave, scales them down to HAM 384x240, then saves them to an >> anim file. It works GREAT for preview purposes, and if I had more space, >> I could use higher res, but as it is, a 180 frame animation is around >> 2megs after all this is done. >> >> > >Any chance of publishing this script? Could be quite usefull to All Lightwave >users. Would it work on ADPro 2.3? thats all I have at this time. The fred program that comes with ADPro is what I use to take my rendered frames can compile them to an animation. fred is a batch processor that controls ADPro through AREXX. This is what I do to compile an anim: in fred load you sequence of frames and select them all. Select process from the menu and insert the actions you want ADPro to take on each frame. (ie. Scale the picture, render as HAM, then save as an anim.) press OK. ADPro will ask you for some options. (ei. scaling values, type of dithering, name of anim etc.) Then ADPro will go to work on the frames and after a while, depending on the number of frame, you'll be done. What I like about fred is that you can set it to use any namber and combination of operaters and savers within ADPro. I batch process my frames to save them as JPEGS, Scale them, Convert A bunch of framesstores to IFFs, or whatever I need at the time. I don't have to spend hours clicking on the same buttons over and over again. On thing I have noticed is that the 2.5 version workes better than 2.3. The 2.3 version has some intermittent bugs that can be quite frustrating. +---------------------------+-------------------------------------------+ | Bryan J. Blevins | | | bblevins@uidaho.edu | A sig. is a terrible thing to waste. | | | | +---------------------------+-------------------------------------------+ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 20 Apr 94 21:37:45 CST Message-Id: <9404210337.AA03mq3@bbs.xnet.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: johnc@bbs.xnet.com (John Crookshank) To: LightWave@bobsbox.rent.com Subject: Re: Lighting Status: RO X-Status: > Speaking of the revolution tape, do you or anyone else know where >I can get a realistic image of the earth to wrap. I've got one right now >that's pretty good, but it still doesn't have quite the same look as the >Spinning Earth Key for example. > > -Rob robr@indirect.com The commercial software WAVEMAKER has a beautiful earth object in it, with properly-formed continents, atmosphere, etc. Besides that, the program itself is very cool, and well worth the money. /////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ // John Crookshank | MicroTech Systems, Inc. \\ \\ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 // \\\\\\\\\\\\\\\\\\\\\\\\\\\\\|///////////////////////////////////////// --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 15 Apr 1994 12:11:09 -0700 (PDT) In-Reply-To: <Pine.3.89.9404131454.A5595-0100000@christa.unh.edu> from "Stuart L Williams" at Apr 13, 94 02:35:38 pm X-Content-Length: 871 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: pockets@netcom.com (Sean C. Cunningham) To: LightWave@bobsbox.rent.com Subject: Re: Best Compositing Software? Status: RO X-Status: I'm starting to recognize compositing as a big problem for Amiga users. We really don't have any decent tools for compositing. ADPro supports extremely minimal compositing functions...you can only do an OVER operation. Compositing functions that I have grown accustomed to using now that I've been doing more and more compositing over the last year at work are nowhere to be found. We really need a sequence compositer that has many more functions for image mixing: plus, minus, inside, outside, minimum, maximum, atop, below, etc. All of the above are reliant on alpha information, which has not been a common thing on the Amiga until recently. Were I to need to do anything beyond extremely rudimentary compositing I would have to rely on tools at work. Hopefully ASDG will be giving ADPro's compositing functions a much needed shot in the arm at some point. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 21 Apr 1994 03:05:10 -40962758 (MST) In-Reply-To: <9404111534.AA11950@oak.Jpl.Nasa.Gov> from "Enrique Gamez" at Apr 11, 94 07:36:34 am X-Content-Length: 1070 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: > > The REAL question is... > > Is the PAR essentially DEAD, now that the Toaster Flyer has appeared?? > > I've been saving up for a PAR for the last year and am ready to purchase one, > and now I see this NLEditor appear at NAB! What does this mean for us? Save > up some more? > > ===> Ciao! Enrique Gamez > ===> gamez@sec-521.jpl.nasa.gov No, I doubt the PAR will die. A Flyer is $4000 plus you need at the very least two big hard drives, so add another $2500. So that's $6500 for a very basic setup, and according to VTU's latest article you'll need approximately 10 gigs for 1 hour of compressed broadcast quality video. Unless you're willing to put at least $10k into a Flyer and hard drives, it really wouldn't be useful for much more except animation output; editing would be very difficult with such little space ya know? If you're primarily doing animations now, go for a PAR and wait until the Flyer actually comes out. I'm ordering my PAR tomorrow morning and I know it's going to be worth every penny. -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 21 Apr 1994 03:08:43 -40962758 (MST) In-Reply-To: <9404161516.AA05189@lambada.oit.unc.edu> from "william carlylre dukes" at Apr 16, 94 11:16:15 am X-Content-Length: 564 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: TrueType Fonts in LW? Status: RO X-Status: > I've got a project in which I would like to use a couple of TrueType fonts > from Windows. Specifically they are the Star Trek:NG ones from Bitstream. > > Can these be used by LW3.1? They have extensions of ".fot" and ".ttf". > Can TypeSmith do this conversion? > All suggestions are appreciated. > > Regards, > > Bill Dukes > Kinetic Designs Yes, they should be perfectly compatible in the format they're currently in. Just copy `em over and load `em in, LW and the CG are suppose to be able to read all TrueType fonts. -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 21 Apr 94 11:18:38 +0300 Message-Id: <9404210818.AA21581@libra.math.tau.ac.il> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: hermelin@math.tau.ac.il To: lightwave@bobsbox.rent.com Subject: Arexx script for adpro 2.3 Status: RO X-Status: I saw some msgs about an ARexx script for ADPro. Well, here is a script which I use constantly to convert 24-bit frames to anims. It's freeware, but please leave my name in it. Most of it is exlained in the script itself. It's recommended you load ADPro, and set the screen controls and dither options prior to running it. Disclaimer: I am NOT a programmer. There are probably better ways to accomplish the same tasks, and anyone is welcome to try his/her best. I wrote it, I use it, I like it. hermelin@math.tau.ac.il ---------------------------- cut here ------------------------- begin 644 LWtoanim.LWML.rexx M+RH@;&]C871E+6%D<')O+F%D<')O"BHJ"BHJ("1615(Z(&QO8V%T92UA9'!R+ M;RYA9'!R;R`Q+C`N,2`H,2XQ,"XY,BD**BH**BH@5&AI<R!!4F5X>"!P<F]G? 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M"458250@,3`*14Y$"@EE;F0*"0E31D]234%4(")!3DE-(@H)"5-!5D4@06YIS M;4YA;64@24U!1T4@5U)!4%50"DE&("A20R!^/2`P*2!42$5.($1/"@E/2T%9# M,2`B17)R;W(L(%=R87!U<"!F86EL960B"@E%6$E4(#$P"D5.1`I215154DX*2 M"D524D]2.@H*"4]+05DQ("<B3&%S="!F<F%M92!S;6%L;&5R('1H86X@9FERT M<W0@9G)A;64_(2!4<GD@86=A:6XB)PH*"6-A;&P@1T547U)!3D=%"@I215153 M4DX*"D%$4%)/7U1/7T923TY4"@I/2T%9,2`G(D]P97)A=&EO;B!C;VUP;&5T[ ,92(G"@I215154DX*L `` end size 5682 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 21 Apr 1994 18:15:55 -0400 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: aa794@cleveland.freenet.edu (Pete Nofel) To: LightWave@bobsbox.rent.com Subject: Re: Thick, spherical, continents Status: RO X-Status: > > I want to make an Earth model that consists only of the >continents. I want the continents to have depth, and for the edges >to have a different surface than the outward facing polygons. > > Because of the surface requirements I can't use a clip map. > How could this be done? I've solved part of your problem, but machine limitations [an A2000 w/an 030 accelerator and a Toaster 2] kept me from doing just what you're asking. Here's how I approached it. I'd gotten a freebie Mercator IFF file of the Earth that was wonderfully detailed. The continents were green, the seas were blue, and the polar caps were white. I took it into Deluxe Paint and made the continents white and the seas black. Then I took it into Pixel Pro and tried to bump it into three dimensions. This is where the machine choked, hacked, and called me dirty names -- I only have 8 MB and there wasn't enough memory to create all of those polygons [I doubt if God, or even Mr. Hastings, has that much RAM, as this map was so detailed that it even had all of the Hawaiian islands on it]. I ended up bringing the map in as an image and wrapping it around a sphere I created in Modeler. Since black was the transparent color I got a transparent globe with just the continents showing. I'd think that with the new Toaster you could bend/twist/deform/mutilate an extruded flat image from Pixel Pro into a ball. Or, maybe I'm just a laggard on the trailing edge of technology that's hoping for too much. If you don't REALLY need extruded continents, the globe I described does look cool. Good luck, Pete --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 94 00:49:10 PDT Message-Id: <9404220049.1.23108@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Anim files Status: RO X-Status: Alan Chan writes: > > > >When I create an animation with my Toaster 2000 board (A3000T) and > > >Lightwave 3D it says that I can't play it back unless I've got a > > >Toaster 4000. Is there a way to play it in the workbench with other > > >software? Or must I create the RGB images and put them together > > >somehow? > >I have a small Arexx program I wrote for myself to do just that. For >testrenders I use lo-res non anti-alias, save them out as RGBs, run the Arexx >program with ADPro to build an .anim file and use VT2.0 (an animation playback >program) to doublecheck my animations before committing to rendering. Indeed. I also wrote an AREXX macro to do that, except it changed it to DCTV format so there's more colors, and with the addition of stripping the frame number and putting it below the 1/4 preview window so the animator can EASILY tell which frame s/he is looking at even when it is a partial render (e.g., frames 173-239 out of 300), which can be very confusing. Lemme see here,.....oh yeah. /* SCALE.N.LABEL.REXX v1.5. */ /* This program was originally supposed to be an AREXX deamon, but */ /* ADPRO and Lightwave didn't seem to like each other, so now it operates*/ /* on a static directory full of image files. */ /* This program REQUIRES that there be an "ADPRO:" volume, and that */ /* ADPro be found within "ADPRO:". */ /*************************************************************************/ /*This program converts an entire directory of image files into a series */ /* of scaled down DCTV pictures for loading into DPAINT and seeing */ /* what your Lightwave animation looks like without having to layback */ /* to tape. It has the added feature of labeling the reduced image */ /* with the original frame's frame number - this allows the animator to */ /* avoid bothersome addition to figure out the correct frame number when*/ /* viewing the DCTVANIM. */ /*************************************************************************/ /* Since this program makes a list of the files that are in the */ /* director at the invocation of the program, it will NOT process */ /* images that are moved or copied to the directory AFTER it has been */ /* launched. */ /************************************************************************/ say "Scale.n.label.rexx here!" failat 21 OPTIONS RESULTS /******************* SOME HANDY VARIABLES ************/ blankasc='20'x SQUOTE = '27'x LF = '0A'x PARAGRAPH = SQUOTE||LF||LF||SQUOTE blankx=SQUOTE||blankasc||SQUOTE /*****************************************************/ /* Add appropriate libraries */ if ~show('L', "rexxsupport.library") then do /* if library is not open, try to open it */ if addlib('rexxsupport.library',0,-30,) then say "Added rexxsupport.library." else do say "rexxsupport.library not available, quitting..." exit 10 end end /* Get target directory */ ARG target if arg()=0 then do say "You must supply a target directory!" exit end if ~exists(target) then do say "Sorry, target directory does not exist." exit end if left(statef(target),1)~='D' then do say "Sorry, argument you supplied is not a directory." exit end IF RIGHT(target,1)~=":" THEN target=target||"/" say "The target directory is " target "." /* Set current directory */ dirname=pragma('D') /* Get current directory */ if RIGHT(dirname,1)~=":" THEN dirname=dirname||"/" say "Current directory is" dirname "." if dirname="Ram Disk:" then dirname="RAM:" /* get dir, pad w/linefeeds, translate linefeeds>spaces, space>'80'hex */ filelist=TRANSLATE(SHOWDIR(dirname,'f','0a'x),'80'x,'200a'x) /* Main loop. Get each filename, convert & save. */ i=1 say "REACHED MAIN LOOP" do while word(filelist,i)~='' filename = TRANSLATE((WORD(filelist,i)),'20'x, '80'x) format="JPEG" filename = dirname||filename call convert(filename,target) i=i+1 end exit /***********************************************************************/ /* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */ CONVERT: PARSE ARG filename, target options results /* Test for existance of ADPro port. */ IF ~show('Ports', "ADPro" ) THEN DO /* attempt to start ADPro */ say "ADPro port not found, attempting to start ADPro." IF START_ADPRO()=0 THEN DO say "Cannot start ADPro. Terminating." exit end end address "ADPro" render_type 8 /* High-rex, interlace */ if RC~=0 then say "After render_type, RC=" RC ",ADPRO_RESULT=" adpro_result screen_type 3 badloadflag=0 lformat "IFF" say "Attempting to load " filename load filename IF RC~=0 THEN DO say "After LOAD FILENAME, RC=" RC ",ADPRO_RESULT=" adpro_result say " Couldn't load " filename ",continuing." badloadflag=1 return end abs_scale 251 160 /* Should work for any picture. */ sformat "TEMP" /* Save it for a second. */ save "xxx" RAW if RC~=0 then say "After TEMP SAVE, RC=" RC " ,ADPRO_RESULT=" adpro_result /***** Create backdrop picture. *****/ lformat "BACKDROP" load "x" 640 400 "COLOR" 100 20 20 if RC~=0 then say "After BACKDROP LOAD, RC=" RC " ,ADPRO_RESULT=" adpro_result operator "RECTANGLE" 140 46 259 168 "-1" 100 100 100 if RC~=0 then say "After RECTANGLE, RC=" RC " ,ADPRO_RESULT=" adpro_result operator "TEXT_VISUAL" STRING "'Quarter Screen Preview'" , SET_XOFFSET 100 , SET_YOFFSET 20 , EMBOSS_DIRECTION OFF , TEXT_HANDLE LEFT , SET_BLUR 16 , SET_TRACKING 5 , SET_COLORS 180 180 180 , FONT_NAME "Helvetica" , FONT_TYPE "BITMAPPED" SET_FONT_SIZE 24 DRAW /***** Backdrop picture created. *****/ /***** Get reduced image from TEMP buffer. *****/ lformat "TEMP" load "xxx" COMPMIX 100 COMPOFFSET 144 50 if RC~=0 then say "After TEMP LOAD, RC=" RC " ,ADPRO_RESULT=" adpro_result /************************************************/ /* Parse off the frame number. Should work for */ /* any number of digits. */ /************************************************/ pathnameonly=strip(filename,'T','0123456789') say "In parsing section, PATHNAMEONLY=" pathnameonly framenum=right(filename,((length(filename))-(length(pathnameonly)))) say "In parsing section, Framenum made =" framenum temp= (translate(pathnameonly," ","/:"," ")) /*Cheap way to get name*/ tempwords=words(temp) nameonly= word(temp,tempwords) say "In parsing section, nameonly=" nameonly /* Create frame # string for THIS frame. */ titletext=SQUOTE||"Frame #"||framenum||SQUOTE say titletext x='"titletext"' say "Adding Text" operator "TEXT_VISUAL" STRING titletext , SET_XOFFSET 160 , SET_YOFFSET 230 , EMBOSS_DIRECTION OFF , TEXT_HANDLE LEFT , SET_BLUR 16 , SET_TRACKING 5 , SET_COLORS 250 250 250 , FONT_NAME "Helvetica" , FONT_TYPE "BITMAPPED" SET_FONT_SIZE 24 DRAW if RC~=0 then say "After TEXT_VISUAL 2, RC=" RC " ,ADPRO_RESULT=" adpro_result render_type 8 /* High-rez, interlace */ operator "DCTV" if RC~=0 then say "After DCTV OPERATOR, RC=" RC " ,ADPRO_RESULT=" adpro_result sformat "IFF" IF RIGHT(nameonly,1)="." THEN dctvstr="dctv." /* Avoiding double */ ELSE dctvstr=".dctv." /* periods in name.*/ savename=target||nameonly||dctvstr||framenum say "Attempting to save as=" savename save savename SCREEN IF RC~=0 THEN DO say "Error detected, RC="RC say "ADPro result= " ADPRO_RESULT say "Save failed." end return exit /***********************************************************************/ /* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */ START_ADPRO: FLAG=0 maxloadtime=12 time('R') DO WHILE ((Time('E')<maxloadtime) & (POS('ADPro' , SHOW('Ports'))=0)) IF FLAG=0 THEN DO ADDRESS COMMAND 'run tools:adpro/adpro BEHIND' FLAG=1 END END IF POS('ADPro' , SHOW('Ports'))=0 THEN RETURN 0 ELSE RETURN 1 /***********************************************************************/ /* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */ /* *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." */ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 1994 04:48:43 -0700 (PDT) In-Reply-To: <9404201712.AA09272@zimmer.CSUFresno.EDU> from "Bill Mills" at Apr 20, 94 10:12:39 am X-Content-Length: 3041 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: mrscary@netcom.com (Chris Hurley) To: LightWave@bobsbox.rent.com Subject: Re: Jim Drew's '060 announcement Status: RO X-Status: > > I haven't seen this mentioned here yet, so here goes. > > Jim Drew, of Utilities Unlimited (manufacturer of the Emplant Mac > Emulator for the Amiga) has announced in comp.sys.Amiga.emulations that > he is developing a 68060 board for the A4000. Not only that, but he > expects the initial price to be under $1500 (for one '060) and the board > will accomodate up to 4 68060s. I can't imagine why anyone would even listen to Jim Drew any longer. What he has managed to do is get people to pay to beta test his products, which is unacceptable. In order for a multi-060 board to work, Jim Drew would have to rewrite the entire OS to support it (and he doesn't even have the source) I'm afraid I'll be waiting for some other 060 board to arrive. I refuse to pay to beta test a product. Even if Utilities Unlimite beats the other boards to market by a year, I would bet that it'll take that long (with Jim Drew saying 'It works for us, I don't know why it doesn't work for you,' and saying 'well, with this software upgrade it actually works this time. No, really!') before the UU product is even remotely stable. > It was a very brief announcement, and he said nothing about support for > parallel processing (only that the board would eventually accomodate 4 > CPUs). > Of Course he didn't. He's floating trial balloons. > Of course Mr. Drew is known for making exaggerated claims (especially > regarding delivery times (he expects fall delivery), and has quite a > hideous reputation in this regard. For example I know of no-one who > bought one of the original Emplant packages that could get it to work. > It really is too bad that there people didn't take some legal action against him. > To his defense, I must state that all Emplant upgrades have been free of > charge, and the current version runs exceptionally well (On My A4000 it > runs slightly faster than a Quadra 900, while multitasking with AmigaDOS > applications). > It works pretty well now, after many, many,many updates, and many months of it flat not working at all. > If it reaches the performance claims he has been making, this may be yet > another inexpensive way to get all that rendering done. > To quote one former Commodore engineer, "I wouldn't hole my breath if I were you." > Be seeing you... > -Bill Mills > > > Bill_Mills@CSUFresno.edu > --------------------------------------------------------------------- > (=====) Corinthian Media Services Video > | | | (209)277-8150 Multimedia > | | | 2562 N. Dewey Ave. Touch Screen Info Centers > | | | Fresno, CA 93722 Production/Consultation > | | | > (=====) This is a guest account, CMS is not affiliated with CSUF > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 1994 10:30:35 -0700 (PDT) In-Reply-To: <9404191624.A3934wk@oubbs.telecom.uoknor.edu> Message-Id: <Pine.3.89.9404221006.A27001-0100000@netcom6> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: screamernet a sol Status: RO X-Status: > Erm... ST:TNG? Could anyone enlighten me on which parts of TNG were LW stuff? > Are we talking about the current (final, darn!) TV series or the upcoming > feature? LightWave was used to do an element for an upcoming show called "Emergence". I think it will air in about 3 weeks or so. John Gross Amblin Imaging --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 94 9:29:42 EDT In-Reply-To: <9404201025.A6355wk@oubbs.telecom.uoknor.edu>; from "oubbs.telecom.uoknor.edu!alan.chan" at Apr 20, 94 10:25 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: capitol!davies@uunet.uu.net (Paul Davies) To: LightWave@bobsbox.rent.com Subject: Re: Polygon reductions Status: RO X-Status: > Has anyone got any sort of a program or a macro that does polygon reductions on > Lightwave objects...? > > Alan Chan Hey Alan, Have you tried Axiom Software's Pixel 3D or Pixel Pro? Both are capable of polygon reduction with a user defineable angle comparison threshold. These programs also do object file format conversions between popular 3D programs on the Amiga and other platforms. Pixel Pro is actually an upgrade for Pixel 3D so it's probably the one you should buy. Paul Davies Artist/Animator CapDisc davies@capitol.com or uunet!capitol!davies --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 1994 17:16:47 -0400 (EDT) Message-Id: <940422171647.21c1@merlin.lmig.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Bob Hassinger <HASSINGER@merlin.lmig.com> To: lightwave@bobsbox.rent.com Cc: HASSINGER@merlin.lmig.com Subject: Shadow rendering resolution problem? Status: RO X-Status: Hi all, I noticed what seems to be an artifact while starting to test render a model I am working on. It has a railing with vertical spindles. Their shadows seem to be rendering with more aliasing than the rest of the image. It shows up as a sort of moire pattern. I seem to have a faint recollection of seeing something some time back in this area. Is there something special about shadow rendering? Does it work at a lower resolution for example? In this case I have been working in V3.1, at Med res, with Trace Shadows, and various anti-alias settings. The shadows tend to end up about one to three pixels or so wide, running at various angles. Any ideas? Thanks Bob Hassinger hassinger@lmrc.com hassinger@merlin.lmig.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 1994 15:17:27 -0700 (PDT) Message-Id: <Pine.3.89.9404221552.A23336-0100000@efn.org> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Eric Kilkenny <erick@efn.org> To: LightWave Mailing List <LightWave@bobsbox.rent.com> Subject: Steam Status: RO X-Status: Hi All! I'm working on this Project with Lightwave (Of Course) anyway, the scene I am doing has a Coffe Cup in in it and I wanted to try and have it look like there was steam coming out of it. Does anyone have any Good Suggestions on how to do this? I was thinking Multiple Brush Maps might be the way to go. Then just try and animate them somehow and trick the viewer into think it was Steam. Anyway I would Definetly appreciate any suggestions anyone out there Has. Thanks! - Eric Kilkenny ::...erick@efn.org...:: :::::T H E P R E S S M A N::::: I Write Between the Lines. I Deal With Fantasy. I am the Pressman Acknowledge me! - Lester Claypool :::::::AMIGA 2500 030 @25mhz::::::: :BASS PLAYING, RENDERING MANIAC!!: --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 22 Apr 1994 19:45:21 -0700 (PDT) Message-Id: <Pine.3.89.9404221913.A4372-0100000@efn.org> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Eric Kilkenny <erick@efn.org> To: LightWave Mailing List <LightWave@bobsbox.rent.com> Subject: Sdrill Status: RO X-Status: Hi All! I'm having a bit of a Problem using the SDrill Tool. Can't quite seem to get it to work how I beleive that it works. What I am trying to do for example is take a Box with a smaller Box in the Background and use the Tunnel option to cut out the shape of the smaller box from the larger one. i'v gone through the Manual more times than I can count I'm sure, however, that I am missing somehting. Anyway for some reason it does cut out the shape, but, all of the polygons from the big box are still there, so that in effect keeps the box solid, instead of hollow like I want. any and all help will be much appreciated. Thanks Again! - Eric Kilkenny erick@efn.org --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 23 Apr 94 00:02:27 PDT Message-Id: <9404230002.1.21990@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Best Compositing Software? Status: RO X-Status: Pockets writes: > >We really need a sequence compositer that has many more functions for >image mixing: plus, minus, inside, outside, minimum, maximum, atop, below, >etc. All of the above are reliant on alpha information, which has not been >a common thing on the Amiga until recently. Very intriguing. Pockets, could you please define what the above operations do? Thanx. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 23 Apr 1994 11:51:27 -0700 In-Reply-To: "Sean C. Cunningham" <pockets@netcom.com> "Re: Best Compositing Software?" (Apr 15, 12:11pm) Message-Id: <9404231151.aa23202@cyber.cyber.net> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Salazar <grover@cyber.net> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Best Compositing Software? Status: RO X-Status: You might try ImageMaster. It has histogram functions and you can write you own scripts to process the image(s) that work on the historgrams. There are alot of these functions written by scientists and artist already. I know that GEnie has alot of these. You might talk to Ben (the writer of ImageMaster) and see if it fits your bill. BTW ImageMaster hooks to ImageFX which has a better user interface. IFX can do compositing with feathering In and Out. I believe that it can do a lum reduction on the edges also. IFX's downfall is in antialiasing. 2.0 is due out any day now hopefully that will be fixed there. For now I just use ArtDept for antialiasing. Tim --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 23 Apr 1994 11:04:39 -0400 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: aa794@cleveland.freenet.edu (Pete Nofel) To: LightWave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: >> Is the PAR essentially DEAD, now that the Toaster Flyer has appeared?? > No, I doubt the PAR will die. A Flyer is $4000 plus you need at >the very least two big hard drives, so add another $2500. So that's >$6500 for a very basic setup, and according to VTU's latest article >you'll need approximately 10 gigs for 1 hour of compressed broadcast >quality video. Unless you're willing to put at least $10k into a Flyer >and hard drives, it really wouldn't be useful for much more except >animation output; editing would be very difficult with such little space >ya know? If you're primarily doing animations now, go for a PAR and wait >until the Flyer actually comes out. I'm ordering my PAR tomorrow morning >and I know it's going to be worth every penny. The PAR will live on, no doubt as a lower-cost alternative to the Flyer. But I have to disagree that w/o a $10K investement there won't be much use for a Flyer. If $10K will get me 60 minutes of digital on-line editing that will cover 99.9% of the videos I produce. I'm in the corporate video business and I rarely produce anything more than 20 minutes long. Of course we shoot about 3:1 in useful video, but I wouldn't dream of dumping it *all* into the Flyer. Pick out the best scenes and shots, give yourself some leeway, and then dump the chosen pieces from tape to the flyer. An hour of video is *whole lot* of time for raw footage I'll be using to make a 10 minute video. Pete --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 24 Apr 94 00:22:29 PDT Message-Id: <9404240722.AA29343@cie-2.uoregon.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: blkirk@cie-2.uoregon.edu (Andrew Kirkpatrick) To: LightWave@bobsbox.rent.com Subject: Re: Sdrill Status: RO X-Status: In response to your problem using the SDrill Tool in Modeler, I would suggest that, perhaps, the larger box must be selected in order to tunnel. I distinctly remember on Thursday, having the inner box selected when you attempted to drill. It could be that the inner box cannot be "drill"ed because it doesn't have a specified shape to tunnel. You can always resort to modifying an existing model if time is short. Good Luck and I will see you at "work" on Tuesday, -- Andy "I'm an IBM man realizing the errors of my ways" Kirkpatrick blkirk@cie-2.uoregon.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 23 Apr 1994 14:30:31 GMT Message-Id: <2pbbe7$4bm@Tandem.CAM.ORG> Sender: news2mail@news.cam.org Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: sif@cam.org (Pierre-Andre Leclair) To: lightwave@bobsbox.rent.com Subject: Crystal Ball Attributes? Status: RO X-Status: Can someone give me some attributes to put to a ball so it can reflect Images like if it was in a crystal ball? I am close and far to get it so maybe if someone would share his knowledge :) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 24 Apr 1994 01:07:44 -40962758 (MST) In-Reply-To: <Pine.3.89.9404221913.A4372-0100000@efn.org> from "Eric Kilkenny" at Apr 22, 94 07:45:21 pm X-Content-Length: 988 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * <robr@indirect.com> To: LightWave@bobsbox.rent.com Subject: Re: Sdrill Status: RO X-Status: > I'm having a bit of a Problem using the SDrill Tool. Can't quite > seem to get it to work how I beleive that it works. What I am trying to > do for example is take a Box with a smaller Box in the Background and use > the Tunnel option to cut out the shape of the smaller box from the larger > one. i'v gone through the Manual more times than I can count I'm sure, > however, that I am missing somehting. Anyway for some reason it does > cut out the shape, but, all of the polygons from the big box are still > there, so that in effect keeps the box solid, instead of hollow like I > want. any and all help will be much appreciated. > > Thanks Again! > > - Eric Kilkenny > erick@efn.org If you want to physically chip away from the big box you need to use Boolean instead of SDrill. From the LW manual I can't really tell the different between the two, but try out Boolean and let me know if you have any luck. Hope that helps, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: 23 Apr 1994 14:29:07 GMT Message-Id: <2pbbbj$4bm@Tandem.CAM.ORG> Sender: news2mail@news.cam.org Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: sif@cam.org (Pierre-Andre Leclair) To: lightwave@bobsbox.rent.com Subject: Re: <none> Status: RO X-Status: Ivan Moen (moeni@geoscc.oslo.sgp.slb.com) wrote: : Sorry for asking... but... : -What is a PAR...? : -Is it a singel frame recording VCR...? : -Can I get a PAL version...? Well I know it's a card that compresses your frames and store them on a Harddrive. When you want to play it back, you just hook it to the vcr (can be a normal vcr with only a composite-in) and It plays the anim at 30FPS The good of it is that you don't need a SFR anymore. and it costs less than those things. sounds cool eh? wish I had 2000$ :) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 24 Apr 1994 01:34:22 -0700 (PDT) X-Content-Length: 630 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: videoman@netcom.com To: LightWave@bobsbox.rent.com Subject: Holes? Status: RO X-Status: Hi all.. Have what I hope is an easy one... I was makeing an object in Vertex 2.0 and saved it out as a lightwave file. Then from the modeler in lightwave I stretched the object to the size I needed it to be... when it rendered.. It looked like it had been hit with a shotgun... every couple of face's were holes.. over the whole object. It seemed that it was the size change that caused it. .. prolly missing something right in front of my nose... but then those are the hard things to see... thanks to any help... -- -== When Dreams Become Reality ==- Illumine & Illuminati videoman@netcom.com IMDesign --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 23 Apr 94 13:26:49 EST Message-Id: <9404231826.AA02d61@ocnet.cscns.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: kbethke@ocnet.cscns.com (Kenneth Scott Bethke) To: LightWave@bobsbox.rent.com Subject: Re: Best Compositing Software? Status: RO X-Status: > >We really need a sequence compositer that has many more functions for >image mixing: plus, minus, inside, outside, minimum, maximum, atop, below, >etc. All of the above are reliant on alpha information, which has not been >a common thing on the Amiga until recently. Were I to need to do anything >beyond extremely rudimentary compositing I would have to rely on tools at >work. Hopefully ASDG will be giving ADPro's compositing functions a much >needed shot in the arm at some point. > You know this will become VERY important with the flyer comming in the next two months. Id think that a company like ASDG could create their own market for an nice compositing platform, using a Toaster-Flyer with like Adpro 3.0. Have youused to seen the compositing tool from MacroSystems? Has anyone? what are your impressions? -Kenneth Scott Bethke --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 24 Apr 1994 13:08:49 -0700 Message-Id: <9404242008.AA07912@crow.csrv.uidaho.edu> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bblevins@uidaho.edu (Bryan Blevins) To: LightWave@bobsbox.rent.com Subject: Picassso II and other Graphics boards Status: RO X-Status: I read on this list some time ago that the next version of LightWave will support the Picasso II board. Will any other hi-res graphics boards, such as Retina, GVP's EGS-Spectrum, be supported? Does anyone on the list have one of these boards? What kind of hassles should I expect from them? I use an A2000 with v.2.0 Toaster (3.1 software) AmigaDOS 2.1, Fusion Forty accelerator, NEC 3V multisync monitor. +---------------------------+-------------------------------------------+ | Bryan J. Blevins | | | bblevins@uidaho.edu | A sig. is a terrible thing to waste. | | | | +---------------------------+-------------------------------------------+ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 17 Apr 94 07:29:52 PDT Message-Id: <9404170729.1.7576@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Render speed Status: RO X-Status: > >> Now I'm trying to decide between a 50 MHZ 030 or a 33 MHZ 040. >> Which would render faster w/LWave 3.1? > >Without question, get the '040. >I would say that will FP software, an '040 is just about 4x faster than >an '030 at the same clockrate. I would guess that a 50Mhz '030 is just >under 2x slower than a 25Mhz `040 (with a proper memory subsystem). Add >to that the faster clockrate (33Mhz) and the fact that Lightwave 3.0/3.1 >is '040 optimised, and you should get a big difference between the '040 >and '030 in the '040's favor. I would _guess_ 4 to 1. Anyone have some >cold hard facts? Maybe render times with the standard included scenes? > The problem is : practically the only 040 left for the A2000 is the GVP, and its SIMMS are ridiculously overpriced. Not to mention a general aversion to GVP products. > > _ ___ >David ~ |_|,--' |@,__ >Watters ~ ( )-_______-()`- > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 17 Apr 94 07:17:44 PDT Message-Id: <9404170717.2.3417@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: >The REAL question is... > >Is the PAR essentially DEAD, now that the Toaster Flyer has appeared?? Are you nuts? First off, the Flyer has maybe "appeared", but it is at least 5 months off before "arriving". If you recall, NewTek (and practically every other computer related company ever founded) is not known for shipping on time. (Remember the Screamer? Remember the Toaster?) Secondly, the Flyer costs a minimum of three times, and probably four times in a usable configuration, as the PAR. Thirdly, for animators the Flyer is overkill. Why would we spend 4 times as much money to get features for which we have no use? Fourthly, according to the schematic published in Video Toaster User, the Flyer uses >>composite<< outputs, far inferior to the PAR's component and S-video outputs. Fifthly, the PAR has very stable (and VERY nice) software that is already debugged and supported by third party vendors (Sunrize, ASDG). Sixthly, the PAR has full (well, virtually full:^) AREXX support, something NewTek seems less than totally worried about. Seventhly, they have a PAL version currently shipping. Eighthly, they also have an MSDOS version. ^^^^^^^^^^^^^ If you're an editor, buy a flyer. If you are an animator, buy a PAR. ^^^^^^^^^^^^^ Sorry for the first line, but this is such a typical Amigan response to technology, and after 9 years of it, it wearies me. >===> Ciao! Enrique Gamez >===> gamez@sec-521.jpl.nasa.gov DPS is what NewTek wishes they could be. In their dreams. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 94 10:07:10 EDT In-Reply-To: <940422171647.21c1@merlin.lmig.com>; from "Bob Hassinger" at Apr 22, 94 5:16 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: capitol!davies@uunet.uu.net (Paul Davies) To: LightWave@bobsbox.rent.com Subject: Re: Shadow rendering resolution problem? Status: RO X-Status: > > Hi all, > > I noticed what seems to be an artifact while starting to test render a model I > am working on. It has a railing with vertical spindles. Their shadows seem to > be rendering with more aliasing than the rest of the image. It shows up as a > sort of moire pattern. > > ... > > Any ideas? > > Thanks > Bob Hassinger > hassinger@lmrc.com > hassinger@merlin.lmig.com > Hey Bob, From the description of your shadow imaging problem I would imagine that you are refering to shadow mapped light sources. If indeed this is the case you may need to increase the shadow map size. This factor, found at the bottom of the Lights menu, will allow you to increase the resolution of the image used to create the shadows from your shadow mapped lightsource (you can get an idea of what this image would look like by selecting the light button in the view menu and choos- ing the shadow mapped light). If you do not have enough memory to increase the Shadow Map Size you can also try increasing the Shadow Fuzziness. This will blur the edges of the shadow map and hide shadow map aliasing. Paul Davies Artist/Animator CapDisc davies@capitol.com or uunet!capitol!davies --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 1994 10:36:10 MDT Message-Id: <0097D7AF.5F464B40.16599@msu.oscs.montana.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: A/V G-FORCE <ggw0386@trex.oscs.montana.edu> To: LightWave@bobsbox.rent.com Subject: RE: Picassso II and other Graphics boards Status: RO X-Status: I have a Picasso II board, which we bought in hopes of retargetting Lightwave to a non-interlaced 800x600 screen. Well, it didn't work out that way, but Allan Hastings is working on it. The newest drivers for the board help some problems, but a few still exist. No wireframe preview, for some odd reason. And Modeller gets a little screen-scrambled. However, the board itself is great. It is very nice running 800x600 non-interlaced screens. For your 2000, it would be a tremendous performance boost. If you do purchase one, be sure to get the 2 meg version. Graham B. Wilson Silicon Daydream Productions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 94 10:11:27 MST Message-Id: <9404251711.AA003ho@meta.burner.com> References: <9404231826.AA02d61@ocnet.cscns.com> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jkrutz@meta.burner.com (Jamie Krutz) To: LightWave@bobsbox.rent.com Subject: Re: Best Compositing Software? Status: RO X-Status: In article <9404231826.AA02d61@ocnet.cscns.com> kbethke@ocnet.cscns.com (Kenneth Scott Bethke) writes: > > > >We really need a sequence compositer that has many more functions for > >image mixing: plus, minus, inside, outside, minimum, maximum, atop, below, > >etc. (munch) > > You know this will become VERY important with the flyer comming in the next > two months. Id think that a company like ASDG could create their own > market for an nice compositing platform, using a Toaster-Flyer with like > Adpro 3.0. Have youused to seen the compositing tool from MacroSystems? > Has anyone? what are your impressions? I tried MultiFrame and was disappointed. It's an OK ADPro front end for simple batch image processing, but it's not so great for compositing and simulating a DVE with the perspective operator (from Morph Plus). I haven't yet seen MultiLayer, which looks like it's meant to address compositing a bit better. I hope it's great. What would be cool would be if ASDG put animation awareness directly into their interface. For example, I'd like to see the perspective operator have keyframing ability, with tension, continuity and bias controls, much like LightWave. If you want to see a cool app for compositing and effects, check out After Effects on the Mac. Best, -Jamie PS. I did an article for Desktop Video World last year about several of these kinds of programs on the Amiga and Mac, if anyone's interested in checking it out. PPS. Bob, great job with the list! Thanks for your hard work! --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 1994 13:15:10 -0400 Message-Id: <199404251715.AA09545@europa.eng.gtefsd.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: apalmer@europa.eng.gtefsd.com (Arthur M. Palmer) To: lightwave@bobsbox.rent.com Subject: Wavelink - The Saga Continues Status: RO X-Status: A few weeks ago I resonded to someone's questions about Wavelink in a _somewhat_ negative fashion. A few days later I talked with Axiom on the telephone regarding my problems, resulting in a moral "Keep your words soft and sweet, you may have to eat them!" The gentlemen I talked with was very understanding and helpful, resulting in my successfully using Wavelink that evening. He even mailed me an older version of ParNet, which is a bit more stable than the one which came with Wavelink. Ray Cronise also responded and cleared up a few mistakes, due I believe to my inability to get the server and client working. I must admit that Wavelink functions as advertised, allowing me to render on two Amigas running LW 3.1 simultaneously (An A4000 and an A2500/PP&S 040), saving the RGB images to a PAR on the A4000. My thanks to Ray Cronise and Mark Welch for their reponses, and my apologies to Axiom. (Geez, this is emabarassing! You'd think at my age I would have learned not to shoot from the lip. Ah well, you're only young once, but you can be immature forever.) Paul ================================================================ | Paul Palmer (aka Arthur M. Palmer) GTE Government Systems | | apalmer@europa.eng.gtefsd.com Federal Systems Divison | | (703) 818-4487 (301) 977-4103) Chantilly, VA 22021 | ================================================================ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 94 12:52 PDT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bjorke@pixar.com (Kevin Bjorke) To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Subject: Re: Best Compositing Software? Status: RO X-Status: Jeric@cup.portal.com writes: > > Pockets writes: > > > >We really need a sequence compositer that has many more functions for > >image mixing: plus, minus, inside, outside, minimum, maximum, atop, below, > >etc. All of the above are reliant on alpha information, which has not been > >a common thing on the Amiga until recently. > > Very intriguing. Pockets, could you please define what the above > operations do? Thanx. > The canonical document is "Compositing Digital Images" from the 1984 SIGGRAPH Proceedings. It was written by Tom Duff (now at Bell Labs) and Tom Porter (here at HTT). Note that some of Pockets's operations, such as plus, minus, minimum, and maximum, don't require an alpha channel. Most of the others can be cobbled-up from OVER if you also do tricky channel mixing and inversions -- so you could make it conceptually simple by using ARexx, but not as fast as a dedicated function. (Also, you must be cautious about whether the color image is premultiplied by the alpha -- usually the case for 3D images, but NOT the case for video keys....) This reminds me of a ScreamerNet question had forgotten before. Can ScreamerNet be configured so that the net destination of the rendered images is NOT the machine that's running LW? It would sure make the network bandwidth problems simpler... especially when dealing with scenes with lots of textures. -------------------------------------------------------------------------- Kevin Bjorke | $B%S%g!<%k%-!!!!%1%t%#%s(B Animation Scientist | $B2J3X<T$N%"%K%a!<%7%g%s(B Hi Tech Toons | $B%T!!$B $B!!%/!!!!%5!!$B $B!!!<(B --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 94 16:30:51 EDT Message-Id: <9404251630.aa16032@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@hubbub.westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Picassso II and other Graphics boards Status: RO X-Status: > I read on this list some time ago that the next version of LightWave will > support the Picasso II board. Will any other hi-res graphics boards, such as > Retina, GVP's EGS-Spectrum, be supported? The idea is to have LW support any board or system that makes use of the display database. That would mean it should work with the EGS boards, Picasso, Retina, etc. It remains to be seen if this is part of LW4. > Does anyone on the list have one of these boards? I have an EGS-Spectrum. > What kind of hassles should I expect from them? A fair amount currently. But the benefits exceed the hassles as far as I'm concerned. True 24bit paint is just too valuable to me to let a few glitches scare me away. If you have a 2000 with only 1MB of Chip RAM, you may be limited as to what resolutions you can use on workbench while running the Toaster Switcher, but it all works happily together (albeit, mildly quirky). %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 1994 20:00:44 -0400 (EDT) In-Reply-To: <Pine.3.89.9404221552.A23336-0100000@efn.org> from "Eric Kilkenny" at Apr 22, 94 03:17:27 pm X-Content-Length: 546 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: djr@infinet.com (Dan J. Rockwell) To: LightWave@bobsbox.rent.com Subject: Re: Steam Status: RO X-Status: > > > I'm working on this Project with Lightwave (Of Course) anyway, > the scene I am doing has a Coffe Cup in in it and I wanted to try and > have it look like there was steam coming out of it. Does anyone have any > Good Suggestions on how to do this? Cyclinder with fractal noise on it, black and whie, tall on the y axis, then the same fractal noise funcation on the transpancery. This should if setup right create only the white fractal noise pattern. play around with it, should work. - djr@infinet.com - VT Sales & Support --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 8:56:54 CDT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: steven@hkg.hkg.ingr.com To: lightwave@bobsbox.rent.com (LightWave Mailing List) Subject: Vista Pro -> Lightwave Status: RO X-Status: If anyone is interested. I succesfully imported a Vista Pro DEM file into Lightwave via PixelPro, I first tried to convert it using Interchange+ but it spat it out, telling me the DEM was too big for a Lightwave object? <comments john?> I also created a very long animation script in Vista using the MAKEPATH util, 3000 keyframes to be precise, I managed to get this into Lightwave in a very short amount of time. I was quite suprised. Step to getting Vista Script into Lightwave Camera Keyframes. 1. Create script in Vista! 2. Remove the first two lines from the Script File. These lines are just headers for the file. 3. I used a PC for this part using FOXPRO, you should be able to do this on the Amiga with a decent Database program? Create a Database file (.dbf) with all the details of camera movement that is normally stored in the LW Scene file, EXAMPLE. Camx (Numeric 10,2) Camz (Numeric 10,2) Camy (Numeric 10,2) pitch (Numeric 10,2) bank (Numeric 10,2) heading (Numeric 10,2) scalex (Numeric 10,2) scalez (Numeric 10,2) scaley (Numeric 10,2) linear (Numeric 10,2) tension (Numeric 10,2) continuity (Numeric 10,2) bias (Numeric 10,2) record_no (serial) 0 - ??? (Frame number in Lightwave) 4. Import the script file as Comma deliminated into the correct fields. Remember to swap the Camz with Camy for Vista Pro. XBASE syntax something like this: APPEND FROM alps.scr FIELDS Camx, Camy, Camz, bank, heading, pitch 5. Fill in the empty fields with default data, ie linear = 1, tension = 1.0, continuity = 0.0, bias = 0.0 etc.. 6. Export the database as a Space deliminated file. 7. Edit your existing Lightwave Scene file, and replace the camera movement with this newly created file, remember to count the records, as this number has to be placed before the camera positions so that LightWave knows how many keypoints to read. 8. Read Scene into Lightwave, including the DEM model (as LW object) 9. Reposition the DEM origin Bottom Left at 0,0 (remember LW centers the object so move it in the X and Z by 1/2 its width and height) 10. Done! hit Render! I`ve basically described what is needed to be done, before you do this, check the order of the fields as I`ve typed this in from memory. Now to answer a question why I did this! I have created a 1000 frame animation using VistaPro and now I want to render Lightwave Objects within the scene. I`ve added the DEM and camera paths into Lightwave, placed a few objects like boats floating on the lake. What I want to know is how to use this Landscape mesh to clip other objects like the boats out of view when the mesh is obstructing my view, at the same time making the mesh invisible so I can add the original Vista Pro images as a sequenced backdrop. What settings would I apply to the Mesh? Is it a Clip Map? Regards Steve. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 1994 01:15:01 -0700 Message-Id: <199404260815.BAA13095@netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: shf@netcom.com (Stuart Ferguson) To: LightWave@bobsbox.rent.com Subject: RE: Picassso II and other Graphics boards Status: RO X-Status: Re: Modeler getting screen-scrambled. A very amusing situation, really. Modeler tries to be smart about letting people open bigger screens by sizing its interface up to whatever the screen size returned by OpenScreen. So I figured that it would work as is on the Picasso. It doesn't; it's a mess. After much head-scratching, I discover that the Toaster is allocating the screen memory from its pool of chip ram and passing that to OpenScreen. Then the Picasso "changescreen" program blindly lets you open a bigger screen than the preallocated bitmap. And Modeler tries to use it. The result is very strange, since any direct graphics call that Modeler makes to the Picasso will be drawn correctly, but the same call made to the offscreen chip ram will be scrambled by attempts to write outside the bitmap area. Sometimes the Picasso reads the offscreen bits and sometimes it doesn't, resulting in a big undecipherable mess. - Stuart --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 0:41:14 MDT Mailer: Elm [revision: 66.25] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Tate <ttate@opal.idbsu.edu> To: lightwave@bobsbox.rent.com Subject: Path extrude Status: RO X-Status: I wanted to make an animation that looked like a ride through a tunnel. So I went to Layout, and made a path for the camera that went up, down, here, there, everywhere. I saved the path. I went into modeller, made a disk, put it at 0,0,0 - the starting point for my camera's path - and path extruded with the saved path. But the disc, when extruded along the path, did not align with the path, resulting in a squashed tunnel wherever there was great movement other than straight ahead. In the rail extrude function, you can align the extruded form with the rail (curve) in the background, but there ain't no such button to push for path extrude. Any suggestions on what do do? Tim Tate --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Mon, 25 Apr 1994 23:57:49 -0700 (PDT) In-Reply-To: <9404242351.AA03633@kitchen.mcad.edu> Message-Id: <Pine.3.89.9404252349.A17233-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Sdrill Status: RO X-Status: > use boolean subtract intstead...bit in background layer...object active...porduces the solid tunnel you want.. Make sure that your background layer intersects both front and back (or left and right) sides of your foreground layer in order for subtract to work. Also, if you are having problems with leftover polygons, try making the background box with more segments. John Gross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 1994 01:51:20 -0700 Message-Id: <199404260851.BAA13811@netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: spworley@netcom.com (Steve Worley) To: lightwave@bobsbox.rent.com Subject: Forge: a new 3D utility from Apex Status: RO X-Status: Please note, the following text is an announcement of some commercial software, but is quite relevant to this users of this mailing list. I first checked with the list admin to confirm that it would be appropriate to post. --------------------------------------------------------------- Apex Software is proud to announce a major new software release of great importance to all 3D artists. Apex has been known for Essence, its 3D texturing software for Imagine. The over 120 algorithmic Essence textures produce detailed 3D surfaces such as hull plating, clouds, plasma, rock, crusty skin, crumpled paper, ice, planet surfaces, cyclones, dirty paint, stucco, burnished metal, etc. These textures are customizable through numerous user parameters, and can be fully animated. Our newest product, FORGE, allows you to use these Essence textures in ANY 3D program at all! Forge is a brand new, stand alone program which runs independently of (and does not require) Imagine. It allows you to load any of the Essence textures and preview them in color. You can edit the texture parameters using sliders INTERACTIVELY, watching the pattern change as you move the sliders. You can apply many textures at once, and load and save the aggregate surfaces. You can also render the textures out as antialiased image maps, saving them as IFF24, JPEG, or TIFF files in order to use them in LightWave, Real3D, or any other 3D program. Forge's Major Features o Interactive color preview of up to nine texture layers at once. The preview is in a resizeable window which can be zoomed or panned. o Slider control of texture parameters, with numeric ability as an option. There is no need to guess parameter ranges or type numbers, just move the slider and immediately see the change to the texture. o Rendering of antialiased, full 24-bit image maps ready for direct use in any 3D program. Image size is not limited by memory, and can be saved as IFF24, JPEG, or TIFF files. o A variety of view and output modes, including flat projections, spheres, and different mapping modes. Seamless tilable surfaces can be produced, as well as pre-distorted "spherical maps" which when wrapped in a 3D program produce undistorted, seamless o Full ANIMATION support, including start and end keyframing. This includes on-screen animation previews and rendering image sequences. o Surfaces can be lit or unlit, with visible bump mapping or not. Maps can optionally be rendered as greyscale (useful for bump mapping.) o Completely stand-alone. Imagine is not required. o Texture layers can be isolated to refine a certain texture, then reactivated for the final output. Textures can be added, copied, reordered, or dropped independently. o Support for Firecracker, EGS, Picasso II, Opalvision, and other 24 bit displays. The interface itself runs in 4-bit Amiga modes, or 8-bit for AGA and boards such as the Picasso II with RTG. I have uploaded a screen shot of Forge's interface to Portal (it is currently in the new Amiga uploads directory), and Aminet (the file name is ForgeScreen.lha and should be put into the biz/demos directory, though it's probably still in the "new" directory for the moment.) -- We plan on sending out a newsletter to all of our users hopefully within a week, but this announcement will probably get to many people first. The details you're looking for: the software (Forge and new versions of the Essence textures) are CURRENTLY SHIPPING. This (quietly) began on Friday April 15. If you wish to order Forge directly from Apex, the price is $29 ($60 retail) for Forge. Essence Volumes I and II are $85 each direct ($140 retail). A bundle of Forge and both volumes costs $175. You can contact Apex with any questions by calling 415-322-7532, sending email to spworley@netcom.com, or writing Apex at 405 El Camino Real Suite 121, Menlo Park CA 94025, USA. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 9:18:07 EDT In-Reply-To: <199404212215.SAA00201@slc8.INS.CWRU.Edu>; from "Pete Nofel" at Apr 21, 94 6:15 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: capitol!davies@uunet.uu.net (Paul Davies) To: LightWave@bobsbox.rent.com Subject: Re: Thick, spherical, continents Status: RO X-Status: > I'd gotten a freebie Mercator IFF file of the Earth that was wonderfully > detailed. The continents were green, the seas were blue, and the polar caps > were white. I took it into Deluxe Paint and made the continents white and > the seas black. Then I took it into Pixel Pro and tried to bump it into > three dimensions. This is where the machine choked, hacked, and called me > dirty names -- I only have 8 MB and there wasn't enough memory to create > all of those polygons [I doubt if God, or even Mr. Hastings, has that much > RAM, as this map was so detailed that it even had all of the Hawaiian > islands on it]. > > Pete > Hey Pete, If you have Lightwave 3.0 or 3.1 try using a displacement map on a tesselated ball. Paul Davies Artist/Animator CapDisc davies@capitol.com or uunet!capitol!davies --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 1994 09:26:14 -0700 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Reid.Baty@finearts.utah.edu (Reid Baty) To: lightwave@bobsbox.rent.com Subject: Composite Shadows Status: RO X-Status: I'm in need of some help.. I have a series of frames (stop-motion character animation) on my HD. I have successfully composited some pennies (the pennies are generated in Lightwave) falling on a clay figure's head and then land on the floor next to him. My question is.. how do I get lightwave to generate shadows onto the floor? I realized I needed to build a floor for the shadows to cast on (which I did). I placed the 'floor' object so that it was aligned with the background image's floor and turned on 'Projection Mapping' so the floor object wouldn't be seen... but for the shadow to be seen on the 'projection map' floor the diffuse setting must be set to some percentage which then makes the floor visible (for invisible objects in the scene: Projection mapping on, Luminousity 100%, diffuse 0%....which doesn't receive cast shadows). Any suggestions will be welcome. Thanks.. Reid. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 1994 00:10:09 -0700 (PDT) Sender: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> In-Reply-To: <9404170717.2.3417@cup.portal.com> Message-Id: <Pine.3.89.9404252327.A17233-0100000@netcom3> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: "Seaquest Attn. M.Houbrick" <jgross@netcom.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: PAR questions Status: RO X-Status: On Sun, 17 Apr 1994 Jeric@cup.portal.com wrote: > >The REAL question is... > > > >Is the PAR essentially DEAD, now that the Toaster Flyer has appeared?? > (Deleted) > Fourthly, according to the schematic published in Video Toaster > User, the Flyer uses >>composite<< outputs, far inferior to the PAR's > component and S-video outputs. > Actually, I wouldn't say that the output is inferior. If you want the best quality output of your animations (and who doesn't?) you would be better off with a Flyer as the output is LOSSLESS digital. The PAR's output is far from lossless but is useful for non broadcast work. JGross --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 16:03:20 EDT Message-Id: <9404261603.aa28770@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: LWPro flag animation Status: RO X-Status: > Lightwave does actual displacement maps (ala Renderman)? Or are > we talking about bump mapping? LW does actual displacement mapping as well as bump mapping. But LW's approach to displacement mapping is different than that used in Photorealistic Renderman. LW displaces the object vertices while PR breaks each primitive into sub-pixel facets which are then displaced. The difference is, LW depends upon the object geometry to resolve the displacement. However, PR can resolve very fine displacement detail even with very crude models. Displacement mapping in LW is more geared towards special animation effects while PR's is geared for bump mapping. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 16:15:12 EDT Message-Id: <9404261615.aa28848@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Cc: mark@westford.ccur.com Subject: Re: Shadow rendering resolution problem? Status: RO X-Status: > I noticed what seems to be an artifact while test rendering a model. > Their shadows seem to be rendering with more aliasing than the rest of > the image. It shows up as a sort of moire pattern. > In this case I have been working in V3.1, at Med res, with Trace Shadows Is it possible that what you are seeing looks like lite shining through cracks in your model? If so, you could be seeing the result of tracing shadows on a semi-defective object. When *tracing* shadows, make sure all your polygons are planar and vertices are merged (where appropriate) or else your shadows can have cracks. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 16:58:25 EDT Message-Id: <9404261658.aa29084@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Vista Pro -> Lightwave Status: RO X-Status: > What I want to know is how to use this Landscape mesh to clip other objects > like the boats out of view when the mesh is obstructing my view, at the same > time making the mesh invisible so I can add the original Vista Pro images > as a sequenced backdrop. > What settings would I apply to the Mesh? Is it a Clip Map? What you want is to apply front projection mapping to you landscape mesh, and make it 100% luminous with no diffuse. Then if you LW camera motion identically matches the motion used to create you sequence, the Vista Pro images will map perfectly onto your landscape and seemlessly blend with your background sequence. This is precisely the type of application that front projection mapping was intended for. Oh, in case it not obvious.... its your Vista Pro image sequence that you apply with the projection map. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 23:46:26 Organization: [ OU BBS University Of Oklahoma (405)325-6128 TBBS ] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alan.chan@oubbs.telecom.uoknor.edu To: lightwave@bobsbox.rent.com Subject: Path extrude Status: RO X-Status: > resulting in a squashed tunnel wherever there was great movement > other than > straight ahead. In the rail extrude function, you can align the > extruded form > with the rail (curve) in the background, but there ain't no such > button to > push for path extrude. Any suggestions on what do do? Well, if you were starting over I'd say something like, build your camera motion as a spline path in Modeler and save that as a motion path (which I believe is a macro, I've never had a need for it), but since you've already got the path done, I would just path extrude a single point (or a not-too many sided polygon) and, using that as a reference in a background layer, create a spline that approximates the motion path and extrude with the spline instead. This may even give you a more realistic look, since this way the camera isn't always exactly in the center of the tunnel, due to the slight differences of the motion path and the spline you just created. Alan Chan Graphics/Animation Design Vision Video Systems Alan.Chan@oubbs.telecom.uoknor.edu --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 1994 23:26:44 -0700 (MST) In-Reply-To: <9404260639.AA17448@rutgers.edu> Message-Id: <Pine.3.89.9404262237.A12842-0100000@id1.indirect.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * * <robr@indirect.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Spline modelling Status: RO X-Status: On Tue, 26 Apr 1994, Tim Tate wrote: > Would anyone care to explain Spline based modelling to me? I just don't seem > to get it. I read the manual (please don't flame me), but I just don't under- > stand. Help..... > What spline base modeling really is, is making a series of points, then making them into curves, and then patching them to make polygons. I'm in the mood to make another quick tutorial, so take a look at this diagram below: 1 2 3 4 A . . . . B . . . . C . . . . D . . . . I'm still experimenting, but I hope this will get your started. Make a series of point like above, this is a top view. All of the points will be on the same Y plane. What you want to do is make a series of curves for each row and column of points. For instance, what I would do is select the following points in the orders given and then create an open curve, using Control-P. Select A1, A2, A3, A4 - Make Curve Select B1, B2, B3, B4 - Make Curve " " C1, C2, C3, C4 - Make Curve And the same thing for row D. Now you need to make some more curves for the columns. Select A1, B1, C1, D1 - Make Curve Select A2, B2, C2, D2 - Make Curve Do the same thing for columns 3 and 4. Now you should have what I call a spline wall, when you move some of the points arounds you'll get a free moving spline wireframe, that's very powerful for creating complex organic objects. Now select the four polygons in the upper left corner, it should look something like this: |-|---- |-|---- You're selecting the curves in rows A and B and columns 1 and 2. | | . . | | . . The yellow highlights you'll get will extend to the length of your whole curve. Now you have four curves intersecting each other, now you can click on Patch, and take a look what happens. Pretty cool eh? Well if not, move some of the points up and down, select the polygons again and patch it again, you should be pleasantly surprised if you've never worked with spline based modeling before. Make sure that you select only the necessary curves to make a patch, if you select too many or too few, it won't work. Experiment a bit, and let me know how it goes. If you still have problems leave me some email and I'll give you some info to call me and I'll help ya out. Later, -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 1994 00:06:47 -0700 (MST) In-Reply-To: <Pine.3.89.9404252327.A17233-0100000@netcom3> Message-Id: <Pine.3.89.9404270002.B26187-0100000@id1.indirect.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * * <robr@indirect.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: PAR questions Status: RO X-Status: On Tue, 26 Apr 1994, Seaquest Attn. M.Houbrick wrote: > Actually, I wouldn't say that the output is inferior. If you want the > best quality output of your animations (and who doesn't?) you would be > better off with a Flyer as the output is LOSSLESS digital. The PAR's > output is far from lossless but is useful for non broadcast work. > > JGross I hope you're not serious. The PAR's output quality is very clean, and is great for broadcast work. It doesn't offer non-linear editing like the Flyer (and it's not meant to) but by all means it outputs a broadcast quality signal. I haven't seen the Flyer's output, so I can't compare the two, but the PAR's has definately lived up to its expectations. -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 94 10:32:29 +0300 Message-Id: <9404270732.AA24104@libra.math.tau.ac.il> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: hermelin@math.tau.ac.il To: lightwave@bobsbox.rent.com Subject: Re: Steam Status: RO X-Status: Eric Kilkenny wrote: > the scene I am doing has a Coffe Cup in in it and I wanted to try and > have it look like there was steam coming out of it. Does anyone have any > Good Suggestions on how to do this? > I was thinking Multiple Brush Maps might be the way to go. Then > just try and animate them somehow and trick the viewer into think it was > Steam. Anyway I would Definetly appreciate any suggestions anyone out > there Has. I suggest using textures. A lot easier... Try putting a sub-divided, tripled, tapered cylinder above the cup. I mean, \ / \ / <- The cylinder \ / \ / | | <- The cup ---- Load the cloud surface for the cylinder, and change it so the transparency goes from 60% to 100% (the fractal noise transparency texture), and texture velocity is a small amount on the y axis. Y falloff should match the height of your cylinder. Change Transparent edge to transparent with 6.0 threshold, apply fractal bumps as displacement mapping with some velocity upward, and tweak it from there. Don't forget to turn on smoothing and double sided. I got pretty convincing steam coming from a tea pot this way. Good luck! hermelin@math.tau.ac.il --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 94 01:02:05 PDT Message-Id: <9404270102.1.560@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Jeric@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Steam Status: RO X-Status: Dan Rockwell responds to somebody: >> >> >> I'm working on this Project with Lightwave (Of Course) anyway, >> the scene I am doing has a Coffe Cup in in it and I wanted to try and >> have it look like there was steam coming out of it. Does anyone have any >> Good Suggestions on how to do this? > >Cyclinder with fractal noise on it, black and whie, tall on the y axis, then >the same fractal noise funcation on the transpancery. This should if setup >right create only the white fractal noise pattern. play around with it, >should work. > >- djr@infinet.com >- VT Sales & Support Living in latte' land as I do, I tried this several years ago. Un- fortunately, my fractal trans cylinders always looked like, uh, cylinders. Has anyone managed to get a good "billowing" steam cloud out of a cup? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video * * \\\\\\ Have a latte'! | 2D, 3D, Morphing, Etc. * *********************************************************************** "All I know is what I see on the monitors." --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 1994 12:49:00 -0400 Organization: CRS Online (Toronto, Ontario) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bill.best@canrem.com (Bill Best) To: LightWave@bobsbox.rent.com Subject: Why ScreamerNET? What ab Status: RO X-Status: Personally I'm going to save the money that would normally be spent on ScreamerNET and invest in one of the new multiple 68060 cards! This way I won't have to buy another CPU, RAM, HD..etc. Besides, the ScreamerNET software alone will probably cost the same amount as a 68060 accelerator.. ..assuming these multiple 68060 cards become a reality.. 8) [) [) [)ill [)est =========== bill.best@canrem.com * Q-Blue 1.0 [NR] * --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 94 20:52:21 EDT In-Reply-To: <199404212215.SAA00201@slc8.INS.CWRU.Edu>; from "Pete Nofel" at Apr 21, 94 6:15 pm Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: capitol!davies@uunet.uu.net (Paul Davies) To: LightWave@bobsbox.rent.com Subject: Re: Thick, spherical, continents Status: RO X-Status: Pete, If you can get your hands on the 3.0 software it will run on the 2000. We have a Toaster in one of our 2000s and NewTek sent us the upgrade. I don't know if the software is different from the 4000 version. You should try contacting NewTek. I dont know how much they'd charge for it these days or if it's even available since the Lightrave situation arose however the enhancements are well worth the trouble and the cash. I was a hard core Imagine and Caligari advocate prior to the release of Lightwave 3.0. Now I rarely use Imagine and our dongle for Caligari is collecting dust in a drawer. I like to experiment with Real3D but haven't gotten any practicle use out of it yet. Paul Davies Artist/Animator CapDisc davies@capitol.comm or uunet!capitol!davies --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 1994 21:02:52 -0500 (CDT) X-Content-Length: 256 Content-Type: text Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: mstone@sashimi.wwa.com (michael l. stone) To: lightwave@bobsbox.rent.com Subject: lightwave converter Status: RO X-Status: help... can someone please let me know if they have a utility to convert lightwave objects (lwo) to dxf or 3ds . i am a 3ds user trying to find one. i will trade meshes/textures/etc with anyone who can help me out. thanks so very much... mike stone --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 1994 23:01:00 -0400 Organization: CRS Online (Toronto, Ontario) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: CRSO.LightWave@canrem.com To: lightwave@bobsbox.rent.com Subject: Path extrude Status: RO X-Status: -> path. But the disc, when extruded along the path, did not align with -> the path, resulting in a squashed tunnel wherever there was great -> movement other than straight ahead. In the rail extrude function, -> you can align the extruded form with the rail (curve) in the -> background, but there ain't no such button to push for path extrude. -> Any suggestions on what do do? Tim, chances are your disk is not rotated in the same direction as the starting point of the path. Rotate the disk and you should get a better tunnel. Hammed Malik --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 94 19:02:55 PDT Message-Id: <9404271902.1.26276@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: DrGandalf@cup.portal.com To: lightwave@bobsbox.rent.com Subject: Re: Render speed Status: RO X-Status: >On Mon, 25 Apr 1994, Ian Lancaster wrote: > >There is also a problem with a 50MHz '030...it tends to overheat during >intensive math programming. IOW, it may crash and no one will admit to the >problem. I have two GVP 50MHz '030 machines, and both have run into this problem. However the solution is relatively simple. First, remove the top of the RF cage over the '030 on the accelerator. Store it someplace safe. Second, replace the blanker in the left 3.5" with something that has some perforations in it, especially in the rightmost edge of it. These two changes let the '030 and '882 get a bit of air, and a bit of cool. I was having problems with instability and crashes in Lightwave if I left the machine rendering continuously before, but the problems have completely resolved since I made the above changes. <ELF> - Eric J Fleischer,MD - Dr Gandalf DrGandalf@cup.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 1994 02:52:29 -0700 Message-Id: <199404280952.CAA06880@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Composite Shadows Status: RO X-Status: Reid Baty writes: > >I have a series of frames (stop-motion character animation) on my HD. I >have successfully composited some pennies (the pennies are generated in >Lightwave) falling on a clay figure's head and then land on the floor next >to him. My question is.. how do I get lightwave to generate shadows onto >the floor? > >I realized I needed to build a floor for the shadows to cast on (which I >did). I placed the 'floor' object so that it was aligned with the >background image's floor and turned on 'Projection Mapping' so the floor >object wouldn't be seen... but for the shadow to be seen on the 'projection >map' floor the diffuse setting must be set to some percentage which then >makes the floor visible (for invisible objects in the scene: Projection >mapping on, Luminousity 100%, diffuse 0%....which doesn't receive cast >shadows). This is actually pretty easy. The front-projection-mapped floor object needs to be 100% illuminated so that its brightness will exactly match the digitized background. This is normally done by setting its luminosity to 100%. But as you said, the surface needs to be diffuse shaded to have visible shadows, so let's turn luminosity down to 0% and use 100% diffuse instead. Now we just need to make sure that the lights in the scene are shining on the floor with a total brightness of 100%. If we leave the ambient light at 25%, then the main light (I'm assuming there's just one for this example) should be set to 75% if it's shining straight down on the floor. If it's shining at a glancing angle to the floor, the intensity will have to be increased to compensate (divide it by the sine of the angle to the floor if you want to be precise - I can explain why if anyone cares). - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 1994 09:11:24 -0600 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Matt Mower <MATTMO@wordperfect.com> To: LightWave@bobsbox.rent.com Subject: Re: Steam -Reply Status: RO X-Status: Hi Jeri, How about an inverted cone for a billowing steam cloud? Matt --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 1994 13:29:48 EST Message-Id: <0097DA23.20897960.26150@MIKE.LRC.EDU> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: gwb@mike.lrc.edu To: LightWave@bobsbox.rent.com Subject: Recording animations question Status: RO X-Status: I realize this may be a fairly simple question but it is nevertheless driving me nuts. We are waiting on the arrival of a 1084 monitor and have the Amiga 4000 and Toaster. Never mind the frustration of not being able to dive into learning LightWave and other things, once we finally receive the monitor and get our syystem integrated and operational will I be able to simply record an animation provided it is in the "6 seconds of realtime playback" window. We have external TBC's and no PAR and no other single frame recorder. It was my understanding, however naive it may have been, that since you have 6 seconds of real-time playback that you could simply build those animations without the necessity of PAR and such. Thanks to any and all who respond. Geoff Bickel Coordinator of Media Services Lenoir-Rhyne College --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 94 14:39:46 EDT Message-Id: <9404281439.aa23873@hubbub.westford.ccur.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Mark Thompson <mark@westford.ccur.com> To: Mailinglist 'LightWave' <LightWave@bobsbox.rent.com> Subject: Re: Steam Status: RO X-Status: Jeric@cup.portal.com writes: > Has anyone managed to get a good "billowing" steam cloud out of a cup? If simply using a cone or cylinder w/ fractal noise transparency is not realistic enough, you could mesh you surface with polygons and use animated displacement mapping to give the steam a changing irregular geometry. You could also use sparks to create a randon continuous stream of rising steam "puffs". %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 1994 09:05:26 MDT Message-Id: <0097D9FE.31EAC8A0.153@msu.oscs.montana.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: A/V G-FORCE <ggw0386@trex.oscs.montana.edu> To: LightWave@bobsbox.rent.com Subject: Letterboxed anim playback...huh? Status: RO X-Status: I have created some animation files for playback through the switcher. I used the Letterbox option, because I am working on a certain space-epic animation and wanted to give it the "wide screen" look". However, when I go to play the frames that appeared to render fine, centered in the picture, the upper black band is missing and the frame is pushed upwards. In other words, 1/2 Letterboxed. Is this a limitation of how Lightwave renders frames? I recally having a similar problem in Imagine. Something about the top left corner is where the image is displayed from. Ok, so then how will I go about playing back Letterboxed animations? Sincerely, Graham B. Wilson Silicon Daydream Productions --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 94 8:18:52 CDT In-Reply-To: <Pine.3.89.9404270002.B26187-0100000@id1.indirect.com>; from "* * * * *" at Apr 27, 94 12:06 am Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) To: LightWave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: |On Tue, 26 Apr 1994, Seaquest Attn. M.Houbrick wrote: | |> Actually, I wouldn't say that the output is inferior. If you want the |> best quality output of your animations (and who doesn't?) you would be |> better off with a Flyer as the output is LOSSLESS digital. The PAR's |> output is far from lossless but is useful for non broadcast work. |> |> JGross | | I hope you're not serious. The PAR's output quality is very clean, |and is great for broadcast work. It doesn't offer non-linear editing |like the Flyer (and it's not meant to) but by all means it outputs a |broadcast quality signal. I haven't seen the Flyer's output, so I can't |compare the two, but the PAR's has definately lived up to its expectations. I agree. The Video Engineer here analyzed the output signal and was very impressed with the PAR. It is definately broadcast. Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A3 drrogers@ingr.com Tel: (205) 730-8294 . --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 94 13:18:11 MDT Mailer: Elm [revision: 66.25] Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Tim Tate <ttate@opal.idbsu.edu> To: lightwave@bobsbox.rent.com Subject: Spline Modelling Status: RO X-Status: Thanks for all the responses on spline modelling. They helped a lot. One more question though, how would I go about making a simple head object with splines? Forget details, just a nose, and some indentation where the eyes wouldbe. That would help a lot. Also, thanks for the response on my tunnel problem. I'll try that, saving a curve for the path first, and extruding that, instead of making the path first, and using path extrude. This list is great, Bob, please try to keep it going. I couldn't even begin to think how noisy a usenet group would be. Tim Tate --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Thu, 28 Apr 1994 23:54:18 -0700 (MST) Sender: * * * * * <robr@indirect.com> Message-Id: <Pine.3.89.9404271641.A5406-0100000@id1.indirect.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * * <robr@indirect.com> To: lightwave@bobsbox.rent.com Subject: Moving clouds again? Status: RO X-Status: Hey Ray, here are the specs I used for the planet Earth image, using the images you gave me. I made three spheres. The sphere for the planet map is 2km in diameter. The sphere for the clouds is 1% larger. I made a 3rd sphere for the atmosphere which is 10% larger than planet sphere. For the Planet surface, I just wrapped the earthmap.iff image as a surface map. I also used the earthbw.iff as a bump map, I gave it an 80% Amplitude setting, with antialiasing and pixel bending turned on. All the other stuff I kept default. For the Clouds surface, I used a surface color of 255, 255, 255 then used fractal noise in transparency. I used 10% tranparency and then used fractal noise with a texture size of 300, 300, 300, and used 100% texture value, 5 frequencies, and 3.0 contrast. Finally with the Atmosphere surface, I used a surface color of 85, 174, 187, diffuse level of 80%, 60% for transparency, and used transparent edges, which an edge threshold of 0.4 For all of the surfaces luminosity, specular level and reflectivity are all 0. For all three surfaces I also turned on Sharp Terminator. For the scene I set ambient light to 0, and just used the default distant light which is set to 100% I think the results are pretty nice, but I'm always looking for improvements. If you have any other suggestions, send `em my way! -Rob robr@indirect.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 29 Apr 94 11:22:46 EDT Message-Id: <9404291522.AA06634@css1s0.engr.ccny.cuny.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Raistlin <abre4307@css1s0.engr.ccny.cuny.edu> To: LightWave@bobsbox.rent.com Subject: Re: lightwave converter Status: RO X-Status: I'm not sure but can't the Shareware version of Vertex do that? It's an Amiga program, an object editor. It's pretty good even comes with fractal trees (V2.0). It reads/writes LightWave, Imagine, Geo and others. []-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[] # Paul Abreu # # abre4307@css1s0.engr.ccny.cuny.edu # # The Once and Future Computer Scientist # # # # My woman, yes; My dog, maybe; My gun, never! # # Survivalist motto, Almost Live # # # []-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[] --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 29 Apr 94 03:06:14 PDT Message-Id: <9404290306.1.13109@cup.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: David_-_Duberman@cup.portal.com To: lightwave@bobsbox.rent.com Subject: New Book Status: RO X-Status: Hi All, Motion Blur Publishing is pleased to announce publication of a new book named LightWave Organic Modeling. It's an intensive course in modeling with spline curves and patches, starting with a rectangle and ending with a seamless human hand. The 94-page book is available postpaid for $19.95 now. To order, send check or money order to: Motion Blur Publishing 915A Stambaugh St. Redwood City, CA 94063 Sorry, no credit card orders. For further info, call 415-364-2009. David Duberman --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Tue, 26 Apr 94 19:28:33 CST Message-Id: <9404270128.AA00gu8@stereo.uucp> In-Reply-To: <199404260815.BAA13095@netcom.com> (from plains!netcom.com!shf (Stuart Ferguson)) (at Tue, 26 Apr 1994 01:15:01 -0700) Organization: Organization? Who's Organized!?! No-Return-View-To: jones@stereo.uucp (Scott A Jones) Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: stereo!jones@plains.nodak.edu To: LightWave@bobsbox.rent.com Subject: RE: Picassso II and other Graphics boards Status: RO X-Status: On Apr 26, Stuart (Stuart Ferguson) wrote: > Re: Modeler getting screen-scrambled. > > A very amusing situation, really. Modeler tries to be smart about letting -- stuff deleted -- > attempts to write outside the bitmap area. Sometimes the Picasso reads > the offscreen bits and sometimes it doesn't, resulting in a big undecipherable > mess. > > - Stuart Is this the case with all 24 bit display boards or just the Picasso Stuart? Is there a 24 bit board that you recommend for LW/Modeler? Thanks.. Scott A Jones --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 00:17:11 +0600 Message-Id: <9404300517.AA22006@siesta.cs.wustl.edu> X-Content-Length: 373 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: jsp@cs.wustl.edu (Jonathan S. Pollack) To: LightWave@bobsbox.rent.com Subject: Blobs/Metaballs Status: RO X-Status: To all: Does anyone have an arexx modeler script written that will make metaballs, or blobs? If not, does the next release of Lightwave (4.0) plan on having support for these powerful objects? Thanks, Jonathan Pollack (jsp@cs.wustl.edu) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Wed, 27 Apr 94 12:13:31 EST Message-Id: <1eb21785.5161c-Imagine@bknight.jpr.com> In-Reply-To: <199404260301.XAA01334@ucunix.san.uc.edu> (from "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>) (at Mon, 25 Apr 1994 23:01:11 -0400 (EDT)) Organization: Blue Knight Productions X-Content-Length: 5717 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: imagine@bknight.jpr.com To: vogelap@ucunix.san.uc.edu, lightwave@bobsbox.rent.com Cc: imagine@email.sp.paramax.com Subject: Re: Forge/Essence 3.0 Status: RO X-Status: Hi Andrew (Andrew P. Vogel), in <199404260301.XAA01334@ucunix.san.uc.edu> on Apr 25 you wrote: : Well, I spoke with Steve Worley today, and ordered The Forge along with the : Essence 3.0 upgrade. I cannot wait for it! He's sending it USPS Priority Mail, : and it should be here Wednesday. : : That'll be nice... I spoke to Impulse today, and they said that my copy of : 3.0 should be going out on Tuesday, so hopefully, by the end of the week, : I'll have both Imagine 3.0 _and_ Essence 3.0/Forge. : : Full report of The Forge once it's here... : Andrew I will give you a little review now :-) First of all there is a little picture of the interface on Aminet /biz/demo/ForgeScreen.lha which will show you what it looks like. As steve said it is real time in fact I am runing it now on the 4000. The Prefs of the program let you specify the The Interface and Render Priorities the Aspect Ration of Interface and options to close the rendering screen and display a workbench meeter. You can also change the background color of the interface which is grey and suits me just fine. You can load textures and Attributes in to 9 places for recombining textures. You can set all the features of the texture including the zoom in to the textures, Lamp Light and Ambient Light. You can display texture in 2 4 and 8 bits (looks great in 8 bits on my machine). The display is almost instanteneous. In fact I will give some ideas about the speed on a stock 4000 with 20 megs of Ram a little farther down. It has the ability to change views of the texture Including 3 Flat views, 3 Sphere views, Sphere map , cylinder map and Repetition map. You can specify the shading from None to Diffused to Diffused and Specular for all those funky effects (although Specular maps might not be so great) The lighting can be specified from a few places (and randomized as well). It has full support for AREXX with the ability to be able to pass through the sequences to Image FX or ADPro or any other program supporting Arexx. Unfortunately since Imagine does not support it it will be impossible to really use this feature. Lightwave on the other hand might be able to put the arexx to good use and not only in the Lightwave but as Backgrounds for Toaster as well. The program supports the rendering via arexx to cards Picasso, EGS, FC24 and Opal and I am sure more can be selected as well. I do not have a 24 bit card so I could not use this. But the screen looks like it can display on most of those cards as well. You can also set up animations directly from Forge so that you can have animating textures that look real real good. There is a special display caled storyboard display that lets you see the textures as well as a little anim preview window on the bottom of the screen that shows up. You can change any thing you want within the texture including the base color the grids the aspect ration the X size and everything. For the quick display window (what I call the preview window) you have a few options which is X2 /2 ReSpect Mas Spect and Mas Size. The performances and use of each window will depend on your system. Now for the speed tests. Just to preface I am using the 3.0 textures made for the 040 systems which are released as an upgrade as well. So your times may varry. The first texture is FractalColor obviously one of the textures that takes up alot of rendering. I rendered it for the previe as a XY Sphere, Diffuse Rendering, Top,Fron-Right Lights and 8 Bit Display. HEre is the preview times in each on an 040 system Max Size = 25 Seconds Max Spect = 20 Seconds X 2 Which is a small window was almost instanteous at around 5 to 10 seconds Now all these were drawn instanteously so you could see the effect and then they were antialiased for best look within that time. So basically you get a rough Idea of the texture as you drag the bar and once you like what you see it will render for you. Now for the real test.... Rendering the Texture. I used the same frame with different settings. Now the greatest thing is that Forge gives you and estimate in minutes seconds of how long the frame will take to render. So here we go - The resolution is 256 x 256 Estimate No antialising = 1:40 Low - 3:35 Medium 5:30 High - 7:32 Severe - 10:40 extreme - 18:48 The real rendering times were a little longer (a few seconds) allowing for disk write is the reason. Overall this is a great program and is a must for Lightwave and a definate need for Imagine. It is alot easier to preview a texture this way then to render it a few hundred times in Imagine. Oh Yeah if you are wondering what the texture created... It was simple it created a nice round word with a blue color (base color) and random islands of Green, red and brown. In other words perfect for wrappint on a sphere to make a great world. It might be also great to use the greyscale render provided here or just convert it to be able to do a altitute map which should look amazing. Oh well back to playing :-) TO STEVE: Steve yes I stopped playing with Emplant for a day to play with your program :-) Thanks Great program!! Can not wait for Lightwave Textures :-) With this program I might just switch to Lightwave now and not wait for Imagine 3.0 to come to my door (it was released half a month ago but still have not seen it and no one has it for the amiga yet???? ) ------------------------------------------------------------------- Yury German yury@bknight.jpr.com Blue Knight Productions blue-Knight@genie.geis.com Graphics Design, 3D Animation blueknight@online.apple.com CD-ROM Development (718)321-0998 --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 29 Apr 1994 10:06:54 -0700 Message-Id: <199404291706.KAA27271@netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Plasma sphere in LWPro Status: RO X-Status: Has anyone gotten the plasma sphere to work as described in LWPro's March issue? There must be some vital information left out of Mr. Boucher's article, because I get only a blank screen when I render the sphere with the "lightningwall" transparency texture image sequence. Brian Dady VideoMagic bdady@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 29 Apr 1994 23:13:04 -0700 (MST) In-Reply-To: <0097DA23.20897960.26150@MIKE.LRC.EDU> Message-Id: <Pine.3.89.9404292342.B13756-0100000@id1.indirect.com> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: * * * * * <robr@indirect.com> To: "Mailinglist 'LightWave'" <LightWave@bobsbox.rent.com> Subject: Re: Recording animations question Status: RO X-Status: On Thu, 28 Apr 1994 gwb@mike.lrc.edu wrote: > operational will I be able to simply record an animation provided it > is in the "6 seconds of realtime playback" window. We have external TBC's > and no PAR and no other single frame recorder. It was my understanding, > however naive it may have been, that since you have 6 seconds of real-time > playback that you could simply build those animations without > the necessity of PAR and such. > > Thanks to any and all who respond. > > Geoff Bickel > Coordinator of Media Services > Lenoir-Rhyne College This depends on the quality you want. The 6 seconds of real-time animation playback on the VT4000 isn't 24bit quality, it's HAM8 which is 256,000 colors. It'll just depend on what type of animations you're doing, what color selections etc. Some things turn out nice, but most of the things I've created look washed out. Personally, I would like to know how they got the VT4000 demo animations to look so good. They had a couple of animations that came with the dealer demo VT4000s, one was of a Vorlon ship docking and the other is of a toaster that comes to life with the use of bones (which is also in the VT4000 video tape), both of them looked really nice. In any case, for professional quality animation output you'll need either a PAR or some type of single frame controller. For stills though, they're all 24bit and look great! -Rob robr@indirect.com PS: If anyone knows whether or not those demo animations are available, please let me know. I would like a couple of high quality HAM8 anims to demo my machine to others. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Fri, 29 Apr 1994 10:36:00 -0700 Message-Id: <199404291736.KAA01902@netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Plasma sphere in LWPro Status: RO X-Status: I guess it is my turn to answer my own post! I previously wrote: >Has anyone gotten the plasma sphere to work as described in LWPro's >March issue? > >There must be some vital information left out of Mr. Boucher's article, >because I get only a blank screen when I render the sphere with the >"lightningwall" transparency texture image sequence. I was doing a test render with the first image of the sequence, which happened to be blank. That explains why my render was all black! I don't know if this was my fault for following the instructions explicitly in part 1 of the article, or my fault for *not* following the instructions, but the test render is fine using the second image of the sequence. I jumped to conclusions because a member of the Video Toaster User's group told me after last night's meeting that there were errors in the article. Perhaps I haven't gotten to the real errors yet. Brian Dady VideoMagic bdady@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 00:51:39 -0700 Message-Id: <199404300751.AAA20433@netcom.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: bdady@netcom.com (Brian Dady) To: LightWave@bobsbox.rent.com Subject: Re: PAR questions Status: RO X-Status: |On Tue, 26 Apr 1994, Seaquest Attn. M.Houbrick wrote: | |> Actually, I wouldn't say that the output is inferior. If you want the |> best quality output of your animations (and who doesn't?) you would be |> better off with a Flyer as the output is LOSSLESS digital. The PAR's |> output is far from lossless but is useful for non broadcast work. |> |> JGross | | I hope you're not serious. The PAR's output quality is very clean, |and is great for broadcast work. It doesn't offer non-linear editing |like the Flyer (and it's not meant to) but by all means it outputs a |broadcast quality signal. I haven't seen the Flyer's output, so I can't |compare the two, but the PAR's has definately lived up to its expectations. > I agree. The Video Engineer here analyzed the output signal and > was very impressed with the PAR. It is definately broadcast. > > Dale I believe you are talking about two different things, here. The output signal of the PAR is clean and broadcast quality. However, John Gross has a valid point about lossy vs. lossless *digital*. The analog out can be very clean, but if there are digital artifacts which is the case with the PAR under some conditions, then it probably shouldn't be considered broadcast quality. Particularly when the images are high-contrast, the compression algorithms used by the PAR cause artifacts which are sometimes quite noticeable. If you are willing to avoid using images which show the artifacting, there is probably not a problem using it for broadcast work. However for me, that, in itself is a problem. I don't like the idea of equipment placing restrictions on my work. Of course, all equipment has its limitations, but the less restrictions, the better. ----------------------------------------------------------------------- Brian Dady VideoMagic bdady@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 04:43:14 -0700 Message-Id: <199404301143.EAA16626@jobe.shell.portal.com> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Allen D Hastings <adh@shell.portal.com> To: LightWave@bobsbox.rent.com Subject: Re: Letterboxed anim playback...huh? Status: RO X-Status: The HAM8 ANIM routines that I was given can only deal with standard sized frames (376 x 240, 752 x 480), so don't use them with Letterbox on or Overscan off (or Limited Region). But you could get a letterbox effect by creating a two color image in Deluxe Paint that contains black bands at the top and bottom and another color (let's say 255 0 255) in the area where the rendering should be. Use that as the Foreground Image with the low and high clip colors both set to 255 0 255. LightWave is smart enough to render this mask first, so it won't waste time rendering objects that will be covered by the black bands. - Allen Hastings adh@shell.portal.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 94 10:06:20 EDT Message-Id: <9404301406.AA03887@fiu.edu> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: juan@fiu.edu (Juan Carlos Perez) To: LightWave@bobsbox.rent.com Subject: Re: Composite Shadows Status: RO X-Status: hi allen. i wrote you mail about a week and a half ago so if u just haven't gotten around to answering then sorry for the repost. i wanted to make a suggestion for lightwave and to ask a couple of questions/ favors. Suggestion: how about making the image sequence offset an option in every instance where sequences are allowed. I recently did a project where a simulated film strip was called for. 3 cells would be visible and i wanted to have the same sequence playing (obviously) but with a slightly noticeable offset between cells. i.e. the first would have image x from the sequence, the second would have x-2, and the third would be x-4. currently the only way to do this is to create 3 separate sequences. Here goes a flurry of questions in no particular order. Is it possible for me to become a beta-tester? i've been working at Creative Equipment Inc (probably one of the only C= distributors left; especially after yesterday's announce- ment) for the past year. i've been doing graphics for local cable stations and so forth during that time. now i've made enuff contacts that i'm ready to make my break, hence friday was my last day at CEI. i know i don't exactly have a recognizable name like Mark Thompson or any of the others, but i have commited myself to making 3D graphics (Lightwave/Modeler) my future. this means that i will be spending a very large part of my time working on these two fine programs. i believe i can make valid and usefull commentary and suggestions as well as timely and accurate bug reports. Question 2: (important) as i'm sure you well know by now, Commodore filed for liquidation (C= Bahamas which is the parent). this is what Alex Amor (owner of CEI) told us yesterday. there are plans to try and salvage the computer. CEI, NewTek, and Scala are but a few of the companies who have a stake in this. Personally I'm an Amiga advocate, but as a sane person I realized a long time ago that it would never become a mainstream computer and that I'd need to buy a PC at some point. What's the point of all this? well Alex told us that the rumors he had heard from NewTek were that we might be seeing a standalone Lightwave very soon in an effort to charge the cash flow while things get straightened out. This was soon to be followed by a port of Lightwave to the PC, again giving a major shot int he arm to the cash flow. I am sort of in a state of limbo. i have a 3000 with a toaster and a 2000 with a toaster, a sunrize audio card, a tbc-IV / PAR, and a host of other goodies which i have bought in anticipation of doing graphics full-time. My next investment was to bea biggie. i wanted to buy a raptor. my questions are these. is lightwave really gonna show up on the PC soon? if so, i guess i should take advantage of the reasonable prices on pentiums nowadays. what of the raptor? will the screamernet software make it to light? and if i bought one AND lightwave were ported to the PC would there be screamernet software for the PC? i.e. could I control the raptor from there? i want to make sure that buying a raptor is not necessarily akin to flushing 15k down the drain. i could REALLY use your help/advice. i'm a 23 year old with not a whole lot of business savvy who is trying to do all the right things to secure his future. BTW, i know this doesn't carry much weight as a flickering set of pixels, but in all the time that i was at CEI i did not disclose any of the inside info that i got to anyone. so I assure you that such information would remain strictly between u and me. thanx for the reply and i'm very sorry for taking up u're time with such a long message. Angel Freire Services Rendered --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 22:52:56 -0700 (PDT) X-Content-Length: 243 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: adamchry@netcom.com (Adam Chrystie) To: lightwave@bobsbox.rent.com Subject: Real-Time extrusions Status: RO X-Status: Is ther a way to extrude an object over a period of time during an animation? I have a text opebject that is stationary..and as it moves, I would like it to extrude with the movement. Any ideas??? Adam Chrystie adamchry@netcom.com --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 20:18:08 -0400 Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: aa794@cleveland.freenet.edu (Pete Nofel) To: lightwave@bobsbox.rent.com Subject: Earth Mercatur Map Status: RO X-Status: A couple of days ago I mentioned I was using a very nice, very detailed Mercature map of the Earth as a surface map for a globe. Several people asked where it could be found. It was available, as of a couple of months ago, on the Studio Bulliten Board. The number is 817-557-2111. It gets a lot of high-end traffic from LW/Toaster wizards and is worth the LD charges. Pete --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sat, 30 Apr 1994 21:27:41 -0700 (MST) Message-Id: <Pine.3.89.9404302120.A1597-0100000@helium.Gas.UUG.Arizona.EDU> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: DOUGLAS P CUMMINGS <dpc@gas.uug.arizona.edu> To: Lightwave <lightwave@bobsbox.rent.com> Subject: Lightwave to Film Status: RO X-Status: Hi: I am trying to figure out a way to either photograph or print Lightwave animations onto 16mm motion picture film. Other than printing each frame on slides, projecting them and single framing the 16mm camera (and I'm not sure this would work, either) doeas anyone have any experience with this or know where I might get some info? And suggestions are greatly appreciated!! Thanks, Doug Cummings The University of Arizona Department of Media Arts --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 1 May 94 00:27:26 EDT Message-Id: <9405010427.AA00pxp@willow.login.qc.ca> Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: alexr@willow.login.qc.ca (Alexandre Rousseau) To: lightwave@bobsbox.rent.com Subject: Lightwave wishlist Status: RO X-Status: Hello, Allan. Re. Lightwave 4 (?), will it include the following: 1. Inverse kinematics 2. Automatic point ordering when selecting via lasso 3. Automatic keyframe range replication along with an adjustable "jiggle" factor for any of the 9 motion types and for velocity 4. RTG (a toughie I assume) 5. Visible and mouse-adjustable limited region border for bones 6. Creation, fragmentation and positioning of bones via modeler splines 7. Zoom area defined by a drawn rectangle (+ a keyboard equivalent) in modeler 8. Absolute bone orientation flag (instead of relative - that X axis drives me nuts) 9. Adjustable pivot point for bones 10. User definale "shaders" library (ie blinds, windows, skylight) 11. About spline-based modelling, I use almost exclusively Playmation's which is quite amazing (its rendering speed is for the dogs but that modeler's splines are hard to beat). I then export created objects to DXF format and then on to Lightwave. Any chance you would take a look at how they implement them ? 12. Mirroring of image maps when texture tiling So far, so great though. Alex. --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 1 May 1994 14:06:33 -0400 (EDT) In-Reply-To: <Pine.3.89.9404292349.A16063-0100000@id1.indirect.com> from "* * * * *" at Apr 29, 94 11:20:03 pm X-Content-Length: 726 Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: grue@gnu.ai.mit.edu To: LightWave@bobsbox.rent.com Subject: Re: Extra macros... Status: RO X-Status: > > > I remember talking with Lee Stranahan at the last Phoenix seminar > he had. He was showing us an animation that took an object and morphed > it into a sphear. He said that a modeler macro was used to convert the > object into a sphear. Does anyone know where I could find this macro, > or any other cool macros? > > Thanks, > > -Rob robr@indirect.com > > > --- The LightWave 3D Mailing List --- > Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS > Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 > List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line > It comes with modeler... ITs called spherize. -Grue --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line Date: Sun, 1 May 94 12:47 PDT Reply-To: LightWave@bobsbox.rent.com (Mailinglist 'LightWave') Errors-To: LightWave-error@bobsbox.rent.com From: Daen_Campbell@mindlink.bc.ca (Daen Campbell) To: LightWave@bobsbox.rent.com Subject: re:Crystal Ball Attributes Status: RO X-Status: >Pierre-Andre Leclair writes: > >Can someone give me some attributes to put to a ball so it can reflect >Images like if it was in a crystal ball? I am close and far to get it >so maybe if someone would share his knowledge :) I Just recently messed around making a Crystal Ball, and I found the following surface settings worked well: Luminosity 0% Diffusion 100% Specularity 80% Glossiness High Relflectivity 40% Transparency 95% Refractive 2.0 Edege Transp Normal Hope this helps. Daen -- _/_/_/_/ _/_/_/_/ _/ _/ _/ Daen_Cambpell@mindlink.bc.ca _/ _/ _/ _/ _/ _/ "I toast therefore I am." _/_/_/_/ _/_/_/_/ (Talkie Toaster -- Red Dwarf) --- The LightWave 3D Mailing List --- Articles to: LightWave@bobsbox.rent.com | The NEW Graphics BBS Sub/Unsub to: LightWave-Request@bobsbox.rent.com | +1 908/469-0049 List Problems: LightWave-Admin@bobsbox.rent.com | 14.4K V.32bis Multi-line